OPEN SIGNUPS Beyond Your Expectations (Info, Signups, and OOC chat)

Discussion in 'GROUP RP PLOT INFO & SIGNUPS' started by Zyxis Ouroboros ReArchtype, Oct 11, 2016.

  1. Rules
    Alright, let's get the obvious ones out of the way.
    All Iwaku rules apply.
    No god modding, unless it's for extremely mundane things like surprise tickling out of battle.
    No Mary-Sues or Gary-Stus for the love of god.
    Players aren't allowed to post in the IC chat until they have been approved, PM one of the Gamemasters for approval.
    Only post completed characters, WIP CS can be stored in your own documents.
    Players can have 1 main character. This is the character that your Arcs are based around.(Optional CS) Maximum of 5 side characters are introduced for an Arc and are referenced sparingly by the main characters, normally the main's relatives. (No CS) NPCs can be controlled and created by anyone so long as they aren't teachers or the headmistress.
    Romance is fine so long as it's not out of nowhere and isn't cheesy.
    One-liners are fine sparingly; they should not be your every other post.
    If you won't be able to post for a time please tell one of the Gamemasters or the entire chat, no-one wants to talk to a human wall for days.
    If you plan to drop out please inform a Gamemaster, we would also like an explanation for why you're dropping out. It's fine if it's not personable, just a vague textbook reason is fine.
    Hybrids of more than 2 races are not allowed. Humans, Gods, or Godlings are also not allowed.
    Please only use drawings as your characters, if you are unable to find a decent personalization of your character InKouah is willing to provide subpar sketches of your characters. (Look at her profile picture for an example.)
    Daily stat gains will be handled by a GM to avoid cheating, all members will be tagged to due to its importance.
    If Vivi De La Moon starts something that you think is remotely un-lorefriendly please try your hardest to resist joining her madness. You won't be punished or anything but please don't join the dark side.
    Notable Members
    Gamemasters: InKouah [Renya] and Zyxis Ouroboros ReArchtype [Kheire]
    Veteran Members (People who transferred with us to this site): Vivi De La Moon [Vivi] and QUIN [DJQuin]
    Unconfirmed Members (These guys have personal reasons for not posting frequently, character names will be listed): Darrenfin, Emori, and Evangeline, AKA Kheire's canon girlfriend
    Retired Members (In case references are made, their character names will be listed): Karagi, Diamond, Artix, Qrow, queer-platonic friend of Quin's

    The multiverse of Panikai is made up of countless dimensions called Regions. Each Region is the size of earth and represents its own mythology from earth. For example, the Region, Graecus, is the land of Greek mythology, Avalon is for medieval sort of mythology such as western dragons and Knights and witches and vampires and such. Basically nearly everything from Elder Scrolls. So on, so forth, and every region has the climates of earth like having a North Pole-like area and its own lands made after the lands spoken of in the mythology itself, and its own sub-dimensions, like Elysium and Tartarus for Graecus. Each Region is separated by a border of energy created by a powerful, manipulative Divine who wanted each Region to grow independently in their own ways. Travel is accepted, but the Region Keepers all make sure of one thing: they will accept your presence, but take responsibilities for your actions and you are not from their place or a part of it unless you were born there.
    Level is a measure of how powerful or skilled a person is. (Obviously) Experience is gained through anything that takes skill and/or effort. The more difficult something is the more experience it gives. You will automatically gain a level upon your birthday. Every level gives 10 stat points. Stat points can also be gained through training, a particularly creative experience, or PVP.
    There are many, many races in the huge multiverse of Panikai. Every race has its own abilities and stat multipliers. There are trillions of combinations of races. If you can think of a monster or race or anything of the sort from mythology or fantasy or sci-fi, you can most likely use it but we would appreciate it if you consulted us first to avoid problems. Races can be taken from any mythology and are assigned stat multipliers by the Gamemasters, which is determined by their real life mythology. Hybrids or two races is allowed, but the multipliers are reduced to fit the muddied bloodline, hybrids or three races cause their multipliers to cancel out due to the bloodline being too indistinct. Most racial abilities are restricted until higher ranks, with the exception of multipliers, which progress along further ranks as well.{du}Racial multipliers are to be calculated AFTER you add earned points.{/du}
    Titles and Blessings
    Upon achieving great feats a character may gain an title. These titles will often come with boons, usually in the form of percentage boosts to certain parameters. Titles give buffs, such as giving the character heightened attack and defense against undead after defeating a huge amount of them.

    Blessings and Curses are gifts or revenge by a high ranked deity upon you. They can be anything from a buff that makes you run faster to a curse that makes it so the blade of every sword you wield breaks in half.
    Your Faith stat determines how effective Blessings are on you and how well your patron deity can protect you from the effects of a curse. You do not start with a title, achievement, or blessing.
    Rank determines a person's universal power and place in the food chain. It goes like this, from weakest to strongest:

    Common (Typical NPCs)
    Uncommon (Standard as of starting in the Academy)
    Rare (Reach level 100)
    Epic (Get a personalized style for each job)
    Champion (Achieve a certain kill count[there is a point system behind it])
    Legend (Reach level 1000)
    Elder (Cheat Death/become an equal to your race’s elders)
    Chaos (Synchronize with your alignment; Become your alignment)
    Ultimate (Plateau in abilities and reach a breakthrough)
    Supreme (Reach your race’s natural limit)
    Eternal/Demigod (This information has been lost to the times)
    God (This information has been lost to the times)
    S God (This information has been lost to the times)
    SS God (This information has been lost to the times)
    Ultra-God (This information has been lost to the times)
    Myth (This information has been lost to the times)
    Ancient (This information has never been disclosed)
    Mystic (This information has never been disclosed)
    Phantasm (This information has never been disclosed)
    Divine (This information has never been disclosed)
    Outer (This information has never been disclosed)
    Infinite (This information has never been learned)
    Jobs and Classes
    Jobs are professions that everyone has and are gained based on what skills and actions the character uses often. Doing things that pertain to their jobs is how people level them up and get bonuses.
    Bonuses can be anything from passive buffs to active skills. For a medic, they may be able to dress a wound with minimal materials faster than they normally would be able to and make less mistakes.
    For a warrior it would be that their armor feels lighter on them or swing faster or some such battle related thing. Upon reaching a certain level threshold their job can advance.
    For a mage that could mean anything from becoming a master of a certain Alignment or becoming a necromancer. While you can only have 3 jobs, you can take up to 7 classes. Going to classes take up real life time and add points to certain stats. The added points rely on how you fight and use your skills, advancing in Jobs are also reliant on this.
    Starter Jobs:
    Martial Artist
    Everyone starts with a minimum of five points in each stat (or -5 for Karma if you're a villainous type) and 65 130 points to invest however you like as long as you don't raise any one stat above thirty right in the beginning.
    Strength determines how much the character can lift or how much force they can put into their blows. It affects melee damage.
    Intelligence is a measure of the knowledge of a character, as well as how much Energy they have access to.
    Wisdom determines how quick thinking the character is, how good they are at problem solving and decision making, as well as how fast their Energy regenerates.
    Vitality is a measure of how healthy a person is, how quickly their health regenerates.
    Endurance is a measure of how sturdy a character is and determines their physical defense.
    Constitution is a measure of a character's mental stability and determines defenses against various forms of Energy.
    Charisma is a measure of how likable and persuasive a person is, determining both attractiveness and how good they are with words.
    Dexterity determines how good a character is with their hands and feet, how accurate they can be with said limbs and how good they are at wielding things with them.
    Agility determines a character's speed and flexibility. This would influence how well they can dodge.
    Perception is how well a character can use their senses and how aware they are of their surroundings.
    Luck is a measure of how large of an impact things dependent on chance will have on the character, giving them larger amounts of both good and bad luck with more in one or the other depending on their karma.
    Karma is a measure of a person's good and bad deeds, and for everyone in the eyes of themselves and those that rule over them, it will give them a negative or positive point. This determines whether a person's luck is more good or bad as well as being an indicator for their morality.
    Faith is a measure of how devout a person is in their religion, how truly they believe and whether they do a good job of acting on it and showing it. Mostly used for Acolytes when they get minor blessings from their patron deities.
    Inherent Abilities and Alignments
    Abilities that are unique to your character. Each main character has 3 inherent abilities that are randomly chosen via Superpower Wiki's randomize button. If the abilities are too overpowered we will find a way to nerf it. Gamemaster, InKouah, recommends building your classes and stats off of abilities (Gamemaster Zyxis recommends taking your racial abilities into account as well, especially multipliers).
    Alignments are based off of your race's native home's climate, usually, but have more to do with your race, and most to do with the person themselves. Alignments can change due to IC circumstances. They determine what types of Energy they have a natural affinity with, and what form it manifests as.
    etc. (Consult a GM)
    Energy is basically the power used to pull off various feats, different classes can use different Energies with different effects; with Auras being a manifestation of an entity's alignments combined with a concept like bloodlust, the desire for friendship, etc. Skills are specific uses of Energy either learned or created.
    Mage: Various Aligned Mana
    Warrior: Combat Aura/Skills
    Martial Artist: Ki and Spirit Tools
    Tamer: Aura of Subjugation/Amicability and Nurturing through Energy Resonance/Flowing.
    Healer: Aura of Regeneration and Skills for Healing
    Musician: Change of the effect of Natural Energy through Sound Waves
    Marksman: Whatever long-range method of combat they have at their disposal
    Craftsman: Various crafting methods, some not using Energy at all
    Puppeteer: Using their Energy with utmost precision to control their puppets
    Rogue: Stealth Aura/Skills
    Druid: Natural Energy
    Chemist: Laws of Equivalent Energy/Matter Exchange
    Acolyte: Aligning their Energy to that of their deity
    Scholar: Various skills used to devour knowledge and/or retain it
    Artist: Channeling their Energies into various forms of art
    Brainiac: Mental Aura/Skills
    Soothsayer: Charismatic/Persuasive Aura/Skills
    Shaman: Spirits
    Player versus Player
    You can challenge other students to a battle in the Academy Coliseum IC. If they accept you both can have a few posts for preparation and you can arm yourselves. Any items you equip or put in your (bottomless) inventory during this period can be used in the fight. The battle will be overseen by Gamemaster, Zyxis Ouroboros ReArchtype, and is based on stats, abilities, and creativity. There is also a minor influence by race, but explaining that will give you all an unfair advantage.
    Is this related to Omnibus Academy?
    No, this RP is ported from another website and the thread format has been changed to match with Iwaku's general criteria.

    If all the Jobs evolve uniquely, why are they even there?
    If you are not one for PVP or fighting in dungeons it gives us a basic idea on how you will advance, what is in your inventory, and what magical skills you will be proficient in.

    Can we change Classes or Jobs after starting the RP?
    You can change your Job to any of your other Classes. Classes cannot be changed to leave some significance to having Classes in the first place.

    Can I be the last of my race?
    No. This is frankly inconsiderate of the people who want to be the said race if you reserve it for yourself.

    Is casual conversation allowed in the OOC chat?
    Yes! If all we do is stay serious in the OOC chat and RP chat, most of our veteran (I like the sound of that) RPers would have went insane and flew out into the sun.
    Et Cetera
    Any info InKouah forgot to mention is added here by Zyxis Ouroboros ReArchtype, AKA Zyx.

    Skills can be modified and new ones can be synthesized using certain aspects of energy manipulation, such as changing the shape, effect, visuals, etc. For example, by changing a simple bolt of energy into an arrow shape, it would travel faster and pierce the enemy better. Certain modifiers are given as a reward for achieving a certain rank. Modifiers are often guarded jealously, as they can be what changes the rise of battle. Skills are recognizable, what modifiers might do to them are not.

    Dungeons started appearing after the Upper Deities went quiet after their petty fighting that destroyed some civilizations and many people in them. People began to build cities around them, as they were good sources of resources. Recently though, the monsters inside have been trying to escape and cause chaos. People are scared, but the adventurers who delve into the dungeons are more suspicious, thinking something must have caused this...
    Doors, on the other hand, have begun popping up even more recently, leading to alternate realities, some of them providing challenges and a reward before sending the adventurer home. They are reminiscent of how certain members of the Monster Races go to the Spirit World...

    Core bones
    By integrating the energies of a core into a bone, a bone can be crystallized into something similar to a core. It would take time, as unless a high grade core is found, it would take many cores of the same alignment. The strongest core used could even give a physical manifestation, new soul, and/or a new ability. It could give a martial artist a second spirit tool or a shaman a second spirit. They are most commonly used by martial artists, as other jobs don't tend to need to improve their body or want to put in the effort.

    Monster remains are split into four categories.
    Cores: Crystallized point of focus in a monster's body which they channel energy through to use skills. Used to make various items and other purposes. Some monsters may have more than one, though not often.
    Corpse: The natural remains, a dead body that can be used to make gear, such as leather armor.
    Spirit: The consciousness of a monster, it's soul. This only manifests after 24 hours, from the Halophage. It is the spectral manifestation of the monster.
    Halophage: The spiritual remains of a monster's energy and what it used to use it for. Every monster, even undead, have one. They use this to pull in energy, generate it. As the monster grows stronger, more concentric and layered rings appear. No one knows what one looks like when completed, but there are rumors...

    Character Sheet
    Level: 13
    Age: 13
    Title: (None at creation)
    Blessings: (None at creation)
    Rank: Uncommon
    Primary Job:
    Secondary Job:
    Tertiary Job:
    Classes: (Min.3 Max.7)
    Alignments:(Max. 2)
    Strength: 5
    Intelligence: 5
    Vitality: 5
    Constitution: 5
    Wisdom: 5
    Endurance: 5
    Dexterity: 5
    Agility: 5
    Luck: 5
    Charisma: 5
    Perception: 5
    Faith: 5
    Karma: 5
    Inherent Abilities: (Provided by Gamemasters)
    Details: (Completely Optional)
    Pets: (Starter, or obtained in the future. Any magical, or regular beast is fine, so long as they aren't OP)

    Think of your Character Sheet as if it were a journal. Basically, keep it updated and do not lose it.

    OPEN SIGNUPS - Beyond Your Expectations
    #1 Zyxis Ouroboros ReArchtype, Oct 11, 2016
    Last edited: Oct 15, 2016
  2. Character Template:
    Name: Kheire Hecatox
    Level: 17
    Race: Oni/Faerie
    Rank: Uncommon
    Primary Job: Mage
    Secondary Job: Craftsman
    Tertiary Job: Shaman
    Martial Artist
    Alignments: Fairy Dust and Magma

    Strength:30 (X1.5) (X1.5)
    Intelligence:31 (X1.5)
    Vitality:28 (X1.5) (x1.5)
    Constitution:33 (X1.5) (X1.5)
    Wisdom:32 (X1.5)
    Endurance:29 (X1.5) (X1.5)
    Dexterity:29 (X1.5) (X1.5)
    Agility:30 (X1.5) (X1.5)
    Luck:27 (X1.5)
    Charisma:28 (X1.5)
    Perception:29 (X1.5) (X1.5)
    Faith:7 (X1.5)
    Karma:27 (X1.5)
    Inherent Abilities:
    Scanning Vision- The ability to analyze targets upon sight and gain insight into the target.
    Taming- The ability to domesticate and train animals and monsters, increasing the speed at which they grow more powerful. This is done through either a battle of wills or communication, depending on the target.
    Matter Surfing- User can manipulate/shape matter/energy in a way that increases their ability to move and/or maneuver by granting them abilities they otherwise lack or allowing them to ignore normally needed equipment.
    Details: A pariah in his home village with the Fae, he was the child of a rape that ended in making in his mother too weak to live through his birth. His "father" was caught and put to death. He spends most of his time in the forest but tries to maintain his mother's old treehouse. (Faerie live in trees that were formed into houses using magic.)
    Weaponry- Infuses magic into his body through ethereal sigil tattoos, which have different functions activated by trigger words. They are covered by bandages in varying shades of blue and purple, usually lilac and teal, which trail behind him when he is matter surfing. They are inscribed with their own alchemical circles for... different... purposes than his sigil tattoos. He learned to do this using his mother's journal, which is all he has left of her, and uses them both as a conduit for his magic and in conjunction with his matter surfing to pull off his own form of martial arts. Also has Palladium he manipulates to form different weapons, gloves with wires from the fingertips, cores on the knuckles, alchemical circles on the palms, and one runic circle that generates a small shield at the back of the hand.
    1. Sasuke [Kirin] (Lightning and Fire)
    2. Macavity [Hellcait Sith] (Darkness and Light)
    3. Natsu [Salamander] (Ice and Venom)
    4. Tankh [Behemoth] (Metal and Earth)
    5. Everless [Ziz] (Air and Corrosion)
    6. Gemma [Leviathan] (Water and Bubbles)
    1. Misteloph (Tarot deck medium, spirit of fate, takes the form of a representation of the card drawn)
    2-5.Octavia, Venquill, Scyte, and Decales (Spider, Scorpion, Mantis, & Ant, respectively. All use a thin chitin exoskeleton that runs bars over his back and limbs, under his clothes, as their medium.)
    Soul tool: Formless Thorned Flower (Plant type soul tool, the first halophage gave it the amorphous abilities of a mimic slime. Devours other plants ravenously and lives on Kheire's essence in a gap between where the exoskeleton splits off for each arm)
    Likes: Creating things to help people. whether through cooking, blacksmithing, enchanting, etc. He loves his team and all those in the dorms as he is head dorm advisor. He mothers everyone. Also training which he does every waking moment when not crafting or with others.
    Dislikes: Racism, Rape, Violence against children, and unnecessary conflict between those he cares about.
    Height: 5'4"
    Weight: 97 lbs.
    Class Stat Gains:
    Mage: 2 agility, 2 intelligence, 2 wisdom, 2 constitution, 1 luck, 1 karma, 1 perception, 1 dexterity
    Scholar: 3 intelligence, 3 wisdom, 3 constitution, 2 perception, 1 luck
    Druid: 2 agility, 1 karma, 2 perception, intelligence, 1 wisdom, 2 vitality, 1 constitution, 1 charisma
    Shaman: 1 karma, 2 wisdom, 2 constitution, 2 perception, 1 intelligence, 1 strength
    Marksman: 2 perception, 1 strength, 2 dexterity, 2 agility
    Puppeteer: 1 strength, 2 perception, 3 dexterity, 2 agility, 1 charisma
    Martial artist: 3 endurance, 2 vitality, and 2 strength
    Racial Perks: Malleable Anatomy, Extremely Reduced Mental Faculties During State of Inebriation
    #2 Zyxis Ouroboros ReArchtype, Oct 11, 2016
    Last edited: Oct 12, 2016
  3. Character Template:
    Name: Renya R. Squalo
    Level: 15
    Race: Selkie
    Age: 13
    Rank: Uncommon
    Primary Job: Artist
    Secondary Job: Druid
    Tertiary Job: Brainiac

    Artist: 2 Perception, 1 Charisma, 1 Vitality, 1 Wisdom, 1 Dexterity
    Druid: 1 Karma, 1 Agility, 1 Dexterity, 1 Intelligence, 1 Vitality, 1 Faith
    Brainiac: 2 Intelligence, 2 Wisdom, 2 Constitution
    Soothsayer: 3 Charisma, 1 Perception, 1 Luck
    Scholar: 2 Intelligence, 2 Wisdom, 2 Constitution, 1 Perception
    Chemist: 2 Perception, 1 Intelligence, 2 Dexterity, 1 Wisdom
    Warrior: 2 Dexterity, 2 Agility, 1 Perception, 1 Strength, 1 Endurance, 1 Vitality

    Strength: 5 {+8} [13]
    Intelligence: 10 {+11} [21]
    Vitality: 11 {+10} [21]
    Constitution: 9 {+6} [15]
    Wisdom: 10 {+7} (x2) [34]
    Endurance: 5 {+8} (x2) [26]
    Dexterity: 8 {+7} (x2) [30]
    Agility: 5 {+14} (x2) [38]
    Luck: 15
    Charisma: 17 {+5} (x2) [44]
    Perception: 17 {+9} (x2) [54]
    Faith: 9
    Karma: 5
    Alignments: Ice
    Inherent Abilities: Shadow cloning, Contract nullification, Heat vision

    Details: “Wannabe heroes are adorable…like a small wounded puppy trying to be intimidating. That doesn’t stop me from kicking them though.” “The war we’re fighting isn’t rotting. Only the soldiers are.”
    Height: 6’4
    Weapon: Primarily uses magical golems, lined with bone fragments, but can use a bow or a metal rapier in the shape of a swordfish skull.
    Pets: a winged Capricorn named Shyild
    Learned Skills: Fire breathing origami, wet/dry clay golems, paperclip shurikens, plant growth acceleration, aquatic herbology, basic chemistry
    Likes: Organic products, Fortune telling, Studying
    Dislikes: Chocolate, Bipolar people, Nobles
    Hobbies: Painting, Sculpting, Calligraphy, Studying
    Inventory: paint, paper, dry clay, wet clay, various seeds, charcoal, chalk, ink, various maps
    Racial Perks: Enlarged lungs, Enhanced Hearing, Cold Resist, Heat Resist, Supernatural Beauty
    SA 0001.jpg
    #3 InKouah, Oct 11, 2016
    Last edited: Oct 22, 2016 at 5:57 PM
  4. The others should be posted by tomorrow, but only you know when Evangeline's CS will pop up Zyx.
  5. Name: Vivi De La Moon
    Level: 15
    Race: Nekomata
    Age: 13
    Rank: Uncommon
    Primary Job: Rogue
    Secondary Job: Mage
    Tertiary Job: Healer

    Marksman: 3 Perception, 2 Dexterity, 1 Agility, 1 Wisdom
    Rogue: 2 Agility, 2 Dexterity, 1 Vitality, 1 Wisdom, 1 Constitution, 1 Intelligence, 2 Perception
    Martial Artist: 2 Agility, 2 Strength, 2 Endurance, 1 Vitality, 1 Perception
    Healer: 1 Intelligence, 1 Wisdom, 1 Dexterity, 1 Agility, 1 Perception
    Mage: 2 Intelligence, 2 Wisdom, 2 Constitution, 1 Agility, 1 Dexterity
    Druid: 1 Vitality, 1 Agility, 1 Dexterity, 1 Intelligence, 1 Wisdom, 1 Perception
    Acolyte: 3 Faith, 1 Karma, 1 Perception

    Strength: 26
    Intelligence: 12 (x2) [24]
    Vitality: 12
    Constitution: 14
    Wisdom: 7 (x2) [14]
    Endurance: 14
    Dexterity: 10 (x2) [20]
    Agility: 12 (x2) [24]
    Luck: 7
    Charisma: 18
    Perception: 8 (x2) [16]
    Faith: 14
    Karma: 11

    Alignments: Fire and Darkness
    Inherent Abilities: Runic magic, Multiple brains, Fire blast

    Details: “I am disappointed in the amount of killing that is happening. Rectify this.” “I realize this is indeed a daunting quest tasked to you. However I believe that with your might you can surpass the challenges ahead, and fucking hit me.”
    Height: 5’1
    Weapon: battle axe
    Pets: A hellcat named Honey and a normal cat named Bunny
    Learned Skills: Trapping magic, Minor Healing Spell, basic medicine, acrobatics, scythe expertise
    Hair: (past the hips, blonde, silky, wavy)
    Eyes: (anime eye, emerald color)
    Interests: trolls, humans, SHIPPING, pissing friends off, carnivals, and clowns
    Dislikes: annoying over dramatic bitches, fake bitches, people who try too hard, and bugs
    Emotions: mostly hyper and happy, but will get serious when feeling like it
    Hobbies: killing people, cooking, and playing like a 10 year old
    Racial Perks: Nightvision, Enhanced Hearing, Enhanced Flexibility, Beast Form
    #5 Vivi De La Moon, Oct 11, 2016
    Last edited: Oct 12, 2016
  6. Schism Academy opened its doors to gifted monsters after multiple world shattering battles between Deities. Now many generations later the headmistress, Glinda Phantoia, opens the academy doors once again to welcome the new generation. The next generation has shown much promise since their arrival. Kheire has already proved himself as the best Craftsman of his generation with his innovative ideas and astounding skills he is sure to revolutionize the industry in the future. Renya has found her niche in deception and has completed one mission involving the assassination of the corrupt noble, Farvette, whom she was previously betrothed to and is awaiting the discovery of his corpse to obtain his inheritance. Vivi has proven to be a wildcard and even if very few things can keep her attention she is always willing to provide aid when the others need it most. The others have yet to find a place but they are steadily growing stronger. Quin, who was orphaned due to his monster origins, has finally obtained revenge for his family’s untimely deaths and overcame his regret. But with this growth comes another group. A group of equally talented individuals handpicked at the top of their class from different dimensions and different schools to join the cream of the crop at Schism Academy.
  7. Character Template:
    Name: Emori Foster
    Level: 13
    Race: vampire mermaid
    Age: 13
    Rank: Uncommon
    Primary Job: Healer
    Secondary Job: Musician
    Tertiary Job: Artist
    Strength: 18
    Intelligence: 16
    Perception: 15
    Vitality: 10
    Constitution: 16
    Wisdom: 5
    Endurance: 9
    Dexterity: 9
    Agility: 12
    Luck: 15
    Charisma: 17
    Faith: 5
    Karma: 10
    Alignment: Blood and Water
    Inherent Abilities: Fear Empowerment and Strength Concentration
    Details: (appearance in picture)
    Prefers sweatshirts and skinny jeans.
    Healer: 2 vitality, 2 intelligence, 1 constitution, 1 karma
    Musician: 2 dexterity, 1 intelligence, 2 charisma, 1 perception
    Artist: 2 dexterity, 1 wisdom, 1 charisma, 1 agility
    #7 Eloiarthm) Nikkole S., Oct 15, 2016
    Last edited: Oct 15, 2016

  8. Name: Ren Vedas
    Level: 13
    Race: Atmaic Construct
    Age: 13

    Title: N/A
    Blessings: N/A
    Rank: UC

    Primary Job: Mage
    Secondary Job: Healer
    Tertiary Job: Martial Artist
    Classes: Mage, Healer, Craftsman, Chemist, Soothsayer, Rogue, Martial Artist
    Alignments: N/A

    Inherent Abilities
    Multi Strike - Each physical attack is worth two of the exact same strike.
    Food Empathy - Ability to transfer thoughts, emotions, and memories through food.
    Camouflage - He can increase the transparency of his form to near invisibility.
    Weapon: N/A
    Pets: N/A
    Likes: Learning, meeting people, new experiences, libraries
    Dislikes: Being confined to one space for too long, public transport, damaged books
    Hobbies: Travelling, compiling notes, trying new things
    Skills: Notetaking, analysis, making friends and overcharging their souls with absurd amounts of power, cooking
    Racial Perks: Affinity Adaptivity ({1.5}×4, {2}×2; expires 24 hours after being set), Empathy Drive (buff allies in proportion to emotional closeness)

    STR: 22 (22+0)
    INT: 16 (16+0)
    VIT: 10 (10+0)
    CON: 17 (17+0)
    WIS: 30 (30+0)
    END: 10 (10+0)
    DEX: 5 (5+0)
    AGI: 20 (20+0)
    LCK: 0 (0+0)

    CHR: 30 (30+0)
    PER: 20 (20+0)
    FTH: 5 (5+0)
    KRM: 0 (0+0)

    #8 Random, Oct 21, 2016 at 7:01 PM
    Last edited: Oct 23, 2016 at 8:50 AM
  9. The Multiverse will be expanded upon as the story progresses, right now there are regions similar to layered versions of the same world, separated by borders by high ranking deities. Schism Academy is at a point of interconnecting between a few regions. Travel between them isn't too difficult, but most Commoners cannot cross. As such, technological differences should be expected. Each Region is based on different mythologies and such. There are also sub-realms for different regions. I could explain in further detail if needed. ^w^
  10. Quin Johnson
    stats 7pm-6am
    Strength:20 [+2] 22
    Intelligence: 20
    Vitality:20 [+2] 22
    Agility:20 [+2] 22

    Stats- 7am-6pm
    Vitality: 6
    Wisdom: 5
    Endurance: 5
    Dexterity: 5
    Perception: 5
    Faith: 5
    Karma: 5

    Stats 6pm-7am
    Strength:10 [+2] 12
    Vitality:10 [+2] 12
    Agility:10 [+2] 12

    Sword arm, lighting breath, able to keep and emotion, his stats are halved after seven am and before six pm. His stats are normal between six and seven am and pm. His stats are doubled after seven pm and before six am
    Primary Job: Rouge
    Secondary Job: Puppeteer
    Tertiary Job: Druid
  11. This is @Shandeda's character that he was too lazy to post himself. As punishment for his sloth he will not be getting any CGs.
    Name: Shandeda
    Level: 13
    Race: Demi-Neko (Nekomimi/ Human-Nekomata)
    Age: 13
    Titles: None
    Blessings: None
    Rank: Uncommon
    Primary Job: Rogue
    Secondary Job: Musician
    Tertiary Job: Puppeteer
    Classes: Rogue, Musician, Puppeteer
    Alignments: Wind and Darkness
    Strength: 13
    Intelligence: 15
    Vitality: 10 (x1.5)
    Constitution: 5
    Wisdom: 8
    Endurance: 17
    Dexterity: 18 (x1.5)
    Agility: 19 (x1.5)
    Perception: 5 (x1.5)
    Charisma: 5
    Karma: 5
    Faith: 5
    Weapons: Bow, Daggers and Great Sword, Puppets, Scythe.
    Appearance: tanned, decently lengthy brown hair, scrawny yet strong, calm and collected, one red and one black eye
    Likes: Fun
    Dislikes: Crowds, books, lies
    Current Emotions: Neutral
    Hobbies: Exercise, Meditation, Music,
    Inherent Abilities: Water Projection, Spark Projections, Stone Heart.
    #11 InKouah, Oct 22, 2016 at 6:45 PM
    Last edited: Oct 22, 2016 at 7:23 PM