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Here are the rules for the dice system... I've worked on this very hard and hope it appeases to you all.
REMINDER: We will try this system out for fair RP, if it does not work, we'll scrap it - just please give it a chance.
GENERAL DICE RULES
This RP uses a 5 sided dice to determine the odds/outcomes of jobs and same tier fights.
DICE OUTCOMES
Roll 1 = Low fight probability/difficult quest
Roll 2 = Semi-low fight probability/semi-difficult quest
Roll 3 = Medium fight probability/quest can go either way
Roll 4 = Medium-high fight probability/semi-easy quest
Roll 5 = High probability/ easy quest
--> Each roll constitutes a "probability" outcome for both same-tier fights and quests
--> Rolling a 'low' number generally means your quest will go sour/be difficult (numbers 1,2,3)
--> Rolling a 'high' number generally means your quest will go swimmingly/be easy (numbers 3,4,5)
•Rolling a "three" (unless otherwise stated) is a 'wild card' when it comes to quests. Should you roll a three, it is automatically up to you/your group leader, how the quest will go.
•Should characters come to a 'draw' in a same-tier fight with final dice rolls (Ex. both role a 5) they must re-roll.
-->Side Note: Should the two players who have come to a draw wish to leave it like so, they may agree over OOC and end the duel as such.
IN CHARACTER RULES
when questing.....
• Jobs which REQUIRE dice, must always be rolled. This can be done in the OOC thread on any of your newest posts that are of course, your choosing.
--> If you are questing with a group, the group leader (or the person who has been designated as 'roller') is the ONLY one who may roll the dice.
• There are a few jobs which do not require dice-rolls, please ensure you do not roll for these jobs.
• Some job have 'roll lists' that entail what each roll will do - more specifically, what each dice face will do. These must be followed, no exceptions.
when fighting NPC's....
• Your original dice roll for whichever job your character/characters are partaking in determines your success against any and all NPC's, unless stated otherwise.
--> Even if you roll low, your characters still have a (if very) slim chance at defeating all monsters and completing the job at hand successfully. However, you and your group must respect the dice roll and make the job either very difficult/easy - depending on the original dice roll.
• Occasional jobs have "bosses" or quest completion points that require a dice to be rolled in order to determine your groups/your own, fate
--> If there is no statement that an objective needs a secondary role, proceed as planned.
when fighting a wizard of the same tier....
• Any and all wizards who fall underneath the same tier must use the dice system put in place in order to determine who shall be victorious. This roll must be made at the end of a fight, to determine who takes the cake.
•
ONE X ONE FIGHTS: These battles have a limit of ten (10) posts per character. Once the tenth post is reached by each character, a dice roll must be made on the previous IC post by each character to determine who will take the win. (Refer to general rules if there is a draw)
•
2 .vs. 2: These battles have a maximum limit of fifteen (15) posts per character (30 posts per group). Upon each characters 15th post a double dice roll will be made by each character on a single team. If lower numbers are rolled, you will lose. If higher numbers are rolled, you will win. If one high, and one low is rolled, you must find the difference and use that as your battle outcome.
•
LARGER GROUP BATTLES: Larger group battles (3 or more on one team) may consist of 20 maximum posts per character. Upon the 20th post, a dice must be rolled to determine a single characters outcome.
-->The more characters with favourable outcomes on a single team, determines the winning side.
when fighting a higher/lower tier player....
•No dice need to be rolled
• There are no maximum turn posts
• If you come to a draw (upon agreeance) you may roll a dice.