I'm glad that you've fleshed this out. It's much more detailed now.
However the organization is a huge issue. All the information that I wanted you to add, was just tacked under the "short description" field, which makes it sound like all of it is supposed to be
part of the short description, but obviously that isn't right. This info should all be edited into the appropriate areas. For example, when I asked how bringing people back from the dead works, it would make sense to add that additional information
right after the part where you said that they have that ability in the first place. Does that make sense?
I offered some suggestions about where to move each piece of information, but, really, you can put it wherever you think it makes the most sense, and revise things to flow better overall if you deem it necessary. But some effort
does need to be made to move everything to the appropriate section.
Name singular: Necromancee
Uh... you sure? "Necromancee" would normally be the word used to describe a person who was brought back to life via necromancy. :/ And there are a few instances in the CS where you use the word "necromancer" as the singular (which really makes more sense to begin with), so... yeah...
First thing's first -- choose what the singular form is (it's either "necromancee" or "necromancer", and I saw you using both). Secondly... it really doesn't need to be "necromancee". Like I said, it would be a rather confusing choice of words. "Necromancer" would be much better, if you have no objections to it.
When a creature is brought back to life by a necromancer it is more often then the same as they once were, Unless the act is done by a incredibly young or inexperienced necromancee.
Ok then... this would imply that the individuals who were brought back had their souls returned to them, but that would become a problem if that soul no longer exists (ie: souls that were sent to hell and eaten by demons).
What happens if there is no soul to bring back? (I wouldn't have expected you to have thought of this before -- but since it conflicts with existing lore, it's something we should sort out now.)
Also, this info should be moved under powers/abilities with the other information about bringing the dead back to life. (And I recommend just making a bulleted list for powers so that you have room to explain each one without everything getting cluttered together, in that case.)
Any dead a necromancer raises will be bound to its order. Though with a incantation and a sacrifice of the original necromancers blood the creature can be released.
I feel like there should be a little more elaboration on this. What "incantation and sacrifice"? o_o"
Also, this entire paragraph should be moved under powers/abilities -- again, preferably under a bullet point solely dedicated to reviving the dead.
Necromancers are notoriously known for bringing back animals then releasing them to continue their life. Though this is only known under the following circumstances. The animal is shot by a human. The animal is ran over by a human made device. The animal is killed due to deforestation from the humans, or otherwise killed by humans. It is also known that more than half of necromancers are vegetarians.
Should we assume that animals don't have souls, and that therefore any rules related to that don't apply to them? (Your judgement call on this, really.)
Also, this paragraph should be moved to "cultural description".
The strength they hold isn't entirely unbeatable. With every necromancer their strength comes with their weight or height. For example a 110 pound necromancer could easily bench press 220 pounds. And while this strength is great and all, if a necromancer doesn't know how to fight. They can still be killed.
This should be moved under powers/abilities, under a bullet point dedicated to explaining a necromancer's strength.
It is extremely important that Necromancee children aren't left to be adopted. Leaving them so can cause confusion and conflict and a clash since humans are not to know about their power. Since there is no Necromancer community, only singular wandering necromancers or even occasionally small groups. Its often difficult to keep track of all the Necromancers to make sure they don't fall into the adoptive system.
This should also be moved under "cultural description".
It can hold severe after effects if a human is to realize that their child is not normal. Some major examples of this are. Their bright coloured hair. Their eyes. They often don't age past 16 or 17 human years. The often carry the stench of death even if they had not been working with them.
This should also be moved under "cultural description", ideally right after where you left off talking about necromancer children being adopted by humans (there doesn't even need to be a paragraph break).
Another thing worth mentioning is their ability to bring themselves back from the dead. This is almost always an instantaneous decision. There's is little room left to stop and think. As for a necromancer the second they die a sort of backup generator starts up. Its there only to keep them in between life and death. The backup generator is absort of reserve of energy, but aside for when the Necromancer needs it most. When they decide they will live or die one of the following will happen. They will decide to die, and release their magical clutch onto their reserve, allowing them to pass to death. Or they will choose to live and use the remaining energy from the reserve to rise again. This is why the choice must be made so quickly, so they still have enough power to be pulled back to live.
This should be moved under powers/abilities, under a bullet point dedicated to their ability to bring themselves back.
On another note, a necromancer is born a necromancer and there's no other available way to access ot. Though the blood of a necromancer is dominant and can even become suddenly active after generations of laying dormant.
This should be moved... really anywhere else you see fit. It could go under physical or cultural description, or "other" if you don't think it fits anywhere else.