A
Ali
Guest
The Layout of this OOC has been altered from 'Darlings' Elswood OOC - I adore her organizational style ♥
CLICK HERE FOR THE IN-CHARACTER THREAD
♥
CLICK HERE FOR THE CHARACTER STORAGE THREAD
WELCOME to FAIRY TAIL: RED DAWN. Each and every guild within Fiore strives to be the best, through both hard work and trickery, it is up to you who you shall be, how you shall act, and which moral standpoint you shall side with. Good luck, wizard.
Life as a wizard in Fiore is a dream - a dream few get to experience in their lives. As a wizard, you find it your duty to learn and gain more magical knowledge, while helping those around you with task a human might find difficult to complete themselves.Up until this moment, you were a guildless wizard, one without a home... without an emblem. As the guilds in the great land of Fiore began to grow with popularity, you decided as a guildless wizard it was time to become one with a guild and learn from it's master and fellow wizards, bettering yourself and gaining abilities beyond your wildest knowledge.
You soon learned that not all guilds are in it for the smiles on peoples faces, and the feeling of warmth that fills your heart when you tend to help someone who is in need. Other guilds are in the race for power, money, and status - some even holding sway over the magical council themselves!
These guilds are known as the 'Dark Guilds' and serve as the main antagonists throughout Fiore. The good guilds, or protagonists are pitted against such evil guilds, and attempt to restore balance to Fiore otherwise undone by the dark guilds.
You as a wizard have the option on which side to join...
Do you turn bad? Gain money, power, fame and fear?
or;
Do you help those around you? Gaining love, loyalty, friendship, and knowledge?
It's up to you to decide. The Guilds welcome you.
DISCLAIMER
FAIRY TAIL: RED DAWN is a story based on the original anime/manga series "Fairy Tail" created by Hiro Mashima. All works related to Fairy Tail are his and his alone, this RP in and of itself is the idea of @Ali and @Akashi - stemming from the original 'Fairy Tail'.
ACTIVITY
As stated before, both Akashi and I distaste people who join a(n) RP, only to post once or twice, and disappear without a trace. Therefore, there will be a bi-weekly activity check. Every second Friday of the month, your 'activity' as a roleplayer will be checked upon by either myself (@Ali) or @Akashi. These checks are to ensure you are not a stale character/player and are still fully devoted to participating in FTRD (Fairy Tail: Red Dawn). Should you still be active, you get a pat on the back (and possibly a cookie), however, should you not respond to our poking/prodding by the following Monday, you'll get the boot.INTERACTION WITH CHARACTERS
PLOT POINTS
Through-out this roleplay, Akashi and I will have set 'plot points' and 'arcs'. These PP's are to ensure players have the resources they need to create their own side-plots and continue their story without stale posts about sitting in their guild halls, sipping on week old whisky. Should you wish to create your own major plot point (A.K.A - something that will drastically effect FT:RD as a whole), please consult the GM's!TRIGGERING CONTENT
Whether it be a strange/scary image, or self-indulgent posts, all things that fall under the examples listed below must be put in a spoiler tag, with a trigger warning attached as a title, or posted somewhere obvious before the image/post. No matter how trivial it may seem to you, please respect everyone else - we all deserve to feel safe here... also, Ali has a fear of spiders T_TPlease be courteous to your fellow members and remember to tag the following triggers if you use them in any gif chats, paras, or other posts.
- Ableism
- Animal Abuse
- Asylums/Abuse of Mental Health Patients
- Bad Mothering
- Blood
- Cannibalism
- Cissexism
- Death
- Domestic Violence
- Eating Disorders
- Emotional Abuse
- Eye Horror
- Eye-Involving Gore
- Gore
- Guns
- Incest
- Murder
- Needles
- Parent Suicide
- Parent Depression
- Pedophilia
- Racism
- Rape
- Sexual Abuse
- Suicide
- Sexual Assault
- Snakes
- Spiders
OOC INTERACTION
"IC drama is highly encouraged, OOC drama is not...", heard that before? Well, this roleplay adheres by just that mantra. please keep all drama to the IC (that's where it thrives), should Akashi or I witness unneeded drama within the OOC chat, the person/people causing the issue will be warned - should the problem continue, they will be banned.
ISSUES WITH OTHER MEMBERS
Not everyone is expected to get along with everyone else. We all have drastically different personalities, therefore, sometimes we clash as human beings. As a roleplayer, and a member of iwaku, you are expected to be the bigger person and push the drama to the side. Should you have a specific issue with a certain individual, please PM either @Ali or @Akashi with the situation and your side of the story, we will get to the bottom of the issue and take action from that point on.
GIFS/IMAGES/ECT.
Personally, I adore gifs, images, and things of the like, however, some people have much slower internet connection and can barely handle the simplicity that is iwaku's 'rich text editor'. That being said, should you want to post a bunch of gifs, pictures, or fancy text in the OOC, please ensure you place it in a spoiler, that way, those who do not wish to lag-to-death, can steer clear of the images.Not everyone is expected to get along with everyone else. We all have drastically different personalities, therefore, sometimes we clash as human beings. As a roleplayer, and a member of iwaku, you are expected to be the bigger person and push the drama to the side. Should you have a specific issue with a certain individual, please PM either @Ali or @Akashi with the situation and your side of the story, we will get to the bottom of the issue and take action from that point on.
GIFS/IMAGES/ECT.
Side Note: One image/gif is fine - multiples need to be placed in spoilers :)
SPAMMING
Seeing as iwaku has it's own system in place to stop spamming from happening, this isn't so much a rule, but more so a "don't do it if you want a tongue" kinda' thing. I'm joking, but seriously, please don't spam. You can condense multiple messages into one thread reply.
F.A.Q
GENERAL
ARE YOU LOOKING FOR CO-GM'S?
Currently, no.WHO IS RESPONSIBLE FOR THE GRAPHICAL ASPECTS OF FT:RD'S OOC AND IC?
That would be Miss @Ali herself.WILL THERE BE A CUTOFF FOR PLAYERS?
Yes, once we as GM's feel the RP is 'full', we will close the sign-up's.
HOW ACTIVE ARE YOU TWO AS GM'S?
Really depends on how real life is treating us. We try and get on as often as possible, but sometimes, IRL drags us away. Should either of us expect to be away for any amount of time exceeding normal, we'll be sure to alert you all as members of this roleplay over OOC.Yes, once we as GM's feel the RP is 'full', we will close the sign-up's.
HOW ACTIVE ARE YOU TWO AS GM'S?
WHO CAN I GO TO IF I'M HAVING ISSUES WITH FORMATTING?
Either @Ali or @Akashi.HOW FAST DO YOU EXPECT US TO HAVE OUR CHARACTERS FINISHED?
Within' a week, please. Should you be unable to complete your CS due to outside circumstances, please make one or both GM's aware.WHAT IS THE 'FOUR PILLARS?'
The four pillars is the ranking system for prestigious guilds. Fiore is full of a bunch of low-level (practically nameless) guilds that sit somewhere in its lands, however, the four pillar guilds are respected by everyone in Fiore, even the guild sitting on the fourth pillar - it takes a lot of vigor, energy, and attitude to reach a pillar spot.CHARACTERS
HOW MANY CHARACTERS MAY I CREATE?
The current limit is two (2) character per person.CAN I CREATE MORE THAN THE SET NUMBER OF CHARACTERS?
No.CAN MY CHARACTER HAVE A RELATIONSHIP WITH SOMEONE OF ANOTHER GUILD?
Of course! Character interaction is a MAJOR part of this roleplay, so please, interact with ALL guilds.CAN GUILD MASTERS CONTROL OTHER PEOPLE'S CHARACTERS?
Absolutely not. Though both Akashi and I are the GM's of this RP, that doesn't make us any more exempt from the rules than any of you - nobody is allowed to control another person's character without their express permission.MAGIC(S)
CAN I CREATE MY OWN MAGIC?
Depends. Please PM one or both of the GM's and discuss your idea before you implement it as your characters ability.WHAT IS THE LIMIT ON SPELLS/ABILITIES PER CHARACTER?
- GUILD MASTER - 50+ SPELLS
- BLACK TIER (SSS) - 40 to 45
- PURPLE TIER (SS) - 35 to 38
- PINK TIER (S) - 30 to 34
- RED TIER (AAA) - 27 to 29
- BLUE TIER (AA) - 23 to 25
- GREEN TIER (A) - 20 to 22
- YELLOW TIER (BB) - 17 to 19
- BROWN TIER (B) - 15 to 16
- WHITE TIER (C) - 10
WHAT MAGIC ARE YOU NOT ALLOWING IN THIS RP?
Currently, we are not allowing:- God-Slayer Magic
- Devil-Slayer Magic
- Angel-Slayer Magic
- Second and Third Generation Dragon Slayer Magic
- Iron Dragon Slayer Magic
- Memory-Make Magic
- Fairy Law Spell (for obvious reasons...)
CAN I USE LOST/ANCIENT MAGIC?
It all depends on your skill as a roleplayer. Should you wish to use a powerful magic, both Akashi and I will need to give you permission. Please PM us if you're interested in using a lost or ancient magic.GUILDS
IS EVERY GUILD AN ENEMY OF EACH OTHER?
No. Guilds may be allies, or, have friends within other guilds. RED DAWN and HIRAETH SEIS are enemies by plot.CAN I DEFECT FROM MY CURRENT GUILD AND JOIN ANOTHER?
Yes, but in order to defect, please create a viable story, and give this RP some good plot :D!WHO RUNS (TITANOS, HIRAETH SEIS, COLOMBA, AND RED DAWN)?
Titanos's Guild Master is: @Sammael9216Hiraeth Seis's Guild Master is: @Akashi
Colomba's Guild Master is: @firejay1
and;
Red Dawn's Guild Master is: @Ali
IS IT POSSIBLE TO BEAT OUT ANOTHER PLAYER FOR THE POSITION OF GUILD MASTER?
Possibly - there are many points to this question that simply cannot be answered in an F.A.Q section.CAN I ONLY ACCEPT THE JOBS POSTED ON MY GUILDS JOB BOARD?
Yes. Your guild halls job board is one out of two places you may accept jobs. The other place is open to all members of Fiore, and that is in Magnolia's city center, where massively important jobs requested by the magic council are posted.CAN LOW-LEVEL NPC GUILDS BEAT OUT MY GUILD FOR A SPOT ON THE FIVE PILLARS?
No.WHO IS THE STRONGEST GUILD?
CAN I JOIN ANY GUILD I WANT?
Yes! Upon character creation, you are allowed to select which guild you wish to be apart of! Sometimes certain guilds are too full to accept new numbers, and upon posting your interest for this RP, it's always a good idea to ask!PLOT
WHEN WILL NEW ARCS BE POSTED/WHERE?
Depends on when Akashi and I see the RP craving a new plot. There isn't specific times when new arcs will be posted, but when they are, they will be posted both in the OOC and the first post of the IC.WHO IS IN CHARGE OF CREATING THE NEW STORY ARCS?
Both @Akashi and @Ali.WILL WE BE MADE AWARE WHEN A NEW PLOT POINT IS BEING ADDED TO THE IC?
Yes.RANKINGS
WHAT RANKING DO I START AT?
White Tier - 'C': The lowest and most basic wizarding level. All characters (aside from some exceptions) start at this level.HOW LONG DOES IT TAKE TO INCREASE MY RANK?
That's completely up to your Guild Master - ask them how they wish to work with the rankings system.CAN I START AT A RANK HIGHER THAN 'C'?
Depends. PM @Ali AND @Akashi (you'd need both's approval).WHAT'S THE DIFFERENCE BETWEEN THE TIER 5 AND THE ULTRA TIER?
The tier 5 are what you as players would consider "s class" and higher from the fairy tail anime and manga. The ULTRA tier is a tier of @Ali's own creation - it's for when the regular tier's get too boring and players need more of a challenge.
MORE QUESTIONS?
Please send them via PM to either @Ali or @Akashi to have them answered.
This roleplay will be set in Earthland, more specifically, the Kingdom of Fiore. It is very possible to branch outside of this area and roleplay all around Earthland, however, for simplicity purposes, this is where most the activity will be held.
GEOGRAPHY
ISHGAR
The eastern part of Earth Land is occupied by a very large peninsula called Ishgar (大陸, イシュガル, Ishugaru), that around is surrounded by scattered isles of differing sizes; the peninsula itself is linked to the mainland, whose geography is mainly unknown.
The territory seems to be split into several countries:
ISHGAR
The eastern part of Earth Land is occupied by a very large peninsula called Ishgar (大陸, イシュガル, Ishugaru), that around is surrounded by scattered isles of differing sizes; the peninsula itself is linked to the mainland, whose geography is mainly unknown.
The territory seems to be split into several countries:
- The Kingdom of Fiore, occupying a smaller, secondary peninsula sprouting from the main one, to the west.
- The Land of Isvan, a country located to the east of Fiore, although its exact location in Ishgar is unknown.
- The Principality of Veronica, a small country located in the mountains north to Fiore.
- The country of Seven, occupying a peninsula northeast of Fiore.
- The country of Bosco, located east of Fiore.
- The country of Iceberg, located to the east of Seven, northeast of Bosco, north of Joya, northwest of Bellum and west of the Pergrande Kingdom.
- The country of Stella, located to the east of Bosco, the north of Iceberg and the southwest of Joya.
- The country of Minstrel, located to the southeast of Fiore, separated from it by a large gulf with an island in its center.
- The country of Midi, located on a small peninsula south of Minstrel.
- The country of Desierto, a large region located east of Minstrel.
- The country of Joya, located north of Desierto.
- The country of Bellum, located east of Desierto, on the eastern shore of the large lake separating it from Desierto and Joya.
- The country of Sin, located on a peninsula in the southern part of the continent.
- The island of Caelum, located in the sea not far from Minstrel's western shores.
- The island of Enca, located south of Sin.
- The Pergrande Kingdom, the largest country, located in the easternmost part of the peninsula, linking it to the mainland.
ALAKITASIA
The western continent of Earth Land is called Alakitasia (西の大陸, アラキタシア, Arakitashia) which is much more monolithic compared to Ishgar, with few islands.The only country that we know of so far, is a military-run Alvarez Empire, that once attempted to invade Ishgar in X781.
RACES
There are a variety of races inhabiting Earth Land:
There are a variety of races inhabiting Earth Land:
- Human: The main race in Earth Land.
- Dragon: A rare, large and immensely powerful reptilian creature. They are known to be very intelligent, and, in some cases, to appreciate humans, sometimes taking them under their protection and teaching them Dragon Slayer Magic.
- Exceed: Anthropomorphous talking cats capable of sprouting wings and flying through the use of the Magic Aera. They hail from Edolas, a dimension parallel to Earth Land, and they were all transported to the latter by interdimensional Anima portals.
- Vulcan: Large creatures reminiscent of gorillas with a massive horn topping their heads; they are capable of understanding human language and speaking a rudimentary form of it. They employ Take Over Magic to take the form of humans. They are known to reside on Mt. Hakobe, in the Kingdom of Fiore.
- Hane-Sakana: A rare species of fish gifted with wings for flight that is capable of breathing air.
- Wyvern: Somewhat reminiscent of Dragons, these winged reptiles are much smaller and more beastly in nature.
- Blizzardverns are a subspecies that inhabit places with cold climate like mountains unlike Wyverns, which appear to live in the forest.
- Goblins: Humorous little creatures reminiscent of otherworldly rodents, which are capable of wielding makeshift weapons.
- Gods: A race of immensely powerful deities, usually large in size, with various types of destructive Magic Power.
- Giants: A race of, as the name implies, exponentially large human-like beings. They are known to reside in the Sun Village.
- Demons: A race of humanoid beings with demonic features. Some of them are known to reside on Galuna Island.
- Celestial Spirits: Magical beings that herald from their own separate universe: the Celestial Spirit World.
- Angels: A race of white-winged creatures that can be summoned using Angel Magic.
- Bakshi: Small, reptilian creatures highly reminiscent of chameleons that reside on Tenrou Island.
- Clipper: A species of bird residing on Tenrou Island known for their brutality and pack mentality.
- Curily: Small rodent-like creatures distinct to Tenrou Island.
- Doscadon: Enormous, carnivorous dinosaur-like creatures covered in scales that reside on Tenrou Island.
- Hodras: A very common species of animal, reminiscent of pigs, that reside in Fiore.
- Machias: A machine-like species that are all capable of using and retaining Magic.
- Cubina Gamal: Large and bizarre herbivorous creatures with short, thin limbs and human-like hands; distinct to Tenrou Island.
- Lizardmen: Humanoid lizard-like creatures; they are able to be manufactured artificially.
- Rollidillo: Massive, strong, quadrupedal reptilian creatures that reside on Tenrou Island.
- Spirit-Luminescent Bug: Bugs whose bodies glow; they reside in the caves of Tenrou Island, lighting the area around them.
- Tenrou Squirrel: Small rodent-like creatures, highly reminiscent of squirrels, who live only on Tenrou Island.
- Weretiger: Humanoid feline beasts known for their immense speed.
Magic (魔法, Mahō) in Earth Land is located inside the body of living organisms. In some races, Magic occurs in all individuals, but only 10% of humankind uses it. Magic can be divided into two main classifications:
- Caster Magic (キャスターマジック Kyasutā Majikku): It is Magic which, as the name suggests, is generated and expelled from the caster's body, as opposed to Magic done through the use of a weapon or outside source.
- Holder Magic (ホルダーのマジック Horudā Majikku); It is Magic that requires a Mage to employ an external source to be produced.
FIORE
Snow Peak; Fiore's northernmost town, with a low population, perched on a hill overlooking the sea. It is snow covered nearly all year minus the summer.
Pirate Cove; Pirates have plagued the world as long as their have been ships. Under all manner of banners and flags, names and titles. Vikings, Smugglers, scum and rebels. Pirate cove is a collection of caves, coves and shipwrecks, some shanty towns, and of course bands of marauders. While Piracy may have died down, you can be sure to still spot the Jolly Rodger flying from the shore.
Coppertown: First mining settlement along the "ridge" as some have termed it. Coppertown connects to mountainous paths leading to the mining camps. Mostly populated by miners and their families, they tend to be standoffish with outsiders, even as they fill carts full of ore for the Kingdom. The gap between rich and poor is readily noticeable in this small city, and many a squatter's tale is about how they came to Coppertown to strike it rich.
Kugumi: A city located on the high road north of the capital, a rather modest city, both in terms of size and temperament of its people. Kugumi is famous for its mountaintop temples and monks. The large grain brown rice grown on its mountain fields is a primary export.
Rose Garden: Home to noble estates and the Royal Vacation home, Rose Garden is a high class region for the Shakers and Movers of Fiore, new money, old money, noblemen and pompous asses. A beautiful area with great scenery, but these areas are not open to the public without a pass.
Given the beauty of the location and its villa's there is a public portion and tourist district. The local lords not being too foolish begrudgingly at the worst allow this. With tasteful, retreats, inns, suites and hotels, romance is often in the air. And the public sector is among the most safe and friendliest in all of Fiore.
Overall a highly famous location for lovers and weddings.. Oh, and of course honeymoons. The massive parks and Rose Gardens of the public sector are a tourism hotspot across Fiore, and beyond. Rose's from the Rose Garden are also highly valued and pricy, with the more rare the color the higher the price. A gift of one of these is often considered as good as an engagement ring.. Or at least alongside of one.
Motor City: If Foundry is the muscle Motor is the brains. Originally established as an educational city, for non-magical research and development. Fiore's first Locomotive and cannons were, even if copied from imports, reverse engineered here. Many products that have improved day to day life in Fiore come from here. Unfortunately the city is home to white collar eccentrics, blue collar thugs and has an unusually large number of mechanical contraptions. It and Foundry often work hand in hand on numerous tasks.
A grimmer part of Fiore, motor city is every wizards one stop shop for mechanical wonders of the ages. From magic mobiles to Sorcerer cycles this city has your back covered. Be wary though, when the night rolls around, Motor City becomes the home of thieves and thugs.
Foundry: The mother of all invention is necessity. Or in the case of Fiore, Foundry is. Originally founded by a tycoon willing to take a chance with novel ideas. The city is aptly named for its massive forges, cranking out the cannons of the Royal Navy, the massive gates of Crocus, and the rail works of the kingdom. Given the pro-industrial leaning of the city, mages are a rare sight. The Treasure hunter Guilds however tend to be rather active, taking up jobs for the wealthy and...the less honest of the population.
Ruins of Hanza: Hanza was an ancient capital of a long gone civilization. Scholars believe they may even be the originator for some of the cultural practices of Fiore. What is known is hidden tombs, forgotten magic, secret cults, and the scars of a massive battle, all linger this large region.
Izumu: Famed for its fishing and small boat construction, Izumu tends to be rather rural and peaceful. Valuing hard work and its isolation, Izumu has from time to time had landed more problems than fish with the passage of time.
Forest of Izumu: making naval trade a necessity, this massive forest is filled with all manner of nasty beasts, making travel fairly difficult.
Lavender Port: Fiore's 2nd largest port, Lavender is at the end of the so called "Industrial line". Carrying goods from Motor City and Foundry to the far reaches of Earthland. Primarily handling heavy shipping and construction, Lavender port has its fair share of corruption, but the various naval forces garrisoned makes it a rather safe location.
Iris: Given the pollution from its neighbors Iris is a rather dark and gloomy town, famed for its fields of Iris flowers and its caves, Iris often serves as a "shadow city". Given the destruction of its local ecosystem, and its reliance of fungus growth products, namely mushrooms, people in the town have sought means to make extra money. Smuggling, burials and bribery. Iris is a town in a desperate situation.
Iwata: A curious little town, famed for being built on a collection of small islands and stilts, Iwata stands as a testament to the human will. Iwata was originally founded as a monastery city for a group of warrior monks. While that has lost its shine over time, the temples still stand, and a few are even active. Currently the city mostly survives as a tourist location.
Lilac Beach: The "poormans" Akane Beach. If the later is more known to host the rich and powerful, Lilac and its small towns often play host to the working class to the north.
Kazami: A rural sprawling Village with simple wooden structures, Kazami is renowned for its massive sunflower fields and being the last major "green lands" along this stretch of the highway as one heads south. Sporting a rather well rounded population figure, most job requests from here seem to be more of the peaceful sort. Kazami also has rather cordial relations with the National Council.
Bend City: founded upon old ruins, Bend City is in a rather fearful position, a crater valley surrounded by a river bend to its north. While it has strong earth works, it should be noted almost all structures are in the crater walls and rim, with parks and agriculture on the floor. Bend city largely exists and has a vibrant economy thanks to Columba, and Titanos.
Shipwreck Cove: with islands hosting terrible creatures not so far away, and the fog that's produced from this channel, Shipwreck cove is an ill advised location to attempt sailing to and from Hargeon. Crashing into the jagged rocks and mighty swells, many a ship has came aground.
Junction Station: Central railyard, rest stop and one-time construction site. Junction Station now serves as a small city built by railmen and traders, for railmen and traders. Welcoming to travelers, it should be noted the city values Jewels above most else. A curious note is rather than fixed buildings most of the inhabitants live in trade caravans and old decommissioned locomotive cars.
Lily: Located in the central dry plain, lily has a collection of swamps around its borders. A rather typical city, its in a rather isolated location.
Eldwald forest: Tundra like forest, extremely cold, seems to be home to numerous creatures at home in such an environment. Is famous for its rich mineral hot springs.
Edelweiss Town: Located high atop the northern straight, Edelweiss Town is culturally akin to Iseberg, where many of its citizens hail from, refugees unable to settle in Seven. Its famous for its breweries and the namesake flower, which only blooms in the summer.
Waas Village: A village to the East of Waas Forest, primarily counts on logging for its income.
Iss Forest: A rather "young" forest compared to Waas, given its remote location, Wyvern are known to dwell here.
Misty Peak: A ruined city buried beneath the mountains, filled with traps, goblins, golems, and other beings of ill repute, one should use wise judgment and sure vision while at this location. Famed for its never departing fog, adventures have been loath to explore too deeply within, calling it a crypt city.
Bloom: Cornerstone of two trade routes, Bloom is a multicultural city heavily dependant on outside trade. Rather uninterested in most of the internal ongoings of Fiore, Bloom is the primary destination for land-based trade to Fiore. The city is rather typical by most accounts, minus it does have an Army Garrison to keep security.
Seven Checkpoint, Bosco Checkpoint: Standing along the Eastern Roads is two moderately sized Forts, handling travel into and out of Fiore, the concerned countries maintain a custom post and small military garrison. Naturally, there is a small town around both, and the head aches of bureaucracy abound. Patrol issues, and bandit raids often plague the outer roads, not to mention scams and hijackings.
Fort Mashima: Principle key defensive base of the Royal Guard. Its men train here, and the families are often based here as well, the city around it often hosts retired soldiers, museums, and men who live on glory long past, at times searching for more.
> As written by @RedArmyShogun ,as tweaked by @Ali <
Throughout this roleplay, two out of the five guilds which are player controlled will be focused on with much worth in terms of the plot. RED DAWN and HIRAETH SEIS are the protagonist and antagonist guilds. RED DAWN is controlled by @Ali and HIRAETH SEIS is controlled by @Akashi .
RED DAWN (being the name of this RP) is what the roleplay itself will be centered around, however, RED DAWN'S rival is HIRAETH SEIS, which from the beginning is a fals good guy guild which parades around as the third pillar, offering assistance to keep up it's act when in reality, forces good people to do awful things and abuses the system in order to keep it's ranking.
☼ RED DAWN ☼
GUILD MASTER ☼ ALASKA YOUNG
INFORMATION/STORY
Red Dawn was founded by its current guild master, Alaska Young. She was on the run as a young woman, from a tragic accident that befell her previous guild. Upon desecration of Alaska's previous guild due to her being hunted down, she made the rash decision to leave everything behind and found Red Dawn - trying to keep away from her dark history and those who are seeking to kill her due to past indiscretions.
Currently, the Guild holds the spot of number five in the 'five pillars' - however, beneath its respected ranking and standing lies a dark past which has clung to Alaska since her younger years... back when she still spoke with her children, and wasn't afraid to venture too far from her new home.
LOCATION
Red Dawn is blatantly and ostentatiously smack-center in the bowl of a cavernous mountain range. It sits with in the mountain, incorporating mother natures beautiful design of self-preservation into its manmade atrocities.
MEMBERS
• Alaska Young
Played By: @Ali
• Jericho "Jer" Reigalia
Played By: @Whispering~Melody
• Griffin Green
Played By: @KatherinWinter
• Sonny Everclear
Played By: @Warm Regret
• Frederick Heindall
Played By: @Blitzfang43
• Nero Greyhart
Played By: @Akashi
• Miryz Teigan
Played By: @Yaoi Master Gavin
• Kaito Iwasaki
Played By: @xLarius
• Virgil Greyheart
Played By: @Artorias
• Chronoa
Played By: @NacNak
DESCRIPTION & LOOKS
EXTERIOR
[spoili]
Thanks to the previous wealth of Alaska's prior guilds high standing, she greedily made a hasty escape from her then-destroyed guild with a vast majority of its earnings. These earnings were used to craft the grand scale infrastructure known as Red Dawn's guild hall. The exterior itself resembles a small-scale castle, grandiose in appearance. Its exterior is a molded sandstone, beige in colour with mahogany doors and window frames. Metal light fixtures adorn both upper and lower levels inside and out, however, they seem to shine much brighter on the outside. The windows are barred with metal and steel, giving the appearance of a lock-in styled home, when in reality, the inside is much larger and more inviting than it seems.
HALLWAYS
[spoili]
The halls within Red Dawn's walls are large and beautiful, expelling an air of royalty and stature. Regardless of being the lowest on the five pillars in terms of power, Alaska has modeled the guild hall after wealth, riches and status - a remembrance of her previous guild. The halls themselves are made by many large, roman-styled pillars, fitted with Red Dawn stylized banners and massive statues resembling famous guild masters from other well-known guilds. Alaska finds humour in fitting her guild with statues of the 'five' - those masters currently in charge of the five pillar guild halls.
C - TIER BEDROOMS
[spoili]
On the upper floors of the guild hall lay the C - Tier guild member bedrooms. Each bedroom is separated by a private bathroom that links directly to the members bedroom, both giving them their own lavatory and spacing apart each bedroom in order to create some semblance of privacy. Guild members have been given the freedom to decorate and alter their rooms however they wish, so long as they remain the same size. Each C - Tier bedroom has a large, luxurious, single person bed; a dresser and large wall of drawers for storage as well as wooden pillars supporting the room as a whole, fashioned from the mahogany of the wood chosen for most of the guild hall itself. Candleabras line the room on both the walls and in stands, with the overshade of leaves and foliage surrounding the open and exposed areas.
ULTRA TIER BEDROOMS
[spoili]
The bedrooms set aside for the ULTRA tier wizards of Red Dawn sit on a different floor from the C - Tier bedrooms. Each bedroom is specifically designed for whichever wizard currently occupies it, however, it leaves nothing less than the best for the strongest wizards within the guild. Rumors float around Red Dawn that the higher ULTRA tier ranking a wizard has, the better room they possess; this, however, is just silly hearsay. The rooms themselves have largely risen platforms which hold the beds, as well as side tables. The rest of the room is supplied with the necessities as well as an en-suite bathroom for each ULTRA tier wizard.
MAIN HALL
[spoili]
[spoili]
Due to Red Dawn's guild hall being so large, there are two main and massive areas within its walls that wizards tend to spend most of their time in. These two main halls are placed on opposite ends of the guild hall itself. The first build main hall looks and feels like a cathedral - it is said Alaska wanted to model this area after a church, in order to feel more 'holy' and have God forgive her sins. The area itself has been renovated and rejuvenated, the pews taken out from it's authentic design and replaced with stone benches, modeled after roman catholic structures. It is lit with faux light and candles, keeping the warm, honey glow of candlelight radiating throughout the entire cathedral-esque area.
The second main hall has been fashioned with more of an ancient Rome style in mind. During the time this area was being built, Alaska was going through a rough and troublesome time - one which brought fighting to her doorstep rather often, thus, she modeled this area after a old-style throne room set back in ancient Rome. Metal suits of armour line the open archways that lead into the hallways of Red Dawn - armours from many different eras and times that have been salvaged and forged from the wreckage of Alaska's previous guild hall. In the center stands a statue of a winged knight and throughout the hall are the same benches that line the other side of the Red Dawn. The hall itself is lit by a large open-styled hole directly punched in the ceiling, opening the area to natural sunlight and giving it an outside feel.
Both locations hold the same job board that all Red Dawn members use, and it is updated by Red Dawn staff in accordance with accuracy, so no two people take the same job.
STAIRWAYS
[spoili]
In many different areas there are access locations with classical victorian era staircases. These staircases lead both up and down to different locations within Red Dawn. Each area is incredibly well lit with gorgeous crystaline chandeliers. Each alcove which cascades above the stairs themselves is engraved with beautiful architectural scrawlings and carvings, many which tell a story from times long ago.
POTIONS CLOSET
[spoili]
Red Dawn has little to no use for this area, however, the greeny' wizards (wizards who specialize with nature and the ever-growing, even healing) tend to use this area more often than not. The room itself is small, no bigger than two walk in closets stuck together. To the left of the room once you enter down the small single doored staircase sits a large amount of shelving which holds kettles, bottles, vases, jars, and ingredients of the like. To the right, is a small counter lined with three barstool looking chairs. Behind the counter are rare ingredients that are kept high up, away from prying fingers, yet accessible to those who wish to use them.
DINING HALL
[spoili]
[spoili]
Red Dawn has two dining halls within its walls. The first is the largest of the two; spacious and grand. It's walls are closed off to practically all the rest of Red Dawn with large mahogany doors, double in origin. This leaves the hall itself quite dark, yet very cozy and secluded. Most wizards find this area better for dinner, rather than any other meal of the day. Often times, those looking to study spells or incantations can be found in the warm cavern of a dining hall. The place is lined with wooden benches and velvet lined couches, haphazardly strewed across the floor, occasionally coming into close contact with many of the small singular-in-origin fireplaces placed randomly throughout the hall.
The second dining hall is smaller and comfier than the first. It is rather inaccessible from the larger of two rooms, yet can be found in the basement level of Red Dawn's Guild Hall. The room seats five to six, depending on the size of its occupants, with the chairs circling a large sphere shaped tabled in the center of the room - a small fire raging in the center. Above the table, a large chandelier sits, illuminating the room with a dull, hazy light. The introvert's of Red Dawn tend to hang out in this area, seeing as it's secluded, quiet, and rarely visited.
BAR
[spoili]
Red Dawn's bar area is more open and less dark than the rest of the guilds classical and historical style. The bar is multi-leveled and found in the basement of Red Dawn. The actual counter itself is small, yet to the far right coming up from the staircase, you are able to feel a sense of open-concept living with the broken stone, letting the sun bleed in from the outside, and the full moon on nights of wonder. Foliage lines the bar and its patrons sitting areas, giving the bar itself a sense of outdoor living. The tables are made of the Red Dawn mahogany, where its seats are made of red velvet. This is often the place in Red Dawn where all its members are found partying.
POOL
[spoili]
On the main floor of Red Dawn's Guild Hall, the pool can be found. This spacious 10,000 square foot recreational area is often the home of many of the more active guild members, the ones who enjoy roaming for jobs and are rarely found anywhere but the training hall or out on a job. Its Indian themed room reflects the outside light that streams in through the open bay windows, cascading glimmering luminance against the waters of the pool. Perhaps the most noticeable feature of the room is the star-like insignia lining the floor of the pool. This room also has a hot-tub, as well as a sauna for those not eager to swim.
GAMES ROOM
[spoili]
Added due to boredom, Alaska craved the activity of sitting back with a few drinks and some friends and partaking in some good old-fashioned gambling. What she lacked at the time was a room to do that, which wasn't horribly lit; thus, the Red Dawn Game Room was born. It's massive ceilings give the room a feeling of open concept whilst the green-tinged flame keeps its patrons calm - Alaska remembers reading somewhere that green was a perfect colour for relaxation and playful banter. The chairs are classic roman style, with green and/or yellow backing, whilst the tables are mahogany like the rest. Games of all variety stay within this room, and are even accompanied by a small bar, unmanned and not nearly the same size as Red Dawn's regular bar, but enough to keep the room's occupants satisfied.
TRAINING ARENA
[spoili]
Perhaps the largest and most grand of everything in Red Dawn is the training hall. This area sits in the dungeon levels of Red Dawn (not to be mistaken for actual dungeons, seeing as Red Dawn doesn't have those), very deep underground. A single large, duel-story door opens into this cavernous seeming arena. The center is where the fighting occurs, whilst the pillars surrounding the center are for observing. Weapons of all types and styles can be found here, as well as training dummies and partners always willing to spar. Red Dawn flags with the guild logo flutter from the alcoves lining the entire room's perimeter, reminding those who choose to train, just who they fight for.
LIBRARY
[spoili]
Deep in the bowls, underneath the massive guild hall that is Red Dawn, sits a library chalk full of books; steaming from anything like ancient hyroglifics to lost cities, and even the paranormal. This area is a book-horders haven, circling in and around itself multiple times for different levels of the library entierly. In the center on the lower floor, accesable by ladders, is a small seating area with a few comfy chairs and some lighting. On a couple of the levels there are small mahogany desks sitting alone with candlelight illuminating the smaller areas. This library is filled to the brim, and the best place to relax.
GUILD MASTERS OFFICE
[spoili]
Alaska had decided early on in Red Dawn's construction that she would most likely benefit from an office. Regardless of only ever stepping into the room once or twice a year, she keeps it clean, furnished and stocked with guild records. Often, she leaves the office to it's own accord, always seeming to never have to search long in order to find what she's looking for. The office itself isn't as grandiose as the rest of the guild hall, however, it does match the wooden architect and elegant feel.
☣ HIRAETH SEIS ☣
GUILD MASTER ☣ ARBA GREHEL
Hiraeth Seis wasn't always a guild. It originated as a cult before a singular wizard who was once a part of the magic council brought it to light within the official guild roster. Many times this guild has fluctuated from official to 'off the charts'. Once taken by its current guild master: Arba Grehel, the guild almost instantaneously jumped the ranks of guilds in Fiore, landing it in third place on the five pillars - giving Arba and her guild the utmost respect for hard work and practice. Truth be told, some suspect that Hiraeth Seis's jump to third was almost extreme in origin - some even claim to speak of conspiracy behind its walls and within its basement.
LOCATION
Hiraeth Seis is located over a very precarious and cavernous opening, right to the west of Clover Town and coming into contact with Waas Forest.
MEMBERS
• Arba Grehel
Played By: @Akashi
• Eliarte Vexis
Played By: @Ali
• Misaka "Saka" Janemira
Played By: @Karyra
• Alma Kregan
Played By: @RedArmyShogun
• Theodore Bellfrost
Played By: @Sammael9216
• Conan Kregan
Played By: @RedArmyShogun
• Lucielle "Lucy" Kregan
Played By: @EmperorsChosen
• Esil "Angel" Sodon
Played By: @DustBunny
• Izoto Hiro
Played By: @Artorias
• Zechariah Ashkew
Played By: @firejay1
• Loki
Played By: @Yzmael
DESCRIPTION & LOOKS
EXTERIOR
[spoili]
Hiraeth Seis has been styled to fit the shape of a very large octagon. It's perimeter surrounded by a large moat, with four interconnecting bridges from land to guild hall, reaching similar -if not identical- wrought iron doors. The building itself has the look of an unkempt disaster which hasn't been tended to, nor lived in, for years, however inside is quite the opposite. Aside from the iron and metal encasing the body of Hiraeth Seis's guild hall, it's golden tinted adornments give it the style rather befitting of the guild and it's status within the five pillars.
FIRST FLOOR
[spoili]
The guilds first hall can be described as rather earthy, calm and inviting - or so say the members of Hiraeth Seis. Most find this area rather calming and welcoming, with large oak benches strewn about the bottom floors main area, wizards of Hiraeth Seis finding homage on their varnished seats. Near the center of the main floor stands a large and old oak tree, stretching stories above Hiraeth Seis's main floor, cracking through an opening in the ceiling, and even breaking through the second floors table of six, coating most of the ceiling and second floor in shrubbery and foliage. Also on the first floor are the bar, job board, and dining hall.
SECOND FLOOR
[spoili]
On the guilds second story is where most ULTRA tier activity and planning takes place. The large, octagonal hall itself holds a small table, suited to 6 people that are Arba's personal strongest (and herself) reside when they choose or are summoned by Arba. The second floor also holds a training area, secluded and off to the side, hidden from prying eyes. Near the right side of the training area, resides a library with books from different eras and centuries that some choose to spend their lives buried in, whilst others would much rather burn the archives down.
LIBRARY
[spoili]
Fashioned with the idea of neglect, Hiraeth Seis's library reflects the look of an old, worn and read Library. This is not to be mistaken with the upkeep of the library itself, seeing as it is kept in a rather lovely condition. The room itself has been made to look as though it was forgotten long ago, left to sit with books of 'ye old times' filling its shelves. The room itself is two half-levels, making up a full room in the guild halls second floor. Cases line both top and bottom accessible by the large set of stairs towards the back of the room, facing an open bay window. Chairs of different origin are scattered throughout the room for sitting and reading purposes.
TRAINING ARENA
[spoili]
Located on the second floor, the Hiraeth Seis training hall is small, but impressive in appearance. It's round-about stage hosts those wishing to spar or fight in its center, while surrounding them with massively encroaching pillars. Strung from each pillar is a small basin of live flame, which is used to keep the rooms ominous lighting at just the perfect state. Surrounding the arena are pews which are used for sitting and witnessing whatever may be taking place in the center of the room.
GENERAL RULES
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All content posted or to be posted within this OOC & Sign-Up's thread must abide by Iwaku's terms and rules. Should you be unfamiliar with these, please foll
ow this link and do a little reading ♥ Iwaku's Terms & Rules - Please refrain from causing any un-needed drama within the OOC thread. This thread is for chatting with the fellow members of this RP, as well as to create some excellent plot and have fun with our characters. Should any drama be spotted, I will personally remove you from this RP without a second though.
- Though Iwaku implements a 'stopper' of sorts when it comes to spamming in any thread, it is still possible, especially when no one else is online or active. Please do not spam messages within this thread. It is annoying for those who have to scroll through message after message, especially when you can easily condense multiple points into a singular post.
- Both @Akashi and I are incredibly helpful people! If you have an issue and cannot find an answer within the F.A.Q, please come to us and we'll help you out ♥
ACTIVITY & POSTING
- Every single member must post at least once every two weeks(sun-sat)
- If you expect to be away for longer than a week, please let either @Ali or @Akashi know so we don't assume you've abandoned this roleplay.
- Do not think that posting multiple times a day is annoying! So long as they are concise, interesting, and detailed posts, you may post as many times a day as you like!
- Collaboration posts are more than welcome within this RP. My personal suggestion for a collaboration site, would be google docs - it's easy to use, and has multiple settings to allow one to view, edit, or do both! All you need is a gmail. Check it out here: Google Docs
- All posts must be written in third person.
- For those that have roleplayed with me specifically (me being @Ali) you may have noticed that I enjoy putting considerable effort into my IC posts - aesthetic and all. When it comes to posting, please at least try to make it look pretty... even text colour... bring me some happiness, guys... T_T
- IC posts must be a minimum of one paragraph (5-8 sentences). We have no maximum; the more you wish to write, the better ♥
- If you have not posted in the IC for two weeks without proper reasoning, or letting either of the GM's know, you will be removed from the RP.
- There will be absolutely NO Metagaming allowed. If you are unfamiliar with what Metagaming is, here follows a definition: Metagaming is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself.
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When posting in the IC, please be sure to refrain from using 'black' or 'white'. Though I believe white background users to be plebs, we must respect their eyes, therefore, please use the default colour box, which looks like this:
to write with white text (or black) that way, it easily changes depending on the background and doesn't harm our poor white-background plebs. (I'm being helpful) - Under no circumstances will W.I.P posts be allowed in the IC. If you even think about it, I will personally skewer you.
- A bi-weekly activity check will be done every two weeks to ensure people are active in this RP, if you do not respond to the tag/PM, you will be kicked.
- When making a collab post, you and your partners have 1-3 days to create this post. Akashi and I (as well as the rest of the people in this RP) will not wait 2-3 weeks for a collab post to show it's face due to time differences. If this doesn't work for you, don't collab.
CHARACTER CREATION
- All characters must follow the laid out character sheet and all rules regarding said sheet when creating your character.
- The minimum age for ANY character is 14 years old, no exceptions
- When choosing an image for your CS, please only use REALISTIC FANTASY or ANIME images - real images will not be allowed/accepted
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Once your character sheet has been fully finished, please post it in the character sheet storage thread - found here:
OPEN SIGNUPS - FAIRY TAIL: RED DAWN **CHARACTER FILES/STORAGE** - The character limit for this roleplay is two (2).
- There is absolutely NO USE of cannon characters, within this RP. This includes canon character FC's and names. Fan-Art is welcome, however it must slightly resemble someone else, rather than the character in full.
- Please do not create a Mary-Stu, Gary-Stu, or a Special Snowflake. Everybody has flaws, even wizards (*cough* parfum *cough*)
- When creating a character, you MUST put them in a guild - no characters are allowed to be guildless for longer than one month (in character time).
- Please ensure you are aware of what guilds are open to character application before selecting a guild. Some have been closed due to increased levels of application and ignorance of other guilds.
- Every character starts of as a WHITE TIER - C wizard, please ensure you write this down upon character creation
- If you wish to have a higher tier'd character, PM both @Ali and @Akashi to request a different tier
- Should you want to create a character with a specalized 'lost/ancient' magic, please PM @Ali and @Akashi to ensure that A) it hasn't already been taken and B) it's an acceptable and not-to-OP magic
- Spell limits have been made for each tier level, please follow these limits when creating your character
SEXUALIZATION, GORE & PROFANITY
- This RP will contain themes unsuitable for those ages 12 and younger. To partipate, please be sure you are open to anything PG-13
- Profanity and vulgar language are constant themes both in the OOC and IC - should you be unable to handle this type of language, please refrain from joining the RP.
- Slight sexual themes may be present within the IC. Should you wish to take any roleplay past the age of 17 years, place it within a spoiler and title it as follows "Warning Sexual Content" or, simply take it to a PM.
- Akashi and I will not allow anyone under the age of 14 into this RP, due to the possible themes including but not limited to: gore, sexual acts, profanity, violence/gore, torture, and murder.
- During fight scenes, it is expected that gore will rear it's descriptive head, should you wish to use gore within your posts, please tag it and place the scene itself within a spoiler to ensure others know what to expect.
JOBS
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All jobs must follow this format upon creation:
TITLE
LOCATION
PREFERABLE TIERS
DESCRIPTION
ENEMIES
REWARD
DICE - In order to accept a job, your character must speak with the guild master of your respective guild and make them aware of your acceptance.
- Jobs are often made to be branched out on, therefore, when going to complete a job, wing it and add some plot!
- There are two locations a wizard may accept jobs from their guild's job board, and Magnolia City Center's job board.
- Often times, the preferred tiers for a job are just that... preferred, should your character wish to embark upon a higher level quest, simply get the guild masters approval and enjoy your funeral ♥
- As with the anime and manga, most fairy tail jobs don't always go as planned, this is your chance as a roleplay to branch off from the set description
- Occasional jobs are "one-time-only" jobs, meaning that only one person/group can complete this job and then it is gone forever!
- Job acceptance must be roleplayed in character, you must also attain your guild masters approval before accepting a job.
- Magnolia city center jobs are 10x as difficult as guild jobs, be careful while accepting those!
- Your character must follow all laid out rules and explorative prompts in a job - there is no instant transportation to a location!
- Any rank is allowed to complete any job they wish, unless specifically denied by a guild master or a posting, but be wary accepting jobs 2-3 times higher than your respective ranking!
- Ensure you are always rolling to determine your job success rate.The first roll is a must - sometimes jobs will have second rolls, follow instructions for those!
- If in a group, it is your leader's responsibility to roll the dice for the group (unless otherwise stated)
DICE / VOTING SYSTEM
GENERAL DICE RULES
This RP uses a 5 sided dice to determine the odds/outcomes of jobs.
When sending your character on a job, the role of the dice determins the level of difficulty, NOT THE CHANCE OF WINNING OR LOSING. If you role a one, you may still succeed (should you so wish) however, it will be a difficult road to the finish line.
DICE OUTCOMES
Roll 1 =High chance of winning a fight/easy quest
Roll 2 = Medium-high chance of winning a fight/semi-easy quest
Roll 3 = Medium chance at winning a fight/quest can go either way
Roll 4 = Semi-low chance at winning a fight/semi-difficult quest
Roll 5 = Low chance at winning a fight/difficult quest
--> Each roll constitutes a "probability" outcome for the jobs/quests
--> Rolling a 'low' number generally means your quest will go swimmingly/be easy (numbers 1,2,3)
--> Rolling a 'high' number generally means your quest will go sour/be difficult (numbers 3,4,5)
•Rolling a "three" (unless otherwise stated) is a 'wild card' when it comes to quests/jobs. Should you roll a three, it is automatically up to you/your group leader, how the quest will go.
IN CHARACTER RULES
when questing.....
• Jobs which REQUIRE dice must always be rolled. This can be done in the OOC thread on any of your newest posts that are, of course, your choosing.
--> If you are questing with a group, the group leader (or the person who has been designated as 'roller') is the ONLY one who may roll the dice. (There are no multiple roles by different people during group jobs, so pick your leaders people!)
• There are a few jobs which do not require dice-rolls, please ensure you do not roll for these jobs.
• Some job will have 'roll lists' that entail what each roll will do - more specifically, what each dice face will do. These must be followed, no exceptions.
when fighting NPC's....
• Your original dice roll for whichever job your character/characters are partaking in determines your success against any and all NPC's, unless stated otherwise.
--> Even if you roll low, your characters still have a (if a very) slim chance at defeating all monsters and completing the job at hand successfully. However, you and your group must respect the dice roll and make the job either very difficult/easy - depending on the original dice roll.
• Occasional jobs have "bosses" or quest completion points that require a dice to be rolled in order to determine your groups/your own, fate
--> If there is no statement that an objective needs a secondary role, proceed as planned.
when fighting a higher/lower tier player....
•No dice need to be rolled
• There are no maximum turn posts
• If you come to a draw (upon agreeance) you may roll a dice.
This RP uses a 5 sided dice to determine the odds/outcomes of jobs.
When sending your character on a job, the role of the dice determins the level of difficulty, NOT THE CHANCE OF WINNING OR LOSING. If you role a one, you may still succeed (should you so wish) however, it will be a difficult road to the finish line.
DICE OUTCOMES
Roll 1 =High chance of winning a fight/easy quest
Roll 2 = Medium-high chance of winning a fight/semi-easy quest
Roll 3 = Medium chance at winning a fight/quest can go either way
Roll 4 = Semi-low chance at winning a fight/semi-difficult quest
Roll 5 = Low chance at winning a fight/difficult quest
--> Each roll constitutes a "probability" outcome for the jobs/quests
--> Rolling a 'low' number generally means your quest will go swimmingly/be easy (numbers 1,2,3)
--> Rolling a 'high' number generally means your quest will go sour/be difficult (numbers 3,4,5)
•Rolling a "three" (unless otherwise stated) is a 'wild card' when it comes to quests/jobs. Should you roll a three, it is automatically up to you/your group leader, how the quest will go.
IN CHARACTER RULES
when questing.....
• Jobs which REQUIRE dice must always be rolled. This can be done in the OOC thread on any of your newest posts that are, of course, your choosing.
--> If you are questing with a group, the group leader (or the person who has been designated as 'roller') is the ONLY one who may roll the dice. (There are no multiple roles by different people during group jobs, so pick your leaders people!)
• There are a few jobs which do not require dice-rolls, please ensure you do not roll for these jobs.
• Some job will have 'roll lists' that entail what each roll will do - more specifically, what each dice face will do. These must be followed, no exceptions.
when fighting NPC's....
• Your original dice roll for whichever job your character/characters are partaking in determines your success against any and all NPC's, unless stated otherwise.
--> Even if you roll low, your characters still have a (if a very) slim chance at defeating all monsters and completing the job at hand successfully. However, you and your group must respect the dice roll and make the job either very difficult/easy - depending on the original dice roll.
• Occasional jobs have "bosses" or quest completion points that require a dice to be rolled in order to determine your groups/your own, fate
--> If there is no statement that an objective needs a secondary role, proceed as planned.
when fighting a higher/lower tier player....
•No dice need to be rolled
• There are no maximum turn posts
• If you come to a draw (upon agreeance) you may roll a dice.
REQUESTING A JOB
When looking to send your character on a job, you must get your guild masters approval or a GM's approval in the OOC. Once that has happened, fill out the following form and post it in the OOC so that (@Ali) can organize who is where and doing what, as well as update your status.
*Delete all information in brackets (aside from the 's's)*
Character Name(s): (Your character's name, as well as any others who are accompanying you.)
Tier(s): (What tier your character or characters are in, this is very important!)
Guild(s):
Tag(s): (This is not for hashtags, though that was pretty funny. Make sure you're tagging your partners if you have any, here.)
Job Name: (Take the name directly from the job board, please)
Team Leader: (Delete this line if not applicable)
Other: (Things you may be bringing along that have been gathered from previous missions/prerequisites)
RE-ROLL RULES
Each character will be given "5 re-roll" opportunities from the start of their interaction in the IC.
You do not need to worry about keeping track of your re-rolls, as @Ali will be doing that.
Should your character wish to re-roll a dice that did not come out with a favourable outcome, you may do so, but it counts towards your 5 re-rolls. If you make it down to 0, there will be no more re-roll's allowed, so please ensure you're using these re-rolls towards jobs that have meaning to you.
GENERAL VOTING RULES
This roleplay will be using a 'voting' system to determine who will win a same tier .vs. same tier fight. Each fight will be read and monitored by both GM's (@Ali and @Akashi) and should we come to a disagreeance, our newest moderator (@Artorias) will have the final vote.
There will be no favoritism. Each players moves will be judged based on style, tactics, and quality of post.
Side Note: @Artorias is not a general moderator for this roleplay, only a judge for fights. Any questions can be directed to either @Ali or @Akashi.
when fighting someone of the same tier...
• There is a 10 post maximum for these fights, if and when the fight comes to a close, make the judges alert (if the close comes before 10 posts) and we shall' pick a winner.
• Fight with your all (unless, of course, you're purposely trying to lose).
• Do not try and sway the judges votes by pointing out your tactics, ethics, characters-awesomeness, ect... we will vote based on our criteria.
This roleplay will be using a 'voting' system to determine who will win a same tier .vs. same tier fight. Each fight will be read and monitored by both GM's (@Ali and @Akashi) and should we come to a disagreeance, our newest moderator (@Artorias) will have the final vote.
There will be no favoritism. Each players moves will be judged based on style, tactics, and quality of post.
Side Note: @Artorias is not a general moderator for this roleplay, only a judge for fights. Any questions can be directed to either @Ali or @Akashi.
when fighting someone of the same tier...
• There is a 10 post maximum for these fights, if and when the fight comes to a close, make the judges alert (if the close comes before 10 posts) and we shall' pick a winner.
• Fight with your all (unless, of course, you're purposely trying to lose).
• Do not try and sway the judges votes by pointing out your tactics, ethics, characters-awesomeness, ect... we will vote based on our criteria.
MAKING YOUR CHARACTER
BANNED FACECLAIMS
Those using real, human face claims are no longer allowed. Please stick to using realistic fantasy or anime face claims.BANNED FACECLAIMS
CHARACTER LIMIT
When creating a character or characters, please ensure you do not exceed the maximum character limit of 'two' (2). This is to ensure we don't have an overwhelming amount of players and characters, therefore overpopulating the roleplay and causing it to die. This limit will not be lifted."OP"
As you may have noticed on the character skeleton, there are a few lines that begin with "(OP)". What this means is that that specific line in the character skeleton is optional to fill out - you do not need to fill that out. That being said, character skeletons are life references for other players, and should you wish to truly become involved with Red Dawn - the more detail, the better.PICTURES
Seeing as it's quite difficult to find the perfect faceclaim, the availability has been opened to realistic fantasy and anime images. Whatever sparks your inspiration, you may use - be sure to be courteous with face claims, as we don't wish to find a bunch of pictures up in the OOC with hentai chicks taking it from behind.
CHOOSING A GUILD
(In Order of Logo Appearance - Left to Right)
RED DAWN, the protagonist guild, ranked fifth and least powerful on the five pillars.
TITANOS, the strong knight-esque' guild, ranked first and most powerful on the five pillars.
COLOMBA, the helping hands of Fiore, healers and lovers, ranked fourth on the five pillars.
HIRAETH SEIS, the false good-guy guild with a massive secret, ranked third on the five pillars.
(In Order of Logo Appearance - Left to Right)
RED DAWN, the protagonist guild, ranked fifth and least powerful on the five pillars.
TITANOS, the strong knight-esque' guild, ranked first and most powerful on the five pillars.
COLOMBA, the helping hands of Fiore, healers and lovers, ranked fourth on the five pillars.
HIRAETH SEIS, the false good-guy guild with a massive secret, ranked third on the five pillars.
CHOOSING A FACECLAIM
CHOOSING AN ABILITY
When choosing an ability, be sure it is of Fairy Tail origin. Should you have an idea in mind that better suits your view of your OC, you may contact either GM and ask about creating your own ability.
When choosing an ability, be sure it is of Fairy Tail origin. Should you have an idea in mind that better suits your view of your OC, you may contact either GM and ask about creating your own ability.
FORBIDDEN ABILITIES
- Devil-Slayer Magic
- Angel-Slayer Magic
- God-Slayer Magic
- Memory-Make Magic
- Iron Dragon Slayer Magic
- 2nd and 3rd Generation Dragon Slayer Magic
- Lightning DS (Dragon-Slayer), Blood DS, Phoenix DS, Shadow DS, Ice DS, ect ect...
FORBIDDEN SPELLS
- Fairy Law
- Zeref's Spells
- Mind Control
- Ability Takeover
CHARACTER SKELETON
In the spoiler below is the official FT:RD character skeleton. Please use this skeleton to make your character and be sure to follow all rules stated above - beneath the skeleton are available add-on's should you want to give your CS more depth.
(PICTURE - YOU MAY USE REALISTIC-FANTASY, OR ANIME IMAGE)
NOTE: If you see this "(OP)" placed before anything on the skeleton, that means it is an optional aspect and you DO NOT need to fill it out. Also, please be sure to delete the "(OP)" lines, should you not care to use them.
Though Ali would like it if you did c:
GENERAL
Name:
Age:
Gender:
Race:
Guild:
Occupation:
Tier:
(OP)Birthday:
(OP)Gemstone:
(OP)Zodiac Sign:
PERSONAL/MENTAL
(OP)Defining Characteristics:
Guild Mark/Location?:
Appearance:
Personality:
Strengths:
Weaknesses:
(OP)Talents:
(OP)Fears:
(OP)Inabilities:
(OP)Allies:
(OP)Enemies:
PHYSICAL/MAGICAL
Ability:
Spells:
(OP)Specialties:
(OP)Weapons:
(OP)Charms:
(OP)Armor:
OTHER
(OP)History:
NOTE: If you see this "(OP)" placed before anything on the skeleton, that means it is an optional aspect and you DO NOT need to fill it out. Also, please be sure to delete the "(OP)" lines, should you not care to use them.
Though Ali would like it if you did c:
GENERAL
Name:
Age:
Gender:
Race:
Guild:
Occupation:
Tier:
(OP)Birthday:
(OP)Gemstone:
(OP)Zodiac Sign:
PERSONAL/MENTAL
(OP)Defining Characteristics:
Guild Mark/Location?:
Appearance:
Personality:
Strengths:
Weaknesses:
(OP)Talents:
(OP)Fears:
(OP)Inabilities:
(OP)Allies:
(OP)Enemies:
PHYSICAL/MAGICAL
Ability:
Spells:
(OP)Specialties:
(OP)Weapons:
(OP)Charms:
(OP)Armor:
OTHER
(OP)History:
SKELETON ADD-ON'S
Seeing as character skeletons are very in-depth looks into your character's personality, some people (like me) enjoy adding tons of depth to their character skeletons. You are free to add whatever you wish to your biography that is not already provided in order to create the best character you can.
DRAGON SLAYERS
Four basic-element dragon slayers will be allowed throughout this RP. EARTH, AIR, FIRE, AND WATER - DRAGON SLAYER(s). Please do not ask to have a sub-elemental dragon slayer, as we will not allow it. The current dragon slayers are:
FIRE DRAGON SLAYER - @BlueFlameNikku
WATER DRAGON SLAYER - @xLarius
EARTH DRAGON SLAYER - @Whispering~Melody
AIR DRAGON SLAYER - @Karyra
DEMONS
Demons come from myth - though are very real. Created by a 'puppet-master', the demons found in FT:RD are limited in numbers, but interesting creatures of their own. They respond to the call of their creator, yet are fiercely loyal to their current counterparts. Demons are limited in number, and in this RP, we will allow three (3).
DEMON 1 - @Sammael9216
DEMON 2 - @CursedDawn
DEMON 3 - AVAILABLE
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