What tier(s) is/are your character(s)??

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An assassin in the knightly guild... how will that play out I wonder?
 
I see no reason why their can't be. Compared to some, my character is quite mediocre.
When the reviewing starts, all will be revealed.
 
I'm just going to go ahead and change my character.
There are more than just your demon character here that requires reviewing. I need to discuss a few things with @Ali in regards of this. Because in canon, and how they've been interpreted is through creation. Zeref created them in other words. Besides they haven't really been goodie two shoes in canon either. I figured if anything, they'd have to be bad, but that is only trivial. Easily bendable and ignored. However, a demon's origin story. To me its big and therefore, there are a few things I need to discuss with my co-GM.

There is no need for you to change your character. There are a few things that needs to be sorted out. Once reviewing starts you'll know.
 
Meh, kinda had my heart set on an Iron-Make magic user too. It's in the wiki, if you were wondering if it was a legit fairytail magic. I might as well make a back up character just in case.
 
Meh, kinda had my heart set on an Iron-Make magic user too. It's in the wiki, if you were wondering if it was a legit fairytail magic. I might as well make a back up character just in case.
You can always make two characters.
 
@Ali @Akashi
mooonwaifu.png


"Yawning? Sleep is for the Weak. Heh...Very well, lets get this over with.."

Name: Alma Kregan


Age: 18 - Gender: Female - Race: Human - Weight: 130lbs 58kg - Height: 5'7" (170cm)

Guild: Hiraeth Seis - Occupation: Guild Mage

Tier: B - Birthday: September 10th - Gemstone: Carnelian - Zodiac Sign: Virgo

PERSONAL/MENTAL

Guild Mark/Location?: Violet, Left forearm

Appearance:

moonwaifu2.png

"Fufufu..The night is young and full of Terrors? What do you think I am then?"


Personality:
"Huh, so I'm the bad Sister? Yeah, you're right.."

Alma has a fairly antagonistic, if not dispirited attitude. A bit of a Cocky smart ass, dominating and cruel. She is not very honest, crude, and perhaps borderline Psychotic or sycophantic. Largely the result of her Father, Mithos, all but leaving. Before that she was largely a sweet girl. Her inferiority complex in regards to her former partner, and the situation with her sister lead to a breakdown of this aspect. Fairly Fashionable with and eye for style. Sadly outside of her job and street smarts...shes fairly dumb.


Unlike her father however, Alma doesn't have problems dealing with society, or at least the more underhanded elements of it. Knowing how to "talk the talk", as it were. Though not all of that personality is gone, while a..bit..uh..handful, she unlike her father isn't Amoral, and has feelings of guilt and regret, often trying to show some kindness when it suits her. Willing to cook, or barter for better deals with shop keeps, with little to no complaint, or even being asked to do so. Tends to not be selfish or stingy.


Maybe a bit of a dishonest sort, she responds well to praise. Can be arrogant at times, complaining company, but as quickly can feel bad for her actions, or will seek to repair a situation, or at leas have the presence of mind to not make it worse. Unless thats her goal. Given her stress, insomnia and family situation, shes a mean drunk, rather cranky when woken up, and hates mornings. Loves the night and land travel. Getting her on a ship willingly takes a bit of violence, trickery or a sleeping potion. Is known to hug her younger sister at times, or ruffle her hair depending on the situation, to comfort, or annoy the girl, depending.. Unfortunately she has a tendency towards ultra-violent behavior and abuse to those around her, normally without considering it, if not briefly enjoying it.


A rather strange note, is given her Insomnia, she's known to sing while others are sleeping or trying to, for such an ill tempered woman, its said her singing is much softer than her spoken voice.


Pros: Helpful, fashionable, sharing, reliable, cares, street smarts and Singing.


Cons: Rude, arrogant, violent, picking, dumb, taunting and dishonest.


Strengths: Hand to Hand, Speed, Magic capability, Endurance, Physical power and night vision.


Weaknesses: Water, Ice, weapon based combat, fragile pride, Stamina and Insomnia.

Talents: Singing, Fashion, sewing and cooking. "Surprised huh.."

Fears: "...wha..zzZzz...no..not the..bath..I'll sink..Zzzz..throw Lucy in..heh.."

Water, water based travel Ice landscapes. Being abandoned by her sister. Being alone, and always being inferior to Arba.

Inabilities: Given her Blessing, Earth Magic seems to be her only capability. She tends to not fair well in aquatic or solidly frozen enviroments as a result. Cannot Swim.

Allies: Family, "Shut up...I'm here, heh.., sorry I'm late.."

TBD

Enemies: TBD

PHYSICAL/MAGICAL

Ability: Earth Magic, Iron Rock, and Spica Adept.
Spells:
Iron Rock Wall

Rock Avalanche

Iron Rock Fist

Talus

Stalagmite Needles: Multiple long spikes of rock form from the ground, after Alma places her hands upon the ground and calling for the spell. Number of spikes is dependant upon rank, as is the size.

Spica Hole

Diver

Spica Lock

Iron Rock Fragmentation: Causing a local section of rock to lift and compress, it explodes after a point, scattering rock shards. The power of this ability is judged by focus and time in perperation.


~~~Additional if approved Rank~~~

Iron Rock Wall: Continuous Formation

Spica Lock

Great Eruption: In Many ways like Rumbling Mt. Fuji , minus it has a red blast, and is many times smaller and weaker in its current state.

Golem Empact: In many ways like Iron Rock Fist , though less ornate and smaller, given the way in which the arm moves in a more sweeping movement, as if to be an irritated giant slaping a fly, it can be assumed, more lies to this technique, than Alma has uncovered.


Furture spells possible.


Specialties: Blessed of Virgo - Given the glow to her eyes, and her fathers own skill with Heavenly Body Magic, it seems she was born with Favor from this celestial spirit, giving her accease, with training, spells from the spell tree of Spica. Other than this, the eyes as of yet seem to serve no other purpose, minus unnerving people at any rate.

History:
"Heh, funny. If you want to hear bounty stories or stuff go bother someone else."


Born to Allena and Mithos, Alma was the first child to the pair, with a confirmed affinity found early on for earth based magic. Because of the relative close age of Alma and her sister, Lucielle the pair got along rather well. While not a normal family, and with Mithos off doing who knows what, it was fairly happy. The family of four had many good times, and more than a few smiles. Hiraeth Seis wasn't as high up at the time, but its work was largely shifting to being more honest, though Alma knew little of this, and minus occasional visits, rarely seen the old leader.


Things were fairly normal. Until, she met Arba at least. On her 14th birthday and following in her fathers footsteps, Alma joined the Guild. Where she met a girl only two years her senior in terms of membership...but one that was much more skilled. Anything Alma could do Arba could do better, this took its toll, with the girls own personality rubbing off negatively on Alma. Because of her failings, Alma took to minor abuses of her sister, Lucielle. Mostly picking on her, or some minor violence.


At least until her mother died. With this, her father's near abandonment, of the family, Alma took it upon herself to care for her darling sister. Though it was a task she wasn't ready for. As a result of this, at times relations worsened. In the end Alma would sit back and watch things unfold, or she would feel a bit guilty and try to comfort her sister. Things took another bump for Alma, as Arba was ranked higher and higher, by the end of the year, she would be the master of the guild, with no real need for Alma to be around. Alma would in turn, walk her own path, moving slowly up the ranks, all the while still praising her former partner, while internally being highly jealous of her. Alma Developed Insomnia as a result of this stress.


Following in her fathers footsteps yet more, Alma took up some involvement in the less..reputable work of the group. She had attempted to mostly keep her sister out of this line of work, or at least to delay it. But "Lucy" always had her own ideas. Enlisting with the guild at 16, as ignorant of things as their mother had been. For now Alma seems to really not have any purpose, choosing to just wait and see, what will be, will be. Singing Lullibyes from her mother, she half looks forward to what her sister will do.
[/fieldbox]
Voice:

 
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GENERAL


Name:
Theodore Bellfrost (Theo)
Age: 19
Gender: Male
Race: Human
Guild: Hiraeth Seis
Occupation: Guild Mage
Tier: C (Requesting B)

PERSONAL/MENTAL

Defining Characteristics:
Grey eyes the color of blued steel.

Guild Mark/Location?:
Right bicep

Appearance:
8eb65ddd21b0a51488abd6335a8a8bc7.jpg

Personality:
Theo has developed a cold demeanor due to his illness. Being stricken with a disease that ravages his body, it became increasingly hard to see the silver lining in life. Despite this one fact, Theo never truly gave up. He strives to survive each day, to breath one more breath into the world. Not because he wants to live, but because he fears death. His disease is incurable, although an expensive experimental drug allows him a few more years. The sheer price of this medicine is what largely influenced his decision in joining Hiraeth Seis.

Strengths:
Excellent swordsmanship.
Talented fighter.
Exceptional magic abilities.

Weaknesses:
A disease that effects his lungs causing him constant pain, and shortness of breath on a good day. After several minutes of fighting, Theo will begin to cough up blood.

Fears:
Death.
Suffocating.

PHYSICAL/MAGICAL

Ability:

Iron Make Magic:
Theo can form iron and shape it to his will, like all Maker Magic casters. Likewise Theo can manipulate iron already present in his surroundings.

Spells:
Iron Shield:
Theo cast a sign instantly forming a mass of iron in front of him, serving as a shield against attacks.

Iron Pike:
A solid mass of Iron is shaped into that of a spear, and hurled at his foes with significant force. The amount of Pikes hurled at once vary in size depending on the total number being formed. The more Pikes he cast, the thinner and weaker they become.

Iron Shards:
Hundreds of paper thin iron blades are hurled at his foes. Most will shatter upon impact, though that only increases the amount of damage done to his unguarded target.

Iron Chains:
Like the name suggests, Theo can bind his foes in iron chains. The durability of these chains depend upon their length, and how much energy was expended in their creation.

Iron Fists:
Theo encases his fists in iron. Simple yes, but ultimately very effective.

Iron Body:
Theo covers himself in a layer of iron, that acts like a suit of armor. The magical properties of the iron allow him to freely move within the armor without sacrificing his maneuverability; however, so long as he maintains this spell, Theo can not cast any other spells.

Iron Tomb:
Theo cast a spell of free moving soft iron, that seems to behave more like a liquid. If a foe is caught within this spell, the iron begins to cover said person from head to toe, while at the same time increasing its density until it becomes solid iron.

Burning Iron:
Theo cast a spell that creates spears of red hot iron. The size, and amount of spears depend on the caster and how much energy he wants to pour into the spell. These spears are simply lengths of iron that look as if they've just been pulled from a furnace.

Sword Techniques:
Theo carries with him a thick sword made from solid iron. Built to be more a hammer than a blade. The weight of the sword is quite unmanageable, and is swung in an awkward manner. The sword itself serves as a source of iron to be used as Theo sees fit. At anytime Theo can use the iron within his blade to not only change its shape and size, but turn it into an entirely different weapon altogether.

Graveyard of Swords:
Theo unleashes all of his magical energy to create a field of swords. These swords are each different in size and shape, although; all burn a crimson red as if they've been freshly pulled from the furnace. Theo can utilize any of these blades at anytime to attack his foe. Like a storm of crimson steel, these blades whirl around the battlefield burning and slicing any who are caught in their path.


Weapons:
A solid Iron sword.

OTHER

History:
Theo was born into a middle class family. Everything seemed like a dream back then. Like all children he was free from responsibility and the struggles of life. Those dreams quickly soured. Before his coughs became so severe, Theo took on an apprenticeship to a metallurgist, which was likewise an Iron Make Mage. His master taught him much and more about his craft. There was nothing more fulfilling than the sound of iron being shaped over an anvil, though he could not stand being close to the furnace long.

As his coughs became more severe in his teens, his master continued their training high in the mountains. Hoping the high elevation and frigid air would stave off Theo's unknown illness. Theo continued his studies for years to come, up until the point his illness left him bedridden. Blood gushed from his mouth, nose, and eyes without showing signs of stopping.

Theo was too afraid to accept death, and thus continued to fight each day for another breath. When hope was all but lost, a guild mage approached their mountain cabin, and spoke in length with Theo. The guild mage gave him a dose of medicine that seemed to reverse the effects of his disease, if but for a few hours. The mage warned him the effects would be short lived, and Theo would have to continue treatment for however long it would keep him alive.

The mage also offered him a position within his guild, a place where he could earn ample coin to pay for this experimental drug keeping him alive. Theo would serve this dark guild to the best of his abilities. Doing whatever crime or horror they demanded of him, all for the sake of one more breath.​
 
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@Ali @Akashi
Name: Methos Kregan

"Sometimes reasonable people, must do unreasonable things.."

Age: 36 - Gender: Male - Race: Human - Weigth: 185lbs (84 kg) - Height: 6'2" (188cm)

Guild: Hiraeth Seis - Occupation: Guild Mage

Tier: S - Birthday: April 4th - Gemstone: Blood Stone- Zodiac Sign: Areis

PERSONAL/MENTAL

"Hmph..Fine, Listen well."

Guild Mark/Location?: Crimsom Red. Front of Right hand.


PERSONAL/MENTAL

Appearance:
a963bf75ac0c73835572316e41cdc395.jpg


Personality: Methos, is a typical "seen it all" world weary man. At first glance, and maybe in truth, he is irritable, lacking in social grace, quick to fight or bring down Discipline. Coarse and to the point with his speech, he never much liked the new "Limelight" The Guild has gained. Though ironically this "Cold Mystery Guy" nature he has about himself, often is well received, by the crowds and general public, much to his disappointment.


Unlike most higher ranked Wizards, Mithos doesn't mind working with lower ranks on jobs, or practicing his swordsmanship, or in a few rare cases hand to hand sparring. Something of a impromptu instructor in this regard, his lessons can be spontaneous. Given he doesn't mind being around the lower rankings, he has an insight most senior members of the guild lack. Rather than staying locked up in a lab or room he prefers to be out and about, and hates wasting time. Small talk is of little value with Mithos, as is pleasantries. Being to the point and direct, this often rubs some more, Noble personalities wrongly.


In the Wake of his wife, Allena's death the already Distant Instructor seems more so. While remembered for being loyal to the old Guild Master, Mithos now for the most part, unquestioningly follows Arba. In regards to positive aspects, Mithos was in spite of appearances, a loyal and loving family man in private. Having good relations with his daughter's, until his wife's untimely death. Those Bonds, largely are outside of rare occasions, seldom seen. As if a man possessed, Mithos marches ever onwards, towards unspoken goals and a sense of regret. While he believes what he is doing is correct, part of him feels terrible for his current actions, but, lacking other options, and an ignorance of what to do, he will press on.


Pros: Helpful - Loyal - Wise - Honest - Observant - steadfast


Cons: Rude - Upfront - Opinionated - Fanatical - Stubborn - impatient


Strengths: Hand to Hand Combat, Arcane Ability, Will, Swordsmanship, Endurance, Physical power, Stamina, knowledgeable and experienced.
Weaknesses: Jaded, tunnel vision, Poor social standing, betrayal, standard ranged combat, battles of attrition, amoral, distant toward most and his family.


Talents: Surprisingly is a good cook and if unorthodox, tutor.


Fears: Losing those he cares for, fighting those he cares for, losing focus (even though this may cost him the bigger picture.) losing purpose.


Inabilities: To let go of that which he loves. Specialization of Magic outside of Heavenly Body Magic, is limited to basics. While a skilled Swordsman, has yet to develop affinity with this magic, and may not be able to.


Allies:


Arba Grehel "..I will do as you command.."


Family "..Hmph.."


TBD

Enemies:


Arba Grehel "...but I don't have to trust you..."


TBD


PHYSICAL/MAGICAL


"Stars fall...but do people rise..I wonder.."


Ability: Heavenly Body Magic

Spells:
Meteor Meteor

Grand Chariot Grand Chariot

Altairis Altairis

Sema Sema

Great Seperant: A variant of Grand Chariot, following the path of the serpent

Andromeda Chains: Using the Gravity and Magnetic effect of stars, this branch of Heavenly Body Magic, allows for a seemingly telekentic ability to move, or subtly direct small objects, such as projectils, away from Methos. Given it requires some awareness and concentration the effectiveness various upon the situation.

Aquarius Rain: A Random area of effect spell, dozens of small Magic Meteors. Methos places his left hand, alongside the right, pulling the two back and along his right side, as if prepairing a punch, focusing energy between his palms. Suddenly, a small diagram of the Aquarius Constellation, shall appear above Methos, Extending both hands foreward, the collection of energy spreads out into dozens of Magic Meteor's in a random direction blast.

Cleaving Claw: A laser like Beam, forms with a Focused chop, or swing of Methos Left or right hand, while the off hand is positioned alongside his chest, with fingers split into pairs and thumb tucked in. A Wide angle directed Energy Blade attack, it travels in a Arc covering more distance and getting weaker the further it travels, Effective Range is 30 yards. The Attack May come in Vertically or horizontally. Blade must be gripped by both hands, and the Constllation of Cancer will flash before Mithos, with two "stars" vanishing with each use.

Fallen Crown: Simular to Grand Chariot, its path of impact follows the 7 stars of the Corona. All fingers of the top hand are pointed out.

Northern Cross: Following the path of Crux, this attack has a twist, while the vertical line will strike the ground in a traveling barrage (IE one after the other), the Horizontal "Wings" do not. Rather, the set of five impacts come in from the horizon and have a limited ability to manuver in flight to "criss-cross" a region. If the attack has one means of predictability, it would be in the fact it must always impact from the north. Only Top hand's index finger, and the lower hands pinky are out.

Solar Flame: Simulair to Meteor, minus that it posts physical power in place of speed. If Meteor assaults with Quick and moderately powerful attacks, Solar Flame does the reverse. Slow yet exceptionally powerful physical attacks. It also somewhat increases personal gravity, making Methos more dense and able to take damage, while slowing his movement a great deal.

Eridanus: Raising both arms above his head, all fingers spread out, the constllation of Eridanus, the Great River, shall shine before Mithos. Following the path of orign for two dozen seals, a huge barrage will be unleashed, across a wide area. This Spell takes a great deal of time to prepair, even more than Sema. The Sky Darkens considerablly as clouds Churn around the local area, as if to annouce the Great River's "Flood".

Broken Wheel: A shorter Variant of the Grand Chariot, only the "Wheel" and its four seals appear. While less magic seals are avliable, the attack is spell is quicker to form

Pluto's Realm: Impacting both hands on the ground, a large pale blue circle will appear under a foe. After a short period of time, it explodes, dealing moderate amounts of Ice and Heavenly Magical Damage.

Chameleon: Taking both hands and forming two closed fists over one another, the Constalation of the Chameleon will Flash briefly, Cloaking him in invisibilty. While a hazy outline may be detected, it is not common. No offensive actions may be carried out during this time, working on principles of 7, the number of stars in the constellation, Chameleon is mostly useful for observation or escape. The Rules of 7 is, Seven Yards or Seven Minutes. Each Yard costs a minute. (may up the yardage depending on feedback.)


Weapons: Hokuto-No-Kami Tachi: A rather standard Katana Used to deal with minor foes or sparring pratice. Mithos oddly knows little in the way os Sword Magic, the blade is only noteable given its made of the Iron Ore from a real Meteor, containing traces of Steel, Graphite and Titanium the blade is exceptionally strong, but not too special.

Armor: Heavenly Body Gi. A special Garment made to allow for better use of Heavenly Body Magic.

OTHER

History:

"My Past huh? Get back to practice, your form is still garbage. If you have time for Chatter you have water for sweat.."



Outside of his family life, Mithos was a rather skilled Magician specializing in Heavenly Body Magic. Highly offensive oriented, and having terrible people skills giving his upbringing, he youth, and his parents unable to cope, found himself on his own, at a rather young age. In a world he didn't quite understand, Mithos could not hold down a typical job, and most Guilds, simply, had little to no use for him. This lead to the young Mage, 14 at the time, taking up studies on his own to train.


Given the need for work, that all living humans have, Mithos took up less than reputable work, most of the time dangerous, not too mention under paid.


Until one faithful day at the Age of 15, while guarding a local Gang Boss who happened to piss off the wrong people, Hiraeth Seis came to collect the Devi's Due. Largely not a match for the team sent, the Youth was one hell of an Annoyance, and safely got his boss outside of Town; Where he was dealt with. When the boy was questioned why his protection ended there, why he didn't lift a hand to help his employer.


"The Contract was to see him safely out of Town."; Was the simple Reply.


Pleased with this Hiraeth Seis offered him the one thing he needed, a Guild to belong, a purpose to serve, and most importantly, Gold.


Being partly well experienced if lacking in official instructions he made a partnership, that some termed, "The Devil and the Angel". His Partner Allena Grigor was one year his senior, and honestly somewhat out of place in the group. Either out of Ignorance, or stupidity, Allena often ignored the Seedier parts of the group and was not openly privy to the originations less reputable work. Allena was principally a white Magic Healer, and in most ways the total opposite of Mithos. Though the pair also shared much in common, at least with philosophy. Becoming the first source Mithos had to, willingly smile about.


Given his willingness to take on less reputable work, or any work in general, with seemingly no interest in Guild Politics it was no long before Mithos, would catch the eye of Former Guild Master, Darbar Trouw. Moving up the ranks slowly but surely, two years later he would have the resources to propose to Allena, perhaps the musings of two young adults, 17 and 18, but none the less a year later the Union would produce a screaming baby girl, Alma. And Two after that, Lucielle. Allena would temporarily retire from the guild as a result of this, in order to raise both Children, while Mithos would continue to work. Alma took much after her Father and Lucielle, her mother. While this made obvious favorites, the pair didn't suffer from neglect.


Happy with this situation, in spite of his, as always, grim appearance and attitude, Mithos would soldier on. As the years went on, he formed something of a respect for Darbar Trouw, and his attempts to lead the guild away, from a..certain, aspect of the past. Nearly 13 years later a number of shake-ups would arrive for Mithos. The first would be the Death of his wife, Re-instated nearly five years ago, the situation was rather murky. Simply put, her dead body was found at the front entrance, her life force snuffed out. Suspecting the council, given disagreements, they, she and Darbar were having on the future course, he never trusted the snobs, as he were to put it. Though the relationship between him and they never was stellar, now it was borderline hostile. Only his two daughters seemed able to calm his rage that day.


This in turn reinforced his desire to work with the lower Ranks of the guild, taking to missions solo or with the new groups, further widening the gap. Upon looking at Allena's personal effects, it seemed she wanted to retire, have more children and leave this all behind, and had planned to ask for Mithos to quit as well. Her notes contained more details, and concerns for the future, than even he realized she had. Becoming more distant from his children, he kept out on missions for the following year, even when fortunes would change. Being unable to face his daughters out of a sense of unease, the situation there slipped, from loving father, to almost total stranger, minus occasional talks, or money exchanges at least. This would affect both daughters in some manner, much to shame of Mithos.


Next, would be the sudden rise of Arba Grehel, a new mage who rose up the ranks quickly. While he didn't like the girl at all, even Mithos admitted readily she was a powerful Mage and Prodigy, among the first to acknowledge her as such. Initially Mithos in his wrathful sorrow did not accept her as the leader. Eventually, while having no seat, he would stand behind her at council meetings. To the disapproval of some.
While his official role was as adviser it seems he had some role or hidden hand in the latest events concerning the changes in the Guild. While not an enthusiast, he is a stalwart defender of Arba's in the Chambers, where insulting remarks are known to fly between him and some of the seniority.
Interestingly before his sudden about face, Mithos had the day before Challenged and fought Arba in a duel..which he lost, storming from the room in anger.


Currently he serves as an Adviser to Arba, working tirelessly towards an unknown goal, while still taking up jobs on behalf of The Guild. The only hint of what this may be, is the rare moments he can watch his daughters unaware, with slight smile to his face, saying to himself, "It all will be better soon."

META Possible story Spoiler Below. INFORMATION IS UNKNOW TO ALL BUT ARBA AND MITHOS.

The story to how this came to be is kept secret between the two, not even his daughters, or the senior guild members know of it. With the departure of Darbar, the still fresh death of his wife, and the promotion of Arba Grehel, Mithos was not in the least bit, pleased. Openly disparaging the group, and Arba, he wasn't able to build much traction, minus with the lower rankings, and some of the less reputable job givers. Taking up arms against her in single Combat, the end result was his defeat, and leaving from the room.



During one of his returns during the night, Mithos feeling rather restless wondered the Basement passages, finding a open door he had never seen before, plagued by curiosity, the proud Warrior Follows it. Coming face to face with the most unexpected site. Allena...encased in a green Lacrima Crystal. Shortly thereafter, footsteps and Arba Grehel was standing right beside him. Which was discomforting.


Immediately thinking to smite her down, he was stopped by the most curious of words. His Wife was not completely gone from this world, she could be brought back. That if he followed loyally, and helped Arba with a few simple problems, he could have even more. While the conversation was largely manipulative, persuasive on her end, his own was cutting, and consisted of replies fitting to himself. Though Ultimately when she turned to leave the room, he followed in lockstep. Helping carry out her goals, Mithos is fairly loyal, though his sense of judgment could be terribly wrong, a fact he is aware of.


Over the last three years, he has been, at least when not on missions, a common, if not imposing figure, behind the Lady. Hearkening some to compare him to a Guard Dog. Though Abra has helped Keep Mithos in check and pacified, given some of her more..unnatural abilities. Overall he follows with the sole hope of bringing his wife back, and making up all the wrong he has done to his daughters. He knows of note Alma is the most hurt by all of this. Lucielle, to his surprise has been the more stronger of the pair.




Extra: He has the Nickname Wife Beater by some figures that have known him at the magical games or within the Guild, much to his dismay. This was earned given the stubborn nature of his wife to not go down in serious sparrs, short of KO'ing her, the fact he doesn't go easy on women (or men) in battle, and one unfortunate accident at the magical games, where he accidentally punched a mayors wife in the face, while attempting to hit him. Which unfortunately caused the name to stick. His own appearance does not help matters, and this misconception is one that does somewhat bother him.

Voice:

 
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mind if i get in on this? i love how the characters and guilds are coming along so far and really want to be a part of it.
 
@RedArmyShogun do u want Methos and Ivan to be rivals, unless u get some ridiculously higher rank than his? Reading his spells I just had a boner imaging them fight it out!!!
 
Reading through everything. Still not sure my characters are going to be good enough. Not really sure my level is where it's needed to be for this. Also everyone seems to know each other. I am not giving up yet. I will try to be more active in the OOC.
 
Knowing myself i'm probably gonna be C-Class for life because my magic is only offensive in certain circumstances. And even then I don't play those notes too often.
 
mind if i get in on this? i love how the characters and guilds are coming along so far and really want to be a part of it.
I believe we are still accepting peoples so feel free to join the gang! =)
 
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