Name:
Aranea Crowley
Alias:
The Hunter
Race:
R.O.
Age:
26
Years in Prison:
2 years
Appearance:
A young woman with a short bob of stark silver hair that frames her pale and sharp features. She is about 5'7" in height, but this does not warrant any underestimation on anyone's part. Her legs, up to her upper thighs, close to her groin, have been replaced with black mechanical limbs. Made to resemble actual limbs, they can pass off as legs wrapped up in tight stockings, with only the few bolts and screws to reveal their true nature.
Crimes:
Aranea Crowley, a.k.a. has been charged for numerous counts of first degree murder, assault with a weapon, assassinations of high-key individuals, as well as attempted assassinations of high-key individuals.
Personality:
Graceful Loser: Aranea knows when a fight is lost, and when the best course of action is to put her hands up and surrender. She has abandoned targets solely because of a miscalculation on her part, backed out of a fight numerous times when she realised that she was outnumbered, and, tellingly, just plain giving up when cornered by the Syndicate (but not before giving them a run for their money)
Upper Class Lady: Born with a silver spoon in her mouth, Aranea behaves like a proper lady, has preference for expensive and hoity-toity things such as tea, brands, and the like. She hates cheap food and abhors the 'civilian-class' commodities. She prefers to take a car, either driving or being driven by a chauffeur around, and avoids common public spaces like the plague.
Even Evil Has Standards: She does not simply accept a hunt just like that. Aranea has been known to keep tabs on her issued target and, on several occasions, her client, just to affirm just what kind of persons she is dealing with. A man who cheats and gambles away his life's savings would tend to have a higher chance of catching the glance of light off the barrel of her rifle than a man who lives his life a proper one.
Hunter of The Most Dangerous Game: When she does get a lock on a target, Aranea savours the hunt of her issued target. She operates in an urban jungle, and she has given testimony to the effect of her getting a thrill whenever she tracks her next kill, planning, observing, and finally taking the shot. She can spend days just waiting it out, holed up in some hiding spot, surviving on what can be simply described as the euphoria of taking down yet another target. Given her origins, the money she gets out of the hunt is but allowance for the week, and a pitiful one at that. What she truly benefits from is the feeling of being alive.
Loyalty: Though not very strongly expressed, she is at least loyal to her own code of honor when it comes to client confidentiality. Even after her arrest, she has not made any information clear about who issued the hits on her targets. Aranea can't be trusted to cook dinner, but she can be trusted as an ally.
Straight Man: She believes that every job should be done with a modicum of professionalism, maintaining a face of level-headedness, and brooks no silliness when working. Though capable of humor, she keeps it in check when performing her own dance. She will be the first to sigh and shake her head whenever allies do things out of the usual operating method she is used to, and is often the one to get them to refocus.
Institution Review:
Aranea Crowley is a well-behaved prisoner. She has been cleared for access to reading materials upon request as 'reward' for her excellent behaviour. Despite a record of good behaviour, ensure that she is kept away from any weapon available, and all guards escorting her must travel in staggered groups of three. Under no circumstance must they be in arm's length of her, for safety. All staff are to be reminded that she is still considered a dangerous criminal, and has not expressed any wish to reform.
Weapons:
Aranea excels in wielding a handgun and combat knife in tandem, and is most proficient with a handgun. She is able to wield other guns with excellent form, and shows remarkable ability with long ranged rifles as a secondary focus.
Powers:
Augmented Legs: She has replaced her legs with mechanically enhanced ones, allowing her to match cars in speed at her highest pace, leap up about 5 metres in height, and clear a horizontal distance of about 50 metres. The strength of the legs also allow for some very devastating kicks, and double as door busters.
Skills:
●Marksman (major): Her ability with a gun is honed to near perfection, and though she does not boast of it, she has pinpoint accuracy even at 100 metres with a handgun. Given her use of other weaponry, she possesses just slightly less significant skill with them, but is still a proficient sniper and has been shown to make long range shots with iron sights. To say that this is a major skill would be an understatement.
●Trapper (major): The Syndicate can testify to just how immensely frightening it can be to go against a cornered Aranea. Even in urban environs, she can make use of the entire structure of a building to hold off, and was even capable of nearly killing, even Remarks like the Syndicate's own. Grenade triggers, shotguns, IEDs, and devices that would make even Rube Goldberg jealous. She has utilised even simple household objects to severe effect. A member of the Syndicate has testified to the effect of 'never wanting to try and arrest Aranea again in a goddamn apartment building', and commented on 'eight flights of stairs with a loaded shotgun fitted in every four floorboards, broken shards of lightbulbs in five, tripwires on every other one, and topped off with bullets raining from above'.
●Close Quarters Combat (major): Aikido throws, kickboxing, disarming, combat with a knife, all of these are part of Aranea's repertoire. To call her prepared to take down foes at all ranges would be stating a fact. She isn't strong, but she is skilled enough to make it hurt like hell. She has thrown and kicked all of the Syndicate members down back a whole lot of stairs, cementing the fact that she is quite possibly the most annoying villain fight they had in a long while.
○Mechanical Repairs (minor): Standard skill to have especially if one's limbs are mechanical. Aranea knows how to troubleshoot minor problems and fix slight malfunctions, but is incapable of full scale repairs.
○High Class (minor): She has the basic knowledge of a sommelier and a tea enthusiast. She knows how to brew her tea, and can discern taste of some wine and tea. There are gaps here and there in her knowledge, though it shouldn't be that important.
○Urban Stalker (minor): What use is a hunter who can't even keep an eye on his prey? Aranea is known for her ability to spot her prey with a sharp eye, and has not lost them even in a crowd, both on the ground and from a high vantage point.
Power Weaknesses:
●Robotics: EMPs and such can cripple her. Her legs also run on batteries with a backup supply just in case, but both can run only for a total of 10 days without recharging, 7 days for the main power and 3 days for the backup. She needs to charge her legs on a regular basis.
Negative Traits:
●Upper Class Bitch: Just a little bit. She tends to have a bit of a superior complex towards others. She tries to tone it down around people she is familiar with, but showcases it at full strength when facing people she doesn't like. The Syndicate got the full brunt of her smug behaviour.
●Cripple: Aranea is a certified cripple. Without her mechanical legs, she is unable to move around without the help of a wheelchair. Outside of her 'duty', she does, too, to save on electricity bills and batteries.
●SILENCE!: Aranea has problems focusing and thinking with too much noise around her. As a result, she sometimes plugs in earpieces or earplugs to give herself a moment of silence to gather her bearings. In stressful situations, she will sometimes lose her cool and demand for everyone around her to just shut up.
History:
Aranea Crowley was born with a silver spoon in her mouth, raised by her parents with everything she ever wanted, in a mansion across town, and waited hand and foot by Prole. She was, however, less troublesome than what most children of her status would be. She never asked for frilly dresses, ponies, or any of that sort of thing. She instead spent her time thinking, watching people, reading, and bothering Prole about his past as a Special Forces member. She became interested in that quickly.
Mr. and Mrs. Crowley died with Aranea's legs when she was 14 in a freak accident with a car and a truck. This left her with a metric fuckton of money. Not content with living a life on a wheelchair, she commissioned for artificial limbs. She let Prole advice her on stocks and made her move on that to keep her family savings afloat, and searched for other means to keep her mansion. At 17, she finished her senior year and training under Prole's guidance, and tried her hand out at assassination.
As time has shown, Aranea proved to be a very effective killer. Over the years, mysterious disappearances and deaths began to skyrocket, and reports of a sniper that lurked in every dark window in the urban jungle began to circulate. Fear crept into Genesis City. Even Remarks were not safe from what was then known as The Hunter.
Eventually, after years of hunting the Hunter, the Syndicate finally managed to corner her with much difficulty. Even then, she put up an immensely tough fight, which has been commented and agreed on as one of the most infuriating one by all the Syndicate members. It almost even seemed like the Hunter was toying with them. In the end, they didn't even get the satisfaction of arresting her properly. She had been testified to have leapt off the roof, landing next to the police officers waiting, discarded her weapons, and told them to read her rights, effectively putting her in the law's security while the Syndicate members that had suffered so much to just climb up a bunch of stairs looked on from above.
Relations:
Hubert Prole:
"
I may be old, Ms. Crowley, and I may not have what others like you are gifted with, but please, go rest assured that the Crowley Mansion will always be waiting for you."
An S.O. The butler of the Crowley family. A crack shot who taught Aranea all she needed to know, and though he is in his late 60s, is still a force to be reckoned with. Said to be a Special Forces member once. Acts as her father figure in the absence of her real father, and has no qualms with following her to the ends of the earth. What she chooses to do is of her own volition.
Carlos Ramirez:
"
You sure 'bout this, Miss? Well, if you're that sure, I ain't gonna question nuttin'."
A 23 year old S.O. Aranea's chauffeur. Lives in the Crowley mansion after being picked up by Aranea and taught to drive by Prole. Has sworn loyalty to Aranea. He does not care what she does to eke out a living, and is genuinely more than happy to drive her around. May have a crush on Aranea.
Geoffrey Crowley:
Aranea's father. Deceased. Loved Aranea to bits.
Juliet Crowley:
Aranea's mother. Deceased. Wanted Aranea to do things like ballet and piano, but eventually let her linger around Prole.
Theme Song:
Misc:
Aranea is ambidextrous, but prefers her right hand.
Aranea never actually called herself The Hunter. It is more of a name that the public gave her and it stuck.