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Mundane Monster

The most uninspiring of monsters
Original poster
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per day
  2. One post per day
  3. 1-3 posts per week
Writing Levels
  1. Beginner
  2. Elementary
  3. Intermediate
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Transgender
Genres
Fantasy, Modern Fantasy, Animal based, Scifi, Modern, Horror, Comedy, Slice of life.

  • r9cW0sx.png

    This morning at exactly 3:00 AM five notorious villains broke out of Revelation; A Supermax Prison for villains. Authorities believe that the escaped villains had outside help, as Supermax is nearly impossible to break into or out of. The Syndicate were notified as soon as the prison alarm system was triggered, and Captain Vitality, leader of the Syndicate stated that the Syndicate would do anything in it's power to "bring those fuck faces to justice."

    Local law enforcement encourages citizens of Genesis City to call out tip line, if anything suspicious is witnessed.

    Remember; If it looks shifty, it probably is. Call 1-800-ITS-SHIFTY to report any concerns involving the escaped villains.

    Here is a list of the escaped villains;


    Onii played by Beowulf

    Carnivore by Mad King Jai


    The Hunter by PlainJoe

    OPEN Slot

    OPEN Slot






    • You are a villain who has broken out of prison with the help of Dr. Sterling, a former Syndicate scientist. Dr. Sterling's life was destroyed by the core members of the Syndicate and they have a strong thirst for revenge, but also a healthy desire for power, which is why they have you guys. With the help of Dr. Sterling, you villains will take over Genesis City, and destroy the Syndicate.

      This role play will be a mixture of slice of life and goal oriented. What does that mean?
      Well it means that you can do your own thing but when Dr. Sterling calls, you must come! Or if you are a villainous weirdo with no life, you can just hang with the Dr and help them out.


      What's that? What did the Syndicate do to Dr. Sterling? Well you would need to read their info sheet, but just as a brief rundown:

      The Syndicate hired Sterling straight out of college and gave them a lab where they could make tech enhancements and other inventions for the Syndicate members. One night however Dr. Sterling created something really awesome that would benefit the city, but make one of the Syndicate members obsolete. Feeling threatened, the aforementioned Syndicate member convinced her peers to frame Dr. Sterling for sabotage and murder, and painted the doctor as a terrorist. Before they could have the doctor arrested though, Dr. Sterling then went underground, never to be seen again.


    • Common Terms (That Will Either Make You Seem Cool or Like a Dick)
      Habits /nothing like nuns/
      - Slang term for regular humans with no super powers or physical alterations that would classify them as remarkable.

      Remarks /kinda sounds like they failed a test/
      - Short for remarkable and used to describe beings who have super powers.
      Ughs /not fashionable footwear/
      - A popular yet derogatory term used to describe Remarks that are physically altered to the point that they barely look like humans.
      Cat(s) /meow/
      - Members of the Syndicate, a league of superheroes who combat crime in the city.
      Fish /glub glub/
      - A remark who has decided to use their powers for their own personal gain instead of evil or joining the Syndicate. Fish is short for selfish.
      The Rev /*shudders*/
      - Slang for the supermax prison built for villains.
      Freakshows /kill it with fire!/
      - Slang and derogatory therm for Remarks who are still humanoid but have extra humanoid limbs or don't look like the average person. Not to be confused with Ughs.



      Formal Terms (That Make You Seem Like a Cop or a Narc)
      S.O /the govt is so unoriginal/
      - Stands for Standard Organism and refers to regular people with no powers.
      R.O /row row row your boat/
      - Stands for Remarkable Organism and refers to people with powers who look like humans.
      A.O /eeyy oohh listen what I say oohh/
      - Stands for Abnormal Organism and refers to people with powers who don't look like humans.
      M.O /holy moly/
      - Stands for Mutated Organism and refers to people with powers who have extra limbs or don't look like average humans.
      R.B /rub me >.>/
      - Stands for Rogue Bot and refers to robots who rebelled against their inventors.
      Syndicates /sin-dick-cats/
      - Members of the Syndicate, a league of superheroes who combat crime in the city.
      Revelation /*shudders*/
      - A supermax prison built for villains.

 
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Name: Moira Sterling

Alias: Doctor

Race: Habit/S.O with Technological Assistance

Age: 24

Appearance:
Dr. Sterling has many appearances, as they are usually seen wearing an armored suit or using a mobile drone.​

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    This is the appearance of the doctor that you will be most familiar with. In this suit Dr. Sterling's voice sounds flat, monotone and male. The red circle in the suit's forehead acts as Dr. Sterling's eye and it flashes red when the doctor experiences extreme emotion such as excitement or anger. This form is very inflexible and pretty slow but sturdy and bulletproof. It is equipped with bullets that emerge from the fingertips. The suit is 6'0 ft tall and weighs 230 lbs.

  • 197bb43cfad27bfd5e4b64cc64d82ec5.jpg

    This is his secondary 'form'. His voice when using this robot, is much higher almost like an adolescent boy. The doctor uses it to move quickly and travel outside of the sewers. This bot is modeled after a popular pet robot brand that was made for people who suck at being responsible and hate actual animals but still want something to call Shnookums. This drone cannot attack and is normally used for reconnaissance. The drone is also the size of a regular cat.

  • 709ac705877c7ad7c7821bbdd499c9f9.jpg

    And lastly, this is Dr. Sterling's other form and probably the creepiest one because it makes shriek-y monkey sounds and also, monkeys are fucking scary. This drone is used to steal, and traverse areas that require stealth. Unlike the cat drone, this drone can fuck you up with skin searing lasers. The good thing about this one is that it's only 1.7 ft tall. The bad thing is due to Dr. Sterling's flub, the monkey does not retain the doctors regular robot voice, instead emitting a distorted and high pitched voice instead.

Crimes:
Alleged Sabotage of the Syndicate
Alleged Murder of a Syndicate Member
Alleged Intent to Incite Terror

Personality:
Patient

If you looked up patience in the dictionary, the definition would be Moira Sterling. It's almost absurd how long she'll wait for something to happen or guide someone through an action. She's not one to tap her fingers in aggravated impatience or demand that someone hurry the hell up. This however can hurt at times when things need to be done quickly and without a second thought.

Imaginative
Moira's imagination has always been her strongest point. Although being an engineer requires you to think logically and approach situations without a fantastical viewpoint, Moira likes to ponder what could be. She likes to create magical scenarios in her mind and concepts that most of her former colleagues would balk at.

Cunning
If she wasn't clever, Moira would probably be in the Rev. She likes to think outside of the box and explore every possible option even if an option doesn't quite make sense or seem possible. Being cunning has saved her multiple times during her college years and her time as a Syndicate member.

Unhappy
A recent development, but Moira is often unhappy. It's not a constant occurrence but it is common for her to frown or cry when she's alone (or thinks she is). Unfortunately for her, Moira never quite imagined her life to be like it is now; Shunned and devoid of friends and family. She tries to hide this from her new teammates but her eyes never quite portray that optimistic gleam that they used to.

Persistent
"Never give up." If you asked Moira what quote she lives by, that's the one she would provide. Persistent to the point of it being irritating, Moira has the tenacity of a barnacle. She likes to badger and nag people and she won't let up until she gets what she wants. When she was a freshman in college, she nearly nagged a professor to her death because she wouldn't accept her into her research group because of her young age. She would pop up every where she went; her lectures, her favorite coffee shop, the college parking garage where she popped up suddenly and almost made her professor smash into a support pillar. Her professor finally--through tears of horror and relief--accepted Moira into the research group and was rewarded when Moira proved to be an effective member.

Possessive
"That's mine!" Is another one of Moira's quotes that she lives by. She prides herself in her inventions and she hates getting looked over when it comes to credit. But that's not the only reason. The true reason is that she is the creator. She knows the ins and outs of her things and she hates when people try to take them from her or take the lead on her projects. When she was a kid she used to straight up fight her brother whenever he touched her stuff or 'borrowed' her things without asking.

Weapons:
Fingertip Bullets - High caliber bullets that are ejected from the finger tips of her robot suit, The Engineer.
Banana Beam - Lasers that shoot out of 'Giga Chimps' eyes. The lasers aren't enough to burn a hole through ones body, but enough to deliver a first degree burn.
Dolled Up Bot - Not really a weapon but this flying drone carries cosmetic resources that it uses to give make overs. With the Dolled Up Bot, you're eyeliner will always be on point.
More to come...

Skills:
Engineering - Moira has a major in engineering and she is damn good at it. Give her the right resources and she'll come up with something fabulous.
Sketching - Those blueprints won't design themselves. Moira likes to draw up blueprints before she makes anything, so she can duplicate that invention in the future.
Strategical Planning - Moira is a pro strategist and knows how to plan heists and other endeavors that require discreetness.

Speed Reading - Moira loves to read and during her time literally living underground, that's all she could do.
Basic Self Defense - Before she was forced into hiding, Moira as taking MMA classes and when she has the time, she practices what she remembers.
Multi Lingual - Moira knows French, Spanish, ASL and Latin.

Equipment Weaknesses:
Water: Her drones are not waterproof and if they are submerged or come in contact with at least a 5 gal. bucket full of water, they will shut down.
Electricity Overloads: All of her electronic inventions are subject to malfunction and possible destruction if they are overloaded with power.
Elements: Most elemental manipulators will overtake her, as her drones nor her suit cannot compete against fire or mobility restraining roots etc.

Negative Traits:
Immature - Although a legal adult, Moira has an immature sense of humor and a profound lack of knowledge in adult concepts. She also becomes wide eyed at cursing.
[Secret]

History:
WIP Dr. Sterling was born to Miranda and Pascal Sterling a do gooder couple who were amazed when they found out that their little Moira was a child prodigy. At only two years old Moira showed a desire for knowledge and understood concepts that would be foreign to other children her age. She read the books that her five year old brother, Paris was reading and she even understood his homework. Logically thinking was never an issue for her but social interactions was. Since she was so smart and advanced, she couldn't connect with regular kids and often weirded them out when she started talking about technology or philosophy. Her parents were worried for their daughter because they wanted her to be cognitively successful but have a well rounded life and not be isolated. When she was six, Moira met, Henri a remark with super speed and an eidetic memory. The two became fast (hehe...) friends and with the help of Henri's parents, the Sterlings created a little academy just for the two of them. This caused friction between Moira and her brother, Paris, as he wasn't a prodigy in anything and their parents were placing more and more attention on Moira. The rift was temporarily mended when Moira pointed this out and she and Henri went on a brief learning strike for two weeks because they wanted Paris to be acknowledged too. At the time Paris absolutely loved his sister for that as he was desperate for attention but when he got older her realized that that just made their parents love Moira even more and simply feel guilty about him.

The extent of the Goodman's and Sterling's knowledge ended when both girls turned 12 but thankfully both Moira and Henri were offered scholarships to attent Genesis University (with Henri deviating to their medical school). The two families gracefully accepted and thus began the girl's journey for the pursuit of education. Thus also began the estrangement of Moira and Paris as well as the isolation of the two girls at the college. Paris was never academically oriented. He was the typical jock cliche and he had trouble focusing in school because the material didn't interest him. If his parents had been paying more attention, they would have realized that he thought abstractly and needed the Goodman-Sterling academy just as much as Moira if not more. With Moira a college student at only 12 years old, the pressure on Paris began to build. He was 14 years old and in danger of being held back. After several fights with his parents, Paris eventually left to live with his aunt and uncle and only communicated with his parents via phone call. He stopped speaking to Moira entirely, but was constantly reminded of her success whenever he checked in with his parents.

Meanwhile at the college, Moira and Henri were being alienated, isolated and ostracized for being so young. No one wanted anything to do with them because they made others feel bad about themselves and feel as though all of their effort was for naught if kids more six years younger than them could breeze through assignments that gave them migraines. Moira didn't let this bother her much because her goal was to be an engineer not a celebrity, so she tended to ignore the hate. Henri, however often dissolved into tears or skipped class to hole herself up in the girls' dorm. She wanted to be a doctor but her program was group orientated and she was the social pariah of her group and constantly boxed out. At age sixteen, Henri dropped out of Genesis University Medical School and went to community college where the standards were already low and she could befriend the dual enrollment kids. Moira was left to fend for herself at the university and although she held it against her for a little while, she eventually forgave her friend.

Against all social odds, Moira graduated at sixteen with a double major in engineering and science (respectively) and a minor in psychology. She was hired by the Syndicate as soon as she was handed her diploma and went to work for them with a smile on her face and hope in her heart. Henri too graduated but instead of becoming a doctor, she majored in political science and became Mayor Malachi's assistant.

- Graduated at 16
- Immediately Hired by Syndicate
- Invention of the Possibility Calculator
- Framed for Murder of Eight Syndicate Member
- Underground

Relations:
Miranda Sterling/Silversmith - Mother - 50 - A once powerful woman but now a shell of her former self. She still can't believe that her beloved daughter is evil.

Pascal Sterling - Father - 54 - Pascal always knew his daughter was destined for failure. Sure she was a child genius but he knew that most child geniuses were subject to depression. He never thought that his daughter would end up this way but he hopes that she'll turn herself in and try to better herself.

Paris Sterling/Blacksmith - Brother - 26 - Despite being the older sibling, Paris always lived in his younger sister's shadow. She was always the better one and he was always...Normal. Well now she was a traitor and because of her he can never realize his dream of joining the Syndicate. It's safe to say he hates his sister and if he ever crosses paths with her...Who knows what he'll do.

Henri Goodman - Former Best Friend - Henri was also a child prodigy due to her super speed (she could read faster than others and her eidetic memory helped her retain said knowledge) Henri wanted to become a doctor but after freezing up in a time of crisis, she dropped out of Genesis Medical University and transferred to Genesis Community College where she majored in business. Throughout this process she remained in contact with Moira. She always looked up to Moira and doesn't believe that Moira did any of the things she was accused of, but she fears speaking out lest she be persecuted as well. Henri works in City Hall as the mayor's apprentice.

Misc: [anything I forgot]
 
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Awesome, you know I am in
 
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Going to reserve this right now. (Will get to cs tomorrow^^)
Alias: "Carnivore"
Powers
Animal Manipulation
Plant Manipulation
f2ba79da8a6f9d2f90129e460321eb9d.jpg
 
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This seems interesting. I would like to request a spot be reserved for me for when I eventually make my character.
 
Aww. All slots are taken.
 
Aww. All slots are taken.
Dammit,and I'm supposed to be villain number 1.
Don't be discouraged my villainous friends, I go with the temporary reserve system! If you put up a complete character before the person who has reserved a spot, then you get the spot because you have shown me that you are ready. :>

Edit: Also I just got that damn We are #1 song out of my head and now it's back D:<
 
Name: Connor McKinley

Alias: Onii.

Race: Human (Remark)

Age: 22

Years in Prison: 5

Appearance:
His day to day appearance, minus a shirt.
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His 'Imma kill you now' get up.
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Crimes: The brazen and brutal breaking and entering of Town Hall. Successfully arrested once several minor Syndicate members came and beat him black, blue, and unconscious.
Several cases of assault.
Multiple cases of mugging.

Personality:
Stubborn: Call it stubborn or call it determination, in the end its the same. If Connor firmly believes in something, then there is little that can be done to change his mind. For example, his single minded belief that his massive sword has a demon trapped inside which uses it's power to appear when Connor needs it instead of admitting to the fact that supernatural beings such as demons don't exist and he has the power to manipulate matter.
Hateful: No one quite holds a grudge like Connor. You know those Syndicate members that arrested him? They're on his shit list. That cab driver that he payed to take him close to the town hall and thought he was cosplaying, he's definitely on the list.
Slow: He isn't the sharpest tool in the shed. If he can't take the problem head on then it's not a problem he can solve. Which is one of the reasons he walked in through the front of Town Hall instead of, say, anywhere else.
Prideful: He is the coolest and the best. He has said, and I quote. "That Princess? She ain't got nothing on me. Hits like a little girl I bet. I could flick her with my pinky and she'd go flying. That Captain Vitality? Bull shit, man probably wouldn't even last a minute. Then he'd take an hour to recharge before he's ready to go at it again. And Mr. Screemo? Get me some earplugs. I hate listening to that crap. I listen to real music, stuff that you feel just as much as you hear."
Thorough: If Connor's going to do something, he's going to make sure he does it completely. That doesn't mean he's going to be good at it. But at least he'll get it done.
Stable: I know, crazy right? A villain that doesn't have something wrong going on in his head. He doesn't have anger management issues, and he's not clinically insane. Holding a grudge and having anger issues are separate things. He won't kick someone's teeth in just for sneezing the wrong way around him. He will kick your teeth in if you deserve it though. And there are no voices in his head. Yes he thinks a demon made a contract with him, but so far it hasn't decided to start talking to him.

Institution Review: Connor James McKinley is a violent inmate that is to be kept separate and in his own cell for other inmate's physical safety. When giving meals, guards are to make sure that McKinley follows orders and goes to a corner of his cell and is facing away from the door before passing the meal through the slot.

Weapons: A massive, and I mean massive, two handed odachi katana that he claims to have a soul of a demon in it. His sword also glows with an unfathomable heat, cauterizing any wounds it creates.

Powers:
Through either matter manipulation or a contract with some demon, he's able to materialize his massive sword out of thin air. If you go with the latter of the two possible options, then it could be assumed that what Connor says about his sword containing a demon is in fact true. And if that's the case, he has done well in not letting it completely control him. And if it's the former, then he doesn't realize it and the only thing he can form is that large sword.

Extreme strength. This could be attributed to his matter manipulation power adding muscle mass to his body without his knowing. But that just further begs the question of how he can use his power of matter manipulation without knowing it? It is possible that if he simply believes he is so strong, then he adds enough muscle mass to make himself that strong. So in theory he could be as strong if not stronger than Princess.

Skills:
-Major Skills
  • Connor is able to wield that massive sword of his effectively, proving that he has at least some basic knowledge of swordsmanship
  • Contrary to popular belief, Connor is kind of good at puzzles, he just doesn't want to do them.
  • He is a damn good cook. Thank his upbringing in a family of chefs. Like, literally, all of them at least four star.
-Minor Skills
  • Connor is a bit more bendy then the average person. He's probably has an unnatural amount of double joints.
  • Boxing. A couple months in a boxing gym and he deemed himself an expert.
  • A bit of a fashion critic, he has to know what he's talking about if he doesn't want to sound like a prick.

Power Weaknesses: Connor's power is limited by his imagination and his belief of what is possible. But since all his answers to any problem involves hitting it really hard, it's not as versatile as it could be.

His power also cannot work in a vacuum. I doubt it'll ever happen, but you can't create something from nothing. And a vacuum, by definition, is a lack of something. This constant threat of having all the air sucked out of his cell is what kept him in line while he stayed in the Rev.

Connor's ability to manipulate matter works best through direct contact. He's not just being dramatic when he pulls the sword out of his chest or any other body part for that matter. So if you bind him hand and foot then hoist him up in the air, he can't really do much.

Negative Traits: Connor has a minor case of OCD that's rather specific. All knives have to be lined up from largest to smallest, parallel, and not pointed at him. He will make these changes as soon as he walks into any kitchen and will throw a fit if he leaves and comes back to them in disarray again.

Aside from the specific case of OCD, Connor is a messy individual. The kitchen? Spotless. His room? A war zone. This can be some what of a problem when committing a crime unless someone is there picking up after him.

History: Connor was born into a family of chefs, and as soon as he was popped out he was expected to be a chef as well. He grew up in the floor above the family restaurant, living where you worked saved a lot of money, and was surrounded by food and ways to cook it for as long as he could remember. He was happy, he really was. His mom and dad worked hand in hand to keep the restaurant afloat, with other family members helping when and as they could. Even the employees that weren't family became family to him. And every day, after school or practice or whatever, he'd come home and be the restaurant's 'little mascot' as his dad liked to put it. His smile attracted as many customers as the food did, he was such a precious little thing.

But he wouldn't end up at the Rev at this rate. The path that set him on becoming a villain was Princess' housing projects. It brought people with little to no money into their neighborhood. Not really a problem until the Syndicate tells you to accept food stamps instead of money or else be shut down. And people don't work for food stamps in the restaurant business. Inevitably, it closed down. Funny, how Princess' housing project was designed to help people but ended up screwing one family over. Well, perhaps it was planned because now the McKinley family is in need of that housing project.

The seed planted, it was only a matter of time until Connor finally had enough and took matters into his own hands. That moment came when he found out he had powers. A massive sword, a sword so big it came up to his chest, was as wide as his arm, but was still so thin and with a cutting edge that seemed to make it only fragile. But it had a strength that would not allow it to break, and it burned even Connor to the touch. The only rational thing this sword was? A demon. That's right, he thought a demon had materialized in his hands as a sword, which was it's way of offering him a contract.

When he held that sword in his hands, he felt so powerful, like not even the Syndicate with it's elite team of scum could stop him. Well, we all know now that they could, and not even the elite scum had to do it, just the regular scum. But to think that Connor was able to kick down, literally, the doors of Town Hall and begin his march to the mayor even with Syndicate HQ right next door is impressive. Probably the only reason he hadn't made it to the mayor's office was because he didn't know where it was at.

Relations:
James McKinley: Connor's father. Connor has ceased to exist in his eyes. He refuses to accept that his son is a villain, so he refuses to have a son.
Maria McKinley: Connor's mother. Unlike her husband, she knows all to well that her little baby boy is out there and in Revelation. She firmly believes that if she could go and just talk to him, then she could change him. Sadly, she's never gotten that chance.
Papa: Connor's grandfather. He fully supports his grandson in almost everything he does. Almost. But being a villain isn't the exception. He knows to keep his support and opinions to himself though. He's an old man, he wouldn't last long in Revelation or any other prison.
Grandma (ama): Connor's grandmother. She sees Connor in a very grey light. He's her grandson, so she cannot simply stop acknowledging him like his father. But he's a villain, and she can't support a villain even though her husband is more then willing to.

Theme Song:

Misc: [anything I forgot]
 
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[BCOLOR=transparent]Elliot Hayward Mercer[/BCOLOR]


[BCOLOR=transparent]Alias: Rubix [/BCOLOR]

[BCOLOR=transparent]Race: R.O[/BCOLOR]

[BCOLOR=transparent]Age: 27[/BCOLOR]

[BCOLOR=transparent]Years: 5[/BCOLOR]

ElliotMercer_zpsspajhjed.jpg

[BCOLOR=transparent]You wouldn't have even noticed him on the floor if you hadn't tripped over him. He only moved lethargically from the floor. He had looked and could have been mistaken for a pile of clothes. Considering his clothes were a wrinkly mess. [/BCOLOR]

[BCOLOR=transparent]Discarded papers had scattered the room, with molding cups of coffee. There were bags under his eyes, despite the fact he might have been napping. There were pieces of paper stuck in his hair, which was uncombed and messy. [/BCOLOR]

[BCOLOR=transparent]His rose colored irises didn't take in much light because there wasn't much light in the room to begin with. And when he shuffled onto his side without much enthusiasm, you may have noted the old stains of blood on the rug.[/BCOLOR]

[BCOLOR=transparent]His nails were chipped as they seemed to get caught on the fabric of his baggy clothing, but it didn't seem to bother him. At his side was a stuffed raccoon with matted fur, which you assume he had for a long time. [/BCOLOR]

[BCOLOR=transparent]"Did I wake you?"[/BCOLOR]​

[BCOLOR=transparent]"No more than birds"[/BCOLOR]​

[BCOLOR=transparent]His voice was not just flat, it completely lacked any cadence to balance ounce its nuance. It was merely soft spoken and monotonous. It wasn't just flat. It was stationary.[/BCOLOR]

[BCOLOR=transparent]When he stood, his clothes simply cascaded on him in folds of fabric. It was if he were wearing a tent of clothes. His weight undetermined because of the amount fabric was hanging off of him, but give or take with his narrow facial features, 114 pounds or less, while merely stand at 5'4". With a slight build and frame.[/BCOLOR]

[BCOLOR=transparent]As Rubix he fancied to wear something that reminded others as a wizard or a sorcerer or maybe a king. Either way it was ornate as the psychotic grin and the lazy lethargy passing, as he began to laugh in a gravely, croaking voice. The cadence unsteady and insane. You knew whose world you were in when he told you it was time to perform[/BCOLOR][BCOLOR=transparent] in his world.[/BCOLOR]

Elliot_zpsunxba2tq.jpg

[BCOLOR=transparent]Crimes:[/BCOLOR]
[BCOLOR=transparent]There's quite a bit to list here. Displacement of employees in [/BCOLOR][BCOLOR=transparent]Westwood Mercy Mental Hospital[/BCOLOR][BCOLOR=transparent]. He trapped them in his puzzle world. Outburst to servants, he use to beat his family servants black and blue or stab them with forks or whatever he could get his hands on. He stabbed a nurse in the neck with a syringe. He bit several of the security guards. Basically violent and unruly behavior. Maybe even a little psychotic behavior. [/BCOLOR]
[BCOLOR=transparent]Personality:[/BCOLOR]
[BCOLOR=transparent]Listless; [/BCOLOR]

[BCOLOR=transparent]He's not slow in the mind, quite to the contrary he's very quick thinking and smart. However, when he doesn't want to do something or isn't doing something he's often lethargic. Will close the curtains to the blinds in his home complain the lights are too bright and hurt his eyes. He also goes into listless moods where he won't really pick up after himself and simply stay stationary. Only really completing his needs because they are "bothersome" to his peace.[/BCOLOR]
[BCOLOR=transparent]Childish;[/BCOLOR]
[BCOLOR=transparent]Elliot can be likened to a child. Moody and temperamental you might assume there's something mentally wrong with him. While it's true there is a little bit of underdevelopment considering he wasn't allowed to develop appropriately as those his age. But don't mistake his childish antics and temper, as a way to underestimate the things he does know.[/BCOLOR]
[BCOLOR=transparent]Intelligent;[/BCOLOR]
[BCOLOR=transparent]Don't underestimate Mercer's intelligence. He is intelligent likened to a prodigy if he ever had gotten the chance of normalcy in life. Mercer is a quick thinker and a quick learner, and because of his childish behavior may be more willing to do something because he's curious in learning and gaining knowledge.[/BCOLOR]

[BCOLOR=transparent]Creepy;[/BCOLOR]

[BCOLOR=transparent]Mercer has a rather creepy presence about him. Perhaps the fact that he's carting around a stuffed raccoon with him. Or perhaps its his monotonous soft spoken voice, that can slip into chaotic, crazy ramblings. Or perhaps its his listless nature and muttering. Or the way he speaks. Or perhaps its because he can be temperamental and suddenly violent when something displeases him. Or perhaps its his stare. Whatever it is, Mercer terrifies most in his presence. [/BCOLOR]
[BCOLOR=transparent]Temperamental; [/BCOLOR]
[BCOLOR=transparent]Let's just get this out of the way Mercer outburst lead him to temperamental and violent mood swings. He will bite. He will throw things at you. And if there is anything he can stick you with, a knife, or even a syringe he will. He'll burn you with hot drinks. Or hot pans. If he can get his hands on it. It's likely to keep it away from him.[/BCOLOR]

[BCOLOR=transparent]Institution Review:[/BCOLOR]

[BCOLOR=transparent]"If he's not being violent towards us, he's creepy when he's not doing anything."[/BCOLOR]

[BCOLOR=transparent]"You're still going to have to slide his food through the slot"[/BCOLOR]

[BCOLOR=transparent]"Yeah, but what if he grabs my arm or something and scratches it? He's like a vicious, feral animal you can't properly socialize"[/BCOLOR]

[BCOLOR=transparent]"Kind of what happens when you're in here for too long. Or any form of isolation for too long"[/BCOLOR]

[BCOLOR=transparent]"Fine I'll be as quick as I can,"[/BCOLOR]

[BCOLOR=transparent]Weapons: None - But whatever he can get his hands on he'll use it. It's best to keep him from something dangerous.[/BCOLOR]

[BCOLOR=transparent]In the Puzzle World and his Personal Domains a Halberd- See Costume Appearance [/BCOLOR]

[BCOLOR=transparent]Powers:[/BCOLOR]

[BCOLOR=transparent]Psychic Domain [Dimension] Creation[/BCOLOR]

[BCOLOR=transparent]Unlike traditional dimension creation, which is more of an ability for a universal god. Elliot has the ability to create psychic territories. The difference between Dimension Creation and a Psychic Territory is how they are controlled. Elliot is limited to both his imagination and a physical object. [/BCOLOR]

[BCOLOR=transparent]For example his Personal Domain is in his storybook, but all things in the storybook are things he created within the already created environment. Or his Game and Puzzle Domains are set within the physical object of a puzzle or game. Such as a Rubix cube or a game. But the rules of the domain set by the psychic creator.[/BCOLOR]

[BCOLOR=transparent]While he cannot create new dimensions, he can connect and navigate what domains he creates together. Doors and spaces of time, like hallways can connect one place to another because they don't feasibly disappear after use. But they do not affect the actual plane of time and space. These places more than likely exist within the mind of the psychic creator. Which means they are limited by the creators imagination and memory.[/BCOLOR]

[BCOLOR=transparent]The Rules of the Dimension though must be abide by the visitors of the creator's world. As punishment is often being stranded or locked in the world before. [/BCOLOR]

[BCOLOR=transparent]These worlds exist within the object and the mind of the creator. To connect one plane to another utilizes the space of the creator's mental pathways, but the places feasibly exist within the physical realm of the object used to create these domains.[/BCOLOR]

[BCOLOR=transparent]To maintain a stable domain requires a considerable amount of concentration, and mental stamina. But only when the domain is active. A Creator can hold onto multiple planes of existence within objects without much mental strength, unless they are active in that specific domain. A Creator without the concentration and mental stamina, may watch their domain crumble or they cannot feasibly hold onto the domain's rules. Chaos and anarchy could occur if the Creator is not in control of their own dimension.[/BCOLOR]

[BCOLOR=transparent]There is another danger to holding domains within objects. While the domains may still feasibly exist within the mind of the creator. They cannot be accessed unless there is the physical object. So it is possible for someone to try and destroy his object before he has a chance to trap them within the world. But that requires a great amount of foresight and forethought to think ahead. [/BCOLOR]

[BCOLOR=transparent]And while in the dimension, someone may not be able to use their powers or be able to utilize them at full strength majorly those are powerful psychics with a lot of mental screening. While they can be trapped in the world. Psychics with mental screening or some kind of psychic protection are not as tightly bound to the rules of the Psychic Domain.[/BCOLOR]

[BCOLOR=transparent]Major Skills:[/BCOLOR]

[BCOLOR=transparent]Creepmation[/BCOLOR]

[BCOLOR=transparent]Elliot's good with getting in your head, but not in the same way a manipulator might and not the same way an intimidator might. Elliot doesn't need to use threats of violence, you already know he's capable of doing[/BCOLOR]
[BCOLOR=transparent]so when he has one of his outburst. It's more, subtle than that. It's a creepy intimidation, that gets under the skin and makes someone else make mistakes. As he slowly worms his way into the back of your mind like a parasite of fear. [/BCOLOR]

[BCOLOR=transparent]Game Design[/BCOLOR]

[BCOLOR=transparent]There is a reason why his Puzzle Domains remain undefeated by the lowest common idiot. Because the brain behind Elliot is one that he designs. Not just one he simply thinks of already designed by someone else. He excels at puzzles himself, puzzles, and riddles. And he designs the toughest labyrinths within them.[/BCOLOR]

[BCOLOR=transparent]Educated[/BCOLOR]

[BCOLOR=transparent]Elliot doesn't sit in ignorance despite what some might think. Elliot is educated. He knows several language and can even work out composition of music. He excels the most though at games and puzzles. Which were the test and measure of his intelligence when he was young. Used to measure his strength in the knowledge he was learned.[/BCOLOR]

[BCOLOR=transparent]Minor Skills:[/BCOLOR]

[BCOLOR=transparent]Business Management [/BCOLOR]

[BCOLOR=transparent]Surprising right. Mercer doesn't seem to be the type of person to be able to do much of anything besides being a bit crazy, okay a lot crazy. And living in pocket dimensions. But Elliot has been praised to be a young prodigy since he was very young. And it was always expectant that he would inherit his father's company when his father passed. Elliot knows how to run a fortune five hundred company. Whether or not his methods are normal, isn't really determinable. [/BCOLOR]

[BCOLOR=transparent]Tea Knowledge [Tea Brewing][/BCOLOR]

[BCOLOR=transparent]Elliot really likes tea. Like really like teas. So much so he has studied different methods of brewing tea. From the Japanese traditions to even traditions of those in Europe. Elliot can make you quite a good cup of tea. But he has to be asked with a lot of pleases and then a lot of thank yous. Because to Elliot it takes a lot of effort and gives him a headache. [/BCOLOR]

[BCOLOR=transparent]Influenced [/BCOLOR]

[BCOLOR=transparent]Elliot grew up in a place of wealth. And while he's had a dark past. He still lives in the shadow of his father. Just throwing out the Mercer name will get Elliot anything he wants when he wants someone to obey. It also means he gets to talk to all the rich and fancy schmancy people of the city just by name alone considering the family influence and name.[/BCOLOR]

[BCOLOR=transparent]Negative Trait:[/BCOLOR]

[BCOLOR=transparent]Non Medical Narcolepsy [/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent]It's not that Elliot's power makes him go to sleep. It merely that Elliot chooses to do so. He'll often be found somewhere napping. Mostly in his own personal domain. Less out in public, but Elliot is cat like in that nature where he will be found in just about anywhere napping. Mostly his reasons are because other things were too hard.[/BCOLOR][/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent] Or if he's trying to pass it off as something normal, he'll say it's because he was meditating. Some of the places Elliot may be found, in the cabinets, on the floor under a "fort" of blankets, on the couch, or on the couch under a mountain of blankets. And if you're the one hired to wake him be sure it's at a safe distance. Or the reason to wake him is something reasonably motivating.[/BCOLOR][/BCOLOR]

[BCOLOR=transparent]Unusual Speech - Hard to Decipher Speech[/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent][BCOLOR=transparent]Elliot doesn't use ordinary everyday speech, Jaws Man is most likely what he calls Carnivore. Starlight are matches. Leaf Water is tea. And so and so forth. Elliot doesn't use the words that mean what words mean. Which is ironic considering he is intelligent and considered a prodigy level intelligent, but his mind seems broken. Shattered into pieces.[/BCOLOR] [/BCOLOR][/BCOLOR]

[BCOLOR=transparent][BCOLOR=transparent][BCOLOR=transparent]History:[/BCOLOR][/BCOLOR][/BCOLOR]

[BCOLOR=transparent]Patchwork Vlogging Presents U-Tube Draw My Life[/BCOLOR]

[BCOLOR=transparent]"Here we are Patches and Rubix, my fellow furlines have been asking what makes Rubix, Rubix. And how I talk. Well only one secret will be revealed today. Haahaha." Patches speaks into the camera, clearly being puppeted by Elliot's hand. Patches has a much squawker, animal voice compared to Elliot's which is surprising because when the edit happens, Elliot waves to the camera, "I use the eye. To tell story time on the box."[/BCOLOR]

[BCOLOR=transparent]I was born October 31st. Mom died shortly after. Father said it was a sign. I was a cursed. But not shamed for it.[/BCOLOR]

Storytime_zpslhtc5gsw.png

[BCOLOR=transparent]I lived a long time in my big house. With the fancy furniture. But my dad was mean. He was always yelling at me. Forced me to read complicated books.[/BCOLOR]

Storytime2_zpsmcuwim2f.png

[BCOLOR=transparent]I didn't like the maids. They were always controlling. They got what they deserved. But I was put on some of their naughty list.[/BCOLOR]
[BCOLOR=transparent][BCOLOR=transparent][BCOLOR=transparent]
Storytime3_zpse2ta4d3f.png
[/BCOLOR]
[/BCOLOR]
[/BCOLOR]

[BCOLOR=transparent]One day they told me I was going to a new house. A house for naughty children.[/BCOLOR]

Storytime4_zpskuq05vcx.png

[BCOLOR=transparent]I was at my new home for a long time. I stayed there for two years. But the people called nurses were mean. They stuck you with needle sticks that ate your blood. And they yelled at you. They put me in a room with no windows. One day I hurt the blood eaters back. Then these people told me I was going to another new home.[/BCOLOR]

Storytime5_zpsnuyzyvrs.png

Storytime6_zps3g0axdqk.png

[BCOLOR=transparent][BCOLOR=transparent][BCOLOR=transparent][BCOLOR=transparent]Then they put me in a dark room for a very long time. I don't know how long. [/BCOLOR][/BCOLOR][/BCOLOR][/BCOLOR]

Storytime7_zpsq3wfqqou.png
Then I heard a voice that said they'd let me out now.

Theme Song:
This is one of those rare moments where I am putting up the lyrics, only because her Engrish is so Engrish I swear she wasn't speaking English the first time
The full moon slightly chipped
That's so me, so please
Save me and hold me tight
Just make me all right
Under the dark clouds
Wingless swans in my soul
From the fortress, a pessimist
My howl in the night,
To the isolated star
Don't drive me crazy
Everything seems too far
The sky so deep
Spread endlessly
How on earth can I get to the strawberry field?
The full moon slightly chipped
Uncertain
Oh please
Save me and let me smile
Just make me all right
Over the bed of trees
My heart spins around
My howl in the dawn
To the isolated star
I dare to forgive you
Everything seems too far
But care for me tenderly
How on earth can I get to the strawberry field?
Personal Domain - His Storybook Theme

Battle Theme/Puzzle Theme


[BCOLOR=transparent]The Mercer Family[/BCOLOR]

[BCOLOR=transparent]Maximilian Francis Mercer - Head of the manufacturing company Mercer's Family Blends[/BCOLOR]

PapaMercer_zpsaxhq7b6n.jpg

[BCOLOR=transparent]"Do not condemn my child for a condition he cannot control. Insanity doesn't disqualify someone to have a decent amount of respect. Is my child the devil? No he is the Anti. Anti, what you ask? Anti everything. I do not deny nor have any regrets shaping him."[/BCOLOR]

[BCOLOR=transparent]Maximilian Francis Mercer CEO of Mercer's Family Blends, son of James William Mercer son of Percy Franklyn Mercer. While the rumors are true that Maximilian had an older brother, there is a lot of legend and myth surrounding where his brother had actually went. It is said Thomas Mercer vanished without a trace for several years.[/BCOLOR]

[BCOLOR=transparent]While many believe that Thomas fled the darkness of the family. Some say Thomas was murdered. Other says he committed suicide. But frankly Max is the only one who really knows what happened to his eldest brother.[/BCOLOR]

[BCOLOR=transparent]Max's relationship with Elliot is very close. By control, abuse, and manipulation Elliot would drop everything for his brother's appraisal. As throwing his son in an asylum was all, but a ploy to make the child more dependent on him. If he didn't want bad things to happen to him any more. The time spent in Prison was not part of the plan, but Max is still a shadowing figure in Elliot's life. And Elliot will eventually crawl back to his father.[/BCOLOR]

[BCOLOR=transparent]Max knows this. He's a patient man. [/BCOLOR]

[BCOLOR=transparent]Renee Joelyn Mercer - Daughter of Carolyn Joyce of Grandma's Kitchen [/BCOLOR]

MamaMercer_zpss1cr327j.jpg

[BCOLOR=transparent]"Once I have his child, I'm done. I'll poison the fucking geezer and take his money and his company. You think I'd stay in a marriage with that man? Please. He's eleven years older than me. Talk about perverted right."[/BCOLOR]

[BCOLOR=transparent]If you think for a second the destruction of Grandma's Kitchen brand food industries was partly because of her mother Carolyn Joyce. Then you would be mistaken. The third daughter of Grandma's Kitchen, you may recognize Renee as the daughter used for the brand marketing, their new poster and food label when she was younger. [/BCOLOR]

[BCOLOR=transparent]A young star of her company, she was considered the most beautiful of her sisters. While Carolyn may have signed the merger with James Mercer. It was Renee who destroyed the company by allowing it to be bought and completely dismantled by the Mercer company.[/BCOLOR]

[BCOLOR=transparent]This was all due to a dispute with her sisters about who inherited Grandma's Kitchen company when Carolyn unsuspectedly passed. Carolyn had tried to evenly distribute the company and its holdings among her three daughters. But each was jealous of each other for different reasons. Renee because she was used as the face of the company. And the other sisters for various reasons.[/BCOLOR]

[BCOLOR=transparent]She gave herself up to James, and with what legal right she had. Allowed the dismantle of the company merge if she married into the Mercer family. That happened to be with Maximilian Mercer.[/BCOLOR]

[BCOLOR=transparent]Neither of them loved each other. But she enjoyed watching her sisters scramble for relevancy. And had planned to steal the Mercer company from under Maximilian's nose. By having his inherited son first, she figured once Maximilian died and having his child meant she legally could hold onto the company until the child grew up.[/BCOLOR]

[BCOLOR=transparent]She didn't care much about the child either though. Renee was known for making smug remarks and not being very cautious about the child's developmental health. It was also known Renee slept with other men besides Maximilian.[/BCOLOR]

[BCOLOR=transparent]While some say Renee died during birth. Some others say her death was unexpected and suspicious as she was the picture of health when Elliot was born.[/BCOLOR]

[BCOLOR=transparent]After her death and Elliot's birth, Max ordered a DNA check on Elliot. Elliot is the legitimate son of Renee and Maximilian.[/BCOLOR]
 
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Currently a WIP.


Name: Clara Verdana
Alias: Techno
Race: R.O
Age: 21
Years in Prison: 2 years.

Appearance:
Normal -
A girl sits in a gaming chair, her long and selnder legs out-stretched to reach the pedals, black knee-high heeled boots and red and black striped stockings adorning her beautfully toned legs and feet. Around her waist is a dark blue pleated skirt, excenuating her rounded bubble butt nicely, with the straps of her red panties poking out the top on the sides of the skirt. Her toned stomach and thin waist were visible due to her sailor shirt being cropped and tied up just underneath her breasts, which extended out from her chest into nice, rounded G-cups. Around her neck sat a orange and red neckerchief resting under the collar of her sailor shirt. The sleevs of her shirt come to her mid-bicep, powerful and toned arms extending out into feminine hands with long, slender fingers, which were wrapped around the steering wheel, encompased by a pair of black leather fingerless gloves. Her head sat between her shoulders on a fairly thin neck, the almost perfect egg shape of it gradualy tapering down to her chin. The lips of her mouth were full and plump, with high cheek bones, giving her a beautiful facial structure, excenuated evn more by the smooth skin covering the muscle and bone that sat beneath it. Even though they were covered by a VR headset, you could tell her bright blue eyes glowed with life, a small button nose sitting perfectly in between them. Framing all of this was a head of perfectly smooth and straight purple hair, bangs spilt into three pieces, two coming down the sides of her head and stopping at her bust-line, hile the center piece was spiked a little and stopped just above her eyes. The back of her hair was tied up in a ponytail with a black bow, stretching down her back and to her bubble butt. A small orange and red gradiented pin sat in the left side of her hair.

Costume -
A combination of these two pictures.
tablet2.jpg

ialsolikethis.jpg


Crimes:
Vandalism.
A few counts of first degree murder.
Voluntary manslaughter through the use of technological means.

Personality:
Hyper-active: Clara is a very hyper young woman. She can get excited very easily and often stay that way for quite an extended period of time. This can often be activated by her main interest: the TV show My Little Pony: Friendship is Magic.
Hysterical: Clara can often go into hysterics, causing her to lash out in bursts of violence, though this happens quite randomly, for only negative emotions, however.
Cold: Due to her shutting away her emotions, she can somtimes come off as being cold and emotionless towards most people, almost coming off as robot-like, which is fitting since her powers are that of technology related ones.
Childish: She can often come of as childish to some people, what with her hyper-active and hysterical sides of her personality. People often tell her to "grow up", particularly concerning her interests. Her usual response consists of either one or both of her middle fingers being pointed in their direction.
Caring: However, deep down, she has a kind and caring personality, though she only saves it fro people close to her that aren't her family. She will put the safety of them before herself and will make sure they are safe and well looked after.

Institution Review:
"This 'bundle of joy' is extremely annoying, constantly going on about the latest MLP episode, or something the fandom has done. Also DO NOT LET HER ANYWHERE NEAR ANY PIECE OF TECHNOLOGY!!! Just, no!"

Weapons:
1. A tesla cannon that fires arcs of electricity out towards opponents.
2. An electrically infused sword, of which the blade can be covered in arcs of electricity from the press of a button.

Powers:
Technology Manipulation - Technology Manipulation
Electronic Transportation - Electrical Transportation

Skills:
MAJOR: Playing video games, Repairing electronic devices, Using electronic devices.
MINOR: Navigation, Mountaineering/Climbing,

Power Weaknesses:
Tech Manipulation - Clara is only able to control tech within a 10m radius. She is unable to control robotic limbs (even though she can control full androids, the pose a real challenge to her and requir a lot of concentration). Like with any other telepathic ability, it requires a lot of concentration, though this is minimised the smaller and less compkex the object is.
Electronic Transportation - She is unable to transport water with her, less she short the wires and electricute herself. Passengers are unable to be taken as they will get fried instantly (though she can use this to her advantage on opponents in a fight). She is unable to travel through over-head power lines connected to big metal pylons due to the sheer amount of current and voltage flowing through them.

Negative Traits:
Bad at cooking, hyper-active.

History:
All throughout her life, her parents never truly gave her the love she deserved. She was born as a Remark to a Habit family. This was done through a recessive gene being picked from both her parents. Even though she had powers, she was still their daughter, so they tried to grin and bear it, giving her a good education and start in life, but inclusion in household activities and family visits, never came for her. They thought she was a monster, an in-human thing that could kill them at a moments notice. They thought this because of her inability to control her powers at first. Howerver, as she got older and she learned to control them, her parents still shut her out of family activities and gatherings due to them still being paranoid and afraid of her and her in-human powers.

This was why that when she was finally able to leave her house and fend for hedself that she grasped that opportunity and cut ties with them. Texts, phone calls, emails, social media: all gone. It was a year later that she decided to enact revenge on them, and in a bout of hysteria killed her father and several civillians, escaping into electronic wiring.

Since then she has been terrorising citizens and vandilising public property. Of course, this was short-lived and she was eventually caught. Military personnel cornered her and subdued her when she tried escaping through the wiring around her. For her crimes, she was sentenced to 10 years in the Rev.

Relations:
Jess Verdana - Clara's mother. Alive. Works at a phone company as custer support.
Richard Verdana - Clara's father. Deceased. Ex-cop. Killed during a bout of hysteria from Clara.

Theme Song:

Misc:
She's a Pegasister (aka a female brony). And she's not one for keeping it a secret, either.
 
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CARNIVORE
"I HATE MANKIND."
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NAME
Carnivore
Real name is unknown. Don't even ask for it; he'll most likely rip your head off or strangle you with a vine.

ALIAS
Carnivore
Once he took it as his "birth" name, it became everything about him. Carnivore is Carnivore.

RACE
Remark + R.O
Carnivore's face might be all messed up on the left side, but yes he is a human being. Though his powers let him change into animals at will.

AGE
Twenty-Nine
Did you expect him to be younger or older? Either way, he still looks ten times better than you will ever look. Even with the bear claw scar and one blind eye.

YEARS IN PRISON
In and Out for Ten Years now.
Carnivore has been in and out of The Rev because of his powers and being able to sneak out, though he does get caught when he does his radical wildlife protests and robberies. They finally made a cell just for him that keeps him locked up. There is no way to get out, unless the guards let him. Or... someone, you know, breaks him out.

APPEARANCE
[Height]-6'5"
[Weight]-253 lbs.
[Hair]-Dark Brown in color. Shaved on the sides and kept neat. Has a Fohawk like style to it.
[Eyes]-Left: Blind, Cloudy and Glazed Over. Right: Hazel Color & Healthy.
[Build]-Muscular & Defined.
[Clothing Style]-Leather, Denim, Black.

SUPER SUIT
Leather, leather, microfibers and more leather. Some High Tech in there as well.

Head
[spoili]
63ddf774a20e8f01593e0646f8c2faa5.jpg

[/spoili]

Torso
[spoili]
2015-Fashion-font-b-Men-s-b-font-font-b-Black-b-font-4-Size-font.jpg

[/spoili]

Hands & Legs
[spoili]
black-pu-leather-rivet-fashion-youth-mans-male-men-s-stage-performance-motorcycle-punk-rock-drummer-singer-hip-hop-jazz-dance-costumes-pants-outfits-4154-600x600.jpg

[/spoili]

Feet
[spoili]
Brand-New-Fashion-Boots-Design-Black-Men-Leather-Motorcycle-Boots-Cowboys-Men-s-Fashion-Lace-up.jpg

[/spoili]

CRIMES
Extreme Wildlife Protests.
Wildlife Terrorism.
Murder of A Government Official.
Attempted To Bomb City Hall, Several Times.
Unsuccessful Attempt Of Breaking Into Syndicate Headquarters.
Robbery Of Several Businesses.
Caused A Massive Animal Stampede In The Middle Of Town. Killing Several Citizens.
Poisoned & Paralyzed Several Bankers To Rob The Genesis Bank.

PERSONALITY
[COURAGEOUS]-Carnivore is one of the, if not bravest person you will ever meet. He doesn't care about getting hurt and he stares death in the face. He doesn't laugh at death, he just stares at it. With that one good eye he has. Knowing that death is right around the corner for everyone, he doesn't see why people are soo afraid of risking their lives. When you can die by making a salad more often than skydiving.

[EXTREMIST]-Carnivore beliefs on wildlife and animal safety habitats are the main reasons why he is in The Rev in the first place. He goes overboard most times when it comes to explaining why animals and plants are more important than human "safety." He has been known to get into heated debates about wildlife refuge areas and why there should be more of those instead of some dumb "Project Tiara" bullshit. That's what really set him off on his path of destruction and terrorism, after months of successful anger management classes.

[VIOLENT]-If it wasn't obvious already, Carnivore doesn't take kindly to people destroying the planet and harming animals for reasons other than to eat. He won't think twice about ripping someone's chest open when they piss him off. He can be a docile person when he feels like it, but if his anger hits the breaking point, it's best to leave Genesis until he is stopped in his rampage of chaos. He let's his emotions take control and his powers act on them. Causing animals to go crazy and attack their owners or plants grow out of control and start wrapping around people and poisoning them or suffocating them. It's a good idea to keep from hurting animals or littering when he's around.

[COMICAL]-Believe it or not, Carnivore is a pretty funny guy. When he isn't going on and on about animal rights and the extinction rate, he can be charming, surprisingly. He does laugh when he's around people he likes and can relate to. The big brute of a man has a funny bone and can crack jokes with the best of them. Don't let his large frame and intimidating demeanor make you think he isn't a guy you would want to hang with. You'd be surprise at the amount of fun you'll have with Carnivore around.

[SECRETIVE]-When someone doesn't even want their actual birth name out in the public, there is no telling what else they could be hiding. Carnivore rarely talks about his life before being named "Genesis Animal Terrorist" or GAT for short in the Public Eye. No one knows where he came from, or even if he is actually from Genesis. A man shrouded in mystery; we might never know who Carnivore really is.

[DEVOTED]-Once you have Carnivore's trust or even his love, yes he knows how to love, you will never have to worry about him stabbing you in the back. He is deathly loyal and will always be there for the people or person that are there or is there for him. He might not tell them everything about his life, but he will at least let them know he will never betray them. As long as he doesn't get betrayed. That's when all bets are off and he's coming for your head.

[EMOTIONAL]-Big men like Carnivore are usually the most emotional; they just hide it until they explode on some poor victim. He keeps his emotions inside but they tend to come out in waves of chaotic rage. He can be unpredictable, but he has control over himself for the most part. It's just when people go out of their way to disrespect him or hurt an animal or destroy a forest, he doesn't care about anything else but breaking their skinny necks in two.

[HELPFUL]-This big guy does have a heart and will help out people if they really need it. He doesn't hate all humans. He just hates the ones that see animals as unintelligent nuisances and care nothing about preserving forests and trees, that give their dumbasses' oxygen to live. He'll even try to have a peaceful discussion with others, until they act idiotic. That's when they'll find a vine wrapped around their throat and cutting into their skin.

INSTITUTION REVIEW
"He's a quiet guy, but once you talk about animals or other nature topics... he will start to become a psycho. Make sure to NEVER bring plants around him, or animals. Be careful not to talk about his bad eye to; you might get one in return."

POWERS
Animal Manipulation/Morphing/Imitation
Carnivore's most used and strongest power is his animal based ability. He can turn into animals, control them and tap into their traits when he doesn't want to go full "beast mode" in a situation. He has known about this power since he was a young child and has been working on making it stronger and learning everyday about how far it can go and how much he can actually do with it. He has been known to cause mass hysteria when he taps into the brains of the resident animals around Genesis City and uses them to terrorize the citizens for their abuse against said animals. When it comes to anything animal, Carnivore is the one that knows pretty much everything about them and how to utilize their traits that he has come into contact with.

Plant Manipulation/Morphing/Conjuring
Carnivore's more unique and versatile power is his control over all plant-life. Meaning, he can conjure plants, control them, morph them into gruesome monsters by changing their DNA and mutate their genes to increase their capabilities. Like poisoning, paralyzing and healing as well. He will use plants as weapons and defense when or if he isn't in his animal forms or would rather fight from a distance. While tapping into his animal power, he fights up close and personal, when he taps into his plant based ability he can fight from further range, up close or any range really. Plants, flowers, fungus, trees, fruits, vegetables. Anything that is a plant, Carnivore can control and use for anything he can imagine.

SKILLS
[MAJOR]-Hand To Hand Combat. Stealth & Espionage. Survival Skills.
[MINOR]-Different Arrays Of Wildlife Knowledge. Herbology. A Mechanic.

POWER WEAKNESSES
[ONE]-Carnivore can only control and imitate animals that he has come into contact with and has made a bond with. It can take a few seconds for him to bond with the animal, or a few hours, or days even. Once he does have that connection that only he and the animal can feel, he has no problems with controlling that species or breed of animal. Right now he has bonded with; canines, felines, arachnids, avians and reptiles.

[TWO]-Carnivore right now can only turn into carnivorous animals; which is where he got his name from. So any primarily meat eating animal, Carnivore can turn into. That doesn't mean he can control the species, only turn into them, unless they are part of the species he can control and imitate as of now. Right now he can only morph into; big cats (lions, tigers, leopards, cheetahs, etc...), bears (ironic right?), alligators, crocodiles, vultures, anacondas, wolves, foxes, and any other carnivorous animal.

[THREE]-If there aren't any plants around or any form of fertile soil for plants to grow, than Carnivore is basically out of luck. He might be able to conjure plants, but they aren't as strong or as useful as natural ones he controls from mother earth's beautiful soil.

[FOUR]-Fire is the big one; can't use flowers on fire, just wouldn't work. Someone with fire powers could easily stop him from using his plants based power.

[FIVE]-Electrical Manipulators are a big weaknesses when it comes to his animal morphing and animal control. They can shock with enough electricity to make him revert back into his human form. They can also shock the animals that he is controlling, since he controls them by their brains, and electricity can shock the brain and take them out of the trance-like state he has them in when he's controlling them.

[SIX]-Carnivore doesn't have the highest intelligence so when he is in his animal forms, he tends to become an animal after being in the form for a long time. So anyone with a higher intelligence then him (college level intelligence or higher) can easily manipulate him in his animal forms. Say if he became a dog and stayed like one for a long time, he would adopt their habits of fetching a ball when one's thrown and barking at the mail man. The main reason why he doesn't turn into an animal for more than a few hours, fearing being controlled and beaten or used for the opposite of what he believes in.

NEGATIVE TRAITS
[PHYSICAL]-Blind in left eye. Not the most graceful walker or fighter. Missing his left middle finger.
[MENTAL]-Overly Emotional. Acts before he Thinks. Violent Behavior.

HISTORY
It's almost impossible for anyone to find out where Carnivore came from and who he actually is. Most people that do know him, only know about his villainous actions and how he use to be a mechanic before he turned into a psycho terrorist. The man in a cloak of mystery, not much is known about him, and it might stay like that for the rest of his life. While his past is foggy and locked away, Carnivore's present is right in the eye of the media. He was caught for the last time (or supposed last time) when he had decided that it was time to blow up City Hall for everything they did to the wildlife and how industrial Genesis had become. He had it all planned out. He just didn't know that City Hall had been watching his every move until they could capture him when he least expected it. A man like him was usually ten steps ahead of his targets, but they got him by planting a few dogs and cats inside of the building the night prior to his final attempt at blowing the place to the ground. He heard the barking and meowing and his soft heart for all animals was pulled on and he couldn't do it. As he tried to break into the building to free the animals, he was tased and captured on the spot. When anyone would ever ask Carnivore how he got caught again, he would always tell them the truth. The ones that laughed... they usually went missing...

RELATIONS
If he's not going to talk about his childhood and teen years, I doubt he will talk about his family or the friends he did have before becoming a super criminal.
 
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Name:
Aranea Crowley

Alias:
The Hunter

Race:
R.O.

Age:
26

Years in Prison:
2 years

Appearance:
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A young woman with a short bob of stark silver hair that frames her pale and sharp features. She is about 5'7" in height, but this does not warrant any underestimation on anyone's part. Her legs, up to her upper thighs, close to her groin, have been replaced with black mechanical limbs. Made to resemble actual limbs, they can pass off as legs wrapped up in tight stockings, with only the few bolts and screws to reveal their true nature.

Crimes:
Aranea Crowley, a.k.a. has been charged for numerous counts of first degree murder, assault with a weapon, assassinations of high-key individuals, as well as attempted assassinations of high-key individuals.

Personality:
Graceful Loser: Aranea knows when a fight is lost, and when the best course of action is to put her hands up and surrender. She has abandoned targets solely because of a miscalculation on her part, backed out of a fight numerous times when she realised that she was outnumbered, and, tellingly, just plain giving up when cornered by the Syndicate (but not before giving them a run for their money)

Upper Class Lady: Born with a silver spoon in her mouth, Aranea behaves like a proper lady, has preference for expensive and hoity-toity things such as tea, brands, and the like. She hates cheap food and abhors the 'civilian-class' commodities. She prefers to take a car, either driving or being driven by a chauffeur around, and avoids common public spaces like the plague.

Even Evil Has Standards: She does not simply accept a hunt just like that. Aranea has been known to keep tabs on her issued target and, on several occasions, her client, just to affirm just what kind of persons she is dealing with. A man who cheats and gambles away his life's savings would tend to have a higher chance of catching the glance of light off the barrel of her rifle than a man who lives his life a proper one.

Hunter of The Most Dangerous Game: When she does get a lock on a target, Aranea savours the hunt of her issued target. She operates in an urban jungle, and she has given testimony to the effect of her getting a thrill whenever she tracks her next kill, planning, observing, and finally taking the shot. She can spend days just waiting it out, holed up in some hiding spot, surviving on what can be simply described as the euphoria of taking down yet another target. Given her origins, the money she gets out of the hunt is but allowance for the week, and a pitiful one at that. What she truly benefits from is the feeling of being alive.

Loyalty: Though not very strongly expressed, she is at least loyal to her own code of honor when it comes to client confidentiality. Even after her arrest, she has not made any information clear about who issued the hits on her targets. Aranea can't be trusted to cook dinner, but she can be trusted as an ally.

Straight Man: She believes that every job should be done with a modicum of professionalism, maintaining a face of level-headedness, and brooks no silliness when working. Though capable of humor, she keeps it in check when performing her own dance. She will be the first to sigh and shake her head whenever allies do things out of the usual operating method she is used to, and is often the one to get them to refocus.

Institution Review:
Aranea Crowley is a well-behaved prisoner. She has been cleared for access to reading materials upon request as 'reward' for her excellent behaviour. Despite a record of good behaviour, ensure that she is kept away from any weapon available, and all guards escorting her must travel in staggered groups of three. Under no circumstance must they be in arm's length of her, for safety. All staff are to be reminded that she is still considered a dangerous criminal, and has not expressed any wish to reform.

Weapons:
Aranea excels in wielding a handgun and combat knife in tandem, and is most proficient with a handgun. She is able to wield other guns with excellent form, and shows remarkable ability with long ranged rifles as a secondary focus.

Powers:
Augmented Legs: She has replaced her legs with mechanically enhanced ones, allowing her to match cars in speed at her highest pace, leap up about 5 metres in height, and clear a horizontal distance of about 50 metres. The strength of the legs also allow for some very devastating kicks, and double as door busters.

Skills:
●Marksman (major): Her ability with a gun is honed to near perfection, and though she does not boast of it, she has pinpoint accuracy even at 100 metres with a handgun. Given her use of other weaponry, she possesses just slightly less significant skill with them, but is still a proficient sniper and has been shown to make long range shots with iron sights. To say that this is a major skill would be an understatement.

●Trapper (major): The Syndicate can testify to just how immensely frightening it can be to go against a cornered Aranea. Even in urban environs, she can make use of the entire structure of a building to hold off, and was even capable of nearly killing, even Remarks like the Syndicate's own. Grenade triggers, shotguns, IEDs, and devices that would make even Rube Goldberg jealous. She has utilised even simple household objects to severe effect. A member of the Syndicate has testified to the effect of 'never wanting to try and arrest Aranea again in a goddamn apartment building', and commented on 'eight flights of stairs with a loaded shotgun fitted in every four floorboards, broken shards of lightbulbs in five, tripwires on every other one, and topped off with bullets raining from above'.

●Close Quarters Combat (major): Aikido throws, kickboxing, disarming, combat with a knife, all of these are part of Aranea's repertoire. To call her prepared to take down foes at all ranges would be stating a fact. She isn't strong, but she is skilled enough to make it hurt like hell. She has thrown and kicked all of the Syndicate members down back a whole lot of stairs, cementing the fact that she is quite possibly the most annoying villain fight they had in a long while.

○Mechanical Repairs (minor): Standard skill to have especially if one's limbs are mechanical. Aranea knows how to troubleshoot minor problems and fix slight malfunctions, but is incapable of full scale repairs.

○High Class (minor): She has the basic knowledge of a sommelier and a tea enthusiast. She knows how to brew her tea, and can discern taste of some wine and tea. There are gaps here and there in her knowledge, though it shouldn't be that important.

○Urban Stalker (minor): What use is a hunter who can't even keep an eye on his prey? Aranea is known for her ability to spot her prey with a sharp eye, and has not lost them even in a crowd, both on the ground and from a high vantage point.

Power Weaknesses:
●Robotics: EMPs and such can cripple her. Her legs also run on batteries with a backup supply just in case, but both can run only for a total of 10 days without recharging, 7 days for the main power and 3 days for the backup. She needs to charge her legs on a regular basis.

Negative Traits:
●Upper Class Bitch: Just a little bit. She tends to have a bit of a superior complex towards others. She tries to tone it down around people she is familiar with, but showcases it at full strength when facing people she doesn't like. The Syndicate got the full brunt of her smug behaviour.

●Cripple: Aranea is a certified cripple. Without her mechanical legs, she is unable to move around without the help of a wheelchair. Outside of her 'duty', she does, too, to save on electricity bills and batteries.

●SILENCE!: Aranea has problems focusing and thinking with too much noise around her. As a result, she sometimes plugs in earpieces or earplugs to give herself a moment of silence to gather her bearings. In stressful situations, she will sometimes lose her cool and demand for everyone around her to just shut up.

History:
Aranea Crowley was born with a silver spoon in her mouth, raised by her parents with everything she ever wanted, in a mansion across town, and waited hand and foot by Prole. She was, however, less troublesome than what most children of her status would be. She never asked for frilly dresses, ponies, or any of that sort of thing. She instead spent her time thinking, watching people, reading, and bothering Prole about his past as a Special Forces member. She became interested in that quickly.


Mr. and Mrs. Crowley died with Aranea's legs when she was 14 in a freak accident with a car and a truck. This left her with a metric fuckton of money. Not content with living a life on a wheelchair, she commissioned for artificial limbs. She let Prole advice her on stocks and made her move on that to keep her family savings afloat, and searched for other means to keep her mansion. At 17, she finished her senior year and training under Prole's guidance, and tried her hand out at assassination.

As time has shown, Aranea proved to be a very effective killer. Over the years, mysterious disappearances and deaths began to skyrocket, and reports of a sniper that lurked in every dark window in the urban jungle began to circulate. Fear crept into Genesis City. Even Remarks were not safe from what was then known as The Hunter.

Eventually, after years of hunting the Hunter, the Syndicate finally managed to corner her with much difficulty. Even then, she put up an immensely tough fight, which has been commented and agreed on as one of the most infuriating one by all the Syndicate members. It almost even seemed like the Hunter was toying with them. In the end, they didn't even get the satisfaction of arresting her properly. She had been testified to have leapt off the roof, landing next to the police officers waiting, discarded her weapons, and told them to read her rights, effectively putting her in the law's security while the Syndicate members that had suffered so much to just climb up a bunch of stairs looked on from above.

Relations:
Hubert Prole:
"I may be old, Ms. Crowley, and I may not have what others like you are gifted with, but please, go rest assured that the Crowley Mansion will always be waiting for you."
An S.O. The butler of the Crowley family. A crack shot who taught Aranea all she needed to know, and though he is in his late 60s, is still a force to be reckoned with. Said to be a Special Forces member once. Acts as her father figure in the absence of her real father, and has no qualms with following her to the ends of the earth. What she chooses to do is of her own volition.

Carlos Ramirez:
"You sure 'bout this, Miss? Well, if you're that sure, I ain't gonna question nuttin'."
A 23 year old S.O. Aranea's chauffeur. Lives in the Crowley mansion after being picked up by Aranea and taught to drive by Prole. Has sworn loyalty to Aranea. He does not care what she does to eke out a living, and is genuinely more than happy to drive her around. May have a crush on Aranea.

Geoffrey Crowley:
Aranea's father. Deceased. Loved Aranea to bits.

Juliet Crowley:
Aranea's mother. Deceased. Wanted Aranea to do things like ballet and piano, but eventually let her linger around Prole.

Theme Song:

Misc:
Aranea is ambidextrous, but prefers her right hand.

Aranea never actually called herself The Hunter. It is more of a name that the public gave her and it stuck.
 
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This is still open and accepting characters. We have a discord where we discuss plot and character development, which is why this thread is so silent.

If you are interested in this rp, feel free to throw up a sheet and pm me for the discord link if I don't pm you first. :D
 
Name: Kenneth (Ken) Adagietto
Alias: Murder-Meat (Originally: The Great Anti-Vegan Murderous-Meathead)
Race: Human (Remark/R.O.)
Age: 24
Appearance:

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>>Height: 6'4"
>>Weight: 210lbs
>>Hair: Short, blonde-brown.
>>Eyes: Grey-Green

While Murder-Meat has only been held for two years, Revelation has been harder on him than most, perhaps largely in part to his unique dietary requirements. When he was first entered into imprisonment, he could reasonable pass as his age of 24. However, unavoidable malnourishment and atrophy have left his face sunken and gaunt, and seemingly aged him a decade more. A prominent scar that crosses the left side of his lips aids poorly to this image, and it appears that Ken's best days are far behind him.

Formerly an imposing physical figure even without usage of his power, dietary restrictions and lack of mobility (his captivity involves restriction of his arm usage) have left him lanky and atrophied, a shadow of his former self.

Prior to imprisonment, Ken was a purveyor of track suits - his possessions currently held by the prison include a Gucci tracksuit of alternating green and white colour scheme.

As the villain Murder Meat, he often chose to wear an eclectic armor of meat around his persona. While the full suit was very rarely assembled unless he could find his way to a butcher store, stitching together outfits of meat seems to be a constant with him. Naturally, the suit itself would break apart upon his size-increase, but crucially the meat provided a constant source of calories to fuel his abilities. He also often chose to carry around a backpack, filled to the brim with energy drinks and cheap candy bars.

Crimes:
  • Multiple counts breaking and entering.
  • Theft of amounts over $5000.
  • Property damage of amounts over $5000, with disregard for human life
  • Multiple counts assault, including assault of peace officer.
  • Literal fucking murder.
Years in Jail: 2

Personality:

>>Brash: Loud, combative and quick to anger, Murder-Meat is easily drawn into conflicts, with friend or foe alike. This is perhaps the crux of the entirety of his laundry list of irrational behaviours. He is prone to drawing out conflicts to such an extent that he forgets the initial reason behind it all.

>>Protective: Although he's prone to getting into fights with allies, he's of a class of villain that cares for those who do right by him, and is perhaps one of the few who would genuinely lay down his life for the helpless plight of another. In this context, there is something valorous – almost heroic – about him.

>>Glutton: He likes to eat, and is constantly hungry. This, in fact, defines him in more than just the culinary sense. Money, riches, fame (or infamy), glory – he's never fully satiated.

>>Stupid: Uneducated, impatient, easily baited, unsophisticated – mentally, Murder-Meat is the lowest common denominator. Nothing is thought out, and even when he takes the time to conjure up ideas – they're usually disappointingly off the mark.

>>Compassionate: Despite the above remarks, Murder-Meat has some wisdom when it comes to social cues and empathy. He is an excellent listener and perceptive of the emotional hurts of his friends and allies. While he's not the most skilled pep-talker, he will always make himself available as a shoulder to lean on.

Institution Review: At times strangely nice for a criminal with his rap sheet, but just about bi-polar. Will joke around with you and talk about the weather (how little of it he gets to see) with you one moment, before threatening to kill you for an idle remark. Constantly hungry - still have to adhere to stringent feeding schedules and caloric limitations however.

Loud.

Weapons:
N/A

Powers:
>>Super-Ultra-Consumption Growth
Ken – like many people – enjoys eating, although caloric consumption seems to have supercharged effects on his body. Namely, eating allows him to increase his size; 2000 calories in one sitting increases his size to about a two-story apartment, with the strength to match. However, his size diminishes rapidly unless he continuously ingests more food.

>>Super-Ultra Consumption Beam
Additionally, he is able to store calories for the purpose of launching blasts of energy. 2000 calories gives him enough for about a dozen heavy artillery blasts, or 30 seconds of a sustained beam of energy strong enough to carve through metal.

Power Weaknesses:
>>Super-Ultra-Consumption Growth
  • While large size comes with increased strength, it comes with cumbersome of movement and a larger target.
  • As mentioned before, size decreases rapidly – must continuously ingest food to maintain increased size.
  • Cannot be used simultaneously with his other power of energy-blast generation.
>>Super-Ultra Consumption Beam
  • For some reason, utilizing these beams is an endeavor that requires both hands. This prevents him from other functionalities, including the consumption of food to extend beam duration.
  • Unless somehow constantly ingesting calories, the strength of the energy beams/blast steadily decreases.
  • After overuse (about 4000 calories worth), his hands require a brief cool-down period in which even menial tasks become difficult.

Skills:
>>Major: Hand-to-Hand Combat (Street-Level Fisticuffs), Speed Eating, Cooking
>>Minor: Driving, Memorizing Scenes of Food Network Shows, Making Fun of Vegetarians and Vegans

Negative Traits:
Murder-Meat is, unfortunately, a consummate idiot with no talent for… pretty much anything that requires a knack for logical or strategic thinking.

Physically, not the most mobile, even at normal size. Slow as molasses, and with rather poor cardiovascular fitness all things considered.

History:

Kenneth hails from the House of Adagietto, a renowned family of assassins, with the historical majority a Remarkable. The sixth and second youngest of the latest generation, Kenneth was expected to do great (read: terrible) things, yet had the leniency that came with not being the heir-apparent. So while all the Adagietto kids underwent strict physical and mental training, Kenneth was allowed to… deviate from the path.

While the rest of the Adagietto assassins typically utilized their abilities in subtle ways (like, you know, assassins), Kenneth was unbelievably unsuited to it. Indeed, all his assassinations were either botched (as it turns out, a hulking man coming from blocks away was not the most difficult to spot) or resulted in unseemly collateral damage. Inefficient, and most of all ineffective, Kenneth Adagietto became the black sheep of the family, with most of them no longer caring about what he did in his own time.

When contracts to the House Adagietto stopped coming his way, he carved out his own path as a smash-and-grabber, smashing vaults to money and other valuables. Naturally, he carried all this out with the same subtlety he had come to be associated with.

That is to say, none.

Of course, this meant that he'd be caught, eventually, and sent to Revelation.

What a drag.

Relatives:

Chono Adagietto (Grandfather, 84): Past his prime, but a once legendary assassin, famed for his uncanny 'Death Touch'. No longer the patriarch of the family, and thus detached from its current events. Actually rather fond of Kenneth, finding his antics amusing. Power: Touch corrodes and withers flesh and bone alike.

Morose Adagietto (Father, 52): Patriarch of the Family, and a living legend of assassination in his own right, one of the finest practitioners of archery and thrown weaponry in history. While not outright disapproving of Kenneth, views him as an afterthought, which is perhaps even worse. Power: Unerring aim.

Valaria Adagietto (Mother, 49): The wife of Morose, and a former femme fatale herself. Capable of inducing hypnosis through a kiss, her modus operandi was seduction and then mentally suggesting suicide. Extremely disappointed with Kenneth, to the extent that she once considered taking out a contract on him to wipe out a stain of the family's legacy. Power: Hypnosis through lip contact.

The Triplets – Marco, Polonius, and Spice Adagietto (Brothers, 29): Identical triplets, and each vying for the role of becoming the family's next patriarch. Unfortunately, selection is rather difficult… as they seem to be identical in personality as well – all of them are unerringly polite, intelligent, well-articulated and coldly efficient. Astonishingly, all of them share abilities as well, able to manipulate water and ice alike as deadly implements. All three are regretful that Kenneth is as disappointing as he is, but love him like a brother all the same. Powers: Ice and water manipulation.

Persephone Adagietto (Sister, 27): Perhaps the most skilled of the six children, her ability is to turn every single strand of her hair into an incredibly poisonous snake. Accordingly, a deceitful, politicking individual, who aspires to become the Matriarch of the family, against all odds. Constantly ridicules Kenneth. Power: Hair into snakes.

Bob Adagietto (Brother, 19): Astonishingly, seems to be non-powered, and is currently in school pursuing an Accounting degree. Loves Kenneth and seems to have no qualms over his family's chosen occupations. Power: Good at math.

Theme Song: When I die and they lay me to rest, Gonna go to the place that's the best.

Yeah, it's Spirit in the Sky.
 
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(I'm not sure if there's still space left but I was in a character writing mood so I'll post what I've got so far. XD)

Name: Elaine "Ellie" Richardson

Alias: Copy Cat "CC"

Race: Remark/R.O.

Age: 24

Years in Prison: 5

Height: 5"4
Weight: 123lbs​
asian_girl_study_by_ayyasap-d9tgg34.jpg
41748dd89281c248333e99b4bce53f84-d33gi4q.jpg

Crimes
Identity theft.
High-profile burglary.
Imitation of VIPs to access private information.
Hacking and attempted hacking.
Destruction of digital property.
Five charges of first degree murder.​

Personality

Manipulative: Ellie's crimes require her to be cold and manipulative, using people to the extent that they can benefit her before discarding them. Her abilities make it particularly easy for her to do so, and often when meeting a person for the first time she will assess them for what they can give her and after that act accordingly. For this reason she doesn't generally like to befriend people who she deems as "useless", and if someone comes across that way she will waste no time or effort on them.

Withdrawn from Reality: Due to the fact that she very rarely converses with other people, she is somewhat detached from the outside world and the lives of other people. Instead she views her life as more of a chess board where she has pieces that she can move around and use, and has thus become slightly detached from reality because she doesn't usually see humans for the worth of their personality but rather their worth as a pawn.

Judgmental: As described earlier, Ellie is very judgmental when meeting people for the first time because she judges them strictly based on how they might be able to assist her or how she can use them to achieve her goals. This means that their smallest actions may persuade her that a certain person isn't worth her time, and after she determines that a person isn't worth it is very hard to convince her otherwise.

Self-Centered: In Ellie's world, she is the only one that is important or that matters. She could care less about what the people around her are doing so long as she is able to achieve her own goals and move on with her life. She doesn't see why she has to give other people the privileges of common courtesy when they are so obviously incompetent. This doesn't mean that she is condescending and looks down on all people, because if she meets a qualified person that has proven their intelligence to her she will treat them as an equal.

Prideful: Ellie is very aware of her skills and is proud of them, as she has worked hard to refine her knowledge of technology and gain skill in hacking. Besides that, she is also proud of her powers because she realizes how to use them to their full effect and get the most out of them - and knows what she can get away with using them, which makes her feel incredibly empowered.

Institution Review: Withdrawn and non-combative. Very rarely interacts with others, potential mental illness due to lack of social interaction. Seems to have lost the will to live, but refuses to submit a plea for rehabilitation.

Weapons
Hand-held tablet: A simplistic tablet which she can hold in her left hand as she types with her right. It comes with an equipped stylus but she hardly uses it. Ellie uses her tablet to hack into systems so it's password is long and she has multiple security measures on it so that other people cannot access it. While others may not think of it as a weapon, this is the weapon that Ellie has used to hack into institutions across the nation and considers it as much a weapon as her guns.

Twin High-Power Plasma Pistols: Exactly as they sound. A pair of plasma pistols that she wears on her belt and are rechargeable off of a special power outlet. Due to this parameter, they have limited shots so Ellie has to be careful about calculating her combat strategies because the option to stop and charge during a fight is rare. As far as handguns go, they are on the smaller side, but Ellie their range and accuracy is incredible (they can shoot for up to 500 meters).

Powers
"Copying Machine": Ellie is able to imitate anything she sees by manipulating people's perception of her. This means she can effectively copy any person that she sees, making identity theft extremely easy for her. Notably, she can only distort people's perception of her opposed to actually shapeshifting. She generally only uses this power to imitate people, however if she desired she could make herself look like animals or objects, making the ability also useful for camouflage.

"Suggestion": Related to her other ability, Ellie can make people "suggestions" and influence them to think certain ways. While it has aspects of a mind-control ability, it is much less powerful than that and instead relies on using her copying machine ability to control the way that people see things. In essence, this is only an add-on to her copying machine because beyond manipulating a person's perception of how they see things, she can also suggest to them how to interpret the things that they are seeing.

Skills
Major
Hacking & Tech: Ellie's passion and hobby, she likes to hack into databases just to have the power of being bale to access information other people can't. After spending so much time with computers and technology she also became a tech wizard and can assemble/disassemble most types of machines. She is also good at re-programming machines.
Reflexes: Ellie has incredibly fast reflexes and can shoot at incredibly fast rates with accuracy. She adapts to situations quickly and is good at dodging and running for cover because she is able to register her surroundings and react very effectively.
Comprehension: Ellie has an ingrained type of logic which makes it very easy for her to interpret her surroundings and make the most out of them. She can piece together a variety of subliminal clues in order to draw conclusions about her area, which makes her able to react and respond to situations before they even happen. This also applies to being able to understand humans as she can pick up small clues that allude to a person's behavior or general conduct, and this leads to being able to manipulate them.

Minor
Language: Ellie speaks three different languages (Latin, Spanish, traditional Mandarin).
Eye-Hand Coordination: Ellie is very well coordinated and this leads to her being able to pull off stunts that other people might not be able to. This also means that her aim with her pistols is incredibly good, and her sense of sure-footing is also beyond dispute.
Vision: While it may be something that other people take for granted, Ellie's vision is an important part of her ability to understand situations and pull of successful crimes (and escapes). Especially paired with her general comprehension of her surroundings, she can assess her surroundings with her 20/20 vision and not miss any of the small details that may help her.

Power Weaknesses
Copying Machine
-She can change how other people perceive her, however she doesn't actually shapeshift. This means that while she may look like she has four arms, she will only be able to touch things with two. This also means that she cannot imitate a target and pass through fingerprint scans because her fingerprint, on contact with a touch pad, will still be her fingerprint.
-Certain remarks with abilities effecting their vision are able to see through her disguises.
-She can't maintain a full-body illusion as that uses up too much energy, at the most she can cover about half her body with illusions (creating extra limbs is especially costly). This means she needs to cover up or else risk being caught out.

Suggestion
-If a person is expecting Ellie to use suggestion on them, they are easily able to recognize it and disregard it.
-Strong-willed people see very little effect from this ability because they are able to overrule the suggestions.
-If a person is under the influence of a suggestion, if they are startled (for example a loud noise) they will be snapped out of it.

Negative Traits
Short-Sighted: While Ellie is a good planner if given a task, she is short-sighted in the sense that she doesn't think about possible consequences of her actions outside of the immediate future. For example, if she needs to microwave food but the microwave is broken, she will sever wires from her other appliances in order to fix it: which will allow her to microwave her food, but also disable multiple of her other electronics.

Hostile: Ellie, to be frank, doesn't exactly enjoy humans or their presence. Unless she deems someone to be useful to her, she won't want to waste time engaging or speaking to them. She comes off as cold and rude, and those are both things that she is unless she judges a person to be sufficiently intelligent to converse with her.

History: Ellie was born to a wealthy CEO and his mistress. She was not wanted by her father, however her mother died two days after childbirth so he was forced to provide for her unless he wanted a scandal. Ellie was therefore shipped off to one of her father's remote houses and sent to a rich private school and never knew what it was like to have a family of any sort. Her father appointed a man called Bradley Scere to be her guardian and disassociated himself from Ellie in any way possible.

Bradley Scere was in his gig much more for the money than the little girl, so Ellie was mostly neglected aside from her maids who cleaned up after her. When she asked for things she usually got them because nobody wanted her to make a fuss, and her school life was mundane in boring until she learned about coding in middle school.

Ellie was immediately entranced by technology and the fact that you could essentially access a whole world of information without leaving your seat, and delved into the digital world with a passion. It quickly became an obsession, and she couldn't get enough of it. As she had no hobbies and no friends, all of her spare time was channeled into technology where she began to code and construct her own programs within short notice. By high school, she had become proficient in hacking and knew how to steal a person's identity through information they released online. In school she had never really felt the desire to interact with other people and therefore usually secluded herself in a corner. Funnily enough, nobody ever approached her - be it teachers or students.

At first Ellie thought that this was normal behavior, however over time she realized that she was able to slightly manipulate people's emotions and behaviors. If she didn't want people to approach her, she radiated a mental message that said not to approach her, and therefore people didn't. She began to experiment with this ability and used it to incite violence at school while she watched with amusement from afar. It wasn't long after this that she realized that she also could change the way she appeared. If she wished it, she could make herself look completely different: making her able to imitate her peers and her teachers.

When she graduated high school, Ellie didn't waste any time. She left home and officially disassociated herself with her father and guardian: beginning to work for an underground organization as a hacker which afforded her a house of her own and money to live on. The scale of her projects rapidly increased. By the time she was 19 she was bored and greedy: she wanted to find new fun things to do and she wondered how she could achieve it. She set her eyes on the syndicate and all powerful individuals who were able to sate her boredom with top security and guards.

Ellie used her abilities to get herself access to places where civilians couldn't access: deceiving countless guards with her transformations, then using her hacking abilities to get through security without a hinge. Immediately she became a high-profile threat as officials began to worry about an intruder accessing their private information. As people became more aware of the threat she posed, and as they analysed her abilities, people became less susceptible to her suggestions which eventually led to her downfall.

In the end, Ellie was attempting to infiltrate a home of one of the syndicate's members when she "suggested" to a guard that he let her in. The man pretended to comply, but in reality was oblivious to her suggestion and led her into a trap. Ellie was immediately imprisoned and has been there for the last six years.

Relations
Sophia Kampton (mother) (deceased): The lady who had an affair with her boss, and subsequently passed away after childbirth and left the unwanted child to the father. A poor immigrant maid. Not much is known about her.

Richard Richardson II (father) (48): The wealthy CEO of a well-known culinary appliance company. He is gifted with Select Few, an ability which allows him to judge which people would be good for certain tasks. This makes him a very effective boss because he can assign people to the jobs they are best suited for. The only time he has violated his ability is in his affair with Ellie's mom: he did not assess Sophia for her ability to be his mistress, and this of course led to the unfortunate situation of Ellie's birth. He did not want Ellie but didn't want to make a scandal so he quietly provided for her and shipped her off to school. He is enraged by her criminal record because it makes him look bad.

Bradley Scere (guardian) (54): Tasked with being Ellie's guardian. Not a parental figure, as he was focused on the money the job offered. He gave her what she wanted and tried to deal with her as little as possible.

Theme Song: (I'll try to find a good one)

Misc: N/A
 
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