Hey guys, sorry for the delays. I've been rather sick the last few days. Even now I'm still bed-ridden but I wanted to get this up.
I had this whole 'speal planned about how I was going to explain the combat system. But because i'm ill, I only have the energy to give you the abridged version.
Basically for most attacks and other attempts related to combat I'm going to roll a dice. Then I'll add a number on that die based on your strengths and weaknesses. For example, I might add a +4 for a dodge if your good a dodging or a -2 for strength if your character is weak and can't give out strong hits. Now I understand that this is all terribly subjective on my end and the only way to fully mitigate this is using a full stats system... which is something I DO NOT WANT TO DO. This is a post-by-post rp. The writing is the most important part. Not the numbers. Dice rolls in my opinion should be limited, and they will be.
But I also understand that subjectively handing out stat buffs (or detriments) without some objective stat system and then killing of a character would result in anger and bullshit. So let me say that in this rp I do not plan on character deaths. Instead if your char gets fucked up they may have a serious injury which prevents them from joining the next battle. Losing out on potential loot/ability to look like a badass.
Months ago I wrote an essay on character deaths in the Roleplay Mechanics section here on Iwaku. If you want a more comprehensible opinion on the whole matter from me you can just read it
here.
Also this combat phase should be easy so we can all ease into combat roles. Notice they'll all drunks with crappy weapons. And your new "friend" Otto will finish off the ones you miss because he has plot armor.
Now go kill stuff, if you need me to roll a die for you or some shit just ask me over pm or something.
I'm going to go cough out my lungs and die now. GG