PLEASE NOTE: IF I HAVE ASKED YOUR CHARACTER'S POWERS TO BE LIMITED IN AN WAY, DO NOT ASSUME THIS IS HOW POWERFUL YOUR CHARACTER WILL BE THROUGHOUT THE RP. WITH EACH MISSION FINISHED, YOU'LL GET THE CHANCE TO UPGRADE YOUR CS. SO, IF I JANK A POWER FROM YOU NOW, YOU CAN ADD IT ON LATER... FOR THE MOST PART... GIVEN THE THINGS I HAVE BARRED ENTIRELY. SO, DON'T THINK YOUR CHARACTER WENT FROM AWESOMESAUCE TO NORMSAUCE. THE BADGUYS YOU WILL FIGHT AT THE BEGINNING OF THIS RP ARE LOW TIERED, BUT YOU'LL GET TO THE HIGH TIERED ONE AND EVERYONE WILL NEED THEIR A-GAME. THANK YOU. PLEASE ASK ME ANY QUESTIONS YOU WANT, BUT BE NICE. ^_^
@Clyde
Your Acceptance is Tentative. I have a few things that I want to bring to attention.
> The name "Dr. Apocalypse" and the Nazi Information Officer Outfit are very offputting to your character being a hero.
> I do not mind the cyber powers, but I find a few things a bit meta-y: always being in control of whatever you've hacked (you need to give his a finite timeline), infecting other cyberspace entities (I am assuming these are people, and that falls under my "no controlling people" bit), and remove Cyberspace Lordship (that is super meta-gamey and you can just say he has a following, not that he controls people to follow him.)
> Metahumans do not have or need a species description underneath them. Please find a way to make that into a finite power. It gives your character extra abilities.
> Remove the time-traveler. Sorry, but your character has A LOT going for them, and the time traveling bit makes no sense. It also makes your character seem like a super genius. All time travel in the DC universe was made in the future or by speedsters (boo speedsters). There are characters that are immortal and seem to travel through time. But people who have the ABILITY are from the future. There are ways to make your character seem isolated without breaking the time traveling rules. One could be that they got stuck in a computer when computers were first invented. Lends to your character's power and gives them isolation.
@Noctis the Devious
> Your character is tentatively accepted, given that you give me background on the cold gun.
> Why hello gender-ambiguous Captain Cold
> The lack of gender pronouns is fine. Just understand that NPCs and other PCs are going to not follow by this rule because they are rude jerkbags. I know that you probably know this. I just wanted to say it because I have a few rude jerkbags at my disposal.
> Please give me some idea as to how the cold gun works. Can it freeze people TO DEATH or is it a thing that they can overcome? How hard can it freeze? Can the targets be defrosted? Just things like this. I'm sure you mean it in a more playful "freeze ray" kind of way, but I am just making sure.
> Is their mentor Captain Cold? I actually haven't read the NPC profiles. That is another post. XD
@Niiwa
> Your character is accepted. Of course, it helps that we discussed them in OOC prior to this.
> Also, Janet's superhero moniker is "Janet." LOL.
@NobleDeC00l
> Your character is accepted, but there are a few provisions.
> As badass as your character's car is, no one is allowed to bring motor vehicles into Saint City. There is a brief blurb about that in the "Setting" post.
> Much badass. Much machismo. This is not a negative thing. Just commenting.
@Mundane Monster
> Your character is accepted if you fix the one thing I mention below.
> Your character seems to be more a Mutate than "Acquired Skills." I only allow people to have one of these, so pare yours down. That being said, being a Mutate who has severe hand-to-hand combat is fine. I'm just trying to keep it it fair for people who are ONLY Acquired Skills.
> Thank you for having a hero costume that is a costume. <3
> Awesome background.
@Yzmael
> I'm going to break this down. I honestly have been on a loopy sleep pattern recently, and I don't really remember what was discussed. I could read back, but my computer is moving the speed of molasses. So Here's the thing.
> I'm allowing your character to retain the "battery" part of their power, if only to charge their armor. The rest of the abilities "strength, speed, healing, etc" need to be removed. UNLESS you want to reduce the armor to a cosmetic thing only, then you can keep these abilities, but on a lower tier since there are so many.
> As I said with Clyde's, metahumans don't get a descriptor as it gives them extra abilities. You can run with my suggestion above or find a way to pare the down while making the armor cosmetic. Either or.
> As I said with Mundane, your character can only have ONE power-set. I would recommend going with Metahuman since that is the one that allows for your power. Yes. That means trimming down the Ability Skills. But this is, once again, B and C tier characters. If they're powerful they can't also be overly skilled. That means the removal of your martial arts mastery (maybe just a basic skill) and gun and gadget creation (as that is some people's sole skill.) Keep these powers suit or power oriented. Meaning, warp pad, shield, grappling hook, sword usage, gun usage, concussive shield... you should decide which of these you want the must and make them into skills.
> The sword and the gun need to be tone down. The villains you will be fighting, at least in the beginning, will not have means to protect against this. And like I said, I want this to be a group effort. Having a character that can easily cut/blast through metal... all metal... gives a very large advantage.
> Warp fields, given it is based your character's sight is fine. Just give it a recharge time.
> The concussive shield should be only concussive to lower tier characters. The bosses will shrug this off.
> I know this seems like I'm murdering your character's powers, but a lot of characters have a lot less going for them. I want things to remain diverse. Also, as I mentioned before, there will be chances for characters to gain upgrades and levels. Consider this starting out as level 0. Yes. I know your character has past experience, and most characters here do. I'm sure you can find a feasible reason for her tech to be reduced. Hopping across dimensions is hard.
>
Finally, but least importantly, it also possesses the time warping field, that is currently rendered unusable. When active, the user can transport themselves across time and also manipulate time to some extent. Due to it's catastrophic incident, Nova accidentally destroyed the device, rendering it useless for now. Fixing it would require materials she does not possess at the moment as well, further increasing the unlikeliness of it being used any time soon.
This. This will not be fixed except in a maybe last-ditch-move-endgame. Tampering with time is one of the things I'm REALLY cautious against as I've seen it blow up in some many faces.
> Your history isn't bullet pointed. Though its' still brief enough to be fine. I do enjoy the alternate history you've presented to me and discussed in PMs. And I know we said she won't be using that amount of power again, and that its check and balance is her suit or meta powers.
> Sorry if that all seems a bit much, I just fear that was too much going here to give other characters a chance.
@Applo
> "All hail the glow cloud." Sorry. Bad, dumb, joke. Your character is accepted.
> An FYI, I don't have permission to enter the album with your picture and so I can't see it. I'm assuming she's awesome. But you might want to fix that up. ^_^
> Why the name Rapture? I mean, I'm just curious. XD
> I actually recommend giving her something a little
extra weapon wise. Or, you can just hold off, and one of the NPCs can give her/make her something.
@RedArmyShogun
> Your character is accepted given one small caveat.
> I know we discussed this before, but I really like the physical makeup of this character.
> Okay, here is where I am conflicted. I'm only allowing one power utility per person. That being said, your character's mutation is literally just making extra arms. That, in itself, is not as helpful as super strength or super energy. So. I'm going to let you have dual powers go, because your character gains almost nothing from the extra arms other than holding more guns. And what's the point there if you can't shoot them?
>
its theorized water breathing, rejuvenation, or chameleon like cloaking and enhanced strength to be possible. (will likely not have ALL of that when time goes on, unless GM law says to do it)
As the RP moves forward, your character may gain this abilities, or a tleast a couple. For now let's just stick with multiple arms.
> Only thing is that she has night vision and enhanced speed. The night vision I'm fine with, because honestly that is a fun skill and one that won't make you leagues ahead of everyone. Enhanced speed I'll need a bit of a limit on. I'm sure it's not a lot given that you made the character's constitution is bunk. But humor me because I'm doing this with everyone.
After making good on her plea deal, and verbal support from an unknown official, Rei would be hired as a private contractor for Saint City on behalf of Interpol. Primarily assisting with law enforcement or investigative tasks, the still recovering assassin now uses her powers for the greater good, a task she's carried out till this day. Well provided she can work up the nerve to explore what all was done to her and make use of that power.
Let's work out who your character knows in law enforcement. Probably not Captain Gravestone, as he'll be newly appointed AS SOON as the RP starts, but pretty much anyone else. Hell, she can even know previous Captain Merriland. Whatever you feel comfortable with. ^_^
Character NPCs are next. Just getting this out here now.