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Noctis the Devious

Of Lies and Stories
Original poster
FOLKLORE MEMBER
Posting Speed
  1. Multiple posts per week
  2. 1-3 posts per week
  3. One post per week
  4. Slow As Molasses
Online Availability
Sporadically, Though out the Day
Writing Levels
  1. Give-No-Fucks
  2. Adaptable
Preferred Character Gender
  1. No Preferences
Genres
- Modern/Magical/High Fantasy
- Paranormal
- Romance-ish
- Supernatural
- Original
- Fandom
- Action
- Adventure
- Espionage
- Apocalyptic
- Alternative Reality
- Genre-Bent Reality
- Steampunk
- Cyberpunk
- Dieselpunk
- Magipunk
- Sci-fi
- Superhuman

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In the land of kings and monsters, the people prayed for mercy from the chaos and two gods answered. One a woman with a beauty beyond compare with flowing red hair streaked with golds of the sun and blues of the skies, and the other, a man with strength no one could best. The woman, goddess Mariun, bestowed upon her four chosen individuals objects that appeared unique only to the individual it was destined for but seemed no more than a broken trinket to those not worthy. The man, god Raoul, bestowed upon his four chosen armor that could withstand demonic magic and blades that could cut through the toughest skins. Lead by these merciful gods, they alone restored order to the chaos. It was they who founded the Order of the Destined.

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The Order of the Destined was founded by two gods, Mariun, goddess of magic and sorcery, the sky, will, and birds, and Raoul, god of earth, metal, politics, and war. Together with their Destined, they brought wonder and hope into a world were there seemed to be none. But once the two gods felt their work was done, they chose two of their destined to lead the order and continue their practise and bestowed upon them their last gift, and perhaps the most precious, knowledge to aid them in their noble quest for order.

A century had passed since the rise of the Order, and since then what started off as a humble organization has turned into one of the greatest forces of this time with branches in every kingdom far and wide. But the Castle-city of Haven was where their story had started, the seaside settlement transforming into the largest city in the kingdom, and perhaps all of the nine great kingdoms. In the center, the castle towering tall and proud over it's people. In honor of Mariun and Raoul, a queen and king with equal power are chosen to lead, and it is to them the Order has sworn their loyalty.

The Order itself resides in a now sprawling construct on the edge of the city. Built right up against the Grand Wall that protects the city of outside invasion and monstrous forces at works it houses numerous disciples with new children, whether born or recruited, coming in on a semi-regular basis, and masters that help guide these children into initiates. A work staff aids in the care of the residences and the up keep of the grounds, but are by no means servants. Disciples, initiates, members, and masters alike are expected to clean up after themselves and are in charge of their living spaces. The grounds can house children thirteen and older, keeping the younger disciples, children who are still training to become initiates, in rooms of four with two bunk beds and chests to store items, and the older disciples, those who have seen their fifteenth winter in rooms of two with two beds and chests. Once inituated upon seeing their eighteenth winter, they are given the choice to live off grounds. The younger disciples, children who are still learning about the world, often live in nursery houses off the grounds in clusters of seven with a woman and a man to look after them. Unless one or both of their parents belong to the Order, then they can stay with them until the age of thirteen.

Besides living spaces, the Order also has a large dining room where they serve three meals a day, kitchens where anyone other than kitchen staff is not allowed, training grounds for both martial and magical purposes, classrooms, and study halls. Upon entrance, one can find themselves in the main hall where announcenents are given, disciples are initiated, and members can find missions posted on the message board; however, personally assigned missions, while rare, can be arranged in many other ways. The local bath houses and other establishments such as the forges also serve the Order for recreational and intellectual purposes.

But not all is well. Recently, Destined, a pairing of one warrior of Raoul and one sorceress of Mariun, have been going missing during their assignments and the Order is starting to become worried, especially now when they are to initiate their graduating disciples and send them off on their first quest. Murmurings have started amongst the masters of whether or not they should proceed, or delay the initiation until the two missing parties can be found. If they do, it would the first initiation delayed since the Order of the Destined was established.
 
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Yoon

Yoon are on average three to four meters tall, yet astonishingly long at an average of 20 meters, though most living Yoon are longer. With a pale, silvery, almost white, scaled hide, they have luxurious colored fur, the color of which is different for each Yoon, mostly on the underside of their tail, though other parts of the Yoon's body has fur on it. Just not to the same extent or the same quality as that of it's tail. Yoon generally live around springs, hot or otherwise depending on the Yoon's preference, high in the mountain, they are somewhat rare creatures for the simple reason of people not wanting to go through to effort of reaching those altitudes and finding an inhabited hot spring. Because heaven forbid it's just a regular spring that the Yoon be around when you find one. These springs also provide it with food and water, the water attracting prey and algae being a substitute when necessary.

Extremely docile, the few that have descended from their mountain home and taken up residence of another pool quickly have had entire towns constructed around them. Often revered as divine beings by the locals, these Yoon are groomed by chosen individuals, often the most pleasing to look at, in order to encourage it to stay. Though anyone can see, touch, and even bath with the Yoon, the chosen people wait hand and foot on it, cleaning it's already spotless hide to a remarkable shine and keeping knots and tangles out of it's fine hair and feeding it when it appears hungry.

Yoon are deceptively smart, an intelligence like no other shining in it's eyes. It cannot speak, but if it could who knows what they would say to us?

Knowledge
-Yoon scales and hair are seen as holy items by some. But even for those that do not see them as holy, they are still worth quite a bit. Yoon scales and hair can be used to make armor of amazing resilience, but the scales are hard to work with and the amount of hair required will leave your wallet empty. The most anyone makes from Yoon hair is clothing, and only the extremely wealthy can afford even one.
-Yoon can, at will, cover themselves in a soapy coating. This serves to not only clean themselves, but act as a protective measure, allowing the Yoon to quite literally slip away.
-Yoon have been known to give advice in their own way. It is wise to be aware of what the Yoon is doing when encountered.
-The oldest known Yoon is named Mizutsune, and is found in the rather expansive city which is also named Mizutsune. Mizutsune is the largest known Yoon, being five meters tall and nearly 35 meters long, the shrine/bath house around it's hot spring is by far the largest building in the city, mostly to accommodate it's size and any future growth. Mizutsune has a sparkling amber colored hair, and scales a distinctive silver compared to the almost white of most other Yoon.
And here's something that won't try to kill people.
 
Command: Enhance
Lucille is capable of casting magic which amplifies her future casts. The main component for this is the creation of a Magical Circle under her which streamlines the entire process of using magic in the first place.

Lucille is also capable of creating so called 'Wisps', entities of pure magic, under her command. These simple beings literally boost the power of her other spells, simply by empowering her own casts or casting just the same spell. Maintaining such a wisp, however, is only capable with at least one Circle in place.

The moment Lucille breaks contact with the Circle, like walking outside of it, the entire spell is broken and the Circle and all Wisps disappear.

Currently, Lucille is able of conjuring a very basic Circle and calling forth a single Wisp.

Command: Attack
Lucille's aggresive domain of magic. While one day she will surely be able to fire a gigantic energy beam, she is currently limited by casting a simple, single, bolt spell - two with a single Wisp in play.

Command: Defend
Lucille's defensive domain of magic, like protective barriers and healing. Currently, all she can maintain however is a relatively fragile unfocused full-body mana-shield - just big enough to protect her own body.

Command: Bind
Lucille's domain of disruption and control. Currently limited to casting a sort of magic rope that tries to entangle her target.

Command: Scan
Lucille is capable of getting a clearer view of Arcane contraptions and other magical things that she encounters - like a magical lock or barrier. Obviously, they are still a lot of things which go above her understanding, making her unable to even just understand them. Later on, she will be able to modify such things - like opening/breaking said magical lock/barrier without too much effort.

You still have what a spell can currently do listed after it can potentially do but otherwise accepted :)
 
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Yoon are on average three to four meters tall, yet astonishingly long at an average of 20 meters

What do you mean by them being long?
 
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Like a snake. Or a ferret. More like a ferret really since they have legs.
 
Oh :o They sound more like a chinese dragon to me x)

How about we make them smaller o.o; I think anything bigger than 12 meters (40ft) is a bit much ^.^;
 
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o.o;

How about reducing the size down to 12.8 meters long and 2 meters tall? That's the length of the largest snake found on earth (the Titanboa) and it's still taller than the average human.
 
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@Noctis the Devious Removed the whole 'in the future' stuff from the spells like you wanted.
 
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Alright, let's talk relationships.

@Noctis the Devious
Payton probably hates Aureolis. I'd imagine that they'd interact mainly in their older years, where Aureolis was all chivalrous and gentlemanly and flocked by other girls his age or younger...which would probably make Payton think of him as the stereotypical male who uses his charms to manipulate women and all that. No doubt, he'd go out of his way to talk to her, only for her to cold shoulder/avoid him/rage.

He sees himself as simply being kind and extending a hand to a loner, while she sees him as just another person mistakeningly chasing her for her father's fortunes.

Also, might be a good idea to put links to the CSes in the character roster post you have in the first page. And SKys does have a picture for his character, so yah.

@Beowulf
Perhaps, as they were both introverts to begin with, Aureolis and Gareth awkwardly became friends during the first years of school? And then drifted apart as their fighting styles and social skills began to stray? I'd imagine that Aureolis would have saw Gareth as his right hand man somewhere along the way, but Gareth's loyalty or whatever towards Aurora would have turned Aureolis off eventually, because he simply doesn't agree with Aurora's own views on leadership and all that.

Not that women should be leading anyways.

Also thinks that Gareth's fighting style is fit for barbarians, not knights.

@Blighted_Agent
Outside of what we've already discussed, Aureolis would also think that Aurora's helmet in her transformed appearance is hilarious. Maybe he'll tease her about it from time to time.

@Alphakoka
Aureolis would see Morgan as a soldiering type. An absolute bore when it came to anything that wasn't of the battlefield, but definitely useful on the battlefield. He's sorta amazed that someone could be so martially-minded, really, and probably trusts on Morgan being available for sparring whenever.

Maybe Aureolis drags Morgan to dances a couple of times, to ensure that Morgan upholds at least a few of his social obligations as a knight. Maybe, when they were younger, he became friends with Morgan through pestering him of all the knightly tales Morgan heard from his father.

@Asuras
Aureolis would be fascinated by the way Kasesa carries herself. Even as a sickly weakling, he'd probably speak to her about books and the place she came from. Maybe that's where his original interest in reading about foreign lands came from. As the two of them grew older, he'd be perfectly fine with acting as her chaperone when she gets invited into higher society socials, to dissuade other potential suitors and all that. Would imagine they'd spend many afternoons or evenings being pretentious teenage poets, making memories that would no doubt haunt them once they became older. XD

Her subtle nature would definitely be enjoyable for himself.

@Zombehs
Aureolis will see Jeral as the opposite of what knights should be, even if their fighting styles are similarly deceptive. After all, a man who refuses to pick one side and instead tries to learn both magic and swordsmanship would never be a master in either. They'd either butt heads or ignore each other's presence, most likely.

If nothing else, though, Aureolis recognizes Jeral's virtues and acknowledges the speed of his blades...even if it's inferior to his own. :3

@Skyswimsky
Aureolis thinks that Lucille is weird, but also thinks that she's some sort of super prodigy, if she could start training at age 15 and be initiated in only three years. He wishes that he was able to progress at that speed, really, but whatever.

As the new girl, he'd probably do his best to interact with her and make her comfortable with her new surroundings. Tell others to go be friendly with her and all that. Try to break her out of that reclusive shell. Perhaps he'd introduce Kasesa to her, because, on the surface, they both appear to be similar in terms of disposition.
 
@Noctis the Devious
Payton probably hates Aureolis. I'd imagine that they'd interact mainly in their older years, where Aureolis was all chivalrous and gentlemanly and flocked by other girls his age or younger...which would probably make Payton think of him as the stereotypical male who uses his charms to manipulate women and all that. No doubt, he'd go out of his way to talk to her, only for her to cold shoulder/avoid him/rage.

He sees himself as simply being kind and extending a hand to a loner, while she sees him as just another person mistakeningly chasing her for her father's fortunes.

Also, might be a good idea to put links to the CSes in the character roster post you have in the first page. And SKys does have a picture for his character, so yah.
I like that :) And the character sheets are linked o.of

Also, haven't had access to a computer yet o.o
 
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Oh lol. I was looking at the wrong place. Thought the pictures would be clickable, or the names, not the 'warrior/sorceress' thing above them.
 
I thought putting it in all caps would make it obvious xD
 
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@Noctis the Devious
Did a little more thinking about the system. Give it a look over, if you want. I personally feel like abilities should just be used as flavor, because trying to quantify that shit is a pain in the ass.

System
Before a Fight
GM determines the difficulty of a fight by setting how many clashes one side has to win in order to vanquish their foes. An equal fight will have both sides requiring the same number. The difference in number of clashes will denote how much more powerful one foe is compared to the other.

During a Fight
A d10 is rolled on both sides.
A modifier equal to Total Stat/10, rounding down, is added. So a 35 would become a +3 to the roll.
The person with the higher value wins the clash.

If the encounter is a one on one encounter against a NPC, rolls are continually made until there is a winner, so that combat can be resolved in a single round if necessary.
e.g
Warrior needs 2 Clashes, Thief needs 5 Clashes.
Roll pairs of d10s until either the Warrior wins twice or the Thief wins five times.

If the encounter is a group battle between many NPCs, the amount of clashes each side needs is equal to the total number, with each individual combatant doing clash rolls. NPCs, however, have their combatants cut down whenever a clash limit is reached, thus cutting down on the number of attacks as the fight progresses. Fights are done in multiple rounds.

In this case, there are attacks instead of clashes. If the attacking side loses the clash, there is no negative consequence.
e.g
Thieves need 5 clashes against a single warrior, but there are five warriors, so they need 25 clashes in total. Warriors need 2 clashes against a single thief, but there are 10 thieves, so they need 20 clashes in total.
Thieves get to do 10 attacks. They roll their clashes. They win five of them. Warriors are equally injured.
Warriors get to do 5 attacks. They win four of them. Two thieves are thus vanquished.
Thieves get to do 8 attacks now, because two out of 10 were slain. Four successful attacks from the Warriors destroyed two Thieves.

Boss encounters really should just be RPed out, to prevent underwhelming or overwhelming events. Same with PvP fights.
 
But Gareth didn't agree with everything that Aurora said, and was the opposition as often, if not more so, as he was helpful. The awkward friendship I can agree with, warrior children got to stick together and all that. And while Aurelious became a social butterfly and flew around the battlefield, Gareth did not go to any dances or many other social gatherings and sat in the middle of the battle like a mountain.
 
@Noctis the Devious
Did a little more thinking about the system. Give it a look over, if you want. I personally feel like abilities should just be used as flavor, because trying to quantify that shit is a pain in the ass.

System
Before a Fight
GM determines the difficulty of a fight by setting how many clashes one side has to win in order to vanquish their foes. An equal fight will have both sides requiring the same number. The difference in number of clashes will denote how much more powerful one foe is compared to the other.

During a Fight
A d10 is rolled on both sides.
A modifier equal to Total Stat/10, rounding down, is added. So a 35 would become a +3 to the roll.
The person with the higher value wins the clash.

If the encounter is a one on one encounter against a NPC, rolls are continually made until there is a winner, so that combat can be resolved in a single round if necessary.
e.g
Warrior needs 2 Clashes, Thief needs 5 Clashes.
Roll pairs of d10s until either the Warrior wins twice or the Thief wins five times.

If the encounter is a group battle between many NPCs, the amount of clashes each side needs is equal to the total number, with each individual combatant doing clash rolls. NPCs, however, have their combatants cut down whenever a clash limit is reached, thus cutting down on the number of attacks as the fight progresses. Fights are done in multiple rounds.

In this case, there are attacks instead of clashes. If the attacking side loses the clash, there is no negative consequence.
e.g
Thieves need 5 clashes against a single warrior, but there are five warriors, so they need 25 clashes in total. Warriors need 2 clashes against a single thief, but there are 10 thieves, so they need 20 clashes in total.
Thieves get to do 10 attacks. They roll their clashes. They win five of them. Warriors are equally injured.
Warriors get to do 5 attacks. They win four of them. Two thieves are thus vanquished.
Thieves get to do 8 attacks now, because two out of 10 were slain. Four successful attacks from the Warriors destroyed two Thieves.

Boss encounters really should just be RPed out, to prevent underwhelming or overwhelming events. Same with PvP fights.

I think I'm going to stick with the current combat system in place. Less numbers to remember and allows more play room.
 
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Adam's Steed
Named after the famed explorer, Adam Nemits, the Adam's Steed is not the average horse and should not be treated as one. Slightly smaller then the average draft horse, the distinguishing feature of the Adam's Steed is it's deep blue hide, a set of antlers sprouting from it's head, and two tusks from it's jaw. Running in herds of 10, sometimes more sometimes less, the Adam's Steed is extremely protective of it's own kind and will charge any that appear to be a threat. Found in the cold tundra and arctic deserts (they exist), the Adam's Steed is one of the few grazing creatures of the area.

Skills & Abilities
-The Adam's Steed is, as one could guess, extremely resistant to the cold.
-The high stamina of an Adam's Steed can let it run for hours on end, even with the rare rider on it's back.
Weaknesses
-
It won't bother you if you don't bother it
-It does not fair well in the heat. If someone does somehow get it as a mount, then it will need to stop more often and drink much more water in warmer climates, escalating with the temperature. Deserts being the worst.
-If for some reason you feel like fighting these creatures, a weapon with a fire enchantment and fire based spells will produce the best results.
 
@Noctis the Devious I have to request a bit of extra time. My connection is being wonky all day and I can't go online.
 
Okay dokey. Just a fair warning, if it takes longer than two weeks you lose your reservation.
 
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