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tfw you create noncanon characters for an rp and want to write about them with the characters in the rp orz (It's this rp btw)

Also, tfw you waste a good few hours creating character sheets for said noncanon characters OTL
 
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tfw you create noncanon characters for an rp and want to write about them with the characters in the rp orz (It's this rp btw)

Also, tfw you waste a good few hours creating character sheets for said noncanon characters OTL
You remind me of a friend of mine who will make like 10 backup characters and reference them all constantly xD

If you wanna share 'em with someone, feel free to PM me. You're making me awfully curious.
 
@Kagayours @Luma @Clownpiece

I decided to fix some things about the GRIDs and 1-0s being genderless. It was bugging me that the wording I put seemed like they can only be genderless and that's it. So, I changed the wording to reflect that they can be of any gender they desire, both GRIDs and 1-0s. Also, I changed Avarice's gender to be female because the thought of her being female kept nagging on me and it just...felt right. So yeah, just wanted to let all the GMs know I changed some stuff.
 
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I'm unsure how to feel about this.



squirrel.jpg
 
You might want to consider shrinking some of those reaction pics down, though. o.o All the squirrel pics that you've been posting seem to be pretty huge...
 
Lol the quote grammarized me. Good show.
Also yes I believe that is an entirely suitable reaction. Kudos...



Sorry... that was me. That squiggly red line under "im" caught my attention, and I just had to make it go away.


You might want to consider shrinking some of those reaction pics down, though. o.o All the squirrel pics that you've been posting seem to be pretty huge...



Again, sorry... reading that line while seeing your new avatar out the corner of my eye just... well, heh. :worms:
 
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This is a test of your Emergency Squirrel Image System:





Is this better?
 
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The Realm of Karyis

Realm:
Karyis
Scope:
World of Karyis/Karyjs/Is'Aen
Characteristics:
Orbiting it's star Gyanai/Gyanaj in the rough centre of the "goldilocks zone" the planet of Karyis was, until some nine millenniums ago, an Earth-like planet, on which the advanced H'ariny civilization lived and prospered. But it all came to an end when an ancient artefact, left by some long extinct space-faring species, awoke from its slumber in the depth's of Itayi, Karyis' moon. The artefact consumed the moon and used powerful and to the H'ariny unknown technology to forcefully slow down the rotation of Karyis, from the 32 hours/day to a day lasting for many millennia (some 26000 years). And who knows how much more would have the planet slowed down if the H'ariny didn't quickly organize and send a mission to the artefact to shut it down. But still the damage was done. Karyis and it's complex life were doomed, as the extremely slow rotation caused the planet to be split between millennium-long cold darkness or the extreme heat of sunshine. The only areas where life could exist were ether the twilight/dawn zones which were constantly moving as the planet rotated or the subterranean oceans that existed in the crust of the planet. But that was not all the trouble that the artefact that affected Karyis so much had in store for the planet. Some three millennia after it was turned off by the H'arniy expedition the artefact's systems could no longer store the magic that it collected and it started emptying magic in the nearest place that could receive it - Karyis. This lead to the rise of magic amongst the races that inhabited the planet and the rise of magic would now once again threaten those that managed to survive the sudden slowdown of Karyis' rotation...
Data:
Radius: 8654 km (1.358 Earth radius)
Day: ~26000 Earth years (Ey)
Year: 420 Earth days (1.15 Ey)
Mass: 2.915 Earth mass (1.7407*10^25 kg)
Gravity: 1.58 Earth gravity


Races
Name singular:
H'ariny
Name plural:
H'ariny
Powers/Abilities:
None

Lifespan:
Up to ~100 years.
Physical description:
The H'ariny are humanoid creatures that evolved from insect-like creatures over many millions of years. For that reason, unlike humans, H'ariny use an exoskeleton (which is covered in a thin skin) to support their bodies and have no hair. Having evolved in Karyis' tropical area they are bad at adapting to other climates, preferring to stay in places where the temperature usually stays above 30° Celsius and where the humidity rarely falls bellow 50%. Otherwise the H'ariny differ little from humans on the outside, the main difference being their height which rarely passes 120 cm (4 feet), their slightly larger eyes and the lack of any outward sexual characteristics. Inside their bodies are also very similar to human ones in function, with the only notable difference being the reproductive system. H'ariny are born from eggs which are kept in a special organ which all females have, after some 7-8 months of resting there.
History:
The H'arniy have developed an advanced civilization that lasted until 9241 years ago when the mysterious artefact activated and ended it just a few years after the creation of their analogue of the Internet. But with the rotation of the planet slowed to a crawl the H'arniy knew what will come next and put all their effort in saving their civilization. To do this they made the ultimate self-sacrifice, choosing a six million H'arniy, partially by those with needed knowledge and partially by lottery and organizing them into six "Daiye", ever-moving convoys that would follow the slow-moving area of slow dawn or sunset. The rest of the H'arniy used their lives to construct safe storages in the depths of the crust and filling them with all sorts of things that the Daiye will need, primary spare parts and equipment. After millennia of moving the remaining H'arniy adapted to the new situation using genetic engineering to create flora and fauna that would survive the new, harsher Karyis. But the arrival of magic H'arniy faced new problems. Although most of those that learned about this wanted to study and analyse it other took a different approach, wanting to use magic and genetic engineering to allow the H'arniy to live in the dark and cold of the nigh area of Karyis. Then, under the influence of magic the Kiad'm, the Fallen, came to be. These souls of the dead H'arniy, driven to madness by magic and centuries of sleep, formed bodies out of whatever they found nearby, be it ice, lava, ruins or any other thing. But despite this all the bravery and ingenuity of the H'arniy the six Daiye are flourishing and are now fifty times larger then they were at the start of their never-ending journey. Even now the Daiye slowly crawl, following the ever-moving liveable areas of Karyis, their paths scouted out by machines and brave individuals...
Society:
Today the H'arniy are a society focused on survival. Regular drills for many of the new or old dangers of the world are regularly carried out and from a young age individuals are thought about survival. The other key values of this new society are cooperation and contribution. One is indoctrinated from a young age that one can't survive without cooperation and that one can progress without contribution to the Daiye. Many old customs have been dropped and most religions died to small groups of followers from the time when the artefact's activation. Most new customs are pragmatic or survival ones, like for example eating while standing (or walking) and without utensils.
Short description:
One of the two races of Karyis that were not created from the consequences the activation of the artefact. These short humanoids that descended from insect-like creatures are genderless in appearance and can live as long as any human. The H'arniy relay on science, technology and cooperation to survive the hell that Karyis has become.
Name singular:
S'arniy
Name plural:
S'arniy
Powers/Abilities:
Keyejs - A ability of the S'arniy that has been included into their genetic code via advanced magical and genetic manipulation techniques. This ability allows the S'arniy to protect themselves form low temperatures, no matter how cold it gets.
Tayjir - Created on the same way as the Keyejs, this ability allows the S'arniy to turn food (particularly nerve tissue) into magical energy with their digestive system.

Lifespan:
Up to ~140 years.
Physical description: Due to the wide differences in genetic modifications and adaptations S'arniy have a wide variety of appearance, but the most common reflects the utilitarian nature originating from their H'arniy ancestry. This appearance is that of stout humanoid covered in thick white fur, with short limbs, usually no taller then 100 cm and with well-developed muscles. These "standard" S'arniy have well developed senses of smell, hearing and eyes adapted to utilize even the smallest amounts of light. Also speed, stamina and protection of cold are emphasized in S'arniy, their exoskeletons being greatly replaced with fat tissue and becoming more of a support for the body like bones in humans.
History:
The S'arniy are H'arniy that, in the advent of magic, decided utilize it and technology to gain freedom from the Daiye. With the day part of Karyis being a massive ocean of molten rocks and steam it was the night side that promised better chances for life. After investigating the icy wastes enveloped in darkness it was obvious that thanks to magic life once again returned here and despite the risk of the Fallen, the S'arniy decided to modify their bodies and leave the Daiye. Those early years have been lost, the records scattered as legends between the numerous tribes of S'arniy that now roam Lajeya, how they named the night area of Karyis. Form the several thousand S'arniy that split from the H'arniy years ago, now a million or so of them lives as nomads in Lajeya.
Society:
The S'arniy are primary hunters with some gathering, living primary on whatever pray they can find, primary large animals that collect the magic that bask Karyis from the artefact even now. Their primary social structure is a tribe which is usually made of up to a hundred S'arniy. Tribes are lead by a council of elders and are made out of people which ether are (or have been) born or have "married" into the tribe. Each tribe has a guardian symbol and at least one shaman - keeper of the tribes knowledge about technology and magic. Tribes nourish their own distinct yes similar customs, like various hunting customs or rites of passage.
Other:
Almost all S'arniy are born mages.

Short description:
With the discovery of magic some H'arniy were thrilled end wanted to use it and extensive genetic engineering to allow the race to once again spread across Karyis. But with limited support those few went forward and modified themselves and then left the Daiye, becoming the sturdy, resilient and magically adept S'arniy.
Name singular:
Is'Ein (Her Child)
Name plural:
Is'Ean (Her Children)
Powers/Abilities:
None
Lifespan:
Up to ~300 years
Physical description:
Is'Ean are a race that evolved from squid-like creatures in the oceans hidden inside the crust of Is'Aen (Karyis) and still retain much of the appearance of their ancestors. Tall with stream-lined bodies and their limbs still much unchanged from their ancestors. Is'Ean still communicate by changing their colours and still are masters of camouflage. Since some of the underground oceans are connected only by dry air the Is'Ean evolved an organ that stores water and functions like a re-breather as well as the ability to secrete a mucus that keeps them wet, allowing them to spend many hours outside water.
All Is'Ean pass through three distinct phases of their life. After reaching adulthood (18-20 years), Is'Ean spend some 100 years or so years in their Ade (youth). In this period Is'Ean are most active and they activity seek and try new things and ideas. Many explorers, traders, scientists and so on are Is'Ean in their Ade. The second period, Dian (family) last around 50 years and is the time when Is'Ean usually have children and found families. The final part of a Is'Ean's life is Leyn (wisdom) in which the Is'Ean calm down and become more resistant to negative emotions, providing scientists, leaders, teachers and so on.
History:
This old race which was shielded from the first effect of the artefact thanks to living inside underground oceans in Is'Aen's (Karyis') crust. With several dozens of millennia of history it looked like Is'Ean will live in peace, unaffected by the artefact. But that would not be so. First disturbed by H'arniy digging teams seeking to reach depths safe for their warehouses and then almost thrown into complete chaos by the appearance of magic the Is'Ean had to swim trough some very hard times. But now the Is'Ean have changed. By studying the equipment on H'arniy warehouses and developing magic the Is'Ean now prepare to make contact with those that dwell on the surface.
Society: For millennia the Is'Ean was a society of equality where everyone could earn a living without much troubles. Living in cities made by carefully nourishing and managing coral-like organisms, various creatures similar to sea anemones and other sedentary sea life. But the artefact that caused the H'arniy to drill into the underground seas and oceans and later on the birth of magic almost destroyed the Is'Ean civilization, the first by draining away many seas and oceans they called home and the other by massive internal chaos and magically induced magic. But Is'Ean survived and swore that something like that will never happen again. To achieve this a massive effort in studying H'arniy warehouses and magic was undertaken, reshaping Is'Ean society. Curiosity and advancement of magic/technology became important, breaking old norms.

Short description:
The second sapient race of Karyis that was born before the artefact influenced the planet. A race of long-lived squid-like creatures with physically wired-in phases of life.
Name singular:
Kiad'ame/Kjad'ane (Fallen Living)
Name plural:
Kiad'ame/Kjad'ane (Fallen Living)
Powers/Abilities:
Diyi/Diji - Nether dead or alive the Kiad'ame will not die from most non-magical attacks.
Etuyi/Etuj -Attuned and forced to live on magic Kiad'ame suck out magic from anything in their vicinity. Given enough time any amount of magic energy will be consumed by a Kiad'ame.
Gare - Able to turn their bodies into pure magic the Kiad'ame can become incorporeal, allowing them to travel at much greater speed then anything with a body could dream of.
Duyne/Dujne - The most feared of Kiad'ame abilities is their ability to possess living bodies, because a Kiad'ame with a living body will use up its magic energy much slower, especially if it take control of a sapient.
Itai/Itaj - Unable to reproduce the Kiad'ame must relay on their ability to convert those willing to trade their mortal shells for a immortality sustained on magic.
Kiad'm Atue - Able to command Kiad'm with magic powerful Kiad'ame are able to raid Daiye, S'arniy tribes and smaller Is'Ean settlements.

Lifespan:

Physical description:
A Kiad'ame will retain its appearance from when it was still a living, breathing sapient. As time passes the body of a Kiad'ame will start to darken, any fur of hair will white out and the eyes' irises will become a dull grey while the new flows of magic that keep the body moving will tear trough the skin and form glowing patterns. Finally as long as there is excess magic energy the interior of the body will slowly turn to magic crystals and should the body become to full some of the crystals might rapture trough the skin, forming strange growths, covering limbs or even replacing whole body parts.
In case of possession by a Kiad'ame the possessed body will, as long as there is surplus magic energy, slowly transform into the original appearance of the Kiad'ame before it was converted. At certain point it will be impossible to store more magic into the body, causing the hair/fur/claws/nails/... to change into magic crystals and afterwards grow out further if needed in the same way as with the original body of the Kiad'ame.
The body of a Kiad'ame, especially one that had gathered considerable amounts of magic, is extremely durable and will usually require powerful weapons or extremely destructive long-range magic to be destroyed.

History:
The Kiad'ame were born when magic from the artefact reached Karyis. In this magic something sinister was mixed in. This was the agglomeration of the hateful spirits condensed and given "life" by the magic of the artefact. It was the negative feelings of the crew that operated the artefact, a destructive anti-planetary weapon that could devastate countless worlds by simply stopping their rotation, that now formed "Tai'w", "The Will", an existence fluttering in the magic emitted by the artefact's generator. Tai'w only wanted and desired one thing, to end all that lives and to do this it whispered in the minds of the sapient creatures living on Karyis. When the first one accepted the offer of immortal life the first Kiad'ame came into existence
Society:
The Kiad'ame are usually loners, although most of them will bend their knees to a more powerful Kiad'ame. For now most Kiad'ame still have enough resistance to resist the Tai'w and remain themselves, meaning that the only thing driving them is their lust for magic which keeps them alive.
Other: All Kiad'ame are mages and due to stepping of the circle of life can use all magic equality well.

Short description:
The newest arrivals on the world of Karyis the Kiad'ame are actually local sapient creatures which traded their away for mortality, becoming immortal as long as they can consume magic which allows them to keep existing. Furthermore all Kiad'ame are trying to keep their sanity against the constant whispers of Tai'w, a conciseness that seeks to destroy all life.
The Start of the Acyar/Akjar/Ni'Tu Era

It was 9412 years since the artefact had a profound effect on Karyis. Finally the work of the Is'Ean paid off, the years of using the accesses to the ancient warehouses of the H'arniy ti build observation posts finally resulted in a contact. It was not with the H'arniy but with the S'arniy but the Is'Ean now knew that someone was on the surface. After many months of negotiation the S'arniy accepted to serve as messengers and call the H'arniy to the Is'Ean's observation post. On what became known as the First Talks of Acyar three of the four sapient races of Karyis begun to lay the foundation of the Acyar Era which begun in year 9417 after the artefact crisis by the Covenant of Acyar being signed by the Is'Ean, most tribes of the S'arniy and all but one of the H'arniy Daiye. The Covenant established peaceful relations between most of the three races and resulted in the constructions of the Sanctuary of Acyar. 40 years after the signing of the Covenant (9457 after the artefact crisis) the great gate was built and the gateway to other worlds was built, but no habitable world was found.

The First Acyar Kiad'ame Incident
Two years later a Kiad'ame group slipped into Acyar and managed to make it to the gate. As the last two Kiad'ame were about to be dealt with they managed to open the portal. They two prepared to cross into the portal when a grenade hit the gate, a shrapnel incapacitated one of the two remaining Kiad'ame while the gate took heavy damage and the portal started to collapse. Rushed by the fallen one the last Kiad'ame run into the portal never to be seen again...


I wrote a lot. Hellishly lot. Just for the background of a single chara. Well who knows maybe someone else will also use one of the races from this post. Or maybe I will later on make another chara from the races except for the one I have in mind for now. Will be waiting for feedback.
 
This is a test of your Emergency Squirrel Image System:





Is this better?
Yes, better. XD

The Realm of Karyis

Realm:
Karyis
Scope:
World of Karyis/Karyjs/Is'Aen
Characteristics:
Orbiting it's star Gyanai/Gyanaj in the rough centre of the "goldilocks zone" the planet of Karyis was, until some nine millenniums ago, an Earth-like planet, on which the advanced H'ariny civilization lived and prospered. But it all came to an end when an ancient artefact, left by some long extinct space-faring species, awoke from its slumber in the depth's of Itayi, Karyis' moon. The artefact consumed the moon and used powerful and to the H'ariny unknown technology to forcefully slow down the rotation of Karyis, from the 32 hours/day to a day lasting for many millennia (some 26000 years). And who knows how much more would have the planet slowed down if the H'ariny didn't quickly organize and send a mission to the artefact to shut it down. But still the damage was done. Karyis and it's complex life were doomed, as the extremely slow rotation caused the planet to be split between millennium-long cold darkness or the extreme heat of sunshine. The only areas where life could exist were ether the twilight/dawn zones which were constantly moving as the planet rotated or the subterranean oceans that existed in the crust of the planet. But that was not all the trouble that the artefact that affected Karyis so much had in store for the planet. Some three millennia after it was turned off by the H'arniy expedition the artefact's systems could no longer store the magic that it collected and it started emptying magic in the nearest place that could receive it - Karyis. This lead to the rise of magic amongst the races that inhabited the planet and the rise of magic would now once again threaten those that managed to survive the sudden slowdown of Karyis' rotation...
Data:
Radius: 8654 km (1.358 Earth radius)
Day: ~26000 Earth years (Ey)
Year: 420 Earth days (1.15 Ey)
Mass: 2.915 Earth mass (1.7407*10^25 kg)
Gravity: 1.58 Earth gravity


Races
Name singular:
H'ariny
Name plural:
H'ariny
Powers/Abilities:
None

Lifespan:
Up to ~100 years.
Physical description:
The H'ariny are humanoid creatures that evolved from insect-like creatures over many millions of years. For that reason, unlike humans, H'ariny use an exoskeleton (which is covered in a thin skin) to support their bodies and have no hair. Having evolved in Karyis' tropical area they are bad at adapting to other climates, preferring to stay in places where the temperature usually stays above 30° Celsius and where the humidity rarely falls bellow 50%. Otherwise the H'ariny differ little from humans on the outside, the main difference being their height which rarely passes 120 cm (4 feet), their slightly larger eyes and the lack of any outward sexual characteristics. Inside their bodies are also very similar to human ones in function, with the only notable difference being the reproductive system. H'ariny are born from eggs which are kept in a special organ which all females have, after some 7-8 months of resting there.
History:
The H'arniy have developed an advanced civilization that lasted until 9241 years ago when the mysterious artefact activated and ended it just a few years after the creation of their analogue of the Internet. But with the rotation of the planet slowed to a crawl the H'arniy knew what will come next and put all their effort in saving their civilization. To do this they made the ultimate self-sacrifice, choosing a six million H'arniy, partially by those with needed knowledge and partially by lottery and organizing them into six "Daiye", ever-moving convoys that would follow the slow-moving area of slow dawn or sunset. The rest of the H'arniy used their lives to construct safe storages in the depths of the crust and filling them with all sorts of things that the Daiye will need, primary spare parts and equipment. After millennia of moving the remaining H'arniy adapted to the new situation using genetic engineering to create flora and fauna that would survive the new, harsher Karyis. But the arrival of magic H'arniy faced new problems. Although most of those that learned about this wanted to study and analyse it other took a different approach, wanting to use magic and genetic engineering to allow the H'arniy to live in the dark and cold of the nigh area of Karyis. Then, under the influence of magic the Kiad'm, the Fallen, came to be. These souls of the dead H'arniy, driven to madness by magic and centuries of sleep, formed bodies out of whatever they found nearby, be it ice, lava, ruins or any other thing. But despite this all the bravery and ingenuity of the H'arniy the six Daiye are flourishing and are now fifty times larger then they were at the start of their never-ending journey. Even now the Daiye slowly crawl, following the ever-moving liveable areas of Karyis, their paths scouted out by machines and brave individuals...
Society:
Today the H'arniy are a society focused on survival. Regular drills for many of the new or old dangers of the world are regularly carried out and from a young age individuals are thought about survival. The other key values of this new society are cooperation and contribution. One is indoctrinated from a young age that one can't survive without cooperation and that one can progress without contribution to the Daiye. Many old customs have been dropped and most religions died to small groups of followers from the time when the artefact's activation. Most new customs are pragmatic or survival ones, like for example eating while standing (or walking) and without utensils.
Short description:
One of the two races of Karyis that were not created from the consequences the activation of the artefact. These short humanoids that descended from insect-like creatures are genderless in appearance and can live as long as any human. The H'arniy relay on science, technology and cooperation to survive the hell that Karyis has become.
Name singular:
S'arniy
Name plural:
S'arniy
Powers/Abilities:
Keyejs - A ability of the S'arniy that has been included into their genetic code via advanced magical and genetic manipulation techniques. This ability allows the S'arniy to protect themselves form low temperatures, no matter how cold it gets.
Tayjir - Created on the same way as the Keyejs, this ability allows the S'arniy to turn food (particularly nerve tissue) into magical energy with their digestive system.

Lifespan:
Up to ~140 years.
Physical description: Due to the wide differences in genetic modifications and adaptations S'arniy have a wide variety of appearance, but the most common reflects the utilitarian nature originating from their H'arniy ancestry. This appearance is that of stout humanoid covered in thick white fur, with short limbs, usually no taller then 100 cm and with well-developed muscles. These "standard" S'arniy have well developed senses of smell, hearing and eyes adapted to utilize even the smallest amounts of light. Also speed, stamina and protection of cold are emphasized in S'arniy, their exoskeletons being greatly replaced with fat tissue and becoming more of a support for the body like bones in humans.
History:
The S'arniy are H'arniy that, in the advent of magic, decided utilize it and technology to gain freedom from the Daiye. With the day part of Karyis being a massive ocean of molten rocks and steam it was the night side that promised better chances for life. After investigating the icy wastes enveloped in darkness it was obvious that thanks to magic life once again returned here and despite the risk of the Fallen, the S'arniy decided to modify their bodies and leave the Daiye. Those early years have been lost, the records scattered as legends between the numerous tribes of S'arniy that now roam Lajeya, how they named the night area of Karyis. Form the several thousand S'arniy that split from the H'arniy years ago, now a million or so of them lives as nomads in Lajeya.
Society:
The S'arniy are primary hunters with some gathering, living primary on whatever pray they can find, primary large animals that collect the magic that bask Karyis from the artefact even now. Their primary social structure is a tribe which is usually made of up to a hundred S'arniy. Tribes are lead by a council of elders and are made out of people which ether are (or have been) born or have "married" into the tribe. Each tribe has a guardian symbol and at least one shaman - keeper of the tribes knowledge about technology and magic. Tribes nourish their own distinct yes similar customs, like various hunting customs or rites of passage.
Other:
Almost all S'arniy are born mages.

Short description:
With the discovery of magic some H'arniy were thrilled end wanted to use it and extensive genetic engineering to allow the race to once again spread across Karyis. But with limited support those few went forward and modified themselves and then left the Daiye, becoming the sturdy, resilient and magically adept S'arniy.
Name singular:
Is'Ein (Her Child)
Name plural:
Is'Ean (Her Children)
Powers/Abilities:
None
Lifespan:
Up to ~300 years
Physical description:
Is'Ean are a race that evolved from squid-like creatures in the oceans hidden inside the crust of Is'Aen (Karyis) and still retain much of the appearance of their ancestors. Tall with stream-lined bodies and their limbs still much unchanged from their ancestors. Is'Ean still communicate by changing their colours and still are masters of camouflage. Since some of the underground oceans are connected only by dry air the Is'Ean evolved an organ that stores water and functions like a re-breather as well as the ability to secrete a mucus that keeps them wet, allowing them to spend many hours outside water.
All Is'Ean pass through three distinct phases of their life. After reaching adulthood (18-20 years), Is'Ean spend some 100 years or so years in their Ade (youth). In this period Is'Ean are most active and they activity seek and try new things and ideas. Many explorers, traders, scientists and so on are Is'Ean in their Ade. The second period, Dian (family) last around 50 years and is the time when Is'Ean usually have children and found families. The final part of a Is'Ean's life is Leyn (wisdom) in which the Is'Ean calm down and become more resistant to negative emotions, providing scientists, leaders, teachers and so on.
History:
This old race which was shielded from the first effect of the artefact thanks to living inside underground oceans in Is'Aen's (Karyis') crust. With several dozens of millennia of history it looked like Is'Ean will live in peace, unaffected by the artefact. But that would not be so. First disturbed by H'arniy digging teams seeking to reach depths safe for their warehouses and then almost thrown into complete chaos by the appearance of magic the Is'Ean had to swim trough some very hard times. But now the Is'Ean have changed. By studying the equipment on H'arniy warehouses and developing magic the Is'Ean now prepare to make contact with those that dwell on the surface.
Society: For millennia the Is'Ean was a society of equality where everyone could earn a living without much troubles. Living in cities made by carefully nourishing and managing coral-like organisms, various creatures similar to sea anemones and other sedentary sea life. But the artefact that caused the H'arniy to drill into the underground seas and oceans and later on the birth of magic almost destroyed the Is'Ean civilization, the first by draining away many seas and oceans they called home and the other by massive internal chaos and magically induced magic. But Is'Ean survived and swore that something like that will never happen again. To achieve this a massive effort in studying H'arniy warehouses and magic was undertaken, reshaping Is'Ean society. Curiosity and advancement of magic/technology became important, breaking old norms.

Short description:
The second sapient race of Karyis that was born before the artefact influenced the planet. A race of long-lived squid-like creatures with physically wired-in phases of life.
Name singular:
Kiad'ame/Kjad'ane (Fallen Living)
Name plural:
Kiad'ame/Kjad'ane (Fallen Living)
Powers/Abilities:
Diyi/Diji - Nether dead or alive the Kiad'ame will not die from most non-magical attacks.
Etuyi/Etuj -Attuned and forced to live on magic Kiad'ame suck out magic from anything in their vicinity. Given enough time any amount of magic energy will be consumed by a Kiad'ame.
Gare - Able to turn their bodies into pure magic the Kiad'ame can become incorporeal, allowing them to travel at much greater speed then anything with a body could dream of.
Duyne/Dujne - The most feared of Kiad'ame abilities is their ability to possess living bodies, because a Kiad'ame with a living body will use up its magic energy much slower, especially if it take control of a sapient.
Itai/Itaj - Unable to reproduce the Kiad'ame must relay on their ability to convert those willing to trade their mortal shells for a immortality sustained on magic.
Kiad'm Atue - Able to command Kiad'm with magic powerful Kiad'ame are able to raid Daiye, S'arniy tribes and smaller Is'Ean settlements.

Lifespan:

Physical description:
A Kiad'ame will retain its appearance from when it was still a living, breathing sapient. As time passes the body of a Kiad'ame will start to darken, any fur of hair will white out and the eyes' irises will become a dull grey while the new flows of magic that keep the body moving will tear trough the skin and form glowing patterns. Finally as long as there is excess magic energy the interior of the body will slowly turn to magic crystals and should the body become to full some of the crystals might rapture trough the skin, forming strange growths, covering limbs or even replacing whole body parts.
In case of possession by a Kiad'ame the possessed body will, as long as there is surplus magic energy, slowly transform into the original appearance of the Kiad'ame before it was converted. At certain point it will be impossible to store more magic into the body, causing the hair/fur/claws/nails/... to change into magic crystals and afterwards grow out further if needed in the same way as with the original body of the Kiad'ame.
The body of a Kiad'ame, especially one that had gathered considerable amounts of magic, is extremely durable and will usually require powerful weapons or extremely destructive long-range magic to be destroyed.

History:
The Kiad'ame were born when magic from the artefact reached Karyis. In this magic something sinister was mixed in. This was the agglomeration of the hateful spirits condensed and given "life" by the magic of the artefact. It was the negative feelings of the crew that operated the artefact, a destructive anti-planetary weapon that could devastate countless worlds by simply stopping their rotation, that now formed "Tai'w", "The Will", an existence fluttering in the magic emitted by the artefact's generator. Tai'w only wanted and desired one thing, to end all that lives and to do this it whispered in the minds of the sapient creatures living on Karyis. When the first one accepted the offer of immortal life the first Kiad'ame came into existence
Society:
The Kiad'ame are usually loners, although most of them will bend their knees to a more powerful Kiad'ame. For now most Kiad'ame still have enough resistance to resist the Tai'w and remain themselves, meaning that the only thing driving them is their lust for magic which keeps them alive.
Other: All Kiad'ame are mages and due to stepping of the circle of life can use all magic equality well.

Short description:
The newest arrivals on the world of Karyis the Kiad'ame are actually local sapient creatures which traded their away for mortality, becoming immortal as long as they can consume magic which allows them to keep existing. Furthermore all Kiad'ame are trying to keep their sanity against the constant whispers of Tai'w, a conciseness that seeks to destroy all life.
The Start of the Acyar/Akjar/Ni'Tu Era

It was 9412 years since the artefact had a profound effect on Karyis. Finally the work of the Is'Ean paid off, the years of using the accesses to the ancient warehouses of the H'arniy ti build observation posts finally resulted in a contact. It was not with the H'arniy but with the S'arniy but the Is'Ean now knew that someone was on the surface. After many months of negotiation the S'arniy accepted to serve as messengers and call the H'arniy to the Is'Ean's observation post. On what became known as the First Talks of Acyar three of the four sapient races of Karyis begun to lay the foundation of the Acyar Era which begun in year 9417 after the artefact crisis by the Covenant of Acyar being signed by the Is'Ean, most tribes of the S'arniy and all but one of the H'arniy Daiye. The Covenant established peaceful relations between most of the three races and resulted in the constructions of the Sanctuary of Acyar. 40 years after the signing of the Covenant (9457 after the artefact crisis) the great gate was built and the gateway to other worlds was built, but no habitable world was found.

The First Acyar Kiad'ame Incident
Two years later a Kiad'ame group slipped into Acyar and managed to make it to the gate. As the last two Kiad'ame were about to be dealt with they managed to open the portal. They two prepared to cross into the portal when a grenade hit the gate, a shrapnel incapacitated one of the two remaining Kiad'ame while the gate took heavy damage and the portal started to collapse. Rushed by the fallen one the last Kiad'ame run into the portal never to be seen again...


I wrote a lot. Hellishly lot. Just for the background of a single chara. Well who knows maybe someone else will also use one of the races from this post. Or maybe I will later on make another chara from the races except for the one I have in mind for now. Will be waiting for feedback.
O_O I'm not sure how I feel about you creating four races at once, in addition to the one you already have... that seems like a bit much to start out with.

I haven't done more than skim this post yet, but... is all of this just to create background for that human character I said was virtually irredeemable...?
 
The artefact consumed the moon and used powerful and to the
THE GRAMMAR IT BURNS!
forcefully slow down the rotation of Karyis, from the 32 hours/day to a day lasting for many millennia (some 26000 years).
Ok, so I know that suspension of disbelif is a thing, and the good answer will always be 'sci-fi bullshit' or 'magical bullshit' but I'm going to draw the science sword and swing the reality bat here.
1) Slowing down the rotation of a planet would do all sorts of things to the planet, Lets assume that the planet is a little larger than earth, for maths. If the planet (for all intents and perpouses) stopped spinning, which is what you described here, The atmosphere would still be moving resulting in a 1,100 MPH wind, so the entire planet would be scoured clean by supersonic storms, so everything down to bedrock is dead. even ameoba will be killed by that. That isn't even starting to consider things like the magnetic feilds, the internal magmatic flows and the fact that the moon just got eaten so your tides are all fucked up.

2) The planet is in the goldilocks zone, this means that it orbits somewhere between once every 200 and once every 500 days around its sun. (roughly, I'm skipping the deep science here.) This means that lets assume what you REALLY mean is solar-synchronous rotation. so one side is always pointed at the sun, and one side is always pointed away, like the moon is with the earth, we never see the 'dark' side of the moon. this isn't your 'once every millenia' nor is it truly 'stopped' but its as close as the laws of physics will let you get, it means that you'd get 4 rough 'ecozones' within the planet, one facing the sun in permanent sahara situations, one on the north and south pole that are cold, but sunny, One that is in the permanent 'twilight zone' with half sunlight, and one on the 'dark side of the planet.' most humans (and any creature that has a day/night cycle) can live in the twilight zone.

3) lets assume it stopped spinning all together, and lets assume it has a 'earth like' year, so 6 months ect. If it stopped dead, never spinning, it would have 6 months of day time, and 6 months of nighttime, much like the north pole does on earth (or south pole) for that matter, so your 'infinitly long' days and thus 'burnt to ash' syndrome (as we like to call it) dosn't matter, because I have lived within the arctic circle, when I lived in Finland.

4) Unless you mean it slowed the orbit down, in which case you have a whole HOAST more issues like either sling-shotting out in to the vast depths of space and becoming nothing more than a ball of ice or crashing in to the sun and burning to ash, but those are the LEAST of your worries.


and finally: why, like really, who made this artifact, why did they make it, and why this planet? on most of the other race backstories and shit there is either fair reasoning, or in the case of the Mechani its a ledgend/myth rather than fact without reason.

I wrote a lot. Hellishly lot. Just for the background of a single chara. Well who knows maybe someone else will also use one of the races from this post. Or maybe I will later on make another chara from the races except for the one I have in mind for now. Will be waiting for feedback.
Ooh and this^^ If you are writing this much to justify a single character, then that character shouldn't be used, and if you think that is 'alot' sorry to say, it isn't, each race has about average, all you've done is written 4 races. If you want my opinion/feed back? Go make up a race, give it whys and wherefores and reasonable reasons and then throw some science at it to check its reasonable, then come back. get it approved and then think about a character in a society that that race has, Rather than building a race and society to fit a character. thats like making a king before making a kingdom. He who has no lands has no titles, and he who claims lands just to have a title has no right to rule those who lived upon the land before him.
 
THE GRAMMAR IT BURNS!

Ok, so I know that suspension of disbelif is a thing, and the good answer will always be 'sci-fi bullshit' or 'magical bullshit' but I'm going to draw the science sword and swing the reality bat here.
1) Slowing down the rotation of a planet would do all sorts of things to the planet, Lets assume that the planet is a little larger than earth, for maths. If the planet (for all intents and perpouses) stopped spinning, which is what you described here, The atmosphere would still be moving resulting in a 1,100 MPH wind, so the entire planet would be scoured clean by supersonic storms, so everything down to bedrock is dead. even ameoba will be killed by that. That isn't even starting to consider things like the magnetic feilds, the internal magmatic flows and the fact that the moon just got eaten so your tides are all fucked up.

2) The planet is in the goldilocks zone, this means that it orbits somewhere between once every 200 and once every 500 days around its sun. (roughly, I'm skipping the deep science here.) This means that lets assume what you REALLY mean is solar-synchronous rotation. so one side is always pointed at the sun, and one side is always pointed away, like the moon is with the earth, we never see the 'dark' side of the moon. this isn't your 'once every millenia' nor is it truly 'stopped' but its as close as the laws of physics will let you get, it means that you'd get 4 rough 'ecozones' within the planet, one facing the sun in permanent sahara situations, one on the north and south pole that are cold, but sunny, One that is in the permanent 'twilight zone' with half sunlight, and one on the 'dark side of the planet.' most humans (and any creature that has a day/night cycle) can live in the twilight zone.

3) lets assume it stopped spinning all together, and lets assume it has a 'earth like' year, so 6 months ect. If it stopped dead, never spinning, it would have 6 months of day time, and 6 months of nighttime, much like the north pole does on earth (or south pole) for that matter, so your 'infinitly long' days and thus 'burnt to ash' syndrome (as we like to call it) dosn't matter, because I have lived within the arctic circle, when I lived in Finland.

4) Unless you mean it slowed the orbit down, in which case you have a whole HOAST more issues like either sling-shotting out in to the vast depths of space and becoming nothing more than a ball of ice or crashing in to the sun and burning to ash, but those are the LEAST of your worries.


and finally: why, like really, who made this artifact, why did they make it, and why this planet? on most of the other race backstories and shit there is either fair reasoning, or in the case of the Mechani its a ledgend/myth rather than fact without reason.


Ooh and this^^ If you are writing this much to justify a single character, then that character shouldn't be used, and if you think that is 'alot' sorry to say, it isn't, each race has about average, all you've done is written 4 races. If you want my opinion/feed back? Go make up a race, give it whys and wherefores and reasonable reasons and then throw some science at it to check its reasonable, then come back. get it approved and then think about a character in a society that that race has, Rather than building a race and society to fit a character. thats like making a king before making a kingdom. He who has no lands has no titles, and he who claims lands just to have a title has no right to rule those who lived upon the land before him.
Shoosh.

I'm willing to allow "comic book science" so long as I understand what the ambassador of a given realm/race is at least trying to say. The whole "a dragon can see every wavelength of light" debacle is a different situation since I can't even visualize what that would be like, which is why such a statement would be ridiculous, and why I had to throw science at it to explain why it's ridiculous. I also probably wouldn't have put it under nearly as much scrutiny if the entire race wasn't written in a very godmod-y way to begin with.

This, however? There's really nothing wrong with it. I mean, I haven't finished reading the entire post yet, but, the thing about the planet slowing down? I'm ok with all that -- especially since it's just background lore and doesn't affect how the creatures who actually inhabit the school will operate. So it's not like saying something ridiculous about a creature's abilities. ...You know, like the dragon thing.

Edit: Throwing science at this is like throwing science at Spiderman's backstory. It doesn't matter if that's not how radiation works -- I'd be paying more attention to Spiderman's powers than how he came to be, anyway. And even if his powers don't make very much scientific sense? I'd still be ok with it so long as I understand what the creator is getting at.
 
Shoosh.

I'm willing to allow "comic book science" so long as I understand what the ambassador of a given realm/race is at least trying to say. The whole "a dragon can see every wavelength of light" debacle is a different situation since I can't even visualize what that would be like, which is why such a statement would be ridiculous, and why I had to throw science at it to explain why it's ridiculous. I also probably wouldn't have put it under nearly as much scrutiny if the entire race wasn't written in a very godmod-y way to begin with.

This, however? There's really nothing wrong with it. I mean, I haven't finished reading the entire post yet, but, the thing about the planet slowing down? I'm ok with all that -- especially since it's just background lore and doesn't affect how the creatures who actually inhabit the school will operate. So it's not like saying something ridiculous about a creature's abilities. ...You know, like the dragon thing.

Edit: Throwing science at this is like throwing science at Spiderman's backstory. It doesn't matter if that's not how radiation works -- I'd be paying more attention to Spiderman's powers than how he came to be, anyway. And even if his powers don't make very much scientific sense? I'd still be ok with it so long as I understand what the creator is getting at.
While I agree with you generally, Its the abuse of the science that bugs me, I can understand it in comics and such because 'how do we get super X in to joe bloggs? RADIATION!" in a time when no one knew how radiation worked/everyone was scared of it. but with this, there is actual science that can be explained and applied. a 5 minute google would have made his backstory seem WAY more credible and reasonable. and also, even if we discredit the whole 'laws of physics' thing, the fact he writes THAT MUCH to justify 1 character, well, seem my end point.
 
@gamer5 I've only read as far as the description of the H'ariny thus far, but, based on what you've written here, I'm not sure how or why any H'ariny would be able to travel to another realm... Given their situation, I feel like if they had the magic or technology to do that, they would've done so a long time ago. o_o So I'm not sure how a H'ariny character is feasible.

^ This same bit applies to all the other races that I've read about so far.

massive internal chaos and magically induced magic.
You... might want to find a better way to word that.

Etuyi/Etuj -Attuned and forced to live on magic Kiad'ame suck out magic from anything in their vicinity. Given enough time any amount of magic energy will be consumed by a Kiad'ame.
And soon, an entire school full of magical creatures will be "in their vicinity". It should be obvious why I can't allow this. >:/

Kiad'm Atue - Able to command Kiad'm with magic powerful Kiad'ame are able to raid Daiye, S'arniy tribes and smaller Is'Ean settlements.
I'm not sure if there's just some wonky syntax here or what, but I really don't know what this part means... o_o

A Kiad'ame will retain its appearance from when it was still a living, breathing sapient.
Is "a sapient" supposed to be a new piece of jargon that relates to all this lore? If so, I'd prefer that you clarify what exactly "a sapient" is. If it's not supposed to be jargon, then...


"Sapient" is, firstly, an adjective, not a noun. And it is used to describe beings that are intelligent -- like, say, on-par (or superior to) humans. You seem like you're using it to refer to flesh-and-blood, mortal creatures, but... that has nothing to do with whether or not something is 'sapient'. Ethereal beings like the kiad'ame -- even when they're not possessing anything -- would be considered sapient. The same can be said about Synthos, Devos, angels, ghosts, etc.

This is probably something you'll want to fix. o_o

In case of possession by a Kiad'ame the possessed body will, as long as there is surplus magic energy, slowly transform into the original appearance of the Kiad'ame before it was converted.
Ok, but... you haven't explained what this "original appearance" is. What will they look like when they transform into this "original appearance"?

Other: All Kiad'ame are mages and due to stepping of the circle of life can use all magic equality well.
All kiad'ame are mages? Ok. I understood that part. As for everything after that... I don't understand what this sentence is trying to say.

40 years after the signing of the Covenant (9457 after the artefact crisis) the great gate was built and the gateway to other worlds was built, but no habitable world was found.
So, uh... I almost thought this solved the thing I was saying earlier about not being able to access other realms, but, what's this about "no habitable worlds being found"? Obviously they would have to find Earth in order for you to use these creatures in the RP...

They two prepared to cross into the portal when a grenade hit the gate, a shrapnel incapacitated one of the two remaining Kiad'ame while the gate took heavy damage and the portal started to collapse. Rushed by the fallen one the last Kiad'ame run into the portal never to be seen again...
This would prevent any other members from ever making a Kiad'ame character -- or any other race from this realm, for that matter. And that I would consider to be unreasonable gatekeeping. You need to be able to allow other players to make characters of your race -- that's how the whole ambassador thing is supposed to work.


Overall? There's actually nothing wrong with most of these races. The kiad'ame are the most problematic, but that's mainly due to the whole magic-absorbing thing, which can be fixed. The whole thing about no one from this realm being able to make it to earth seems to be the biggest issue here. Well, that, and there are quite a few parts where I don't even know what you're trying to say due to grammar issues. o_o
 
While I agree with you generally, Its the abuse of the science that bugs me, I can understand it in comics and such because 'how do we get super X in to joe bloggs? RADIATION!" in a time when no one knew how radiation worked/everyone was scared of it.
...? Radiation isn't that new of a scientific field... Regardless, if the writers of such comic books really wanted to be scientifically accurate, then I'm sure they could've done their research on it. Even if that would've required going to a library and reading physical books instead of using the then-non-existent internet, the information did still exist for them to use.

But they didn't want to be scientifically accurate. They wanted to write about superheroes/villains with ridiculous powers. And that's not too far off from what we're doing here.

I'll say it one more time: I'm ok with comic book science, within reason, anyway. The times when it's ok and not ok depends largely on context. And, guess what? The context of this being only part of a backstory only marginally related to a playable character -- rather than a description on how a race's senses are supposed to function -- makes this particular instance of comic book science far more excusable.

My job here certainly isn't to hold everyone to a "hard science" standard, especially not in a world where magic exists. But, even if you're just looking at sci-fi-esque stuff, the sorts of things that would be passable in soft sci-fi are still ok with me.

and also, even if we discredit the whole 'laws of physics' thing, the fact he writes THAT MUCH to justify 1 character, well, seem my end point.
And all you're doing there is criticizing the way that gamer5 is choosing to write his races/characters/etc, which... is really irrelevant to this whole situation. :/ Besides, how do you know gamer5 didn't come up with a character first, or even flesh out these races first (or even just the kiad'ame race), and then build all this lore? Gamer5 just has to post the race info first because that's the order that these things have to be accepted in. But it's totally possible that he's had a character idea for much longer.

But even if you were right that your way of doing things is an objectively better way to craft a character... it still wouldn't really matter. I'm not here to judge people's writing, either, except for instances where the grammar is preventing me from understanding what someone is even trying to say. Beyond that, I've let many instances of poor grammar as well as poor narratives and some very Mary Sue-esque stuff slip through because it really isn't that important. Does that backstory make sense (even if it's unlikely or relies on a series of plot conveniences)? Does it break any rules of how this universe is supposed to work? Does it break any rules in regards to what the player is supposed to be able to do with their lore? No? Then it's ok.

I appreciate your concern -- and I did say that I'm open to criticism, but, if you have some criticisms you'd like to share about the way I'm doing things, then I'd prefer that you take that up with me directly, rather than trying to be the backseat GM that I didn't ask for. I'm sorry, but you really don't have the authority to tell another player that they should change something about their race sheet. >:/
 
I'm not saying he has to change it, I'm simply saying that within the general laws of physics (that even comic books adhere to) there are holes wider than a good sized planet. But at your inisistance I'll stay quiet, I just think that it is illogical and honestly rather silly to build a character, be told it isn't allowed/"irredeemable" (by your own admission) and then write a "what cliche's can I come up with to make this valid?" backstory to get away with it. That's all.
 
I'm not saying he has to change it, I'm simply saying that within the general laws of physics (that even comic books adhere to) there are holes wider than a good sized planet. But at your inisistance I'll stay quiet, I just think that it is illogical and honestly rather silly to build a character, be told it isn't allowed/"irredeemable" (by your own admission) and then write a "what cliche's can I come up with to make this valid?" backstory to get away with it. That's all.
Except, having read gamer5's entire post, I can see now that all of this has absolutely nothing to do with gamer5's "irredeemable" character from earlier. The problem with his earlier character (well, one of the problems, anyway) was that it made references to other beings that didn't have ambassadors or any sort of lore to accompany them, which is why, upon only glancing at gamer5's newest post, I thought that maybe he'd come up with all of this to go along with the other character -- a character which I did say "needed race sheets" for all the mentioned races if he actually wanted to salvage it. The reason why I called it "virtually irredeemable" was because there would be no way to fix it without creating a ton of race sheets for all the mentioned races -- which I thought would be too much of a task. At any rate, I was skeptical going into gamer5's post when I thought that this was all to justify the lore in his human character, but it quickly became clear that that wasn't the case, sooo... all of that's irrelevant.

But, guess what -- even if gamer5 did come up with race sheets for demons and nanomachines and magic-using priests and whatever else his other CS mentioned, and put it all up in a post like this -- there's still nothing wrong with that. Hell, he'd literally be doing exactly what I asked him to do. It's not like I ever gave him a hard no and told him that his human character would never be acceptable under any circumstance -- I just said that there would be no way to salvage the backstory unless race sheets were made to explain every little thing in the CS that I said he couldn't do. And I called it "virtually irredeemable" because I assumed he wouldn't want to actually go through all that trouble, hence why I said it would be best scrapped. But if he really wanted to go through all of that? Then, fuck it -- so long as there's nothing unacceptable about the race sheets themselves, there's really no reason why I would need to say no to that.

Even with the comic book science, it's still clear that gamer5 put a ton of thought into this realm and all the races in it. So if he'd put the same amount of thought into a hypothetical here-are-all-the-race-sheets-you-asked-for-when-reviewing-my-human-character post? I'd be pretty impressed with that. If anything, it would show way more commitment than if someone lazily put together a human CS while still making it clear that they didn't read the OP and had no idea what the rules were -- and then lazily tried to make a bare-bones demon race sheet that still showed that they didn't understand the RP. But that's not what gamer5 did here -- gamer5 created a fairly reasonable collection of races/realms. There were really only a small handful of things that actually stood out to me as needing to be changed in this post. Most of it is totally fine.


In any case -- if you really want to explain proper science to people then that's fine. Just so long as it's more of a just for fun sort of deal, rather than acting as if the inaccurate science in someone's race sheet is a bad thing that needs to be changed -- which is certainly what your post read as, even if you didn't directly say that you were acting as GM or anything.
 
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Just for the background of a single chara.
I can see now that all of this has absolutely nothing to do with gamer5's "irredeemable" character from earlier.
I'll let you figure out why I'm quoting those two sentences. (Hint they are mutually exclusive.)

I'm not going to continue this argument/debate, I've already said my piece and you seem capable of extracting multiple paragraphs worth of debate from it. most of which are either non sequitur or redundant going-overs of prior points made. and I have to work out a way to somehow make Verethragna fit within a smite-esq character sheet.
 
I'll let you figure out why I'm quoting those two sentences. (Hint they are mutually exclusive.)
Gamer5 said it was for a single character -- but it's clearly not for the "irredeemable" character from earlier. That would be obvious if you'd read the CS for his human character -- who was born human, and had nothing to do with anything going on in this slowed-rotation-world. The "single character" that gamer5 wrote all this for is one that we haven't seen a CS for yet.

Therefore, you can't prove that gamer5 didn't think up this other character, then think up the race(s), then the realm -- and that he just posted the realm and races first because those are the things that have to be accepted first.

I'm not going to continue this argument/debate, I've already said my piece and you seem capable of extracting multiple paragraphs worth of debate from it. most of which are either non sequitur or redundant going-overs of prior points made.
Ok, you know what? You're right -- I can be redundant, and rambly, and I'm sorry about that. I certainly hope you didn't think that multiple paragraphs meant that I had a shitton to say, as that wasn't my intention. Honestly, I have a hard time making things concise when I try. So, you'll have to trust my word when I say that I wasn't trying to artificially inflate the size of my response or anything. I was just trying to get across the points that I wanted to get across. ...And then, yes, I got rambly and repeated the same things over and over. It's a bit of a habit of mine. I'm... sorry if that bothers you.

In any case, things are getting out-of-hand, here. I admit I was a bit more blunt in this discussion than usual, and I usually try to be a bit more polite and soft in how I word things -- but the only reason I didn't hold back was because you already told me that you can be overly-snarky (or something to that effect) and that I shouldn't feel the need to hold back any punches, either.

And, like I said, I'm ok with criticism, but that criticism needs to be discussed like civil human beings. If you really don't like the way I'm doing things then I'd be happy to continue discussing it -- perhaps in PM's if you would prefer. And I'll try to dial my own tone back a bit if you agree to do the same.

But, while I'm ok with criticism, I'm still the GM, and you still need to respect my final word. If you really can't treat me with respect, then -- well, I hate to do this, since things seem to have escalated really quickly, here -- but, I'll have to kick you out of the RP. I'm sorry, but if we can't maintain an environment of mutual respect, then that's just how it's going to have to be.

I'm giving you a warning for now, but, seriously, this RP isn't going to work if the GMs and players are at each other's throats and tossing passive-aggressive posts at each other. My inbox is open if you'd really like to continue this debate -- I promise that I will listen to your arguments, but I will also argue against them if I think your argument is wrong, and I need you to be able to respect my counter-arguments and offer your own, if applicable, rather than just ignoring my points under the pretense that I'm being unreasonable. And if you do think I'm unreasonable then, please, do explain it to me. I'll listen, but, again, I'm still capable of forming an argument to defend myself.

At any rate, the point is -- things can't continue with everything being so hostile between us. Things need to simmer down.
 
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