Name: Sylvia Minski
Gender: Female
Alignment: Chaotic Good (Neutral Good? I'm bad at alignments)
Personality:
Kind, Generous, Dedicated
Obsessive, Single-Minded, Overly-Idealistic
Brief History:
Sylvia is a fourth generation mage of the Minski family, a family that long ago swore off offensive magecraft to dedicate themselves to the study of healing and regeneration. From an early age she was taught Healing Magecraft by her mother, an exceptional healer who sought to pour as much of her knowledge as possible into her daughters. Unlike many mage families, the Minskis do not disown excess children in favor of the heir, but rather train them to go out into the world while the heir remains behind to continue the family name. As the youngest of five daughters, this was the path that was placed before Sylvia. Once her tutelage had been completed, Sylvia set out into the world, traveling extensively and often throwing herself into dangerous situations for the sake of aiding others. She traveled from battlefield to battlefield, from village to village, seemingly undiminished by the carnage that surrounded her. She was driven by an almost inhuman sense of zeal and dedication, but was faced again and again by those she couldn't help despite her greatest efforts. Every failure only served to further incense her fervency, to the point where many saw her as a madwoman. Still, she persevered, pushing the limits of her own capabilities again and again, seeking to surmount the impossible.
Sylvia's presence in Japan was a bit of a coincidence. She had not intended to remain in the country long, only stopping to restock her equipment before heading back out to some far-flung corner of the globe. Fate, however, apparently had other plans.
Origin: Renunciation
Elemental Affinity: Water
Magic Circuit Quantity: Average
Magic Circuit Quality: B
Magecraft:
Healing Magecraft: As the focus of Sylvia's training as a magus, she is extremely skilled in practices of healing and regeneration. The primary method of execution involves coursing magical energy through damaged tissue, rapidly increasing the natural rate of cell regeneration. Because of Sylvia's extensive training, she is capable of rapidly executing this magecraft and healing minor wounds in a matter of seconds, even at a distance. Larger, more serious injuries require a much closer proximity, and a great deal more time and focus to repair. Under ideal circumstances, Sylvia can manage some rather complicated reconstruction, though her tendency toward dangerous situations rarely allows her such luck.
Potion Creation: Sylvia has the knowledge and ability to create numerous potions, which are typically used to augment her healing. The potions can be drunk, but are much more effective if injected. They are sorted according to color:
Blue: A powerful anesthetic that dulls the nerves, inducing a temporary state of numbness. Surprisingly, the potion typically does not cause drowsiness unless administered in large doses. Smaller doses render the patient free of pain but also allow them to retain consciousness.
Green: A sedative that calms the mind and prevents panic. This solution is typically used to ease the psychological trauma that often accompanies extreme injuries.
Purple: A versatile steroid that greatly boosts the immune system. Once administered, this potion aids the body in fighting off infections and increases the speed at which damaged tissue regenerates.
Yellow: A stimulant that causes increased energy and focus. While there are some medical applications for such a drug, Sylvia typically uses it on herself when extreme alertness and focus are required. Use of this stimulant boosts the speed at which Sylvia can execute magecraft, but ultimately is rather taxing for her body.
White: A purifying physic that serves as an effective antidote for most known toxins.
Equipment:
Medical Bag: An enormous bag containing potions and ingredients, as well as a plethora of standard medical equipment.