Have a solid Paladin Waifu!
"I am the Iron Hand of Justice."
Themesong
Name: Laura(Lau-ra) Delain
Race: Human
Birthplace: Eustia - Divine Kingdom of Fraulia
Bio:
Born in the line of duty to an unimportant Inquisitor pair the direction the young Divine Knight's life would take was set in stone the moment she was born.
Dedicating her entire childhood to The Cause Laura became a loyal Inquisitor in no time - valuing hard work and nourishing her abilities over the generally more enjoyable activities that life offers... like making friends.
Working under the Branch Order named 'Kreuzzug', whose norm it is to have their Divine Knights be in a close Relationship to certain Seraphim, Laura is in close commune with her Guardian Angel: Israfil.
Not uncommon for Seraphim to be able to
see the past, present and future it came to no surprise that the young Inquisitor was ordered to join the Lughanta. Commanded by her Guardian Angel, Laura strongly believes that by being on the ship an opportunity to exercise Justice will present itself.
Skills:
Shining Link - Staying in close commune with Israfil, Laura enjoys the virtue of a handful of
divine traits: Granting her passive enhancements as well the ability to work Divine Magic.
However, such borrowed power doesn't come completely free. To let Laura bask in Israfil's Embrace the Seraph needs to exert a certain Dominion over wherever she may be. Meaning, for example, Laura's feats of power would be more potent in Celestia than the Netherworld.
As Laura exerts Israfil's will however, a link usually exists even in the most isolated places. Like a torch carrying Israfil's lights even in places where the concept of fire doesn't even exist.
Laura's extent of her divine power is further influenced by Israfil's mood, as even a Seraphim is sentient to a fault, as well as depending on the situation. Shining Link's efficency is further influenced by Laura's dedication to The Cause.
Radiance - Laura is a candle. Radiance allows Laura to literally shine, emitting a light that unveils
deception. This skill makes it harder for deceiving skills like illusions and invisibility to work while also providing a light source and maybe even blinding some enemies. Furthermore Radiance blesses Laura with a certain immunity against bright lights, making it harder for her to be blinded.
Destiny-Manifesting Method - With a Seraphim
able to see the future, Laura's destiny is already set in stone. Which can't be easily changed. Effects that would cloud her judgement - or mind - or simply just have deleterious effects on her are ineffective.
Rather than outright nullyflying such effects it merely reduces and slows them. Her mind can not be immediately altered in ways which would change her ideology and personality in too extreme ways.
Furthermore, no matter how fatal or permanent a effect may be, Israfil will generate a condition by which the Divine Knight may shatter any curse. The condition itself could present itself in just a few days or even just years. Even then, the
Fated is not bound to know the condition to lift her curse, even if it exists.
Shining Force - Laura is capable of manifesting a pair of radiant wings on her back. Sustaining them for too long usually costs too much of her Mana; though she could still fly around like a real Angel and exercise aerial combat. Generally the Inquisitor uses them to give her short-bursts of acceleration to close gaps or generate a height-advantage in an attack.
Arcadia Union - An 'ultimate skill' of sorts. Using the unique properties of her Executioner's Sword together with Shining Link, Laura is capable of transforming her Mana into offensive energy, channeling it into the weapon and releasing it. Essentially the Inquisitor is capable of firing either a huge beam of
justice light or make a devestating combo attack to bring destruction onto one perperator.
Unlike Laura's other divine gifts, Arcadia Union is something to which the Seraphim wont give her cooperation lightly.
Limiter Release - Using Laura's own body as a Vessel to create a projection of Israfil herself the Divine Knight is capable to give herself a huge boost in all combat abilities. This boost, however, is only of limited time as her human body isn't made to withstand the brilliance of her Guardian Angel for too long. Furthermore, using Arcadia Union with Limiter Release will kill Laura on the spot.
Unlike Laura's other divine gifts, Limiter Release is something to which the Seraphim wont give her cooperation lightly.
Swordsmanship - Having been thaught the way of the blade since young Laura is capable of wielding such a weapon, even different sizes, with high efficency.
Martial Arts- Even without a weapon an Inquisitor should not be defenseless. While Laura is no match for a dedicated follower of such an art she would still easily have the upper hand against random street thugs.
Talents: Riding, Preaching, Gear Maintence, Dauntless, Burning Heretics, Interrogation
Magitek Items:
Executioner's Blade
A divine weapon created to purge all evil.
Without even as much as a fancy title the weapon doesn't look like anything special. The Executioner's Blade is in deep attunement with Laura, her own Mana flowing freely inside the weapon. With each strike the weapon tries to force its own arcane energies onto its opponents. This makes this physical weapon a natural enemy against Arcane Beings.
While generally more of a
passive effect, as the amount of Mana used and consumed is irrelevant, Laura can actively push Mana into the blade to increase the deadliness of her weapon.
Examples: Beings that can't be damaged by physical means but through Arcane (or get bonus damage). Ghosts, certain Demons and Summons, Wraiths and so on.
Barrier Jacket
The standard issue Barrier Jacket is a Magitek-device made to combat magicians. In essence a piece of clothing that can be pushed Mana into to create a protective barrier. The garment is equipped with an Erechius Mechanism to make it run on both sources.