No I specifically phrased the post to avoid being accused of autohitting.
However Boo's question still stands, do we make like a logical IF (X) THEN [THIS] ELSE [THAT] sort of posts when we wait on resolution of a single person attacking or moving the enemy combatant.
Using this situation as an example. IF (Rose teleports the kid) THEN [Mini attacks him] else [Mini runs to the kid to attack him]
Now throw other characters into the mix and see just how much they could move the enemy combatant around with their attack E.G. Rose teleports them, Mini throws them with wind, Charlotte tidal waves them, etc. whoever is after them has to take into account 3 of these possible attacks which means 6 different permutations which only grows with each added person.
In other words, how do we all fight one person without knowing if any sort of attack will result in them being displaced. RPGs have stats and dicerolls, targeted spells and the like but here we only have words so do we have some sort of consensus that just because part 1 of the combo failed all other parts of it won't automatically be misses because the target has not been moved from their starting position. I assume that will not happen because it would be too silly to think our characters cannot compensate on the fly for something like that, however in the case of this scenario where a teleportation or a larger scale movement is executed perhaps that is something to either be discussed OOC and give the outcome to the players so they can incorporate it into the post and keep the post order flowing smoothly without worrying if Rose teleporting the teen is gonna create problems.
Alternatively, perhaps a post or a couple of posts that could result in the target being displaced should be met with a GM response even if not everyone had posted in order to allow for a smoother combat that doesn't feel as turn based. For example Rose and Mini do something with the teen and you do a GM post for him but then we wait for others and the Red King or whatever we're calling the Phantom.