Q

Quail

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Original poster
Hey, there! These are the sign-ups and the OOC discussion for the Halo: Project Kindred roleplay, so feel free to look around. I've got pretty decent knowledge about the Halo universe, but it's not a requirement for YOU to be very well versed with everything there is to know about the lore, as long as you played at least one game/get the gist of it all then that's fine. Please keep in mind that this takes place about simultaneously as the first game/The Flood book. I'm looking for up to three ODSTs. You may have more than one character, but only one Spartan and are limited to 2-3 people in total. Keep in mind, death is possible - after all, not even Spartans are invincible! Romance is allowed, but if it gets to be sexual move it to PMs please!
I also may use another of my Spartans if we NEED one/two more, though I'd prefer not to if at all possible. Please read the information below! (I've highlighted some important things in teal for ya)

IC link: https://www.iwakuroleplay.com/threads/halo-project-kindred.161005/

The roster so far:
Spartans
Mick-126 @Quail
Vance-102 @Dipper
Morgan-163 @Galvantic
Sara-115 @Stari
Volkov-178 @~\The Talentless/~
Mikhael-123 @Tribulation

ODSTs
Viktor O'Brian @Quail
Jackson Way @Quail
Max Taylor @Stari
Kozma Zoltan @Rowdybull
Anthony Brooks @Dipper
Dale Chipman @dalecOoOoOoOoOper

Please fill out this character sheet if you wish to join~

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Character sheet template:
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Name:

Nickname:

Age:

Gender:

Rank/Position:

General Personality:

Strengths:

Weaknesses/Fears:

Appearance (include realistic pictures if you can, with and without armor):

Weaponry/Arsenal (any weapons before Halo 4 are acceptable):
Any questions are welcome and I'll answer them to the best of my abilities! Though I do have some general rules that I'd like you to follow, those of which you can read right in the handy dandy spoiler here~
1) NO GODMODDING AND TRYING TO MAKE YOUR CHARACTER INVINCIBLE, EVEN SPARTANS DIE.

2) PLEASE RESPECT EVERYONE AND THEIR STYLE OF WRITING!

3) INPUT AND CONSTRUCTIVE CRITICISM ARE WELCOME, BUT BASHING AND/OR INSULTS ARE NOT.

4) HAVE FUN AND ENJOY THE ROLEPLAY!
Both vessels:
The Rising Sun is a UNSC Destroyer-class ship complete with two MAC guns, twenty-six oversized Archer Missile pods, three Shiva-class Nuclear Missiles, and eight 50mm point-defense autocannons. It has been modified with light energy shielding and a slightly bigger bay to hold two Pelicans and a launch area outfitted with about 30 SOEIVs (drop pods for ODSTs). She also holds a 'smart' AI, by the name of Iris, to navigate and command the ship and her defenses.
rising sun 2.jpg

The living quarters for both SPARTANs and ODSTs are quite alike, and look as pictured below:

living quarters.jpg
The Reaper of Advance is a Covenant Carrier-Class ship complete with unknown outfitted plasma artillery and a strong energy shield.
covenant 2.jpg
My Characters:
Name: Mick-126

Nickname: His Spartans refer to him as M or just Mick.

Age: N/A

Gender: Male

Rank/Position: Leader of Echo Team

General Personality: Seen as cold and mechanical to any other military personnel besides his Spartans, Mick fits inside the common stereotype of Spartans being more machine than man-keeping his mouth shut unless he has an inquiry or is confirming something. Though for a Spartan he has quite the mouth on him, speaking out if anyone below him starts to spout anything he finds preposterous. Known for his sharp tongue and brutal honesty, Mick has stung more than a few egos in his years. He's a fair man, treating everyone with a mutual respect-though if you lose it, it's hard to reattain. He opens up quite a bit around his Spartans, however, turning from an icy dog of the military to a warm and caring man; one that prioritizes his Spartan's lives over almost anything-even orders at times.

Strengths: Quite charismatic, bold, and tough-minded, Mick makes for a good leader and an even greater man. He always exercises great caution during missions to ensure the safety of his teammates, constantly keeping a back-up plan in the back of his mind in the event things went awry.

Weaknesses/Fears: Mick values the lives of his fellow Spartans above anything, so much so that it could become a liability or jeopardize the mission at hand.

Appearance: His eyes are a brilliantly clear sapphire that allow him to see almost perfectly in the dark, courtesy of the many augmentations he's endured.
A dark chestnut, his hair is close cut but not shaven completely. Like every Spartan, he's ghastly pale from the lack of sunlight due to being encased in his MJOLNIR
armor for such extended periods of time.
He stands at 214 cm without armor and 224 cm with armor, weighing in at 127.5 kg without armor and 447.5 kg with armor respectively.
He has a strong, sculpted jaw that looks as if it can cut stone. He also possesses a long thin silvery scar across the base of his neck, beside his left collarbone.

4948aaf68f196e41baa6e8e992b6a321.jpg
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Weaponry/Arsenal: Carries a BR55HB SR (battle rifle) at all times, along with an MA5B assault rifle, three fragmentation grenades, a M6D magnum sidearm, and a combat knife. Can also work most Covenant weaponry.
Name: Viktor O'Brian

Nickname: Often called Vik by his men.

Age: 45

Gender: Male

Rank/Position: ODST Sergeant

General Personality: Viktor is quite the austere man, following orders and keeping his men in line with clean precision and authority. Though his men often say he needs to 'loosen up', Viktor refuses to rest until every 'Covie bastard' is 'put down like the dogs they are', as he so lovingly phrases it. He rarely cracks a smile and has been known to have a biased view on the SPARTAN-II's, often regarding them with disgust and treating them like worms whenever he is forced to interact with them. He also ironically treats his men with the utmost respect and care, the polar opposite of how he treats the Spartans.

Strengths: Undeterred by anything, Viktor is never taken off guard by a situation and always has a clear minded approach to almost any occurrence. His sharp mind and honed instincts keep him and his soldiers from walking into disaster, his tactics outshining even the Covenant's most erratic and intelligent maneuvers.

Weaknesses/Fears: Viktor has a problem with his left leg, having had multiple surgeries on it after the back of it had been mauled by a frag grenade. He can get a mild limp because of his leg, but it rarely interferes with his duties.
He hates the idea of burning to a crisp on a planet being glassed by the Covenant.

Appearance: He has muddy hazel eyes, tanned worn skin, a clean buzz cut, and a fit physique, making him look younger than he is; though, his eyebrows give some of his age away with their silver tint. He stands at six feet even and weighs in at two hundred and two pounds.
buzz-cut-hairstyles-min.jpg

latest


Weaponry/Arsenal: Wears the standard ODST ballistic battle armor and carries a M7S caseless submachine gun, combat knife, three fragmentation grenades, and M6D magnum sidearm at all times.
Name: Jackson Way

Nickname: Teasingly called Jacky-boy by his fellow ODSTs.

Age: 26

Gender: Male

Rank/Position: ODST Private

General Personality: Jackson is a very cheerful and optimistic man, often socializing with anyone and everyone he can. He's quite outgoing and, though he may not seem it, very bright and tactful. He has no certain view on the SPARTAN-II's, if anything he admires and looks up to them for their many campaigns and unrivaled bravery.

Strengths: No matter how hopeless or unrelenting a situation may be or seem, Jackson never gives up and continues to fight until there's nothing of him left. He also has a very strong will and doesn't snap under any kind of pressure.

Weaknesses/Fears: He despises the thought of dying in space, strangled by the lack of oxygen and floating aimlessly among the inky blackness.

Appearance: Jackson is adorned with vibrant green eyes, a light stuble, plush messy copper hair, a full face, and a slightly lanky physique. He still clearly looks young and, like his eyes, very green in the ODST positioning. He stands at five feet nine inches and weighs in at one hundred and seventy pounds, his muscle not as apparent as most, though still there.
image.jpg

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Weaponry/Arsenal: Wears the standard ODST ballistic battle armor and carries a M7S caseless submachine gun, combat knife, three fragmentation grenades, and M6D magnum sidearm at all times.
And now, a brief summary of the roleplay!

It is August 1st of 2552 and the UNSC Destroyer Rising Sun is fleeing the battle above the planet Reach, on orders to preserve the AI Kindred--a construct known as Halsey's 'second' copy of Cortana.

Aboard the Rising Sun resides a team of six SPARTAN-IIs known as Echo Team, and about two dozen battle hardened ODSTs.
The ship itself is commanded by Captain Geralt Finnick, a prestigious man renowned for his Keyes-like maneuvers and quick thinking. Echo Team's main objective is to keep a highly crucial AI from getting into Covenant hands no matter the cost--the orders are absolute.
The ship had made the jump at 0100 hours toward a random vector as per the Cole Protocol.

However, the Rising Sun hadn't slipped out of the Epsilon Eridani system unnoticed.

A Covenant Carrier--Reaper of Advance--had caught them on their radar and now the ship, commanded by an overzealous sangheili, chases after them. Unbeknownst to the humans aboard the Rising Sun, they are headed straight to an only newly Covenant-discovered Forerunner installation that harbors only the unknown.

So, I ask you now Spartan/soldier--are you brave enough to face the unknown?
 
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@Quail Hello~

I decided that I'm in a few too many fantasy RPs, and thought I'd try shooting my way around. Mix things up a little... That is, if you're taking on RPers? I saw it was still Open sign-ups, but there also seems to be quite a few on the cast roster...

Would another Spartan meat shield ODST be too much...?
 
All these people...I mean, I'm glad it's getting attention but it's starting to feel crowded. :s
 
I somewhat agree. And since we've still got to wait for people to post before we can move on, it'll make progress slow. It... may be a while before the ODSTs can jump in at this rate.
 
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Oh. Well... that's why I asked! Eh-he-he!

The cast list did seem big. Oh well. Good luck with the role-play.
( ̄▽ ̄)ノ
 
I posted mine, and I'll finish it once stari's character has replied.
 
@~\The Talentless/~ Hearted my post. >.> So, does that mean he liked my post or liked how I wrote Mikhael?
 
@Quail Hasn't spoken in the OOC in a couple days, but I do have a question in mind.

I saw that there was going to be a thruster-like function to the MJOLNIR armor. My question is, will there be actual armor permutations like shown in the game Halo: Reach and described in 'The Fall of Reach' by Eric Nylund. Things like Active Camouflage, Armor-Lock, Hologram and the Jetpack. I don't mention the Sprint or Evade permutations because it wouldn't make sense; Spartans II and III both have superior movement and reflexes as shown when John-117 dropped the ODSTs in the weight room under the influence of a gravity well. There will obviously be stronger Spartans (like Sam), and faster Spartans (like Kelly)--so it would make little sense to have an armor ability focused on evading or running when they can already move and react faster than normal human beings.
 
@~\The Talentless/~ Hearted my post. >.> So, does that mean he liked my post or liked how I wrote Mikhael?
Both

@Quail Hasn't spoken in the OOC in a couple days, but I do have a question in mind.

I saw that there was going to be a thruster-like function to the MJOLNIR armor. My question is, will there be actual armor permutations like shown in the game Halo: Reach and described in 'The Fall of Reach' by Eric Nylund. Things like Active Camouflage, Armor-Lock, Hologram and the Jetpack. I don't mention the Sprint or Evade permutations because it wouldn't make sense; Spartans II and III both have superior movement and reflexes as shown when John-117 dropped the ODSTs in the weight room under the influence of a gravity well. There will obviously be stronger Spartans (like Sam), and faster Spartans (like Kelly)--so it would make little sense to have an armor ability focused on evading or running when they can already move and react faster than normal human beings.

And my opinion would be a no because of the fact that the technology was destroyed with reach, it was what made reach so special, used expiremental gear. Even though that's kinda weird how that happened in my opinion.

And plus, it wasn't really stated in the CS sheet format so I would assume not lol
 
And my opinion would be a no because of the fact that the technology was destroyed with reach, it was what made reach so special, used experimental gear. Even though that's kinda weird how that happened in my opinion.

And plus, it wasn't really stated in the CS sheet format so I would assume not lol

Your first statement about the armor abilities is incorrect. The technology wasn't destroyed on Reach. If that was the case then GEN 1 (Halo: Reach-Halo 3) and GEN 2 (halo 4, and 5) armors wouldn't have been able to integrate it again. Halo: Reach differs from Halo 3, with the abilities being able to to be used consistently and for an infinite amount of times with a cooldown time in-between each use. That said, this story takes place between Reach and C.E so our armors would carry the same capabilities.

The second part of your statement, I can't argue except to say that Quail might not have thought about it when generating the CS template. Hahahaha.
 
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@Stari

You should probably drop questions in the OOC. That is what it's for.

As for posts, it's good practice, if you are doubling up with someone, to put your posts together--completed-- and then post it as a whole.

But there is no posting order, it'd be helpful if there was. It wouldn't cause so much confusion and allow characters to run rampant with posts. But if we did have a structured order, then Quail, the GM would be next.
 
Moved. Just keep in mind not to put OOC content in the IC thread, @Stari

As for posting order, I believe there may be one starting with @Quail
 
Lol! I thought I had made a mistake for a minute there when I saw her question in the OOC--but then I read your post and you said you had moved it. Don't scare me like that!
 
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Lol. No problem. <3
 
a bit new to the whole rp and of course this site thing ^^
 
@Stari

What I said is a general rule of thumb: it's put in place in most roleplays, not all of them. The ordered structure, like I said, keeps things focused and keeps pairings from going off on tangents that can distract too greatly from the primary focus of the roleplay. The posting of two or more players in a single event helps streamline the flow of the information being read. That way, it's all in one post and you don't have to back and forth it, unless in a PM when discussing the nature of said event. If that makes sense.