Add these costs/edits to your CS ability stuff.
@Zombehs @Skyswimsky
Loading up your Vials either takes an Action or a Movement. It takes another Action for you to 'activate' it afterwards.
Zombs, the cost for your Alchemy-enhanced attacks is 5 TP. Like A Storm is 2 TP.
Skys, the cost for your cannon beam shenanigans is 6 TP, and you can maintain that beam for two more turns at a cost of 3 TP per turn. Every turn it is maintain, you get a penalty of -2 to your accuracy. Overwhelming Force negates 2 defense/armor when you blast someone. Recoil Rider is going to have a close-range/engaged effect only, and it will cost 6 TP, the same as your normal beam blasts.
@Jakers
Cleanse and Sew, as well as each individual Blight needle, costs 2 TP. Relax and Stimulate cost 3 TP.
@Renose
Literally didn't change anything about your CS, eh? Add these into your CS, as well as the following costs.
Protection is 8 MP, and maintaining it costs 4 MP per turn.
Shield costs 4 MP.
Warding costs 10MP and maintaining it costs 5 MP per turn. Note that you can only have one maintained spell. So you gotta choose between Warding and Protection. Can't have both.
Protection will negate Spirit stat/15 (rounding down) damage for everything within Mid Range of her. MP costs will be high, and maintaining it every turn will take an action (but the cost will be cheaper).
Shield allows her to select a single person and increase their Weapon Defense by Spirit/10 (rounding down). She can maintain this spell freely, and can use an action to move the Shield to someone else. Range for this is also Mid Range.
Warding is going to be a expensive spell. She can create a Close-Range bubble around her that prevents entering and exiting. Enemies roll a d20 + STR mod to enter. Projectile attack people roll a d20 + Skill mod + weapon mod to enter. You roll a d20 + Spirit stat/10 to prevent them from entering. Once they do manage to enter, though, they don't get any sort of debuff, because that doesn't really make any sense. Allies also have to roll to leave the Warded area, or to shoot through this Warded area.