But that feels both cheap, and a big time investment.
Neither of which are fun. :P
"Big time investment"? Missingno is insanely easy to encounter. All you have to do is watch the Pokemon-catching demo
once, and then surf up and down the east coast of Cinnabar Island. So long as you don't leave that area (or, more technically speaking, so long as you don't
enter any other area where wild Pokemon can be found), you don't have to re-watch the demo. Just keep surfing up and down the coast, and you'll keep finding more Missingno -- and you should be able to duplicate a ton of items in a fairly short amount of time.
I MEAN, I AIN'T TRYING TO BUG YOU ABOUT IT, and I totally understand why you wouldn't actually want to bother with it (especially since I was half-joking when I suggested it, anyway). But calling it time-consuming is just... far from the truth. XD I mean, if you
want to know about some glitches that are
really cheap and
really complicated and time-consuming to do, I'd love to enlighten you (the walk-through-walls glitch specifically was
really annoying to pull off... >< ), but Missingno item-duplication is not one of those glitches. XD
Also... "cheap"? But you said that
not having reusable TM's is "bad game design", while
I argued that reusable TM's in Gen I would be cheap and overpowered... Duplicating TM's would effectively be the same as making them re-usable. And I already know you'd
love if reusable TM's were something that existed in the game to begin with. So why is it suddenly "cheap" if you use a glitch to do it? After all, more recent games give you reusable TM's without you even needing to do any work to make them reusable. But now you're saying that getting your own reusable TM's sort of sounds like... cheating? Why is that? Why does using a glitch automatically make something "cheap", even though later games give you the same result (and make it even
easier for you -- with you saying that the reusable TM's of the later games are infinitely superior to one-time-use ones...? :P
Food for thought.