The Undying Hunt - Creation Station & Sign Ups

11/25/22 // a small announcement:

outside of those i've spoken to and given extensions, i'm going to hesitantly classify the undying hunt as "closed" since the opening post is up and brainstorming/plotting is underway! i'm going to prefix the roleplay with by invitation only, however, with the caveat that anyone can join in on the narrative with us-- but our 'marked' ones are currently full! if you'd like to join in, post a skelly sheet here, and we'll storm to see where we can fit ya in.
 
aiiiiiiiiiiiie, i knew i was forgetting someone else </3

for the 'lore' it was actually referencing your occupation. 'occupation and any relating lore' as in if you wanna build a bar you're free to do so, just gimme da deets so i can eventually add it to the lore page!

// its been awhile since i been on the site i forgot how pms work if theres no notifs i forget it exists im sorry LMAO

im chauffeuring my dad around for the next hour or so to get him outta the house and fresh air, but ill be around this evening to catch up and send out replies! if you need anything, lemme know here or in dms and i'll get back to ya soon :3

Ah, so occupation as like, your job? Louis just works in a warehouse, and tries to live the most normal life he can. I'll just fill that bit in real quick and it should be done, methinks. (unless you have any objections, of course)

No worries, take your time. I know you've probably got a lot on your plate here, so I'm happy to wait. ^^
 
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Fiiiinaly done with the Skeleton sheet! Yes, behold, a classic wolf shifter!

Araceli's clan has been deeply involved with Victor throughout his active years. Ever since her grandparents befriended him, her whole family had been one of his closest allies, and his most active supporters. They were protectors and soldiers; feared as harbingers of death by their enemy, hailed as guardians of peace by their allies. With Victor's passing, they were one of the groups who took over the reins of his cause. However, after an organized vampire counterstrike nearly wiped them out in 2007, they withdrew into seclusion. When it became apparent that their wish for a reprieve would not be granted to them freely, they took the matter into their own hands. Choosing to prioritize the clan's survival above any Creed or Vendetta, they fled the country.

Now, it has been nearly ten years since they've settled in Pirn. Araceli lives with her family in a very remote hunting cabin on the mountain. On her initiative, her clan has built a rustic vacation lodge, and they offer a variety of activities – such as guided hiking expeditions, climbing lessons, and educational workshops – to visitors and citizens alike. By night, Araceli and her clan shift to their wolf forms, and patrol what they consider their territory, all while endeavoring to keep humans oblivious to their presence. By day, she is simply an unlikely immigrant, though one who's made the effort to integrate herself in the local community.

Araceli is a somewhat tall woman, with a warm, light brown complexion, walnut hair and brows, and a smattering of freckles here and there. Her long, wavy hair is usually tied into a simple braid, draped across her right shoulder. She wears simple, earth toned clothing, and is clearly an active, outdoorsy person. She rarely accessorizes, but she does have a forest themed tattoo inked upon her upper left arm. Her gray-blue eyes burn with an inner fire; the source of her determination is a deep desire to see her clan prosper. She is afraid to lose the hard-won peace they now enjoy, but also dreads that they might languish.

Token animal: Wolf (Canis lupus lupus).

How do they feel about their token animal? Do they like the kind of animal they shift into or are they scared or disgusted of it? If so, what will it take for them to come to terms with it?

Araceli has a deep respect for wolves, whether they be shifter or regular animal. The wolf to her represents power, grace, and community. She feels honoured that she has been granted another form, and that it was this one.

It is a thrill and a joy for Araceli to spend time as a wolf, and even when in human form, her soul is still half-wild. If there is one aspect of her token animal she finds regrettable, it is that they can be their own worst enemy. She has heard tales of before Victor's times, when wolf shifters would kill each other in territorial disputes. Then, there is the natural wariness of strangers and outsiders – whether they be human or Unveiled – that one must work actively to overcome.

What is your character's animal blessing? How active of a power is it? Can they use it consciously or are they still working on mastering it? Have they even discovered it yet? How much energy does it take to use? Do they have to be in one form or another (or both?) for it to work?

Araceli's clan is unusual in that that ever since several hundred years ago, every single descendant of a certain ancestor of theirs has the same animal blessing. Every shifter born within the family gains it – even watchers may possess a weaker variant of it. The blessing is known as Pack bond. It is said that one of Araceli's ancestors made a pact with a small group of witches, who performed a ritual to ensure the blessing would breed true.

Pack bond at its core exemplifies the adage that there is strength in numbers. Simply by existing within a group they consider as theirs, those with this blessing enjoy a slight increase of their general shifter abilities. While the effect is greater the more allies one has nearby, the growth is very incremental and at most doubles one's powers. This peak is achievable only by shifters aged 70 to 100, when in vicinity of at least 20 members of their pack. For Araceli, the blessing just gives her a bit of an edge when compared to the average shifter.

Pack bond also passively enables Araceli and her kin to share a greater understanding of each other, almost to a preternaturally empathetic extent. They can convey meaning to one another by the slightest of nonverbal cues, better than other wolf shifters (or regular wolves). Aside from ease of communication and organization, a side benefit is that they find teaching and learning from each other a smoother experience. The members of her clan also have a way of finding each other even across vast distances, drawn to each other by an inner sense-feeling; the very bond they share guiding them. However, they also innately know when one of their fellows dies, which is a harrowing experience, and something a clever enemy may take advantage of.

Unlike witches who have an unspoken duty to either create or destroy evil, shifters are not bound by any such ancient oaths. if they fight for good, why do they?

While Araceli and her kin are more than willing to help take down any active threats (vampiric or otherwise), they have grown far more cautious. They have now put behind them the days when they would enact a preemptive strike against any discovered vampires. They do not wish to court trouble needlessly, and lack the numbers to act as the proverbial cavalry. However, it would be unwise to mistake their prudence for cowardice. They will do all they can to keep their current way of life. They are fiercely protective of their new home, and do not wish to be forced to abandon it. Araceli especially feels passionately about this – she wishes to build up on what they've gained, and to prove that her family's decision to flee their ancestral abode was not so deeply regretful, that things here can be just as good; nay, better.

It was a beautiful fall dusk, the last remnants of daylight colouring the horizon a very dull red. A far more majestic sight for her human eyes, but as she ran by her lonesome at a light jog on four paws, Araceli-the-wolf had other sensations to marvel at. The wind ruffling her fur brought a range of smells to her nose; evening condensation beginning to gather in dew, the fading scent of the storm from two days ago, a far off river and a closer stream…the grass, and the decaying leaves, the flowers, herbs, mushrooms…Ah! There was a rabbit over yonder, and it had just bolted down the hill.

Araceli happily gave chase, feeling playful. Because she hadn't approached with any particular plan, and because bunnies were swift, the prey eventually escaped capture. Not bothered by the loss, the wolf shifter stretched languidly–

Her hackles rose, and she dashed to the side. A soft cackle resounded from the dark. Araceli swung her gaze over, and saw a male vampire, who wore unassuming sportswear, his affliction tinging his complexion a dark gray. His harsh steel gaze tracked her form, and his tongue flicked out to lick his lips in a gesture intended to mock her. "Not bad, pup," he rasped. Araceli bristled; she wasn't that young. However, the vampire smelled older; easily twice her age, perhaps thrice. Not at all impressive for an undead, but compared to her…

Lips curling her muzzle into a snarl, she issued a short, warning barking howl. Unnatural silver bled into her enemy's irises. Then, he was leaping at her, extending his clawed hand. Araceli evaded, avoiding her flank being gouged out; instead, four shallow lines of crimson bloomed as sharpened nails grazed her. Using the opportunity of her opponent being so close to her, Araceli snapped at him. But her fangs only closed around empty air.

Tensing her muscles, she pounced on his retreating form. However, her opponent was expecting it – perhaps, he had even baited out such a response – and turned to face her with a deranged grin. A graceful, lightning quick attack caught her by surprise; his hands pierced through her front legs. But before he could withdraw, and even as a high whine passed her muzzle uninvited, Araceli finally succeeded in a counterstrike, her fangs sinking into the hollow between his shoulder and neck.

She tore out a chunk of his flesh, yet this would not kill the thing. It might slow it down for a few seconds if she was lucky. As the vampire cursed her out, Araceli shifted into her human guise. It was a fluid transformation, one she was used to, and she barely registered the feeling of pins and needles surging through her body. Until her arms healed, the bipedal form would serve her better. She backed away from the frenzied vampire, her bare skin glistening with perspiration. Araceli thought about getting a thick branch; if she broke it just right, it would be a useable make-shift stake.

But then, the backup she'd been counting on since her first warning howl arrived. Several wolves came running to, and seeing he was outnumbered, the vampire fled. Her mother, the alpha, took her in, then directed a stare towards the others.

'We will not have peace here', her gaze said.

All the rest inclined their heads in agreement. 'We must leave', their collective sorrowful determination was apparent.

They'd already fled Spain, their homeland, and were still mourning that loss – even keener still was the absence of the family who'd been slain that fateful year. Yet, this country was no more welcoming, as several attacks had shown already.

They'd have to go elsewhere.

Just where, and how far away would they have to travel, to earn the respite they desired?

When would they be left in peace?

Would they ever be?
 
Fiiiinaly done with the Skeleton sheet! Yes, behold, a classic wolf shifter!

Araceli's clan has been deeply involved with Victor throughout his active years. Ever since her grandparents befriended him, her whole family had been one of his closest allies, and his most active supporters. They were protectors and soldiers; feared as harbingers of death by their enemy, hailed as guardians of peace by their allies. With Victor's passing, they were one of the groups who took over the reins of his cause. However, after an organized vampire counterstrike nearly wiped them out in 2007, they withdrew into seclusion. When it became apparent that their wish for a reprieve would not be granted to them freely, they took the matter into their own hands. Choosing to prioritize the clan's survival above any Creed or Vendetta, they fled the country.

Now, it has been nearly ten years since they've settled in Pirn. Araceli lives with her family in a very remote hunting cabin on the mountain. On her initiative, her clan has built a rustic vacation lodge, and they offer a variety of activities – such as guided hiking expeditions, climbing lessons, and educational workshops – to visitors and citizens alike. By night, Araceli and her clan shift to their wolf forms, and patrol what they consider their territory, all while endeavoring to keep humans oblivious to their presence. By day, she is simply an unlikely immigrant, though one who's made the effort to integrate herself in the local community.

Araceli is a somewhat tall woman, with a warm, light brown complexion, walnut hair and brows, and a smattering of freckles here and there. Her long, wavy hair is usually tied into a simple braid, draped across her right shoulder. She wears simple, earth toned clothing, and is clearly an active, outdoorsy person. She rarely accessorizes, but she does have a forest themed tattoo inked upon her upper left arm. Her gray-blue eyes burn with an inner fire; the source of her determination is a deep desire to see her clan prosper. She is afraid to lose the hard-won peace they now enjoy, but also dreads that they might languish.

Token animal: Wolf (Canis lupus lupus).

How do they feel about their token animal? Do they like the kind of animal they shift into or are they scared or disgusted of it? If so, what will it take for them to come to terms with it?

Araceli has a deep respect for wolves, whether they be shifter or regular animal. The wolf to her represents power, grace, and community. She feels honoured that she has been granted another form, and that it was this one.

It is a thrill and a joy for Araceli to spend time as a wolf, and even when in human form, her soul is still half-wild. If there is one aspect of her token animal she finds regrettable, it is that they can be their own worst enemy. She has heard tales of before Victor's times, when wolf shifters would kill each other in territorial disputes. Then, there is the natural wariness of strangers and outsiders – whether they be human or Unveiled – that one must work actively to overcome.

What is your character's animal blessing? How active of a power is it? Can they use it consciously or are they still working on mastering it? Have they even discovered it yet? How much energy does it take to use? Do they have to be in one form or another (or both?) for it to work?

Araceli's clan is unusual in that that ever since several hundred years ago, every single descendant of a certain ancestor of theirs has the same animal blessing. Every shifter born within the family gains it – even watchers may possess a weaker variant of it. The blessing is known as Pack bond. It is said that one of Araceli's ancestors made a pact with a small group of witches, who performed a ritual to ensure the blessing would breed true.

Pack bond at its core exemplifies the adage that there is strength in numbers. Simply by existing within a group they consider as theirs, those with this blessing enjoy a slight increase of their general shifter abilities. While the effect is greater the more allies one has nearby, the growth is very incremental and at most doubles one's powers. This peak is achievable only by shifters aged 70 to 100, when in vicinity of at least 20 members of their pack. For Araceli, the blessing just gives her a bit of an edge when compared to the average shifter.

Pack bond also passively enables Araceli and her kin to share a greater understanding of each other, almost to a preternaturally empathetic extent. They can convey meaning to one another by the slightest of nonverbal cues, better than other wolf shifters (or regular wolves). Aside from ease of communication and organization, a side benefit is that they find teaching and learning from each other a smoother experience. The members of her clan also have a way of finding each other even across vast distances, drawn to each other by an inner sense-feeling; the very bond they share guiding them. However, they also innately know when one of their fellows dies, which is a harrowing experience, and something a clever enemy may take advantage of.

Unlike witches who have an unspoken duty to either create or destroy evil, shifters are not bound by any such ancient oaths. if they fight for good, why do they?

While Araceli and her kin are more than willing to help take down any active threats (vampiric or otherwise), they have grown far more cautious. They have now put behind them the days when they would enact a preemptive strike against any discovered vampires. They do not wish to court trouble needlessly, and lack the numbers to act as the proverbial cavalry. However, it would be unwise to mistake their prudence for cowardice. They will do all they can to keep their current way of life. They are fiercely protective of their new home, and do not wish to be forced to abandon it. Araceli especially feels passionately about this – she wishes to build up on what they've gained, and to prove that her family's decision to flee their ancestral abode was not so deeply regretful, that things here can be just as good; nay, better.

It was a beautiful fall dusk, the last remnants of daylight colouring the horizon a very dull red. A far more majestic sight for her human eyes, but as she ran by her lonesome at a light jog on four paws, Araceli-the-wolf had other sensations to marvel at. The wind ruffling her fur brought a range of smells to her nose; evening condensation beginning to gather in dew, the fading scent of the storm from two days ago, a far off river and a closer stream…the grass, and the decaying leaves, the flowers, herbs, mushrooms…Ah! There was a rabbit over yonder, and it had just bolted down the hill.

Araceli happily gave chase, feeling playful. Because she hadn't approached with any particular plan, and because bunnies were swift, the prey eventually escaped capture. Not bothered by the loss, the wolf shifter stretched languidly–

Her hackles rose, and she dashed to the side. A soft cackle resounded from the dark. Araceli swung her gaze over, and saw a male vampire, who wore unassuming sportswear, his affliction tinging his complexion a dark gray. His harsh steel gaze tracked her form, and his tongue flicked out to lick his lips in a gesture intended to mock her. "Not bad, pup," he rasped. Araceli bristled; she wasn't that young. However, the vampire smelled older; easily twice her age, perhaps thrice. Not at all impressive for an undead, but compared to her…

Lips curling her muzzle into a snarl, she issued a short, warning barking howl. Unnatural silver bled into her enemy's irises. Then, he was leaping at her, extending his clawed hand. Araceli evaded, avoiding her flank being gouged out; instead, four shallow lines of crimson bloomed as sharpened nails grazed her. Using the opportunity of her opponent being so close to her, Araceli snapped at him. But her fangs only closed around empty air.

Tensing her muscles, she pounced on his retreating form. However, her opponent was expecting it – perhaps, he had even baited out such a response – and turned to face her with a deranged grin. A graceful, lightning quick attack caught her by surprise; his hands pierced through her front legs. But before he could withdraw, and even as a high whine passed her muzzle uninvited, Araceli finally succeeded in a counterstrike, her fangs sinking into the hollow between his shoulder and neck.

She tore out a chunk of his flesh, yet this would not kill the thing. It might slow it down for a few seconds if she was lucky. As the vampire cursed her out, Araceli shifted into her human guise. It was a fluid transformation, one she was used to, and she barely registered the feeling of pins and needles surging through her body. Until her arms healed, the bipedal form would serve her better. She backed away from the frenzied vampire, her bare skin glistening with perspiration. Araceli thought about getting a thick branch; if she broke it just right, it would be a useable make-shift stake.

But then, the backup she'd been counting on since her first warning howl arrived. Several wolves came running to, and seeing he was outnumbered, the vampire fled. Her mother, the alpha, took her in, then directed a stare towards the others.

'We will not have peace here', her gaze said.

All the rest inclined their heads in agreement. 'We must leave', their collective sorrowful determination was apparent.

They'd already fled Spain, their homeland, and were still mourning that loss – even keener still was the absence of the family who'd been slain that fateful year. Yet, this country was no more welcoming, as several attacks had shown already.

They'd have to go elsewhere.

Just where, and how far away would they have to travel, to earn the respite they desired?

When would they be left in peace?

Would they ever be?

 
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Practitioner witches wouldn't be able to summon/call mists the way Morgan can, that's much closer to a Witch's active power. And yes, while not all Unveiled can look at another and be 100% certain, most have been around long enough to discern the subtleties. Even so, from what you've described of Sofia and Prenn, I don't think they'd feel any less different if they knew he was a changeling. They are the 'lost souls' of the Mortal Plane.

Just a quick question; Can Prenn and Sofia cast a spell that will make it seem as though Morgan is simply the last born of a last born witch? Will that explain his weak power?
 
Practitioner witches wouldn't be able to summon/call mists the way Morgan can, that's much closer to a Witch's active power. And yes, while not all Unveiled can look at another and be 100% certain, most have been around long enough to discern the subtleties. Even so, from what you've described of Sofia and Prenn, I don't think they'd feel any less different if they knew he was a changeling. They are the 'lost souls' of the Mortal Plane.

Just a quick question; Can Prenn and Sofia cast a spell that will make it seem as though Morgan is simply the last born of a last born witch? Will that explain his weak power?

I'm a bit confused as to what you mean, like to mask the fact that he's a changeling? Sure, it's definitely not going to be infallible though. There are tons of Unveiled in Pirn, and it's likely his true nature is already known to a few. But I kinda dig the drama it'd bring both Morgan and Prenn and Sofia as to why they felt the need to hide his changeling nature, so go fer it.
 
Practitioner witches wouldn't be able to summon/call mists the way Morgan can, that's much closer to a Witch's active power. And yes, while not all Unveiled can look at another and be 100% certain, most have been around long enough to discern the subtleties. Even so, from what you've described of Sofia and Prenn, I don't think they'd feel any less different if they knew he was a changeling. They are the 'lost souls' of the Mortal Plane.

Just a quick question; Can Prenn and Sofia cast a spell that will make it seem as though Morgan is simply the last born of a last born witch? Will that explain his weak power?

I'm a bit confused as to what you mean, like to mask the fact that he's a changeling? Sure, it's definitely not going to be infallible though. There are tons of Unveiled in Pirn, and it's likely his true nature is already known to a few. But I kinda dig the drama it'd bring both Morgan and Prenn and Sofia as to why they felt the need to hide his changeling nature, so go fer it.
i posted the family stuff a bit ago. I didnt fully detail it. but i think i gave enough.
 
Practitioner witches wouldn't be able to summon/call mists the way Morgan can, that's much closer to a Witch's active power. And yes, while not all Unveiled can look at another and be 100% certain, most have been around long enough to discern the subtleties. Even so, from what you've described of Sofia and Prenn, I don't think they'd feel any less different if they knew he was a changeling. They are the 'lost souls' of the Mortal Plane.

Just a quick question; Can Prenn and Sofia cast a spell that will make it seem as though Morgan is simply the last born of a last born witch? Will that explain his weak power?

I'm a bit confused as to what you mean, like to mask the fact that he's a changeling? Sure, it's definitely not going to be infallible though. There are tons of Unveiled in Pirn, and it's likely his true nature is already known to a few. But I kinda dig the drama it'd bring both Morgan and Prenn and Sofia as to why they felt the need to hide his changeling nature, so go fer it.
Yes thiis. Thanks so much.
 
@rissa Sorry for pinging you twice. I have a follow up question: How are changelings perceived in the communities of the veiled and unveiled? Do the Veiled know that they are amongst Unveiled in Pirn?
 
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@rissa Sorry for pinging you twice. I have a follow up question: How are changelings perceived in the communities of the veiled and unveiled? Do the Veiled know that they are amongst Unveiled in Pirn?

The whole point of the Veil is to limit the supernatural from the 'natural'. Veiled creatures (humans/mortals) literally cannot see the true forms of the Unveiled; this spans anywhere from a natural glamour to simply staying at the edge of their peripheral. It's left vague as to not dampen creativity and I thought it was kinda self explanatory, but I suppose I ought to add this to the lore page asap!

As for your second question, I stated previously that changelings are considered the "lost souls" of the Unveiled communities. Others often look at them with pity, knowing they've lost literally everything except their lives and their desire. Some cultures are wary and mistrustful (the Old World) and some are welcoming (the New World), and others are somewhere in between (South America and Eurasia). But honestly, the same can be said for every other Unveiled. Changelings aren't really on the top of any hate/prejudice list, as they've been quite rare the past millennia or so, and for the most part, keep to themselves.
 
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Practitioner witches wouldn't be able to summon/call mists the way Morgan can, that's much closer to a Witch's active power. And yes, while not all Unveiled can look at another and be 100% certain, most have been around long enough to discern the subtleties. Even so, from what you've described of Sofia and Prenn, I don't think they'd feel any less different if they knew he was a changeling. They are the 'lost souls' of the Mortal Plane.

Just a quick question; Can Prenn and Sofia cast a spell that will make it seem as though Morgan is simply the last born of a last born witch? Will that explain his weak power?

I'm a bit confused as to what you mean, like to mask the fact that he's a changeling? Sure, it's definitely not going to be infallible though. There are tons of Unveiled in Pirn, and it's likely his true nature is already known to a few. But I kinda dig the drama it'd bring both Morgan and Prenn and Sofia as to why they felt the need to hide his changeling nature, so go fer it.
i posted the family stuff a bit ago. I didnt fully detail it. but i think i gave enough.

I've been chewin' (and busy as hell getting irl things ready for next week) but I'll admit I'm hesitant to allow this character in. My main reason being the fact that you're setting up Gideon to be a lone 'wolf' with all the lore* you've given me thus far. His family is duty bound to protect the coast, but he's the only living member of his family. If I allow him in, he's split between two sets of duties, and while that could cause some juicy internal drama, for narrative purposes I'm not so keen on it.

* Speaking of lore: As shifters cannot innately cast magic (produce rituals or give up their Blessings) a lot of this can't actually come to fruition, and while there are seaborne divinity, they themselves are not on the Mortal Plane (no Gods or God-like beings, they're in the Upper Planes or Beyond). Another inconsistency I'm noticing is the fact you've only listed eidolons as the monsters Gideon's family have been protecting against. If they were new to Pirn, I could understand that, as eidolons have been frequently seen since 2020, but you've stated they've been there for nearly a millennia.

I think I'm going to decline Gideon's concept, cause it's not really jiving with what I have in mind for the narrative.


Fiiiinaly done with the Skeleton sheet! Yes, behold, a classic wolf shifter!

Araceli's clan has been deeply involved with Victor throughout his active years. Ever since her grandparents befriended him, her whole family had been one of his closest allies, and his most active supporters. They were protectors and soldiers; feared as harbingers of death by their enemy, hailed as guardians of peace by their allies. With Victor's passing, they were one of the groups who took over the reins of his cause. However, after an organized vampire counterstrike nearly wiped them out in 2007, they withdrew into seclusion. When it became apparent that their wish for a reprieve would not be granted to them freely, they took the matter into their own hands. Choosing to prioritize the clan's survival above any Creed or Vendetta, they fled the country.

Now, it has been nearly ten years since they've settled in Pirn. Araceli lives with her family in a very remote hunting cabin on the mountain. On her initiative, her clan has built a rustic vacation lodge, and they offer a variety of activities – such as guided hiking expeditions, climbing lessons, and educational workshops – to visitors and citizens alike. By night, Araceli and her clan shift to their wolf forms, and patrol what they consider their territory, all while endeavoring to keep humans oblivious to their presence. By day, she is simply an unlikely immigrant, though one who's made the effort to integrate herself in the local community.

Araceli is a somewhat tall woman, with a warm, light brown complexion, walnut hair and brows, and a smattering of freckles here and there. Her long, wavy hair is usually tied into a simple braid, draped across her right shoulder. She wears simple, earth toned clothing, and is clearly an active, outdoorsy person. She rarely accessorizes, but she does have a forest themed tattoo inked upon her upper left arm. Her gray-blue eyes burn with an inner fire; the source of her determination is a deep desire to see her clan prosper. She is afraid to lose the hard-won peace they now enjoy, but also dreads that they might languish.

Token animal: Wolf (Canis lupus lupus).

How do they feel about their token animal? Do they like the kind of animal they shift into or are they scared or disgusted of it? If so, what will it take for them to come to terms with it?

Araceli has a deep respect for wolves, whether they be shifter or regular animal. The wolf to her represents power, grace, and community. She feels honoured that she has been granted another form, and that it was this one.

It is a thrill and a joy for Araceli to spend time as a wolf, and even when in human form, her soul is still half-wild. If there is one aspect of her token animal she finds regrettable, it is that they can be their own worst enemy. She has heard tales of before Victor's times, when wolf shifters would kill each other in territorial disputes. Then, there is the natural wariness of strangers and outsiders – whether they be human or Unveiled – that one must work actively to overcome.

What is your character's animal blessing? How active of a power is it? Can they use it consciously or are they still working on mastering it? Have they even discovered it yet? How much energy does it take to use? Do they have to be in one form or another (or both?) for it to work?

Araceli's clan is unusual in that that ever since several hundred years ago, every single descendant of a certain ancestor of theirs has the same animal blessing. Every shifter born within the family gains it – even watchers may possess a weaker variant of it. The blessing is known as Pack bond. It is said that one of Araceli's ancestors made a pact with a small group of witches, who performed a ritual to ensure the blessing would breed true.

Pack bond at its core exemplifies the adage that there is strength in numbers. Simply by existing within a group they consider as theirs, those with this blessing enjoy a slight increase of their general shifter abilities. While the effect is greater the more allies one has nearby, the growth is very incremental and at most doubles one's powers. This peak is achievable only by shifters aged 70 to 100, when in vicinity of at least 20 members of their pack. For Araceli, the blessing just gives her a bit of an edge when compared to the average shifter.

Pack bond also passively enables Araceli and her kin to share a greater understanding of each other, almost to a preternaturally empathetic extent. They can convey meaning to one another by the slightest of nonverbal cues, better than other wolf shifters (or regular wolves). Aside from ease of communication and organization, a side benefit is that they find teaching and learning from each other a smoother experience. The members of her clan also have a way of finding each other even across vast distances, drawn to each other by an inner sense-feeling; the very bond they share guiding them. However, they also innately know when one of their fellows dies, which is a harrowing experience, and something a clever enemy may take advantage of.

Unlike witches who have an unspoken duty to either create or destroy evil, shifters are not bound by any such ancient oaths. if they fight for good, why do they?

While Araceli and her kin are more than willing to help take down any active threats (vampiric or otherwise), they have grown far more cautious. They have now put behind them the days when they would enact a preemptive strike against any discovered vampires. They do not wish to court trouble needlessly, and lack the numbers to act as the proverbial cavalry. However, it would be unwise to mistake their prudence for cowardice. They will do all they can to keep their current way of life. They are fiercely protective of their new home, and do not wish to be forced to abandon it. Araceli especially feels passionately about this – she wishes to build up on what they've gained, and to prove that her family's decision to flee their ancestral abode was not so deeply regretful, that things here can be just as good; nay, better.

It was a beautiful fall dusk, the last remnants of daylight colouring the horizon a very dull red. A far more majestic sight for her human eyes, but as she ran by her lonesome at a light jog on four paws, Araceli-the-wolf had other sensations to marvel at. The wind ruffling her fur brought a range of smells to her nose; evening condensation beginning to gather in dew, the fading scent of the storm from two days ago, a far off river and a closer stream…the grass, and the decaying leaves, the flowers, herbs, mushrooms…Ah! There was a rabbit over yonder, and it had just bolted down the hill.

Araceli happily gave chase, feeling playful. Because she hadn't approached with any particular plan, and because bunnies were swift, the prey eventually escaped capture. Not bothered by the loss, the wolf shifter stretched languidly–

Her hackles rose, and she dashed to the side. A soft cackle resounded from the dark. Araceli swung her gaze over, and saw a male vampire, who wore unassuming sportswear, his affliction tinging his complexion a dark gray. His harsh steel gaze tracked her form, and his tongue flicked out to lick his lips in a gesture intended to mock her. "Not bad, pup," he rasped. Araceli bristled; she wasn't that young. However, the vampire smelled older; easily twice her age, perhaps thrice. Not at all impressive for an undead, but compared to her…

Lips curling her muzzle into a snarl, she issued a short, warning barking howl. Unnatural silver bled into her enemy's irises. Then, he was leaping at her, extending his clawed hand. Araceli evaded, avoiding her flank being gouged out; instead, four shallow lines of crimson bloomed as sharpened nails grazed her. Using the opportunity of her opponent being so close to her, Araceli snapped at him. But her fangs only closed around empty air.

Tensing her muscles, she pounced on his retreating form. However, her opponent was expecting it – perhaps, he had even baited out such a response – and turned to face her with a deranged grin. A graceful, lightning quick attack caught her by surprise; his hands pierced through her front legs. But before he could withdraw, and even as a high whine passed her muzzle uninvited, Araceli finally succeeded in a counterstrike, her fangs sinking into the hollow between his shoulder and neck.

She tore out a chunk of his flesh, yet this would not kill the thing. It might slow it down for a few seconds if she was lucky. As the vampire cursed her out, Araceli shifted into her human guise. It was a fluid transformation, one she was used to, and she barely registered the feeling of pins and needles surging through her body. Until her arms healed, the bipedal form would serve her better. She backed away from the frenzied vampire, her bare skin glistening with perspiration. Araceli thought about getting a thick branch; if she broke it just right, it would be a useable make-shift stake.

But then, the backup she'd been counting on since her first warning howl arrived. Several wolves came running to, and seeing he was outnumbered, the vampire fled. Her mother, the alpha, took her in, then directed a stare towards the others.

'We will not have peace here', her gaze said.

All the rest inclined their heads in agreement. 'We must leave', their collective sorrowful determination was apparent.

They'd already fled Spain, their homeland, and were still mourning that loss – even keener still was the absence of the family who'd been slain that fateful year. Yet, this country was no more welcoming, as several attacks had shown already.

They'd have to go elsewhere.

Just where, and how far away would they have to travel, to earn the respite they desired?

When would they be left in peace?

Would they ever be?

Feel free to start working on yer full sheet!
 
Practitioner witches wouldn't be able to summon/call mists the way Morgan can, that's much closer to a Witch's active power. And yes, while not all Unveiled can look at another and be 100% certain, most have been around long enough to discern the subtleties. Even so, from what you've described of Sofia and Prenn, I don't think they'd feel any less different if they knew he was a changeling. They are the 'lost souls' of the Mortal Plane.

Just a quick question; Can Prenn and Sofia cast a spell that will make it seem as though Morgan is simply the last born of a last born witch? Will that explain his weak power?

I'm a bit confused as to what you mean, like to mask the fact that he's a changeling? Sure, it's definitely not going to be infallible though. There are tons of Unveiled in Pirn, and it's likely his true nature is already known to a few. But I kinda dig the drama it'd bring both Morgan and Prenn and Sofia as to why they felt the need to hide his changeling nature, so go fer it.
i posted the family stuff a bit ago. I didnt fully detail it. but i think i gave enough.

I've been chewin' (and busy as hell getting irl things ready for next week) but I'll admit I'm hesitant to allow this character in. My main reason being the fact that you're setting up Gideon to be a lone 'wolf' with all the lore* you've given me thus far. His family is duty bound to protect the coast, but he's the only living member of his family. If I allow him in, he's split between two sets of duties, and while that could cause some juicy internal drama, for narrative purposes I'm not so keen on it.

* Speaking of lore: As shifters cannot innately cast magic (produce rituals or give up their Blessings) a lot of this can't actually come to fruition, and while there are seaborne divinity, they themselves are not on the Mortal Plane (no Gods or God-like beings, they're in the Upper Planes or Beyond). Another inconsistency I'm noticing is the fact you've only listed eidolons as the monsters Gideon's family have been protecting against. If they were new to Pirn, I could understand that, as eidolons have been frequently seen since 2020, but you've stated they've been there for nearly a millennia.

I think I'm going to decline Gideon's concept, cause it's not really jiving with what I have in mind for the narrative.


Fiiiinaly done with the Skeleton sheet! Yes, behold, a classic wolf shifter!

Araceli's clan has been deeply involved with Victor throughout his active years. Ever since her grandparents befriended him, her whole family had been one of his closest allies, and his most active supporters. They were protectors and soldiers; feared as harbingers of death by their enemy, hailed as guardians of peace by their allies. With Victor's passing, they were one of the groups who took over the reins of his cause. However, after an organized vampire counterstrike nearly wiped them out in 2007, they withdrew into seclusion. When it became apparent that their wish for a reprieve would not be granted to them freely, they took the matter into their own hands. Choosing to prioritize the clan's survival above any Creed or Vendetta, they fled the country.

Now, it has been nearly ten years since they've settled in Pirn. Araceli lives with her family in a very remote hunting cabin on the mountain. On her initiative, her clan has built a rustic vacation lodge, and they offer a variety of activities – such as guided hiking expeditions, climbing lessons, and educational workshops – to visitors and citizens alike. By night, Araceli and her clan shift to their wolf forms, and patrol what they consider their territory, all while endeavoring to keep humans oblivious to their presence. By day, she is simply an unlikely immigrant, though one who's made the effort to integrate herself in the local community.

Araceli is a somewhat tall woman, with a warm, light brown complexion, walnut hair and brows, and a smattering of freckles here and there. Her long, wavy hair is usually tied into a simple braid, draped across her right shoulder. She wears simple, earth toned clothing, and is clearly an active, outdoorsy person. She rarely accessorizes, but she does have a forest themed tattoo inked upon her upper left arm. Her gray-blue eyes burn with an inner fire; the source of her determination is a deep desire to see her clan prosper. She is afraid to lose the hard-won peace they now enjoy, but also dreads that they might languish.

Token animal: Wolf (Canis lupus lupus).

How do they feel about their token animal? Do they like the kind of animal they shift into or are they scared or disgusted of it? If so, what will it take for them to come to terms with it?

Araceli has a deep respect for wolves, whether they be shifter or regular animal. The wolf to her represents power, grace, and community. She feels honoured that she has been granted another form, and that it was this one.

It is a thrill and a joy for Araceli to spend time as a wolf, and even when in human form, her soul is still half-wild. If there is one aspect of her token animal she finds regrettable, it is that they can be their own worst enemy. She has heard tales of before Victor's times, when wolf shifters would kill each other in territorial disputes. Then, there is the natural wariness of strangers and outsiders – whether they be human or Unveiled – that one must work actively to overcome.

What is your character's animal blessing? How active of a power is it? Can they use it consciously or are they still working on mastering it? Have they even discovered it yet? How much energy does it take to use? Do they have to be in one form or another (or both?) for it to work?

Araceli's clan is unusual in that that ever since several hundred years ago, every single descendant of a certain ancestor of theirs has the same animal blessing. Every shifter born within the family gains it – even watchers may possess a weaker variant of it. The blessing is known as Pack bond. It is said that one of Araceli's ancestors made a pact with a small group of witches, who performed a ritual to ensure the blessing would breed true.

Pack bond at its core exemplifies the adage that there is strength in numbers. Simply by existing within a group they consider as theirs, those with this blessing enjoy a slight increase of their general shifter abilities. While the effect is greater the more allies one has nearby, the growth is very incremental and at most doubles one's powers. This peak is achievable only by shifters aged 70 to 100, when in vicinity of at least 20 members of their pack. For Araceli, the blessing just gives her a bit of an edge when compared to the average shifter.

Pack bond also passively enables Araceli and her kin to share a greater understanding of each other, almost to a preternaturally empathetic extent. They can convey meaning to one another by the slightest of nonverbal cues, better than other wolf shifters (or regular wolves). Aside from ease of communication and organization, a side benefit is that they find teaching and learning from each other a smoother experience. The members of her clan also have a way of finding each other even across vast distances, drawn to each other by an inner sense-feeling; the very bond they share guiding them. However, they also innately know when one of their fellows dies, which is a harrowing experience, and something a clever enemy may take advantage of.

Unlike witches who have an unspoken duty to either create or destroy evil, shifters are not bound by any such ancient oaths. if they fight for good, why do they?

While Araceli and her kin are more than willing to help take down any active threats (vampiric or otherwise), they have grown far more cautious. They have now put behind them the days when they would enact a preemptive strike against any discovered vampires. They do not wish to court trouble needlessly, and lack the numbers to act as the proverbial cavalry. However, it would be unwise to mistake their prudence for cowardice. They will do all they can to keep their current way of life. They are fiercely protective of their new home, and do not wish to be forced to abandon it. Araceli especially feels passionately about this – she wishes to build up on what they've gained, and to prove that her family's decision to flee their ancestral abode was not so deeply regretful, that things here can be just as good; nay, better.

It was a beautiful fall dusk, the last remnants of daylight colouring the horizon a very dull red. A far more majestic sight for her human eyes, but as she ran by her lonesome at a light jog on four paws, Araceli-the-wolf had other sensations to marvel at. The wind ruffling her fur brought a range of smells to her nose; evening condensation beginning to gather in dew, the fading scent of the storm from two days ago, a far off river and a closer stream…the grass, and the decaying leaves, the flowers, herbs, mushrooms…Ah! There was a rabbit over yonder, and it had just bolted down the hill.

Araceli happily gave chase, feeling playful. Because she hadn't approached with any particular plan, and because bunnies were swift, the prey eventually escaped capture. Not bothered by the loss, the wolf shifter stretched languidly–

Her hackles rose, and she dashed to the side. A soft cackle resounded from the dark. Araceli swung her gaze over, and saw a male vampire, who wore unassuming sportswear, his affliction tinging his complexion a dark gray. His harsh steel gaze tracked her form, and his tongue flicked out to lick his lips in a gesture intended to mock her. "Not bad, pup," he rasped. Araceli bristled; she wasn't that young. However, the vampire smelled older; easily twice her age, perhaps thrice. Not at all impressive for an undead, but compared to her…

Lips curling her muzzle into a snarl, she issued a short, warning barking howl. Unnatural silver bled into her enemy's irises. Then, he was leaping at her, extending his clawed hand. Araceli evaded, avoiding her flank being gouged out; instead, four shallow lines of crimson bloomed as sharpened nails grazed her. Using the opportunity of her opponent being so close to her, Araceli snapped at him. But her fangs only closed around empty air.

Tensing her muscles, she pounced on his retreating form. However, her opponent was expecting it – perhaps, he had even baited out such a response – and turned to face her with a deranged grin. A graceful, lightning quick attack caught her by surprise; his hands pierced through her front legs. But before he could withdraw, and even as a high whine passed her muzzle uninvited, Araceli finally succeeded in a counterstrike, her fangs sinking into the hollow between his shoulder and neck.

She tore out a chunk of his flesh, yet this would not kill the thing. It might slow it down for a few seconds if she was lucky. As the vampire cursed her out, Araceli shifted into her human guise. It was a fluid transformation, one she was used to, and she barely registered the feeling of pins and needles surging through her body. Until her arms healed, the bipedal form would serve her better. She backed away from the frenzied vampire, her bare skin glistening with perspiration. Araceli thought about getting a thick branch; if she broke it just right, it would be a useable make-shift stake.

But then, the backup she'd been counting on since her first warning howl arrived. Several wolves came running to, and seeing he was outnumbered, the vampire fled. Her mother, the alpha, took her in, then directed a stare towards the others.

'We will not have peace here', her gaze said.

All the rest inclined their heads in agreement. 'We must leave', their collective sorrowful determination was apparent.

They'd already fled Spain, their homeland, and were still mourning that loss – even keener still was the absence of the family who'd been slain that fateful year. Yet, this country was no more welcoming, as several attacks had shown already.

They'd have to go elsewhere.

Just where, and how far away would they have to travel, to earn the respite they desired?

When would they be left in peace?

Would they ever be?

Feel free to start working on yer full sheet!
thats fine. idm moving off to another charcter. i'll think of something!
 
  • Thank You
Reactions: rissa
Sweet and thanks! Yeah, its all really vague, I didn't even get to touch on how raging could influence the way signs and their distinct properties function, or the exact nature of the higher witches who orchestrated the transformation rituals and how that ties to Pirn. But better to let it simmer and rissafy. ;D

But eh, no big deal if its too much, lol goin' all Berserk is asking a lot. I'm perfectly content playing a guide and cheering everyone on and making fun of the bad guys from the sidelines instead. c:<

i finishedddddddddddddddd

i'm down for some suggestions/edits, lemme know!
 
  • Nice Execution!
Reactions: marcy
SKELETON SHEET (Sorry if the concepts are weird.)

Born far from prim, Jilliel Baal is one who had wandered into Prim not too long ago. A young looking witch, with shoulder length orange hair, green eye's and a height that saw her looking up at everybody on a regular basis. (5.34ft) She always disliked being in one spot for too long and was always eager to wander off and explore. It often got her into trouble with her peer's and she knew it. But she didn't find herself careing all that much though! There was something new to go see and play with! And she was going to see it! Jilliel know's that she is of witch blood and can call fourth power, but find's herself mostly disinterested and more wanting to wander and pry. She play's with her power more like a toy than having an interest in learning how the world work's with it. She was told by her Guide that she must "Study and train to become a great witch!" But it all fell out Jilliel's other ear. She wasn't deaf to it, she just didn't seem all too fussed. It didnt stop her guide from catching her and making her do her work though.

Jilliel's family often did work in fortune and prediction of outcomes, or luck to put it simply. It always sounded so tedious when they ranted on about it to her. But again never seemed too interesting, Too many complicated words all in one place just made her sleepy. And that's what she will do! Sleep! Explore, find nice place's with good view's or something fun to look at and play with, then nap where she end's up. She was never fussy about where she ended up, just that she had wandered off and that her guide had yet to find her. She knew she would have to do her work eventualy, but it didnt make much sense as to why to do it. Fortune's and outcomes were already easy to play with! One man's bad luck is easily changed to good fortune. Or if someone is too fortunate, it's alway's fun to see his luck turn sour! The guide always tell's her off for playing around with people's luck, but it always was fun to do it!

Jilliel's family constantly call's her back, want's her to study propperly and use her power propperly for the family. But it's always so dull and then she also can't explore and find new places to nap at or see! She didnt want to learn about a power she thought she was already able to use. She live's in a small dusty apartment above a cafe that she run's.

RACE SPECIFIC QUESTIONS. -

WHAT IS YOUR CHARACTER'S ACTIVE POWER: Karmic Balance.

Jilliel's blood line is one of fortune telling and outcome alteration. Ritual's often took too long and often by the time they were done, the outcome was in stone. Through the family's constant evolution of magic and experimentation in the field's of luck and karma, they would come to pass the fruit of their knowledge to their first born, Jilliel.

Jilliel can take a person's fortune and alter it. Good fortune into bad, and bad fortune into good. If a person were to trip on their shoelaces, Jilliel could make it where his bad fortune of tripping, and turn it into good fortune of being able to catch himself.

How jilliel work's the magic is through spellcraft more than ritual or potion making. If Jilliel wishes to use her power, she understand's that she must use magic. Using her thumb's nail, she will swipe it across the bottom of her four finger tips and allow the small scratches to bleed up her fingertips, Once the blood reaches that point, she will reach and hook each finger and thumb into what look's to be transparent chain link's that fade off quickly the further up the link one look's. Once the finger's are hooked, she can pull each link with a finger to lower or raise a target individual's fortune.

It is almost akin to seeing someone playing with puppet's string's, but with chain link's that reach upwards. Jilliel can alter the fortune of any event she wishes, but the scale of that fortune is where it can become difficult. Simple alteration's to fortune are simple to make. Jilliel can also alter the fortune of an object. Should an object suffer bad fortune and would damaged, jilliel could alter the fortune to where the bad fortune of object damage would instead be sent onto it's would be damager.

Jilliel is still very young, so her power is still incomplete. Her guide constantly tries to teach her how to improve and escalate the power. If they ever catch Jilliel. She wil learn in time. Jilliel cannot easily deal with large karmic alteration's easily. The larger the misfortune or fortune she wishes to alter, the heavier to move the chain links become, even with both hand's used. She cannot stop calamity nor can she stop natural disaster.

Being in contact with the chain link's she uses to alter fortune require her to have at least a hand free to use.
She has no grasp on any other magic as of the point, although her guide is willing to teach her something.
(This is entirely an experimental idea for a power.)

HOW MANY SPELL'S DOES YOUR CHARACTER KNOW? WHAT ARE THEY?

Currently she only know's her active power. (Imperfect) However, her Guide wishes to teach her some other spell's if she could sit her down for more than a few minutes.


RITUAL, CASTING OR BREWING?

Jilliel take's up hobbie's to pass the itme if she isnt wandering around or getting lost. Jilliel enjoy's cooking, sewing and painting figurines.
Her main usage is to that of casting spell's. She has tried it a few times, but prefer's to simply use magic when it is necessary over spending "forever" to draw it out then use.

PROMPT: An assasin is sent after your character, they're aware of this (or not) and now he is about to strike. What happen's?

Jilliel was lost again, it always went this way. She was told many times by her guide not to wander off alone, she needed supervision! She was always saying thinks like it wasnt safe or that she could get hurt. Jilliel had heard it all before. A brisk wind pulling at her unruly hair. She looked down from the tall building she was sat atop. She enjoyed height's! They gave wonderful view's. The orange of the stree light's giving a nice tint to the empty street's below! It was a bit nippy all the way up there, but she was fine with it. She would simply find another warmer place to sleep once she was done looking over the streets below her. She was smiling, humming softly to herself. A quiet thunk of footsteps slowly getting louder and louder.

Jilliel wouldnt turn to the door that sat across the open top roof from where she sat. She was sat on an empty building, besides herself being there to sight see, what would another be doing up here? For a moment she thought it was her guide. The footsteps geting louder souded far too heavy to be her's though. Someone she didnt know most likely. Giving another little laugh to herself, she would swipe her thumb over the bottoms of her fingertips. She would hear the person before turning to them. "No baby-sitter?" followed by a light clicking noise. Jilliel would laugh, "Nope! She would just make me do more work. I wouldnt have this view if i didnt." A jovial tone to her as she spoke. She heard the click, and the lady who asked her about a baby-sitter didnt sound like the most friendly person. But at the least, she would be fin to play with. Jilliel would stand and turn away from the edge of the building towards the lady who was standing by the exit, gun pointed to Jilliel.

Giving the lady a look up and down from where she stood, jilliel would chuckle. The lady with the gun's stoic face giving nothing away. "Ya found me far faster than my guide! I like to think im good at hide and seek!" a smile as jilliel spoke. She gun was a scary thought, but then the lady spoke. "I will admit, you are hard to find little one. I guess i just got lucky." The gun raising a bit further as she lined up a shot. Jilliel would wave her hand almost dissmissively at the lady, "Very lucky! I guess you win?" The lady with the gun seemed almost hesitant at jilliels mood and action's. She was used to people begging for their lives, and here was a girl with no fear? Giving her own smile back to jilliel, she would chuckle. "I win." Followed by a loud bang. Normaly it should have been done by then. Should have been a shot, thud and job done. Yet she stood there with that smile that told her she was enjoying the game still. Wait, it was a game? Why wasnt she dead?! Firing again. She still stood. Firing over and over now until she heard the click.

The lady would hear light dripping and look to Jilliel's feet where there was what looked like sign's of blood. She hit? No. She saw some blood dripping, but it wasnt from her torso or head, it was from her... fingers? But she didnt aim for her hands! Why wasnt she dead?! Jilliel would laugh to herself. "Too bad, not so lucky i guess?" Jilliel would show a smile that screamed, i know and you don't. Jilliel had taken luck and turned it into her's. Through the act of her being found, the assassins luck of finding her there would be turned to misfortune alongside Jilliel adding her own. The misfortune of being shot at. Compounding into the assassin simply missing every shot in her gun, despite her best attempt to hit her mark.

The lady looked bewildered, she had missed every shot... She only brought the single magazine. She only needed a single bullet for this youngling and she wasted all of her shots!? She paniked, going for the only option she had left. Throwing her gun aside and running at Jilliel with a small knife. Again, jilliel watched with almsot childlike amusement. Raising a hand and grasping at something above her for a moment, it looked like she was ripping a hanging sheet from above her down. She couldnt do much about getting stabbed, but she could cause little accident's. With another small move of her hand, she would watch as the assassin drew within striking range and move to take a running swing at her. Only to trip over herself. Fortune was always fickle. Necessary bad fortune to make someone fall over was always childishly easy. But it didnt mean it wasnt dangerous to fall over whilst running. Sidestepping the wobbling lady, she would fall onto the guard rail Jilliel was standing before and would find herself going over it through her own momentum that she was using to rush at her.

Jilliel would drop her smile. Not turning to watch as the lady fell, her scream getting quieter and quieter until it met with a thud, and silence. Raising her hand to her face, she would see that her fingers had lost quite a bit of blood, and were bruised from pulling the heavier chain link's from the first fortune alteration. The link's were heavy that time. It didnt matter, her view was now ruined, her hand bleeding still and she was tired. Maybe it was time to go home. Jilliel would descend and leave the building, her night was over.

@rissa
 
Last edited:
@rissa Yay! I finished my full sheet! No rush though ^^

1667800931305.png
Name: Elouan Montagu
Nickname: El
titles/alias: Prince of the Moon
Date of Birth: July 8th, 1796
Appears: 21
Real Age: 226














Physical Appearance:
Elouan has always had a delicate frame, being on the petite side for a boy and standing at only 5'6". Though, ever since turning into a vampire over a hundred years ago, his aversion to blood has caused him to grow painfully thin. He often wears oversized clothes to hide the protruding bones beneath his skin, or his angular limps. Many know him as the "prince of the moon," a title was given to him for his beautiful ivory skin. When looking at him in the right light, he appears almost translucent, his pale white hair contributing to an ethereal image. Some rumors even say that the sun has never touched his skin.

While Elouan tends to wear victorian era clothes, he also likes to wear more modern styles. He likes pastel colors, and when he isn't feeling the best, can be seen wearing oversized sweaters. At times, he can be seen dressing more femininely.

Personality Traits: Reserved, Soft, Compassionate, Protective, Naive, Empathetic, Stoic, Complex, Self-conscious, Meddlesome, Passive, Modest, Personable

Drives: To help people. It is the one thing that fulfills him and makes him happy.

Fears: Elouan is afraid that he will hurt someone, especially if he loses control and goes on a rampage. He is also afraid of meeting his sire again.

Hobbies: Photography, Arts, Gardening, Stargazing.

Occupation: Elouan has decided to become a doctor. Although every so often he has to start over with a new identity to stop people from getting suspicious that he never seems to age, he still finds it an enjoyable occupation. He likes to help both veiled and unveiled and isn't the type to discriminate.


How did your character die as a human? What were the circumstances of their rebirth?
Elouan was turned around 205 years ago. While out one night with his friends, he caught the eye of the heir of the La Roque clan. Even though he tried his best to run, he was caught and brought back to him. The heir fed on him, becoming enamored by his taste until he had drunk every last drop.

While he was dying, Elouan was terrified. At first, all he could think about was the pain, the absolute agony he was in as he felt himself being drained of blood and becoming cold. But, as he went into shock, he silently cried. He wasn't ready to die, and he wanted to see his loved ones again.

When he awoke, he found himself in a strange place. An old manor. It was here that he discovered that he had been taken by the heir, with the intention to be kept as a pet for him. Elouan was held at the manor for decades, and when he finally managed to escape, his parents had died and his friends had all forgotten him.

It was then that he decided to flee to Prim, hoping to start a new life.

Every vampire has a dominant physical trait, which is yours?
While Elouan is slightly stronger, and faster than normal humans, most of his abilities lie with his increased senses. In particular, he has an excellent sense of smell, and can easily track down his prey for miles using this ability.

What are your character's strengths and weaknesses, outside of (or in spite of) what's already been written?
Due to his traumatic death and rebirth, Elouan has a strong aversion to feeding. The sight and smell of blood can send him into a full panic, where he will often expunge his stomach contents. Moreso, he hates the idea of hurting someone for food, and will vehemently deny feeding on someone.

That said, he is also terrified of going into a thirst rampage. While he fights it off for as long as he can, when he is forced to feed it is a very emotional experience for him, and he will only drink a little amount of ethically sourced blood.

Elouan is quite sensitive to the sun. While he tried to avoid going out during the daytime, when it is absolutely necessary, he will wear a cape with magical abilities to shield him from the sun's rays. He acquired this item after saving a witch from vampires who were hunting them.

Of the mental abilities listed, which is your character more in tune with? what are their strengths and weaknesses?
While Elouan is skilled at both abilities, he doesn't often use his power of compulsion. He hates the idea of controlling others against their will.

Elouan is much more used to using his telepathy power. Although he often feels bad about it, considering it an invasion of privacy, he still thinks it is better than using compulsion. In many cases, he will use his power to help others, such as sending them calming emotions when they are visibly stressed.

In total, Elouan is more in tune with the emotions and thoughts, side of the powers. Rather than the memories side of the powers.
 
Morgan Owain
DOB: August 22
Perceived Age: 26

physical appearance: Morgan possesses hooded, almond shaped eyes, with startling crystalline coloured irises. Thick, wavy golden locks frame their angular face, falling short of their shoulders. Port-wine stain decorated part of their left forehead, covering the eyelid and along the cheekbone, stopping right before their lobe. Standing at around 6'0 tall, they love to adorn themselves in overalls and hoodies, whipping out the occasional suits should a situation calls for it. Apart from their birthmark and a variety of faded scars one can find spread across their form, Morgan was quite plain, and prefers not to embellish themselves. Not a single piercing could be found on them, nor tattoos.

personality traits: Morgan can be quite possessive towards those he considers close to him. He fawns over them, goes above and beyond to make them happy, and does not mind spending his money on them. To put it simply, he can be quite the people pleaser. He is quite obsessed with being someone who is useful to the ones he loves.
To strangers, however, Morgan is seen as someone unapproachable. His silence as he goes on his daily life feels heavy, making others skirt around him. Yet, the air dissipates when he smiles, allowing others to breathe easy.
Ever since he found a place in Pirn, Morgan is more sociable, albeit he prefers to keep his circle small. He is friendly on the surface with most, but will not make the effort to deepen the superficial relationships. Most of his interactions never go further than pleasantries.
On days when he severely lacks sleep, he becomes highly irritable, and shuts everyone out. On days such as this, he prefers to work in the butcher shop until late night, feeding his hunger as much as he can, before passing out somewhere in the backroom.

drives: Most of Morgan's current actions are means to avoid recreating the horrors he experienced in his childhood. Thus, he actively works to ensure that he keeps his need sated.

fears: Having lost the memories of his life in Elsewhere, and the random bouts of bloody aftermath he used to "wake up" to, Morgan avoids anything that could take away his mental clarity. Far too afraid of the disastrous results that tend to happen during a brain fog, he takes a lot of precautions to always be mentally awake. It ends up with him becoming an insomniac, and having to deal with splitting headaches, and more often than not, blackouts, but he would rather not wake up to the sight his adoptive parents lying in a pool of their own blood.

hobbies: When Morgan is not working, nor is he spending time with Sofia and Prenn, he could often be found hunting in the woods. He considers it a necessary hobby, for it quenches his thirst, while also providing him his meat supply for the next few days.
He also plays cards and board games during his down time with the witches, and their family friends, as they relax around the hearth, updating one another on their day.

Character Lore:

Occupation:

Morgan works at a butcher shop, located at the heart of Pirn. He is left in charge of skinning, and cutting up the animals into small parts.

Occasionally, he accepts assassination requests, and is known in the underworld as "[TBA]"

Passive Abilities:
Shapeshifting - An innate ability, it takes little to no effort for them to shift to another. Though process is uncomfortable, the sensation of hundreds of needles pricking at their skin as they change, it does not require them to exert themselves in using this ability. It is a rather fluid process, and would require them two paragraphs to fully change.

However the drawback of adopting the personality, and worse, bad habits of the person they shape shift into can be an overwhelming experience, and therefore, they would prefer to only shape shift no more than once a month. Although the personalities and habits can fade and be suppressed after a week, they would randomly pop out, in situations one would least expect.

Speed and Agility- Despite their ability to rival the shifters when it comes to speed, their frail body does not allow them to keep up, should they continue to run at full speed. After four turns, their speed will drop drastically, and within two turns after, their legs will feel like lead. The sudden energy drop will cause nausea and dizziness, and thus, they tend to have chocolates and candies in hand for this reason. They continue to train daily, running on treadmills and around Pirn in the mornings, to increase their stamina, and the time they could run before the plunge.

Their natural agility allow them to avoid most minor disasters, although they do not possess spider sense, nor are they able to do any type of matrix dodging.

Static ability - Mist Manipulation and Control:
Their abilities are limited to visual effects.

Curtain: Obscure the sight of others within 50 meters. Valid for 5 posts, with the mist receding each post by 10 meter. Cannot be used again until the next day or so.
Blinds enemies and friends alike.
Illusion: The ability to create illusions out of mist - If we are using this with Curtain, it is only valid for one valid for 1 post.
If there is natural mist - can be used thrice, each time has a validity of one post, with one post in between.
All Illusions are at most silhouettes.
Due to their frail body, using their abilities until they are drained will leave them to have fever / and will be out of commission for the next 3 days.

Singular Desire:
Blood lust. They craved to spill blood, and revelled in painting themselves with it. An ecstasy. The drug that could keep them sane. Before they met Prenn and Sofia, they were prone to bouts of explosive violence in haze, often leaving others badly injured. The result of their attempts at suppressing the need caused them to always be irate, and reclusive. They were easily triggered by stimulations, and would often opt to be on their own.

Their situation drastically changed upon moving to Pirn with the witches. They became a butcher apprentice at 16, the job keeping their desire manageable. Once in a while, they would take assassination requests, for their abilities were well suited for the profession. They are always afraid that the desire might overcome them, the different human personalities they adopted throughout the years of shapeshifting also clashing with it, leading they to develop insomnia. They fear that they will kill the family they currently live with should they lose their consciousness.
 
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Sweet and thanks! Yeah, its all really vague, I didn't even get to touch on how raging could influence the way signs and their distinct properties function, or the exact nature of the higher witches who orchestrated the transformation rituals and how that ties to Pirn. But better to let it simmer and rissafy. ;D

But eh, no big deal if its too much, lol goin' all Berserk is asking a lot. I'm perfectly content playing a guide and cheering everyone on and making fun of the bad guys from the sidelines instead. c:<

i finishedddddddddddddddd

i'm down for some suggestions/edits, lemme know!

nice! so far i dont have any complaints =p i'll finish dannys full sheet asap and dm ya if anything comes to mind. all i can think of is a proviso similar to 'a witchs duty' or 'a shifters creed,' summarizing the mysterious order behind the transfo rituals, as in the higher witches our berserkrs are sworn to protect!

i figured those higher witches and consequently bersekrs are blessed by a patron of blood, war or sacrifice. the latter seems most appropriate, as witches sacrificed ravaged dhampirs similar to how keepers sacrifice their freedom and body, its all an effort for magic power

would patron of blood, war and sacrifice be a little overkill? asking for a friend..
 
Sweet and thanks! Yeah, its all really vague, I didn't even get to touch on how raging could influence the way signs and their distinct properties function, or the exact nature of the higher witches who orchestrated the transformation rituals and how that ties to Pirn. But better to let it simmer and rissafy. ;D

But eh, no big deal if its too much, lol goin' all Berserk is asking a lot. I'm perfectly content playing a guide and cheering everyone on and making fun of the bad guys from the sidelines instead. c:<

i finishedddddddddddddddd

i'm down for some suggestions/edits, lemme know!

nice! so far i dont have any complaints =p i'll finish dannys full sheet asap and dm ya if anything comes to mind. all i can think of is a proviso similar to 'a witchs duty' or 'a shifters creed,' summarizing the mysterious order behind the transfo rituals, as in the higher witches our berserkrs are sworn to protect!

i figured those higher witches and consequently bersekrs are blessed by a patron of blood, war or sacrifice. the latter seems most appropriate, as witches sacrificed ravaged dhampirs similar to how keepers sacrifice their freedom and body, its all an effort for magic power

would patron of blood, war and sacrifice be a little overkill? asking for a friend..

no rush on the full sheet, i probably won't start thinking about closing sign ups until next wednesday at the earliest.

the patrons a little on the nose, but that's alright

when i get some extra time i'll shoot you a dm with some questions regarding the keepers and the higher ups to help me flesh them out, but i figure some things can be discovered in-character!
 
  • Ah Seen It
Reactions: marcy
lool true, mostly wondering if blessings are permissible. i can try to think of something more clever later. patron of the blood moon sounds mighty wicked, for instance. =3

sounds good!
 
lool true, mostly wondering if blessings are permissible. i can try to think of something more clever later. patron of the blood moon sounds mighty wicked, for instance. =3

sounds good!
aaaaaaaaaaaa sEEE patron of the blood moon sounds sEXY

and which blessings?
 
  • Haha
Reactions: marcy
hmmm well, blood moon, blood magic, blood sacrifice, methinks it all entails the bloodlust that characterizes a bersekers rage state. since that rage state is the seat of a berserkrs power, i guess it's a blessing in itself from their holy and revered patron of the blood moon. does that jive yer biscuits?
 
  • Thank You
Reactions: rissa