Seeking Dedicated Players

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I agree with Desire, I don't much like the idea of dice rolls, but that's just my personal opinion. At least as far as calling shots/hits/wins. I do, however, enjoy the idea of them when chosing a path between one plot decision and another. I've done that from time to time, just personally when I couldn't choose. That makes it kind of interesting.


Sorry about my silence yesterday. We had an unannounced training yesterday at work. 6 hours of it. It was mind numbingly dull, with no recourse but to sit and listen. And it was located at the center of the building, so ofcourse, no cell devices worked. Afterwards, I was just so drawn out.
 
I agree with Desire, I don't much like the idea of dice rolls, but that's just my personal opinion. At least as far as calling shots/hits/wins. I do, however, enjoy the idea of them when chosing a path between one plot decision and another. I've done that from time to time, just personally when I couldn't choose. That makes it kind of interesting.


Sorry about my silence yesterday. We had an unannounced training yesterday at work. 6 hours of it. It was mind numbingly dull, with no recourse but to sit and listen. And it was located at the center of the building, so ofcourse, no cell devices worked. Afterwards, I was just so drawn out.
well, at least you dont have a cat meowing right next to you, commanding you to give her a nice treat.
Seriously, if I am gonna get a cat for myself I am gonna get a black one and call her "Mistress".
 
well, at least you dont have a cat meowing right next to you, commanding you to give her a nice treat.
Seriously, if I am gonna get a cat for myself I am gonna get a black one and call her "Mistress".
If I'm eating a bowl of cereal, my cat will try very hard to stick her face in it for the milk. You almost have to do acrobats around her.
 
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I can't handle cats. They are annoying to me. I walk, they try to rub my legs, or they walk ahead of me, always slower, so I'll have to notice them. People complain when you kick them. They meow. Demand you clean their crap out of a box. No. I'd rather a nice outdoor dog.
 
In my personal opinion, I much pefer a bowl of cereal over both cats and dogs. I don't need to feed it, clean it. Its with me for as long as it takes for me to devour its essence. Its basically the perfect pet.
 
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In my personal opinion, I much pefer a bowl of cereal over both cats and dogs. I don't need to feed it, clean it. Its with me for as long as it takes for me to devour its essence. Its basically the perfect pet.
Frosted Flakes <3 lol
 
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I had a bad experience with a cat once. Well, a domesticated bobcat to be exact. To make a long story short I basically had this bastard wrapped around my head clawing the shit out of me. Ever since then I hated cats.
 
I had a bad experience with a cat once. Well, a domesticated bobcat to be exact. To make a long story short I basically had this bastard wrapped around my head clawing the shit out of me. Ever since then I hated cats.
It's that Kitty Krack for Kats (Catnip). Makes them absolutely bonkers :P
 
So we've gotten 2 very interesting submissions for cities/countries. I'm typing one up, and I know of another in the process. Is there anyone else who is interested in offering a submission but hasn't had the chance to put down their thoughts yet?
 
@Sammael9216

The Galgari empire, will you be drawing up this empire, or would you mind if I used the name to fit it into the world we're building? I can see the city as a curious thing of study, drawing all kinds of attention, and I can see very interesting findings going on inside. Already, just reading your brief write up, I'm thinking about stumbling on a cursed inhabitant, someone who had been claimed by the city, who dwells there to facilitate others. (after all, who would just flock to a city that rose up out of the ocean unless inivited). I can also see unearthing some maniscripts of prior inhabitants, who came to understand what the city was about a little too late. How awesome an idea that would be.
 
I had a bad experience with a cat once. Well, a domesticated bobcat to be exact. To make a long story short I basically had this bastard wrapped around my head clawing the shit out of me. Ever since then I hated cats.
still love her, she would do the same as that bobcat did to you to anyone that would try to hurt me physically. Its quite odd really, usually distrusts new people but would jump right at them in danger.
she is also the one that gave me comfort in my less happy moments >:D
 
@Elan Tedronai

My intial idea for the cursed inhabitant would be the first king and founder of the city itself, who dwells in the mazes center, (the heart of the city so to speak). This cursed man became as such because of his desire for immortality, and so he sacrificed his people to acquire Godhood. The cycle the city goes through is simply a way for the cursed man to sustain his immortality. By the end of the RP, the group who reaches the center would be given the option to end the cycle, or to take the curse man's place and obtain immortality. Although, if the latter option was chosen only one would be able to take up the mantle. At least this is what I envisioned for my plot idea.

Nah, I don't care if you use the name.
 
still love her, she would do the same as that bobcat did to you to anyone that would try to hurt me physically. Its quite odd really, usually distrusts new people but would jump right at them in danger.
she is also the one that gave me comfort in my less happy moments >:D
That's all well and good, but I would never take my Redbone hound over a cat. You just don't look as cool driving around in a beat up truck with a cat sitting in the passenger seat.
 
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That's all well and good, but I would never take my Redbone hound over a cat. You just don't look as cool driving around in a beat up truck with a cat sitting in the passenger seat.
actually.... THAT IS A GREAT IDEA. Luckily I am the only one whom she would allow to carry her outside and put her next to me. Thats gonna be really great. Loud music, cat lying next to me. Oh my, thats amazing.
 
That's all well and good, but I would never take my Redbone hound over a cat. You just don't look as cool driving around in a beat up truck with a cat sitting in the passenger seat.
Pfft, you just don't want to be out-shined by a cat :P
 
@Elan Tedronai

My intial idea for the cursed inhabitant would be the first king and founder of the city itself, who dwells in the mazes center, (the heart of the city so to speak). This cursed man became as such because of his desire for immortality, and so he sacrificed his people to acquire Godhood. The cycle the city goes through is simply a way for the cursed man to sustain his immortality. By the end of the RP, the group who reaches the center would be given the option to end the cycle, or to take the curse man's place and obtain immortality. Although, if the latter option was chosen only one would be able to take up the mantle. At least this is what I envisioned for my plot idea.

Nah, I don't care if you use the name.
I like the plot idea. Though it could be a plot within a plot :D
 
*IGNORE WIP*
[spoili]
[padding]
[King Ma'en] "The Mad King" . . . is a lanky forty-two year old male that stands around five-feet-eleven. Although technically he can still be considered rather young, he appears aged with graying hair, tired eyes, and a wrinkle or two from worry. He walks with a bit of a hunch on his back often making him look shorter than he really is, but tends to straighten his back completely and stand tall in order to intimidate anyone he believes to oppose him. He has a mouth full of yellow teeth, -- it's a wonder why he hasn't lost one or two to rot -- his fingernails are bitten down, hands sporting callouses. His eyes are crazed, constantly darting from one person to another and over his shoulder from immense paranoia.

As stated, he always feels like someone is "out to get him." He never walks anywhere without looking back to make sure no one is following and never says anything without a watchful eye for someone who may be listening. He has a way about him that makes people feel extremely uncomfortable. It's rare that someone actually looks him in the eye. People, on more than one occasion, will catch him hiding in one of the side hallways or behind doors whispering to himself, but no one has ever gotten close enough to him to listen to the things he says (usually out of fear; fear of something they cannot explain and fear of being punished). Regardless of what people might think (such as his paranoia stemming from insecurity) he's a rather arrogant man, believing that he holds all power in the palm of his hands and that is why people want to kill him. In his mind, there is no other like him, no other that can overpower him, but wants to be prepared at all times. He wishes to make an example of a small rebellion that he believes can turn into war if not nipped in the bud from the very beginning.

He's slow. Not in the mind, but in pace. When he speaks or walks his words and feet drag behind him, yet his mind seems to be nothing short of mixed puzzle pieces. He, half of the time, cannot make sense of what he is thinking, however, the other half he is still quite competent of his surroundings. He is in fact one of the biggest examples of a contradiction (to others) as he jumps from lucidity to his imagination.[/padding]
[/spoili]​
 
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The Galgari Empire

The Galgari Empire is an absolute monarchy settled in the Eastern regions of the continent, with extensions to a small group of Islands off the Eastern coast. Galgari stretches from the Blood Ocean to her east, to the foothills of the Lost Mountains to the west. The Imperial City of Leon, the Galgari Captail lies 300 miles inland, along the Twin rivers Androst and Segrossi. The country itself is a center for economic and cultural activity. The Church is at the center of life in the Galgari empire, with churches in every town and city which service nearly 95% of its population. Other notable features of this kingdom are: The Forest of Sarcardon, Plains of Andoulin, The Hall of the Fisher King, Forest of Tribulation, Heaven's Gate

Races:
The Galgari empire is home to most of the known races. Dwarves have taken homestead in the Mountain of the West, having created vast strongholds in the mountains, while a band of Artic elves, inhabit the northern forest of Sarcardon. Human's comprise about 75% of the population of the realm, holding a strong majority amongst the races. Though the Empire is ruled by one single Emperor, the individual races themselves do hold their own figureheads. The Elven and Dwarven lords hold power in their own areas by the grace and will of the King. In exchange for this will, they advise the King on matters of his choosing, and each provide twenty thousand to the nation's standing army.

Class: Aegis Knight
Aegis Knight, as the name implies, are defensive knights, specialist in protection or security of another. The Aegis protect their Pythia before all others. It is their primary focus in life, their reason for being. They are specialists at hand to hand combat, and close quarters encounters. Because the nature of their service, they are proficient riders and fighters from horseback. Aegis are selected at young ages, often as young as 5, and are cloistered in training camps. Their assignment to a Pythian also occur at a young age, as early as 7: it is felt the bonding to be eternal, and lifelong. The bonding ritual is something private between Aegis and Pythia, never spoken of in public, not even between fellow Aegis/Pythia. Rumor has it some sort of actual magical bond is formed between master and shield, the result of which varies between couples.

Aegis Knights are not of any specific race.

Unlike traditional military groups, the Aegis have no sort of chain of command, no hierarchical order. The ultimate authority in a Aegis' life is the Pythia home he serves. Against her judgment, no appeal, however, that doesn't mean that discussion doesn't occur between master and shield in attempts to sway judgment.

Pythia:
The Pythia, or daughters of the Oracle, are a group of magic users dedicated to the fall of Filtiarn, and the Varg, and the restoration of peace in the world. Their symbol is a candle burning on a field of blackness, with the ideal that they are neither the candle, nor the flame, but the light emitted. The Pythia serve for life, are selected at a young age because of their magical gifts, and have known no other life than the order. They are headed by a council of their nine greatest, elected from their numbers, and are governed by a single, solitary Ameris, who rules over them like queen.


Each Pythia has a Aegis bonded to them in childhood, to serve as guard, confident, and constant companion. Their bond is for life, and is created at the exact moment the Pythia bounds to the Avatar of her choice. It is the Pythia who chooses the avatar, but in the bound the initial blessing is a constant and almost sixth sense of her companion. She can tell his direction, and his health, no matter how far away they are. To the knowledge of the Pythia, only death can break this bond.

The Pythia are only women. The reason for this is not yet known.

Luftheria and The Plains of Andoulin:
Luftheria, the home of the Pythia, and the stronghold of the Aegis, is located a day's ride north of Leon, and half a day's ride west from the main, northern road. The citadel is completely self-sustaining, with enough outlaying farms and natural resources gathered from streams and woodlands that cut through the area. Though some trade does happen between the citadel and Leon, in order to maintain positive relations between the two militant groups. Its primary commodity is aide, and its primary import is information, though it does trade weapons, food, and garments with Leon in exchange for various items and good rapport. The city is ruled by the Matriarch of the Pythia, titled Ameris, and the council of nine beneath her, from which she is elevated. Ameris's judgment and power is considered to be supreme. Second only to her is the decision of the Council of Nine.

The Plains of Andoulin lie between the Capital Leon and the Forest of Sarcardon, The plain is responsible for most of the realms agriculture, and is an extensive belt of farming and ranching lands that run through the center of the realm. Three rivers run through this area: The Twin rivers Androst and Segrossi, as well as the Brandwyne River, the largest river in the realm, which makes the southern border of the plains.


The Hall of the Fisher King
The Hall of the Fisher King is a thin stretch of land between the two mountain ranges that create the Lost Mountains. Steep cliffs travel along the entirety of the hall, creating a feeling of being inside a roofless corridor. In some places, the hall is nearly a league wide, while in others it cuts so narrow between steep cliffs that one must pass through it single file. The start of the passage, known as the Heaven's Gate, has been lost for nearly a century. The steepness of the cliff's make entering the hall virtually impossible by means other than the Heavne's Gate. It is believed that at the end of the Hall lay the Fisher King's Tomb.
 
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