Which role are you most interested in?

  • Coordinator

    Votes: 1 10.0%
  • Scout

    Votes: 2 20.0%
  • Infiltrator

    Votes: 2 20.0%
  • Doctor

    Votes: 0 0.0%
  • Assassin

    Votes: 3 30.0%
  • Warrior

    Votes: 2 20.0%

  • Total voters
    10
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S

Sarokhor

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IC Thread: CLOSED SIGNUPS - Sanguine Dirge IC
IC Crack Thread: CLOSED SIGNUPS - Sanguine Dirge IC: The Pilgrim's Respite

It was the 1365th year after the death of the Alorran messiah. A man proclaimed to be a messenger from the gods intended to lead humanity to a life beyond the tyranny and corruption of kings and lords. Beyond the oppression of their government and soldiers... Such treason was not tolerated for long and soon enough the messiah was cornered and he sacrificed himself to save his followers. As the messiah walked the holy halls of Skariskall lit ablaze with godly mystical flames, the soldiers of the king were frozen as the man did not burn but instead spoke of forgiving them for their misguided loyalties and sin. In the end the messiah was struck down by Grand King Amaraan, ruler of all of Alor by the authority of the kings and queens of the territories within the region. The king's blade, a symbol of his rightful status as Grand King, plunged itself into the heart of the messiah and the flames reached out, engulfing both men and consuming them until naught was left but the blade, now cursed inflict the same fiery fate upon any who dared to wield the mantle of king of Alor ever again.

The followers of the messiah fled during the outcry and chaos of such a magical event. These men and women were never seen again in the eyes of the public. As far as the governments and kingdoms of the world were considered they fled into exile never to be heard of again. Yet this was far from the case, they had indeed exiled themselves from public view but only to operate as the shadowy hand of the gods to slowly unravel the corruption under the blessing of the messiah's sacrifice. For since that event there has never been another grand king who claimed ownership over the entire region. And with the blades of the Sanguine Dirge nipping at every scrap of corruption and lordship slowly for over a millennium, the world was changing. The people of Timinster have rallied and ousted their governor due to proof of his sinister love of torturing young children for his enjoyment. With the power of an entire city in uproar the governor and all those loyal to him were driven from the city. Whilst they would have fled to the governor's superior: Baron Higram of Dafeld Tower, and asked for assistance they never made it that far. In the forest before the tower the governor and his soldiers were slain and pinned to the trees as a sign that the citizens of Timinster had the support of the now infamous assassins of the Sanguine Dirge. With the previously hidden group coming forth into the public eye their fight was only just beginning


The story will follow the upcoming conflicts across Alor as the Sanguine Dirge continues their bloody deeds in the name of the gods. The finale should be the elimination of all governments and lordships to deliver the region into a collective democracy as per the will of the gods. Plus a secret twist that leads into a final arc



Your character will fill one of these limited roles in the newest assembled group of the Sanguine Dirge:

Coordinator: The group leader responsible for planning out the method in which the group will complete the mission assigned by the grand master. The coordinator is the only one who receives communications with the grand master. Coordinators should be detail oriented, inspiring, and strategic. Yet they also possess the ability to fight yet not at the same level as an assassin or warrior. The coordinator should rarely involve him/herself in combat operations unless necessary and should focus on commanding and guiding the group

Coordinators passively have the ability to send magical messages to the group using animals. The coordinator can also receive feedback given to the animal verbally by group members. This allows the coordinator to change his plan to fit any changes in the situation and any new information gathered by any group member

Slots: 1 (Filled)


Scout: The scout is a long range character who observes the target and the surrounding environment, reporting any relevant information to the Coordinator. The scout is an expert at recognizing weaknesses in defenses, locating traps and hidden areas, and for taking out isolated and vulnerable targets at a distance. They can also of course support warriors by injuring or killing targets that flank or overwhelm him/her. Their close range skills are very poor in comparison to a warrior or assassin but they make up for it with stealth, range, and athleticism to escape

Scouts passively have keen eyesight far beyond a normal person's ability. Able to zoom in and make out details at over a mile away. This is part of the reason they make great archers with enough practice with a bow or other distance weapons

Slots: 2 (2 Reserved)


Infiltrator: The infiltrator is a master of disarming traps, picking locks, and sabotaging various vital structures. An infiltrator ensures the group can enter, conduct the mission, and leave safely with or without finesse. The infiltrator is a close ranged fighter and uses tools and gadgets to accomplish their objectives. They can be stealthy, bold, magic oriented, or charismatic and can be used for close ranged scouting of an interior. The infiltrator can also serve as a spy if they manage to become involved in the inner works of the target's government. This undercover work is the ultimate source of information and sabotaging essential for the long term goal of eliminating the government

Infiltrators passively have the ability to phase through non-living material when focusing very intensely. This is useful for getting themselves inside neigh impregnable structures to more easily sabotage the defenses, scout, and open the way for the rest of the group

Slots: 2 (1 Reserved, 1 Filled)


Doctor: Being an outlaw group the Dirge needs these characters to treat injuries without drawing the attention of the local government. The doctor also serves as a discreet trader with local businesses for supplies. Food, water, medicine, tools, poisons, ect. The doctor can also use his/her expertise and equipment to create medicine, poisons, or other useful mixtures such as acids or explosives with the proper ingredients. The doctor is not so much a fighter as a support character who helps the group to survive after a battle or helps them to escape if things go poorly during a fight. However the doctor can indeed kill as they have enough knowledge to strike a lethal blow to anyone not paying him/her much mind

Doctors passively gain the ability to sense ailments in a person's body allowing them to more swiftly diagnose and treat or worsen the effects. They can also see and identify residue substances on surfaces. This allows a doctor to be a detective of sorts and piece together an idea of what has happened in an area recently

Slots: (Filled)


Assassin: The assassin is the silent stalker and executor of high value or hard to kill targets. The assassin can stay hidden either stealthily or in plan sight by blending in until they are ready to strike. With expert knowledge in vital points, poisons, and armor weaknesses they strike with calm and deadly precision using the element of surprise to kill their targets before they can fight back. Assassins are also great short or medium range fighters but tend to be poorly armored for sustained combat. As such it is a good idea for an assassin to eliminate only essential targets before fleeing or hiding

Assassins passively gain the ability to blend in with their environment when focusing hard enough. This can allow an assassin to be nearly indistinguishable from the bush they are hiding in or simply unremarkable in the group they are moving in

Slots: (Filled)


Warrior: The warrior is a heavily armed and armored close range character who attacks head on to outlast or skillfully defeat a target. Warriors in the dirge are often used as a distraction for more subtle tactics to work without a hitch, though they are also used when subtly is impossible in a situation. Most warriors can fight multiple opponents at once without much trouble due to armor, training, and the blessing of the gods

Warriors passively gain the ability to see 360 around themselves as far as 10 meters. This allows them to better defend themselves from flanking maneuvers or sneaky ranged attacks. It does take a lot of mental focus though

Slots: 2 (Filled)

Character Bios should follow these guidelines:


Name: (First, Last)


Age: (between 10-30)


Race: (human, elf, orc, ect) [Pretty much all fantasy races you can find. Though I've made all races pretty much equal at a base level. Basically it's just for looks and background. Stereotypes still exist but like most stereotypes they aren't very true. For example Orcs are generally viewed as stupid vicious barbarians by common society but in actuality they can be as smart and sophisticated as any other race]


Sub-race: (if more than one or if one is cursed with Vampirism, Lycanthropy, or Spectralism)


Description: (Written and/or picture) [No real life pics, this is fantasy so keep it artsy or anime]


Role: (Role you wish to play. Call a role that has open slots)


Fighting Style: (Primary and secondary weapons and how your character uses them. This isn't Naruto or Bleach or something else with crazy ass flashsteps and explosions all the time... keep it more like Lord of the Rings Style fighting. Same with magic, keep it small but useful and only usable either on a long cooldown or limited uses per day)


Abilities: (Whatever you can think of that makes your character unique. Be very creative but no Godmodding or incredibly variable powers. Example: if you say you have telekinesis, that means you can move things with your mind. Nothing else, no telekinesis blasts, barriers, telepathy, ect) [Characters between 10-19 have 1 ability. 20-30 get 2]


Strengths: (choose two particular things you can think of that your character is good at) [Keep it reasonable, as in your strength cant be to have reflexes fast enough to dodge or block anything from any direction]


Weaknesses: (Choose things that can be used against your character) [These need to be actual hindrances. Not something like "If you shoot my character through the heel with an arrow he becomes killable... Because who the hell is going to think of doing that to somebody unless they know the person's name is Achilles?!]


History: (lengthy description of your character's life before being recruited to the dirge)



Curses:

Vampirism-

Strengths: Greatly increased Speed/Reflexes/Strength, Retractable claws and fangs, Unaging, Night vision, Fatal Injuries do not kill you, Regeneration (at the cost of consumed blood), 2 extra abilities

Weaknesses: Weak to magic, Water burns, Cannot touch Holy or Blessed locations, Sunlight burns, Can frenzy when starving, must drink half their body weight in blood every 24 hours or becomes weakened


Lycanthropy-

Strengths: Animal senses (night vision, scent tracking, sense danger), Increased strength/reflexes in human form, slow regeneration. Wolf form (super regeneration, greatly increased strength/speed/acrobatics, infectious, large teeth and claws, venomous teeth/claws/blood)

Weaknesses: Silver stops regeneration, hunger increased, loss of control in wolf form


Spectralism-

Strengths: Ghost form (can leave one's body and travel through the realm of death to harm or influence the living without physical danger) Restless (no need to sleep), Fasting (no need to eat or drink), Spirit magic

Weaknesses: Holy magic is fatal. Physical body is vulnerable to possession and is physically defenseless when in Ghost Form. Fatal injuries kill your body leaving you trapped in the death realm until you waste away or twist into madness (in short character death means your character becomes a danger to the group rather than just dying off)



My own main character:

Name: Aloette Viscenna
Age: 19
Race: Human
Sub-race: Vampirism

Description: Aloette was inflicted with vampirism at a young age and thus still looks 12 in appearance. Her brown hair stretches just past her shoulders. Her eyes are chocolate brown just like her hair. She is 129cm tall (4 feet tall) with an aristocratic appearance as far as dress and figure goes. When using her vampiric powers or feeding her eyes take on a red hue and her features change a bit. her hair darkening and her skin paling

spoiled_by_randis.jpg

Role: Infiltrator

Fighting Style: Aloette is small thus she uses this to her advantage to make her opponent underestimate her and strike weaknesses with a slim stiletto dagger. Her backup is a small hickory cudgel she uses with her vampiric strength and speed to break bones or render a foe unconscious in a single strike. Her focus on attacking the joints, groin, and throat makes her great at disabling a foe but not a single strike instant killer most of the time

Abilities: Charm (can use magic to subtly control a person with suggestions/commands), Telekinesis (can control objects with her mind), Illusory Copies (can create controllable copies of herself at a distance of up to 20 meters. 5 copies can be created at most and they cannot interact with living or undead targets)

Strengths: 1) Aloette is a skilled manipulator of people, her charisma lets her talk her way into and out of many situations and further helps her infiltration skills... 2) She is deceptive/sneaky. Her size and age lets her move around nearly unnoticed when she is smart and careful about it

Weaknesses: Her stunted age means her range is short in combat and as an infiltrator she can do little politically. Her undercover work can never be as a government official or anything important

History: Aloette's family is actually distant royalty from the lineage of King Tromor, her father being Geovold the baron of Wawold. They left their royalty behind and sought out the dirge when King Tromor's practices of necromancy affected them directly. When a riot grew out of control in Wawold and the king himself had to get involved Geovold was punished for his inability to resolve the situation. King Tromor cursed his only daughter with vampirism. Seeking a cure and revenge for this monstrous betrayal Geovold took his family and sought out the dirge. They were accepted with open arms and the wealth was a great boon to the cause. Aloette showed great promise in the arts of the Infiltrator and soon enough she learned to control her vampiric urges and use its power to further assist her. This will be Aloette's first official group after 7 years of training



Unfortunately the world map is too big a file to upload here... So here is a link to the map on imgur and I will display it with BB code below but you will definitely need to download it either way and zoom in to be able to read city names and such

Region of Alor

oFMc46d.jpg


Currently accepted characters:

Coordinator:
Elyan ag Mórgwnystrad; 25-year-old Human Male played by Sir Basil

Scouts:
Liandra "Scarlet" Bosch; 20-year-old Human Female played by EmperorsChosen
Mali'Maele Taneashira, 21-year-old Halfling Male played by devil's 4DV0C473

Infiltrators:
Aloette Viscenna; 19-year-old Human/Vampire Female played by Sarokhor
Ghegari Don'orah Greygrim; 26-year-old Half-Orc/Half-Elf Female played by -Vesper-

Doctor:
Harmond Blackwell; 30-year-old Human/Werewolf Male played by -Vesper-

Assassins:
Raven Willow Ashdown; 17-year-old Human/Werecat Female played by neobendium
Mygdos Yakomishe; 22-year-old High Elf/Specter Male played by Yzmael
Kiyoko "Kyo' Sanada; 19-year-old Human/Werewolf Female played by RedArmyShogun

Warriors:
Xarl; 34-year-old Human Male played by Hunter of Shadows
Vera Gambriel; 24-Year-Old Human/Vampire Female played by Akashi
Samuel Grayfon; 17-year-old Half-Elf/Specter Male played by BlueFlameNikku
 
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Bah, I think I'll have to pass on the posts. I have to go out of town tomorrow. Meaning.. I'll just be lazy for today. xD
 
I love how you actually make him sound like he feels he's in the center of the world right now, even though he acts kindly and respectably.

I was just thinking a few moments ago, since this RP has no "personality" option in the CS's, it would be awesome if everyone commented on each other's characters and how their personalities are just by analyzing the posts of said characters.

I put in my character's personality in my CS. :) because I fee naked without it. And yes , that's he kind of feel I was going for ! I'm glad that's coming across.

As for Mydgos, I'd say that he's arrogant without meaning to be, cruel - by human standards - but not mean-spirited or malicious. He's just not human.
 
I can tell you in a word; negatively. :p



Neither one , actually ! I talk about how Elyan feels about her in my most recent post.
Seen that. Maybe the way they see one another will improve in time.
 
I put in my character's personality in my CS. :) because I fee naked without it. And yes , that's he kind of feel I was going for ! I'm glad that's coming across.

As for Mydgos, I'd say that he's arrogant without meaning to be, cruel - by human standards - but not mean-spirited or malicious. He's just not human.
Pretty much hit the spot there. He's arrogant, without noticing that he is, cruel, because he feels he needs to be. Well, I'd say he's feeling pretty alien right now. He was supposed to have been born in a world shred by war, to be a warrior who'd bring vengeance, but none of it happened.

Also, Elyan might be in for some surprises.

I feel the need to name every character's side plot and make a timeline to help @Sarokhor with the timeline of the RP, lol.
 
Will post tomorrow, because all I can think of right now is Raven just standing there like "wow. Many drama. Such tear."

.....my brain stopped working a long time ago...
 
I love how you actually make him sound like he feels he's in the center of the world right now, even though he acts kindly and respectably.

I was just thinking a few moments ago, since this RP has no "personality" option in the CS's, it would be awesome if everyone commented on each other's characters and how their personalities are just by analyzing the posts of said characters.
That does sound like a fun and interesting thing to do here in the OOC thread and I'm all for it. Just a little insecure about my character cause I keep feeling like I'm doing something god awfully wrong.
 
That does sound like a fun and interesting thing to do here in the OOC thread and I'm all for it. Just a little insecure about my character cause I keep feeling like I'm doing something god awfully wrong.
I promise to you, on the Holy Book of the Messiah -- you're not doing anything god-awfully wrong. :P
 
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I promise to you, on the Holy Book of the Messiah -- you're not doing anything god-awfully wrong. :P
Lol Thanks Basil, that means a bunch. ^ ^
 
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That does sound like a fun and interesting thing to do here in the OOC thread and I'm all for it. Just a little insecure about my character cause I keep feeling like I'm doing something god awfully wrong.
Samuel's personality is weird. I don't know if he's happy-go-lucky or if he's just insecure as hell and tries to bury that with fake happiness.

Also, he and Mygdos might be good friends, despite their differences. Like... Mygdos just gave him a hand there because he felt pity. Otherwise, he would've consumed the boy in rage, lol.
 
Samuel's personality is weird. I don't know if he's happy-go-lucky or if he's just insecure as hell and tries to bury that with fake happiness.

Also, he and Mygdos might be good friends, despite their differences. Like... Mygdos just gave him a hand there because he felt pity. Otherwise, he would've consumed the boy in rage, lol.
I definitely wouldn't call Samuel happy-go-lucky or like something closer to Mali seems to be as far as we've seen. Though I definitely do see where the insecurity is coming from and there are certainly reasons for that. But fake happiness...that's a very interesting thought actually. His happiness isn't necessarily fake but more so easily shifted if that's I way to put it. He's got issues like everyone else but unlike some he where's his heart on his shoulder so to speak and that's probably the biggest difference between Mygdos and Samuel and I honestly would think it be really interesting for them to be good friends. But that's just it now that the thought has hit me. Unless you are literally the kind of person that the Dirge are targeting, there is not a chance in hell that Samuel will truly hate you. He honestly cares about the existence and well being of others. (Key example why he didn't go to make any aggressive motion towards Kiyoko during the stare down; just an angry stare.)

Makes a character relations meter chart for the lolz. XP

Example:
Name---(Respect)
Name---(Hate)
Name---(Neutral)
Name---(Friends)
Name---(Is my bitch)
etc

Edit:

Also, hey who knows maybe at some point Sam might need a bit of a rage boost. ^ ^
Everything is useful but everything is situational.
Or maybe Sam is doomed to give into the rage of a true revanent! Muahahahahaha! lol
 
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Am I the only one who finds it incredibly disturbing that fatal injuries do not kill vampires?
Lol yes well to balance that little detail it does consume their blood to regenerate from such injuries. No blood stores equals temporary unconsciousness then awaking to a state of frenzy until feeding. Much like all those games or movies where vampires are trapped or sleeping for centuries without blood yet they survive
 
As for putting the character's personality in the CS I never quite liked that idea for a few reasons...

1) It kind of summarizes the character and makes it so that you can expect him/her to react a certain way. It takes away the element of surprise for me plus I find myself unable to label a real life person's personality as shallowly as a CS personality description does.

For example:
Since a person may come off as a true selfish prick but in fact is only putting on an act to disguise a sense of vulnerability due to a marriage where they put all that had into it to make their spouse happy yet in the end it didn't work out because the spouse cheated... If you put something like that into the CS it ruins a whole side plot where the characters find out about such a thing and gets the person to speak about it, helping everyone to understand him/her more deeply and overcome such an issue. On top of that there could also be an underlying issue of a longing for that same kind of love yet not believing that it exists as such they act selfishly and push others away as to not be disappointed. There is just a lot of things that make up a person's personality that cant be adequately described in summary. Thus I prefer to have people learn each other's personalities as they interact with each other over the course of many events together

2) I feel it may restrict the writer from being able to grow the character. Some people take the mold they have built for their character's personality and refuse to break out of it or expand it as things happen that shake the character's beliefs, values, goals, and sense of reality. Going through traumatic and intense situations, learning the secrets of the world, and experiencing new things from different points of view changes the way people think and act. Yet if someone creates a personality summary I often find that they refuse to grow from that point and all you ever see from that character is "I will feast on your eyes and jump-rope with your intestines!!!! Feel my angry emo angst!" And I'm sitting there like "Dude didn't you just find the love of your life have a child and pledge yourself to their happiness and declare yourself a man/woman content with your life? Wtf did Ron the mailman do to deserve a middle finger and a knife in his chest when you're the happiest you've ever been?"
 
If she is able to touch, the blood will create a hole in the body and eventually make its way towards the heart, wrap around it, and squeeze and crush the one thing that keeps a human alive.
This and the exploding part need to be removed from this ability. Killing someone with a guarantee like this isn't balanced IMO. When that is fixed I can accept your character and work on getting her into the party. I will discuss that with you over PM when I get the time. Your character is going to be rather hard pressed for blood lol. Those abilities will be rather costly, don't be reckless and frenzy on your teammates now :devil:
 
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This and the exploding part need to be removed from this ability. Killing someone with a guarantee like this isn't balanced IMO. When that is fixed I can accept your character and work on getting her into the party. I will discuss that with you over PM when I get the time. Your character is going to be rather hard pressed for blood lol. Those abilities will be rather costly, don't be reckless and frenzy on your teammates now :devil:
I removed the ability in its entirety. I've added something else. Let me know what you think of the updated CS.
 
@Akashi

Character accepted. Welcome to the Dirge, Sanguine Warrior!

I'll PM you about how you will be introduced to the group
 
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:aaah:Just thought I'd share one of my favorites with y'all.

I'll be posting tonight when I get to bed, possibly earlier.
 
So just to be clear, as the doctor, do y'all expect me to start sewing up this kid in this unsanitary environment we're standing in? I mean, I guess I could go ahead with it if you guys want, but it seemed like a bad place to be setting up a surgery lmao
 
So just to be clear, as the doctor, do y'all expect me to start sewing up this kid in this unsanitary environment we're standing in? I mean, I guess I could go ahead with it if you guys want, but it seemed like a bad place to be setting up a surgery lmao
Elyan just expects the doctor to know more about the long term care of the children than he does - but he doesn't EXPECT there to be any real immediate care beyond cleaning up a bit , and examination.
 
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I've got a tiny speck of inspiration today. It'll be short, but I'll post something for Ghegari and a follow-up for Blackwell that shouldn't interrupt anyone else's scenes.
 
@-Vesper-

To be fair makeshift clinics and hideouts will likely be a million times cleaner than any actual dedicated medical facility. With the constant rushed treatments and massive influx of sick and injured, plus the bodies of those unable to be saved... a horse's ass would likely be cleaner than such a place lol. There are very few doctors as it is and fewer still to help clean and sanitize places. Supplies are often so lacking that the same syringe, saw, scalpel, ect are used on hundreds of people before being discarded.

Description of the dedicated medical rooms in the respite (not the simple resting room that is the current setting in the RP):

A 10 feet high by 30 feet wide and long room with a bloodstained stone altar/table in the center of the room just big enough for a 6 foot tall average build human. On the side walls are carved alcoves infested with mold and grime from the improperly cleaned tools and dampness, this due to the lack of drying the tools that are housed in these alcoves after they are dipped in the medicinal water basin. While normally the fluid would ensure the tools stay sterile it kind of loses its potency when it is only changed once a week at the earliest even when the water looks more bloody than the tools it is meant to clean. Often times there will be chunks of flesh and shards of bone from the saws that there is no time to clean out before the next patient is brought in. There are two of these sanitizing basins on the left and right sides of the room before the alcoves. On the back wall of the room exists a slimy stone tub so that a body may be dumped there and soaked in preserving fluid if there is time. After soaking or immediately if there is no time the lever above the tub is pulled to retract the bottom of the tub and drop the corpse down a long pit into the mortuary beneath the respite. All tools that are too worn or broken are also discarded into this pit

This body pit is literally a giant lake of sanitizing and preservation fluid that is never changed or cleaned. When there are doctors or apprentices available the bodies are fished out and prepared for burial or incinerated, or if there is no time the bodies are fed to the war-hounds or other beasts in the Dirge's employ. Some corpses may be left there for months or years if their corpse doesn't happen to be randomly fished out. As such the place resembles a dimly lit bloody cesspool of rotting corpses, body parts, fecal matter from the bodies purging themselves, plus flies and maggots infest the mortuary lake on top of all this filth... some even having mutated to grow to enormous size becoming dangers to the doctors and requiring the assistance of other agents to help purge the creatures so that work may continue

The resting rooms are down a different hallway than the medical rooms luckily
 
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