Which role are you most interested in?

  • Coordinator

    Votes: 1 10.0%
  • Scout

    Votes: 2 20.0%
  • Infiltrator

    Votes: 2 20.0%
  • Doctor

    Votes: 0 0.0%
  • Assassin

    Votes: 3 30.0%
  • Warrior

    Votes: 2 20.0%

  • Total voters
    10
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Sarokhor

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IC Thread: CLOSED SIGNUPS - Sanguine Dirge IC
IC Crack Thread: CLOSED SIGNUPS - Sanguine Dirge IC: The Pilgrim's Respite

It was the 1365th year after the death of the Alorran messiah. A man proclaimed to be a messenger from the gods intended to lead humanity to a life beyond the tyranny and corruption of kings and lords. Beyond the oppression of their government and soldiers... Such treason was not tolerated for long and soon enough the messiah was cornered and he sacrificed himself to save his followers. As the messiah walked the holy halls of Skariskall lit ablaze with godly mystical flames, the soldiers of the king were frozen as the man did not burn but instead spoke of forgiving them for their misguided loyalties and sin. In the end the messiah was struck down by Grand King Amaraan, ruler of all of Alor by the authority of the kings and queens of the territories within the region. The king's blade, a symbol of his rightful status as Grand King, plunged itself into the heart of the messiah and the flames reached out, engulfing both men and consuming them until naught was left but the blade, now cursed inflict the same fiery fate upon any who dared to wield the mantle of king of Alor ever again.

The followers of the messiah fled during the outcry and chaos of such a magical event. These men and women were never seen again in the eyes of the public. As far as the governments and kingdoms of the world were considered they fled into exile never to be heard of again. Yet this was far from the case, they had indeed exiled themselves from public view but only to operate as the shadowy hand of the gods to slowly unravel the corruption under the blessing of the messiah's sacrifice. For since that event there has never been another grand king who claimed ownership over the entire region. And with the blades of the Sanguine Dirge nipping at every scrap of corruption and lordship slowly for over a millennium, the world was changing. The people of Timinster have rallied and ousted their governor due to proof of his sinister love of torturing young children for his enjoyment. With the power of an entire city in uproar the governor and all those loyal to him were driven from the city. Whilst they would have fled to the governor's superior: Baron Higram of Dafeld Tower, and asked for assistance they never made it that far. In the forest before the tower the governor and his soldiers were slain and pinned to the trees as a sign that the citizens of Timinster had the support of the now infamous assassins of the Sanguine Dirge. With the previously hidden group coming forth into the public eye their fight was only just beginning


The story will follow the upcoming conflicts across Alor as the Sanguine Dirge continues their bloody deeds in the name of the gods. The finale should be the elimination of all governments and lordships to deliver the region into a collective democracy as per the will of the gods. Plus a secret twist that leads into a final arc



Your character will fill one of these limited roles in the newest assembled group of the Sanguine Dirge:

Coordinator: The group leader responsible for planning out the method in which the group will complete the mission assigned by the grand master. The coordinator is the only one who receives communications with the grand master. Coordinators should be detail oriented, inspiring, and strategic. Yet they also possess the ability to fight yet not at the same level as an assassin or warrior. The coordinator should rarely involve him/herself in combat operations unless necessary and should focus on commanding and guiding the group

Coordinators passively have the ability to send magical messages to the group using animals. The coordinator can also receive feedback given to the animal verbally by group members. This allows the coordinator to change his plan to fit any changes in the situation and any new information gathered by any group member

Slots: 1 (Filled)


Scout: The scout is a long range character who observes the target and the surrounding environment, reporting any relevant information to the Coordinator. The scout is an expert at recognizing weaknesses in defenses, locating traps and hidden areas, and for taking out isolated and vulnerable targets at a distance. They can also of course support warriors by injuring or killing targets that flank or overwhelm him/her. Their close range skills are very poor in comparison to a warrior or assassin but they make up for it with stealth, range, and athleticism to escape

Scouts passively have keen eyesight far beyond a normal person's ability. Able to zoom in and make out details at over a mile away. This is part of the reason they make great archers with enough practice with a bow or other distance weapons

Slots: 2 (2 Reserved)


Infiltrator: The infiltrator is a master of disarming traps, picking locks, and sabotaging various vital structures. An infiltrator ensures the group can enter, conduct the mission, and leave safely with or without finesse. The infiltrator is a close ranged fighter and uses tools and gadgets to accomplish their objectives. They can be stealthy, bold, magic oriented, or charismatic and can be used for close ranged scouting of an interior. The infiltrator can also serve as a spy if they manage to become involved in the inner works of the target's government. This undercover work is the ultimate source of information and sabotaging essential for the long term goal of eliminating the government

Infiltrators passively have the ability to phase through non-living material when focusing very intensely. This is useful for getting themselves inside neigh impregnable structures to more easily sabotage the defenses, scout, and open the way for the rest of the group

Slots: 2 (1 Reserved, 1 Filled)


Doctor: Being an outlaw group the Dirge needs these characters to treat injuries without drawing the attention of the local government. The doctor also serves as a discreet trader with local businesses for supplies. Food, water, medicine, tools, poisons, ect. The doctor can also use his/her expertise and equipment to create medicine, poisons, or other useful mixtures such as acids or explosives with the proper ingredients. The doctor is not so much a fighter as a support character who helps the group to survive after a battle or helps them to escape if things go poorly during a fight. However the doctor can indeed kill as they have enough knowledge to strike a lethal blow to anyone not paying him/her much mind

Doctors passively gain the ability to sense ailments in a person's body allowing them to more swiftly diagnose and treat or worsen the effects. They can also see and identify residue substances on surfaces. This allows a doctor to be a detective of sorts and piece together an idea of what has happened in an area recently

Slots: (Filled)


Assassin: The assassin is the silent stalker and executor of high value or hard to kill targets. The assassin can stay hidden either stealthily or in plan sight by blending in until they are ready to strike. With expert knowledge in vital points, poisons, and armor weaknesses they strike with calm and deadly precision using the element of surprise to kill their targets before they can fight back. Assassins are also great short or medium range fighters but tend to be poorly armored for sustained combat. As such it is a good idea for an assassin to eliminate only essential targets before fleeing or hiding

Assassins passively gain the ability to blend in with their environment when focusing hard enough. This can allow an assassin to be nearly indistinguishable from the bush they are hiding in or simply unremarkable in the group they are moving in

Slots: (Filled)


Warrior: The warrior is a heavily armed and armored close range character who attacks head on to outlast or skillfully defeat a target. Warriors in the dirge are often used as a distraction for more subtle tactics to work without a hitch, though they are also used when subtly is impossible in a situation. Most warriors can fight multiple opponents at once without much trouble due to armor, training, and the blessing of the gods

Warriors passively gain the ability to see 360 around themselves as far as 10 meters. This allows them to better defend themselves from flanking maneuvers or sneaky ranged attacks. It does take a lot of mental focus though

Slots: 2 (Filled)

Character Bios should follow these guidelines:


Name: (First, Last)


Age: (between 10-30)


Race: (human, elf, orc, ect) [Pretty much all fantasy races you can find. Though I've made all races pretty much equal at a base level. Basically it's just for looks and background. Stereotypes still exist but like most stereotypes they aren't very true. For example Orcs are generally viewed as stupid vicious barbarians by common society but in actuality they can be as smart and sophisticated as any other race]


Sub-race: (if more than one or if one is cursed with Vampirism, Lycanthropy, or Spectralism)


Description: (Written and/or picture) [No real life pics, this is fantasy so keep it artsy or anime]


Role: (Role you wish to play. Call a role that has open slots)


Fighting Style: (Primary and secondary weapons and how your character uses them. This isn't Naruto or Bleach or something else with crazy ass flashsteps and explosions all the time... keep it more like Lord of the Rings Style fighting. Same with magic, keep it small but useful and only usable either on a long cooldown or limited uses per day)


Abilities: (Whatever you can think of that makes your character unique. Be very creative but no Godmodding or incredibly variable powers. Example: if you say you have telekinesis, that means you can move things with your mind. Nothing else, no telekinesis blasts, barriers, telepathy, ect) [Characters between 10-19 have 1 ability. 20-30 get 2]


Strengths: (choose two particular things you can think of that your character is good at) [Keep it reasonable, as in your strength cant be to have reflexes fast enough to dodge or block anything from any direction]


Weaknesses: (Choose things that can be used against your character) [These need to be actual hindrances. Not something like "If you shoot my character through the heel with an arrow he becomes killable... Because who the hell is going to think of doing that to somebody unless they know the person's name is Achilles?!]


History: (lengthy description of your character's life before being recruited to the dirge)



Curses:

Vampirism-

Strengths: Greatly increased Speed/Reflexes/Strength, Retractable claws and fangs, Unaging, Night vision, Fatal Injuries do not kill you, Regeneration (at the cost of consumed blood), 2 extra abilities

Weaknesses: Weak to magic, Water burns, Cannot touch Holy or Blessed locations, Sunlight burns, Can frenzy when starving, must drink half their body weight in blood every 24 hours or becomes weakened


Lycanthropy-

Strengths: Animal senses (night vision, scent tracking, sense danger), Increased strength/reflexes in human form, slow regeneration. Wolf form (super regeneration, greatly increased strength/speed/acrobatics, infectious, large teeth and claws, venomous teeth/claws/blood)

Weaknesses: Silver stops regeneration, hunger increased, loss of control in wolf form


Spectralism-

Strengths: Ghost form (can leave one's body and travel through the realm of death to harm or influence the living without physical danger) Restless (no need to sleep), Fasting (no need to eat or drink), Spirit magic

Weaknesses: Holy magic is fatal. Physical body is vulnerable to possession and is physically defenseless when in Ghost Form. Fatal injuries kill your body leaving you trapped in the death realm until you waste away or twist into madness (in short character death means your character becomes a danger to the group rather than just dying off)



My own main character:

Name: Aloette Viscenna
Age: 19
Race: Human
Sub-race: Vampirism

Description: Aloette was inflicted with vampirism at a young age and thus still looks 12 in appearance. Her brown hair stretches just past her shoulders. Her eyes are chocolate brown just like her hair. She is 129cm tall (4 feet tall) with an aristocratic appearance as far as dress and figure goes. When using her vampiric powers or feeding her eyes take on a red hue and her features change a bit. her hair darkening and her skin paling

spoiled_by_randis.jpg

Role: Infiltrator

Fighting Style: Aloette is small thus she uses this to her advantage to make her opponent underestimate her and strike weaknesses with a slim stiletto dagger. Her backup is a small hickory cudgel she uses with her vampiric strength and speed to break bones or render a foe unconscious in a single strike. Her focus on attacking the joints, groin, and throat makes her great at disabling a foe but not a single strike instant killer most of the time

Abilities: Charm (can use magic to subtly control a person with suggestions/commands), Telekinesis (can control objects with her mind), Illusory Copies (can create controllable copies of herself at a distance of up to 20 meters. 5 copies can be created at most and they cannot interact with living or undead targets)

Strengths: 1) Aloette is a skilled manipulator of people, her charisma lets her talk her way into and out of many situations and further helps her infiltration skills... 2) She is deceptive/sneaky. Her size and age lets her move around nearly unnoticed when she is smart and careful about it

Weaknesses: Her stunted age means her range is short in combat and as an infiltrator she can do little politically. Her undercover work can never be as a government official or anything important

History: Aloette's family is actually distant royalty from the lineage of King Tromor, her father being Geovold the baron of Wawold. They left their royalty behind and sought out the dirge when King Tromor's practices of necromancy affected them directly. When a riot grew out of control in Wawold and the king himself had to get involved Geovold was punished for his inability to resolve the situation. King Tromor cursed his only daughter with vampirism. Seeking a cure and revenge for this monstrous betrayal Geovold took his family and sought out the dirge. They were accepted with open arms and the wealth was a great boon to the cause. Aloette showed great promise in the arts of the Infiltrator and soon enough she learned to control her vampiric urges and use its power to further assist her. This will be Aloette's first official group after 7 years of training



Unfortunately the world map is too big a file to upload here... So here is a link to the map on imgur and I will display it with BB code below but you will definitely need to download it either way and zoom in to be able to read city names and such

Region of Alor

oFMc46d.jpg


Currently accepted characters:

Coordinator:
Elyan ag Mórgwnystrad; 25-year-old Human Male played by Sir Basil

Scouts:
Liandra "Scarlet" Bosch; 20-year-old Human Female played by EmperorsChosen
Mali'Maele Taneashira, 21-year-old Halfling Male played by devil's 4DV0C473

Infiltrators:
Aloette Viscenna; 19-year-old Human/Vampire Female played by Sarokhor
Ghegari Don'orah Greygrim; 26-year-old Half-Orc/Half-Elf Female played by -Vesper-

Doctor:
Harmond Blackwell; 30-year-old Human/Werewolf Male played by -Vesper-

Assassins:
Raven Willow Ashdown; 17-year-old Human/Werecat Female played by neobendium
Mygdos Yakomishe; 22-year-old High Elf/Specter Male played by Yzmael
Kiyoko "Kyo' Sanada; 19-year-old Human/Werewolf Female played by RedArmyShogun

Warriors:
Xarl; 34-year-old Human Male played by Hunter of Shadows
Vera Gambriel; 24-Year-Old Human/Vampire Female played by Akashi
Samuel Grayfon; 17-year-old Half-Elf/Specter Male played by BlueFlameNikku
 
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Oh maaaaaaaaaaaaaaaaaaaaaaan... that question.... xD Just... give me till later to respond. Pain killers are finally kicking in, and I am still shouting at my tv.
 
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Oh maaaaaaaaaaaaaaaaaaaaaaan... that question.... xD Just... give me till later to respond. Pain killers are finally kicking in, and I am still shouting at my tv.
He's asking that because his own Gods represent equilibrium, so they have 3 "evil" gods and 3 "good" gods, with each of them having a certain "level" of either evil or good.

Basically, there 2 rather neutral gods, 1 slightly good, 1 slightly evil, 1 really evil and 1 really good. That's how they divide his gods.
 
Welp, I doubt Mali would know about that. xD So, how he'd respond may not be what Mygdos expects.
 
Welp, I doubt Mali would know about that. xD So, how he'd respond may not be what Mygdos expects.
Hmm... You had my curiosity, but now you have my attention... =P
 
I'll be working on my post now as well so Samuel responds to Elyan's order/request mainly. This one probably ain't gonna have much in it for what's in mind.
 
Name: Vera Gambriel

PA67MIt.jpg

NOTE: Eyes are actually blue. Turns red when the curse kicks in.
Her attire has a red undercape, that extends from her hips down.


Age: 24 Race: Human Sub-race: Vampirism

Role: Warrior (Blood Knight)

Fighting Style:
Primary Weapon: Silver Longsword
Secondary Weapon: Silver Morningstar Mace

Vera's usual fighting style is with her Silver Longsword. Using it to bash through more than one enemy at a time. She can get really brutal and wouldn't care whats before or around her. If anything, the woman would almost if not seem berserk. Using it swiftly while cutting through anything before her. The grip on her weapon is exceptional, giving her an advantage to use it with ease. She mostly swings it with one hand to keep the other vacant just in case. The second style is where she can use her Morningstar Mace with her longsword, giving her more than ample destructive power by using both weapons. Or she can switch between both the weapons, using only one.

Abilities:

Blood Manipulation
Blood Sphere: She is able to draw her blood forward in her palm. The sphere is mostly condensed and powerful. Moving her palm in whatever direction will release it. Going in a straight line, right for the target. It's impact is great, but this is a gamble in her eyes. Vera has to use her own blood in order to use her unique ability. It will, however, if successfully hit make a hole unless something heavy is protecting the targot. Light armor is easily something it can pierce, or even medium. It all actually depends on how much blood she draws forward.

Blood Entanglement: Vera can draw her blood around her body. It will constantly move about. Twisting around her until she extends her arms and hands to the side, releasing it towards her opponent(s). It can basically be used in two ways. The blood can be sharp and thin, literally cutting her enemies head from their bodies, or to use it more strategically, where it can wrap around the enemies, to keep them at bay so she can deal a fatal blow. Obviously, the more blood she draws, the more weak she gets. The more opponents it wraps around, or cuts through, the more weak she gets.

Blood Puppetry: Vera has the ability to draw her blood, which will act like a worm, or a snake until it reaches its target/opponent. Its objective is to get inside the body, allowing her to control the opponent. Make him/her fight against their allies. At best, she can only control upto two. Since its her own blood and it does not require much of the latter like the other abilities, she can use it more than once.

Illusionary Tale: Something that's basically different than her own core abilities. Vera is able to conjure an illusion, or upto three. They are capable of only confusing, or distracting the enemies. Have them believe there are more just like her, however once an opponent cuts through said illusion, it will just disappear into thin air. If anything, it is similar to a clone, but all it's capable of doing is insert fear into the enemies, or distract/confuse them. She can also have herself be replaced by an illusion if she is in fatal danger. Even for someone inflicted with Vampirism, there are some things that can kill them. She can use three of these once every 24 hours. It does not matter when she conjures such illusions, but once they're used, she can't use them again for an entire day.

Strengths: (See Vampirism)

She excels at combat in general, and has exceptional brute strength, endurance, even more so than someone else cursed with Vampirism. If anything, that's her specialty. She can move swiftly between targets, and keep track of more than one opponent at a time. Despite the usual field of vision she has, this gives her more than ample sight to pinpoint the weak or "naked" points of the enemy. May it be their armor or otherwise. Giving her the ability to by-pass the armor and cut through the flesh, or stab right around it. Her acute eyesight allows her to read an opponent before they swing towards her. Its almost as if she can see the future, but actually, Vera is only predicting their movement to the get-go. The woman can also use her fists if its absolutely neccessary.


Weaknesses: (See Vampirism)

Vera has mostly known combat in her many years in the world. It's what she lives for, strives for. Despite that, she is unlucky to have been cursed with Vampirism. Her bloodlust is immense compared to others like herself. Indulging herself to her victims whenever possible. A good reason for why she is a Warrior. She does not only kill her opponents, but she feists on them in order to keep her hunger at bay. There has been moments where she's lost control, and gone into frenzy, unable to distinguish friend from a foe, allowing her curse to take a hold of her, throwing away her humanity. It is best to keep her away, or throw someone her way she can quench her thirst with, if neccessary. Another reason for why she is unique only to herself, is how important blood is to her, and why she constantly needs it to keep her abilites working, and to keep her humanity intact.

There are those who tends to call people like her monsters. Even when they don't know what these people are going through. A reason for why Vera can easily get provoked when someone insults her for what she is. It's not something she asked for, but was rather given without a choice. Something she regrets having, even if it isn't her fault. She does not talk about it unless asked, but its also a subject she tries to avoid. The woman also fears losing to her darker side, but her profession is basically a push towards the darkness. Knowingly, she embraces it, but at the same time, tries to stay composed as ever, even if she is a nocturnal creature. When she is in a battle, she can get carried away. Her mind can easily get filled with darkness if too much is happening around her. Another reason for why she has to stay focused at all times. Her abilities does not only work for her, but they also work against her.



History:
Vera Gambriel was born in the Soverign city of Bjolbavik. Born to a father who was a swordmaster, and a loving mother. The woman was the oldest sibling, who took up the mantle after her father retired. His name was Harhan Gambriel, a known knight of Bjolbavik, and exceptional with his sword. Instead of following the path of her mother, she decided to become a swordswoman. Become something her father could be proud of. Vera's mother was against this. She did not want her only daughter to be a part of something dangerous, but eventually, she accepted it.

At quite the young age, she had a knack for swords, and watched her father train with one. Vera eventually started doing the same, where her father was the mentor. With time she eventually reached her peak, and was exceptionally good in her own way. Some would even say she could one day, surpass her father. Later in the years, just when she turned twenty, she was inflicted with the curse of Vampirism. It was unfortunate for her, and from there on, things did not bode well for her family. Even when her parents tried to keep it a secret, it was eventually found out.

Despite the protection of her family, the government wanted to take her away. No matter what, her fate was mostly sealed. It did not take long before the reputation her family had, her father, Harhan Gambriel had, withered away. They took her parents away, starting with her father, who happened to have died an honorable death in battle. Rumors about his death was a mystery. Some said that the government was behind it. Instead of taking the blame for what they did, they slowly ripped her family away from her.

At one point, Vera had to escape, to control what she was, to become something else. She had to get away, and her mother ended up despising her one and only daughter. The government was something she greatly hated. The way they thought, and how they did things. How they treated those that were different was gruesome. She had left Bjolbavik and traveled around the world to find a place that accepted her for what she was. But with people like her, and those similar, it was not easy.

Vera could eventually keep her Vampirism at bay, and only quenched her thirst with the blood of those victims that deserved it. At one point she joined the Dirge in order to change how the government thought. Because the way they did things, was not acceptable. What they did to her family, and what they intended on doing to her was not acceptable.

 
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If something needs to change/edited/removed/discussed. Let me know :)
 
@Akashi

You get 2 abilities for your age, and you also get 2 MORE abilities for being a vampire
Alrighty. I'll add two more then XD

However, everything else looks good?
 
Which is why Aloette has 3 abilities
Am I the only one who finds it incredibly disturbing that fatal injuries do not kill vampires?
 
Am I the only one who finds it incredibly disturbing that fatal injuries do not kill vampires?
In retrospect, I should have made a vampire character who was missing his head and could only communicate through grunts. That would have made my posts nice and short! :P
 
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Just run their heads over with a wagon, that kills em well enough.
 
@Sarokhor - I've gone and added two more abilities. Making it four in total. Let me know what you think.
 
@Sir Basil

I'm left wondering what he'll dream about the hundreds of spirits. Imagine all the pain he suffered, but multiply it by a hundreds... I wonder what Elyan will see...
 
@Sir Basil

I'm left wondering what he'll dream about the hundreds of spirits. Imagine all the pain he suffered, but multiply it by a hundreds... I wonder what Elyan will see...

Probably Linkin Park. :p Crawling in my skin , and all. In all seriousness: I'm quite excited to get more into Elyan's dreams , and talk about how he views each of the party based upon their pasts. :)
 
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Kiyoko's may be interesting to him, or leave him with a sense of worry and dread.
 
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Probably Linkin Park. :p Crawling in my skin , and all. In all seriousness: I'm quite excited to get more into Elyan's dreams , and talk about how he views each of the party based upon their pasts. :)
Well, he lost his collective consciousness a long time ago, so right now, he's pretty much a single person but formed by hundreds of souls. I'm curious as to how he would've reacted if Mygdos brought the boy's mother back to life, lol.
 
Well, he lost his collective consciousness a long time ago, so right now, he's pretty much a single person but formed by hundreds of souls. I'm curious as to how he would've reacted if Mygdos brought the boy's mother back to life, lol.

I can tell you in a word; negatively. :p

Kiyoko's may be interesting to him, or leave him with a sense of worry and dread.

Neither one , actually ! I talk about how Elyan feels about her in my most recent post.
 
I can tell you in a word; negatively. :p
I love how you actually make him sound like he feels he's in the center of the world right now, even though he acts kindly and respectably.

I was just thinking a few moments ago, since this RP has no "personality" option in the CS's, it would be awesome if everyone commented on each other's characters and how their personalities are just by analyzing the posts of said characters.
 
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