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Valor

Original poster
LURKER MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
  2. Slow As Molasses
Writing Levels
  1. Advanced
  2. Prestige
  3. Douche
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. No Preferences
Genres
Romance, Science Fiction, Modern, Fantasy
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A Roleplay by Valor
Co-GM(s): ERode & Click This


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You are greeted by a blonde haired woman standing beside the counter, blue eyes piercing inquisitively towards you. The room is vibrant, with many strangers sitting among different sections of the clean establishment. Do not allow your surroundings to fool you, the bright lights and warm colors begging you to accept the illusion that this is just an ordinary bar. You know where you are. By stepping foot into the room, you have entered the lion's den... the AFTERLIFE.

The Afterlife is a small bar that exists among the slummy ghettos of Valhalla. It is a cover, one of the many establishments that shelter the resistance. Each of its patrons are soldiers in the organization, with those that work the counters the critical support personnel to keep the unit running. One of the many safehouses and bases for the FEARLESS, the Afterlife is home to many of the city's most ruthless and capable resistance fighters. Here they relax, plan and prepare for the violence yet to come...

Your wandering eyes are brought to attention by the bartender, who beckons for you to take a seat at the bar. "We've been waiting for you. The name's Jill." She remarks plainly, "I hope you enjoy your time here." Before you can say anything, she pours you a glass of your favorite drink, placing a manila folder on the counter in front of you.


What is it with manila folders lately?

"News from the front. Suggest you update yourself first."


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F E A R L E S S - is a dystopian-fantasy action roleplay set in the city of VALHALLA. You are the member of the FEARLESS, a resistance group that seeks to dismantle the Ecclesian Government and uncover the truths to the past. Accomplishing missions for this underground organization, you will work with other agents to accomplish missions and evade the ever watchful eye of the PALADINS, an elite group of hunters tasked with eliminating the resistance.
V A L H A L L A
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Yet somehow, humanity refused to die . . .

Cowering in fear, we sealed ourselves behind tall walls that reached so desperately towards the sky. Surrendering ourselves to this, the last of mankind gave what little reason they had left to radicalism. We embraced autocracy and religion as our saviors. The new government now controls every aspect of life, from where one works, to whom one should marry and even when and how somebody should die. People forgot long ago what it was that they feared beyond the walls, what evil creatures lurked beyond. They willingly give up their rights, their freedom and their love to be protected by which they cannot even remember.

The new government is brutal in their enforcement. Police suppression, murder and even genocide have become justified in order to protect the life we so desperately cling to. Those that control the government laugh at those that suffer beneath their heel. With every action, they rip away the humanity of those that they control. The people sit idly, convinced that the government protects us from the monsters we so vividly fear.

But we haven't been fooled. We are the FEARLESS, those that do not fear the unknown. We will free this world, even if we must tear this false utopia asunder. The damned fools, the only monsters you were supposed to fear are locked in these walls with you.

But don't worry, things will change very soon . . .



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T H E - F E A R L E S S
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The FEARLESS are an organized resistance group that are actively working to dismantle the Ecclesian government. Spanning several thousand members, the resistance group had once led deeply undercover lives, using espionage and other strategies to thwart the government at every turn. It was clear for many years that they would be unable to resist the government in the open, the strength disparity between the resistance and the government being simply too great.

This changed with the arrival of the NOAH, a group of genetically modified orphans that were concocted through the government's ill-intended attempts to create superhuman augmentations. Dabbling in twisted science and the occult, the NOAH were the result of numerous, terrible experiments that cost the lives of several million subjects. The NOAH are a generation of incredibly powerful humans, often seen as the next step of human evolution.

Despite their powerful abilities, they were deemed uncontrollable by the state and sentenced to summary execution. Of the two thousand NOAHs that once existed during the ORACLE PROJECT, only a small fraction of that number remain, with the few left being hunted down by the government.

Realizing their potential, the resistance quickly took these children in, raising them into members that would help them enact their mission of bringing down the Ecclesian government and reestablishing a republic. With the help of the NOAH, the power balance between the two factions were quickly evened out.


Now, the FEARLESS plan their major offensive.

T H E - A F T E R L I F E
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The Afterlife is a small bar that exists among the slummy ghettos of Valhalla. It is a cover, one of the many establishments that shelter the resistance. Each of its patrons are soldiers in the organization, with those that work the counters the critical support personnel to keep the unit running. One of the many safehouses and bases for the FEARLESS, the Afterlife is home to many of the city's most ruthless and capable resistance fighters. Here they relax, plan and prepare for the violence yet to come...

Staffed by intelligence officers, medical personnel and informants, the AFTERLIFE is capable of directing resistance military forces during combat operations.

AFTERLIFE Operatives are issued steel briefcases that hide their disassembled weapons inside. Although the resistance has many different ways of concealing their weapons in public, AFTERLIFE units prefer to use the steel briefcase, which allows them to pack larger weaponry in public spaces. Though this comes with a greater risk of being discovered, the intelligence officers work tirelessly to plan for these contingencies.
N E W - E C C L E S I A

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The People's Federation of New Eccelsia, or NEW ECCLESIA, is the autocratic military state in control of VALHALLA. They are ruthless, powerful and infinite. They utilize religious extremism, propaganda and cult of personalities to control the uninformed masses. Controlling all aspects of life, they actively seek to squash any form of resistance to their rule.

Although human, they frequently enact terror upon their own population - utilizing mass genocide, internment and torture to control the city. There is no semblance of individualism within their strict moral code that favors only the strong.

Their military is organized into several wings: the Clerics, the Paladins and the Praetorium. It should be noted that the few in control of the military also control the entire city. Their power had once been indisputable, but even the Ecclesians begin to worry about the growing threat of the resistance.



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T H E - N O A H

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The NOAH, are a group of genetically modified orphans that were concocted through the government's ill-intended attempts to create superhuman augmentations. Dabbling in twisted science and the occult, the NOAH were the result of numerous, terrible experiments that cost the lives of several million subjects. The NOAH are a generation of incredibly powerful humans, often seen as the next step of human evolution.

Despite their powerful abilities, they were deemed uncontrollable by the state and sentenced to summary execution. Of the two thousand NOAHs that once existed during the ORACLE PROJECT, only a small fraction of that number remain, with the few left being hunted down by the government.

The powers that the NOAH command are known as ELEGANCE and take many various forms. Sometimes they are non-combat skills such as clairvoyance or the ability to see through walls. Other times they are direct combat abilities, the ability to summon and wield large weaponry or channel the elements as if they were an extension of themselves.


It is an undisputable fact that the NOAHs are the resistance's trump card, the only hope they have against the military power of Ecclesia. However, their skills are often incredibly specialized, only able to work under certain environments. A combat NOAH that relies on ranged attacks, may have difficulty fighting in close range while another may have difficulties subduing enemies silently. As such, they are often accompanied and supported by other members of the resistance.

While the NOAH can and often do wield weapons, they generally do so with less finesse or dexterity than their allies. Unless their ability directly augments their physical weapon capabilities, they lack the many years of experience that other members of the resistance have.


Class Rules:
NOAH must be between ages 17-24 due to the timing of the ORACLE Project
NOAH must be highly specialized, they are either ranged, melee if combat or have some sort of flaw. They cannot be combat all-rounders.
NOAH can wield a limitless variety of abilities. Please be creative and ask a GM to approve your ability if you believe it to be too powerful.
NOAH do not have any memories of their life beyond their genetic modification. Some believe that they were not born through conventional means.
T H E - R O N I N

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The RONIN are the military arm of the resistance. Consisting of military defectors and veteran guerrilla warfighters, the RONIN serve as the "Special Operations Forces [SOF]" for the resistance. Armed to the teeth with a vast arsenal of illegally procured weapons, the RONIN handle the most dangerous of missions for the organization. Before the arrival of the NOAH, the RONIN acted as the only defense against the strength of the Ecclesian army.

Vastly outnumbered and outgunned, no RONIN serves long without losing the majority of their comrades in the line of duty. As such, many RONIN are often afflicted with extreme psychological trauma. They have seen first hand what the Ecclesians are capable of, yet they continue to give their lives in service to the cause.

Veterans of many engagements, the RONIN are highly experienced warriors and often serve as both the mentors, leaders and bodyguards for their allies.


Class Rules:
RONIN are generally 18 years of age or older, with more experienced members being 25-30. After 40 they are no longer eligible for the role and fill support positions instead.
While they are armed with a variety of bows, swords and explosives, they are most often seen using firearms.
They do not possess Elegance and therefore cannot do anything outside the realm of mankind.
The RONIN can be combat all-rounders, or specialize in certain methods of combat.

T H E - S E R A P H I M

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The SERAPHIM are the support units within the resistance. By far the broadest of the three, the SERAPHIM include intelligence officers, hackers, combat medics, spies, technicians and other auxiliary personnel necessary to the function of the organization. High intelligence, charisma and technical knowledge are usually required for SERAPHIM team members.

The staff in the AFTERLIFE comprise the duties of the SERAPHIM. While their roles are non-combat in nature, they often find themselves accompanying the NOAH and RONIN into combat in a supportive role. On-site medics, spies and combat hackers are just a few positions that see themselves constantly in the line of fire.


Class Rules:
The SERAPHIM are the most broad of the three classes, encompassing the "OTHER" category of classes.
Having the most freedom, the SERAPHIM can be of almost any age, with some official spies being as young as 12 years old and as old as 85. Field operatives are generally between 18-30 years old, however.
SERAPHIM generally display extreme levels of intelligence or education.
SERAPHIM can use whatever weapons they wish, though they generally stick to firearms because they are easiest to learn.



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T H E - C L E R I C S

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The 107th Special C L E R I C Division "Black Knight"

The CLERICs are the military police forces that exert governmental control over Valhalla. Well-trained, large in number and highly disciplined, the CLERICs are the main fighting forces utilized by the government to control the masses. Although comprised of rank and file forces, the CLERICs are incredibly diverse, including more elite special reaction teams to supplement the lesser trained personnel.

Most CLERICs serve as little more than lower ranking law enforcement, police officers controlled by the government to exert suppression and fear tactics on the population. While these CLERICs prove easy for the resistance to overwhelm and ambush, the special response teams commanded by PALADINs are generally of a much higher caliber.


Equipment and Training:
The CLERICs are incredibly diverse, meaning it is impossible to tell what sort of resistance they will put up.


Most CLERICs serving in basic law enforcement are lightly armored, if armored at all and are generally limited to a semi-automatic firearm. (Think your average police officer, just far more fanatical.)

CLERICs that serve in special roles such as the PALADIN's special assault teams, or elite bodyguards for the Praetorium receive advanced training and equipment. These forces can be heavily armored and wield anything from swords to heavy ordnance.
T H E - P A L A D I N S

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The PALADINs are an organization of Imperial Knights founded by her Royal Majesty, Praetoriess Aurora von Emmeria of the The People's Federation of New Eccelsia. Originally tasked with the direct protection of the Praetoriess, the Imperial Knights have recently seen a surge of numbers, funding and an expansion to their mission.

Becoming the dedicated, "Anti-FEARLESS" organization, they have been placed at the forefront of destroying the resistance and, more importantly, hunting down any surviving NOAH that exists within the Federation. They are ruthless, highly skilled and hand-selected from the most elite of the CLERIC divisions.

Given a weaker version of Aurora's mutational strain, each of the PALADINs have light genetic modifications that allow them to wield medieval era arms with great finesse and dexterity. Their large shields are coated with secretive armor properties that make them resistant to both small arms and many abilities fielded by the NOAH.

Upon confronting a PALADIN, many resistance members opt to retreat than to engage directly, the latter often resulting in a swift death to those who face them.

T H E - P R A E T O R I U M

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The Praetorium are a secret organization comprised of the most powerful members in the People's Federation of New Ecclesia. Contributing to their secretive nature, nobody is sure just how much the Praetorium influence the government, or if they even exist at all. They are assumed to be highly dangerous, far more so than the PALADINs that they command.

Resistance Intelligence has estimated that there are currently six members in the Praetorium.
It is believed that the elimination of the Praetorium would lead to the complete collapse of government control.


It is assumed that PROJECT ORACLE was intended to solidify the strength of the Praetorium by utilizing the successful mutational strains derived from the NOAH to genetically modify these key members into superhumans. It is unknown whether the genetic modifications were a success, but judging that these members have not yet died, it should be assumed that these experiments were met with success.

Currently, only three identities of the Praetorium are known:
His Majesty, Praetorian Alexander von Emmeria, King of Ecclesia (Center Right)
Her Majesty, Praetoriess Aurora von Emmeria, Princess of Ecclesia (Center Left)
Lord Commander Vaskus, Grand Field Marshal (Far Left)








 
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I believe the story was. That FEARLESS uses equipment that would be considered outdated (modern weaponry from today) whereas the Federation uses more sci fi
Yes this is what I was going for, but if you used something more futuristic looking, that is fine. It is common to steal weapons from the government whenever possible.

@Valor So... would there be any way to spin a mecha (Titanfall style) into this as a NIOH?
I have not written for this, but if you are adamant about it shoot me a message and we can discuss how you would go about doing something like this along with how you intend to balance it. I would prefer nothing too big if at all possible.

Let's be fair. Class 4 can stop 7.62 however that kinda force will more than likely knock the average man on his ass. Plus class 4 is fairly heavy from my memory.
As someone who owns some civilian market body armor, a variety of firearms and has friends and family who have served in combat deployments:

Level IV+ Body Armor can stop up to .30 Cal AP (7.62x63mm). You are looking at significant spalling, ricochet or fragmentation damage to the user. One of the major issues with steel plates are that even without penetration you can have "spalling" or fragmentation which breaks off and penetrate's the users body from the impact. Anything above a 7.62x39 and you will generally have a fractured rib or worse.

A dual set of Level IV steel plates weigh around 8 lbs a plate (16 lbs for front and back).
A dual set of Level IV composite ceramic (an alternative plate material) weigh around 6 lbs a plate. (12 lbs for front and back).

With ceramic, you have a lighter plate that does not have spalling or fragmentation effect, but cannot withstand repeat hits like a steel plate can. A rated steel plate can reliably absorb up to 6 hits of a high caliber round, with ceramic generally far less. Ceramics have a much shorter shelf life, however.

Wut you don't want any of the glorious Bizon?

Bizon sux. 9x18mm Makarov is a crap round that travels slower than my grandmother. 9x19mm not much better. Magazine huge and ergonomic nightmare. I've used a Saiga clone of the Bison and did not like it tbh.

Ultimately we can only stop one bullet. If you're lucky enough to get up and keep fighting you're still weighed down by 30lbs of steel along with your load bearing best. Effectively meaning your just gonna move slower and be less effective.

Chest rig master race, screw armor. Just kill them before they kill you.
Two of my friends, one a marine and the other a US Army 75th Ranger have both been shot in the line of duty. You'd be surprised how effective armor is at protecting you when hit from a 7.62x39mm round from over 150m away. 30 lbs of steel was something more common in the Iraq War, when you were expected to have side plates in addition to your larger front and rear ones. Modern fighting forces have significantly reduced the size of armor with higher tier units using armor that they can now jump out of planes with. (I have one of these. They're really cool and very light.)

This is what armor ten years ago would look like. Notice how bulky and heavy it looks in comparison.

They make Level III+ plates capable of stopping a .357 SIG round traveling at 900+ m/s that only weight 18 ounces each. Weight should not be a reason to not have any form of protection on the battlefield.

The newer method of combat is less armor, while trying to make better use of the smaller armor that you have. Modern shooting styles try to incorporate the body armor to the best of their ability, angling your chest out while shooting to present as much of your front plate as possible.

There are pros and cons to just about every caliber round you might use. Availability, overall performance (such as stopping power, velocity, effective range, ect ect), so it really comes down to what your dealing with. Considering I would expect most of the hostile NEW ECCLESIAN forces to be wearing some sort of body armor? .45 would be of limited use, I agree. Hence going with the [BCOLOR=transparent]5.7x28mm[/BCOLOR] rounds, which are more all around effective in this case, I would wager.
The 5.7x28mm is mostly designed to be a low-recoil, high capacity cartridge that travels quickly and doesn't over penetrate. Governments are divided by whether or not they like the cartridge. Apparently it tends to keyhole and not cause significant damage after passing through armor, but I wouldn't know anything about it.

I prefer the 4.6x30mm shot out of an HK MP7, to be fair.

Is there an option for us to make a character in the opposing fraction and actually play against the resistance heroes?
No. Sorry. I do not have the ability to micromanage two separate groups and having two groups actively working against one another would be too difficult for me to manage. This was intended to be a cooperative RP.
@Valor Just wanted to reiterate my earlier question since it's been buried by a few pages and I forgot to tag; what's the hard deadline for a CS? I've had my own goings-ons so I'm lagging just a bit behind.
I was going to start accepting on Monday, but if you are actively working on your CS I can extend the deadline for you. I am trying to pick out an active Co-GM so I can increase the number of players we have and reliably incorporate everyone without having to deny anyone's beautifully written character sheets from being able to play with us. Lots of people have spent what appears to be a lot of time on these and I don't want to disappoint anyone.


>Roleplay about playing as members of a rebellion trying to overthrow an Empire
>Can I play as the enemy?
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Lol'd.
 
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The 5.7x28mm is mostly designed to be a low-recoil, high capacity cartridge that travels quickly and doesn't over penetrate. Governments are divided by whether or not they like the cartridge. Apparently it tends to keyhole and not cause significant damage after passing through armor, but I wouldn't know anything about it.

I prefer the 4.6x30mm shot out of an HK MP7, to be fair.
What if I told you I was actually torn, hard, between the two ammo types? Like, the MP7 matched my preferred style of SMG and the ammo sounded good, but the 5.7x28mm was a close competitor. And the amount of infighting between governments on it just goes to show that, as rare as that can be. I was half tempted to just not say, and decide when it came up, if it came up, but it really just came down to a coin toss and the 5.7x28mm won.
 
I'm an utter noob at realistic firearms. I felt kinda bad for this, should I remove all firearm use from my CS? XD don't want to make myself look like a fool with my futuristic Deus-Ex-ish guns.
 
What if I told you I was actually torn, hard, between the two ammo types? Like, the MP7 matched my preferred style of SMG and the ammo sounded good, but the 5.7x28mm was a close competitor. And the amount of infighting between governments on it just goes to show that, as rare as that can be. I was half tempted to just not say, and decide when it came up, if it came up, but it really just came down to a coin toss and the 5.7x28mm won.
I would tell you that your coin sucks because it didn't choose the better round.

I'm an utter noob at realistic firearms. I felt kinda bad for this, should I remove all firearm use from my CS? XD don't want to make myself look like a fool with my futuristic Deus-Ex-ish guns.
Nah. I don't plan on getting nerdy or technical at all with the guns in this roleplay. I have a lot of experience with them but would really prefer sticking to the fantasy elements of the setting.
 
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ALSO PLEASE NOTE:

THIS RP IS NOW CLOSED SIGN-UPS EFFECTIVE IMMEDIATELY.

If you have posted in this OOC (the interest check does not count. You must have posted here at least once.) about working on a character, you have until Thursday night (3/9) to finish. On Friday I will be posting the In Character thread and finalizing all of the information needed before we get started.

Please message me with any further questions or issues regarding the matter.

Thank you.
 
Man, after thinking so hard about creative support-esque abilities, I think I'll just go sword boi.
 
Tfw your knowledge of firearms is pretty Grade A usually, but you just got fucking schooled on armor. Feelsbadman. Oh well need to consider buying body armor sometime. But for now I'll keep to firearms.
 
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I'm happy to see a start date, but also sad that its so far away.
Probably for the better though since my hots team wants to have 6 hour practices a few times across this week.
 
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I'm just confused. Are we accepting players today. Or will that wait until Thursday? @Valor
 
Well I think nearly, if not everyone, should be getting accepted. Hence why Valor is looking for co-gm(s).
Pretty sure we are at about 9-10 sign-ups which isn't horrible to manage.
 
If I knew what systems would be in place, and what not. I could certainly Co-GM. After all, if I can run a D&D campaign for a year with relative ease, and keeping people in line. How hard could running a roleplay be? @Valor Just in case you need a Co-GM I'll toss the offer up, since I've got nothing better to do with my freetime, beyond napping, and eating. Occasionally cleaning my firearms.
 
There will be acceptances today for those who have finished their character sheets. The hard deadline is thursday for those who are still working on theirs.

Between college and work I find myself quite busy and writing posts while having time to read and plan plot points is time consuming.
 
@Valor - Will you be reviewing completed CS's individually today, or all of the finished ones considered 'accepted' until further notice?
 
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@Valor - Will you be reviewing completed CS's individually today, or all of the finished ones considered 'accepted' until further notice?
Individually. But I haven't seen any so far that lack the quality I'm looking for. (With the exception of those that are super-obviously not finished.)
 
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Well it's always good to see lots of well done sheets. Nothing is more exciting than players willing to put in effort.
 
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Well it's always good to see lots of well done sheets. Nothing is more exciting than players willing to put in effort.
I agree! It feels like we have a strong, fun cast to work with.
Exciting stuff.
 
*Rp needs more jack of all trade soldiers, makes a sniper* Kek. Maybe she can learn more from the Young Old Man.
 
Pheeew, that took a while! Please do tell me if I need to change anything.
 
I'm going to start reviewing and accepting character sheets in a bit.

I added the information regarding the ECCLESIAN organization. I am admittedly a little worn out from writing at the moment so I apologize if I left several blanks in regards to questions you may have.

It should be noted that the Praetorium utilize successful genetic mutations taken from their analysis and experimentation with the NOAH. As such, you can damn well expect to see mirror copies of some of the NOAH in the "final bosses" of the RP.

Let me know if you have any issues or questions. Gonna power nap then start tackling the character sheets everyone has posted so far.
 
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With the new information coming to light, I can already see some useful information my young, old man could fill people in on. With his status of a little over 18 years spent within the Military. Certainly he would know protocols, patrol patterns, guard patterns, etc decently well. Since he was a high scoring cadet for combat and tactics.

Should be nice to at least have a logical reason why FEARLESS can pull off some of the attacks and raids they can. After all, having someone who switched sides, after the life Andre lived, is almost as good as getting a hold of every field manual possessed by New Ecclisia.
 
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