M

Midnight Maiden

Guest
-The IC-
-Discord-

So. Remnant. We've all heard of it, right? Composed of Vacuo, Atlas, Mistral, Vale, it's primary power source being that of dust, which pretty much everything nowadays can be run on. Man and Faunus alike filling the place to the brim, creating great things and working together to keep peace.

Sadly, things can't always go as planned.

Humans aren't the only inhabitants of the kingdoms, and even had they been, not all humans are good. Creatures of Grimm, the result of all things dark and creatures that feed off of negativity, share the lands with the people. By nature, not exactly the 'maker of great things' type. And humans, well... Humans get greedy. Want more than we're born with the right to have. But I suppose I'm straying from the point here.

Y'see, Vacuo, Vale, Mistral, Atlas- they aren't the only kingdoms around. Across the world of Remnant, many more kingdoms lie in wait, hidden a little better from prying eyes, but just as civilized and sharing the same goals as the kingdoms we know. Peace, tranquility, people getting along and working towards a better goal.

You might be wondering why I'm tellin' ya all of this. Well, let's just say that the heroes of this story ain't really regulars to Beacon, and they ain't about to be, after it's fall. So I figure I may as well enlighten you on where we're beginning... And where it'll hopefully end.


Let's see, first off... Ah, that's right. Terra, home to Annwn. Nice place, if ya ask me.. Aside from the discriminatory people. Warm little kingdom with seemingly kind folk, lots of vegetation, and even a few springs if ya look in the right place. Cept, this kingdom ain't really quite as quaint as it seems. Discrimination against Faunus is especially strong here, and the place is currently in a bit of a spat with, well...

Nysa. A little on the colder side, with a few mountains scattered around here and there. If you're smart, you'll remember to pack your coat and gloves if you ever find yourself headed there. This is the place you're most likely to find Faunus, and a hell of a lot of 'em, at that. Not all of 'em exactly wanna be there, but, well, if it's cold or be patronized by others, I don't necessarily blame 'em. You can take a guess why there's a war between the poor fellas and the diehards in Terra. Their academy's Aztlan.

Anyways, movin' on, next up we've got... Ah. Ashea. Probably the smallest of these guys, but definitely the nicest. Pretty tame place, with a much more pacifistic view in general than their brother and sister kingdoms. But they know how to fight when it matters, and they do have a nice academy to prove it. Eden, they call it.

Finally, Drayce, home of Zion academy. Not really the ideal place, but that's just my opinion. Lot's a crooks like to hang around here, and it's a bit dark and dreary for my taste. But hey, they get by, and the slightly high crime rate just seems to draw 'em closer. Which makes for good teamwork from the guys y'see there.

Anyways, now that ya know about the kingdoms, I guess it's your time to shine, kids.

--------

SO YEAH LOOK AT ME AND MY BASIC AF RWBY RP ATTEMPT THAT I'LL PROBABLY FAIL AT BUT I'M TOO HYPE TO CARE

So, here we go!

Rules
1. Be respectful, yo. Treat others how you want to be treated!
2. That said, keep everything in the ooc civil! If there is ever any conflict, please try to resolve it peacefully and be sure to take it to PMs. In addition, don't take out out of character feelings in the IC!
3. All Iwaku rules apply!
4. The limit for PCs per person will be two, but you are allowed to make NPCs if you'd like!
5. Obviously, no god-modding, power-gaming, etc. If you aren't sure whether your next post is god-modding or not, it's better to ask in the 'General Chat' thread before posting the reply. Better safe than sorry. ((WORKSHOP - Godmodding and Metagaming ))
6. Do your best with spelling and grammar, please. It doesn't have to be perfect, but it needs to be understandable. ((Here's an on-site guide to grammar you can read through: WORKSHOP - Grammarholics Anonymous - Your Grammar Guide! ))
7. PCs need to be somewhere from 16 to 18. Preferably 17, but it's not a big deal if they're in that age range, I'll just make teams accordingly.
8. This thread will be solely for signups and discussion of the RP. For all OOC chatter, please take it here: https://www.iwakuroleplay.com/groupdiscussions/out-of-character.18193/discussion
9. Finally, just have fun!

Character Sheet

Picture

Name

Legend/Folklore Motif

Appearance Description

Biography

Weapon

Semblance

Notable Attributes and Fighting Style

Motivation to be a Huntsman/Huntress

NPC or PC?(if you are posting an NPC, please post their CS in this thread!)

Extra

Cast List

Aelius Cedomir - Sir Gawain - @Accelerator
Alcander Wilder - Cain and Abel - @Crimson Spartan
Angus Lake - Sir Lancelot - @Ringmaster
Aqua Dakkar - The Little Mermaid - @Ringmaster
Bianca Armod - Amaterasu- @Hospes
David Amadeo - Cupid - @LuckycoolHawk9
Duke Velos - Castor and Pollux - @QuakeUPSB
Duivel Jones - Davy Jones - @CrunchyCHEEZIT
Erin Valix - Loki - @TyranntX
Eshell Tyr - The Blind Ghost - @Demmy
Felix Velos - Castor and Pollux - @QuakeUPSB
Franky Russo - Al Capone - @BlueFlameNikku
Hazel Sterling - The Ill-Fated Princess - @york
Kwame von Spinne - Anansi - @Yun Lee
Lilac Gwyneth Azura - The Book of Revelations; cleansing flame; paladins - @Valentyne
Liliya Blednyy - The Swan Princess/Snow Maiden - @Gummi Bunnies
Mason Moretti - Apollo and Hephaestus - @Mason Moretti
Midna Eclipse - Selene the Moon Goddess - @Hospes
Mona Creum - Sleeping Beauty - @Hospes
Samantha Guinness - Scáthach - @Indolent
Soneri Aundarya - Ishtar - @Gummi Bunnies
Windia Milkyway - Atalanta - @Accelerator



Teams
TEAL(Eshell Tyr, Midna Eclipse, Soneri Aundarya, and Angus Lake)
DARK(David Amadeo, Bianca Armod, Franky Russo and Kwame von Spinne)
AMTH(Amethyst)(Aelius Cedomir, Mason Moretti, Tiara Pendragon, Hazel Sterling)
TPAS(Topaz)(Teanna Sky, Audrey Pyralis, Alcander Wilder and Shizune Shimmer)
STEL(Steel)(Sam Guinn, Vasili Thana, Erin Valix, Lilac Azura)
FLYM(Flame)(Felix Velos, Liliya Blednyy, Sylvester Yin, Windia Milkyway)
JSMM(Jasmine)(Duivel Jones, Joylu Sun-Shin, Mona Creum, Melonie Adeline)
GLDD(Gold)(Gilda Glaucous, Liadan Mac-Tire, Duke Velos, Aqua Dakkar)​
 
Last edited:

sample_f9e29efc16c3ebadb47d20b1c6a2ea5fde8f37dd.jpg



-Name-
Duivel Jones

Legend/Folklore Motif
Davy Jones, The Flying Dutchman, and other pirate/sea folklore.

Appearance Description
Duivel is a pretty tall guy, standing at about 6'5, and possessing a fit, above-average build-- making him look older than he actually is. He has dark hair, tanned skin, and a single deep, crimson eye; his right eye appears to be completely missing, covered by a jet black eyepatch. A deep, red scar runs across the area where the eye used to be. His entire left arm has been replaced with a cheap prosthetic replacement, a large, gruesome jagged hook appearing where his hand should've been. In most cases, Duivel is seen wearing a dusty old outfit made from random articles of clothing. It's different every time, save for a torn up piece of armor that's always strapped to his left shoulder.

Biography
The world was against Duivel Jones ever since he drew his first breath.

The east coast of Vacuo was a horrid, depraved region, lacking no ruler and only one rule; survival at any cost. In this place, people ate eachother to survive, and crime was the everday norm if it meant surving another day-- or getting money and power from a kingdom of dirt. Due to the lack of available resources in the region, widespread piracy was born across the surrounding oceans of Vacuo. A particular region within the Vacuo-Vale ocean became a dreaded hive of pirates, slavers, and bloodthirsty criminals that tore eachother apart-- and any godforsaken vessel that sailed through there.

And within this black heart of corruption, Duivel Jones was born; the one and only son a notorious pirate Captain operating in the region. His mother? A faceless woman, who gave the Captain his heir and was then left to rot in the depths. Duivel never figured out her name, or what she looked like, or what her favorite color was...but, it didn't matter. His father told him that she was a whore anyway, she'd never love him as much his old man did.

Duivel grew up with criminals; being used as a tool by his father for his own schemes. Sometimes he had to pout and beg to nomads travelling along the coast, just to watch them get disemboweled by his fathers men. Other times, he had to risk death by working in the lower bowels of his fathers ship, polishing the cannons and avoiding a beating by the hands of his fathers drunken men. He'd seen his old man do everything; murder, grand theft, arson, and things too dirty to describe. As Duivel grew, so did his hatred for his father and everything. Of course, Duivel didn't care about the people his dad killed-- no, Duivel hated his father for what he did to him. It was his fault that Duivel became what he is now, and eventually, his hatred reached a peak.

One night, back when Duivel was only 16 years old, he couldn't sleep. He heard strange noises coming from the lower decks, sounds of movement. At first, he thought it was just one of his fathers men rolling around, but his curiousity got the best of him. The boy traveled down into the bowels of the old ship, and there he found them;

Slaves; Faunus slaves, to be precise. A good dozen of them, with ropes around their necks, constraining them to the wooden posts nearby. Most of them were sleeping, some of them looked dead, and others stared blankly at Duivel like he was a ghost. In that moment, something had snapped in the kid. He never really cared that much about Faunus, but for some reason, he got mad. He got really, really, really fucking mad, for no reason at all.

His semblance had revealed itself, just as his father and a good number of his men appeared behind Duivel-- asking him what he was doing with their products. His father told him to go back to bed, but Duivel only stared at his old man...and the magnificent weapon he was holding in his hand. A swift movement, and the chainsword that his father was holding was soon in the hands of the devil.

On that night, 20 men had died, including a Mr. Jones. Everything became a blur, and when Duivel regained consciousness, the ship was painted red. His vision was cut in half, and he couldn't feel his left hand...because it was missing-- his entire left arm was missing, only a red stump remained. The red, pulsing innards of the crew were strewn about the lower deck-- disemboweled corpses hung from the railings, some of them missing their heads. They were completely flayed and mangled, strings of skin and flesh dangling from the bodies, some of them were so cut up, you could see the bone shining underneath the torn muscles.

Mr. Jones was nowhere to be found, but a piece of his armor was the only thing left. It became some kind of twisted trophy for Duivel. Lifeboats were deployed for a son and some slaves, and the masts of the ship were torn apart. The vessel was consigned to the Locker-- no authorities could classify what had happened.

Duivel spent the next three years erasing any trace of his past, including any witnesses that tried to confess to what had happened on that godforsaken ship. It didn't take long to scrub what few records existed about him and his family, and eventually he would resurface...as an aspiring Hunter.

No one will ever know.

Weapon
"Eliza Lee"
latest

Originally the signature weapon of a long-dead pirate, Eliza Lee is a weapon born from cruelty and malicious intent; the staples of criminal engineering. Eliza Lee is a bladed sword-like weapon with a rotating chainsaw blade in-between, that's powered by a motor mounted on the hilt and activated with a trigger on the grip. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armour...and, eventually, supple flesh.

"Drunken Sailor"
s-l300.jpg

"Drunken Sailor" is the term Duivel uses to describe his prosthetic hook hand. During his three years of "cleanup", Duivel had to acquire a prosthetic replacement for his left arm, and instead of getting a standard prosthetic, he chose to customize it. The hook has a diameter just big enough to hook around the waist of an adult human male, and a propulsion system that allows for Duivel to shoot the hook out as a projectile attack. The hook remains attached to his arm by a metal chain, which can extend out to about 20 meters before triggering its "reload" mechanism, pulling the hook back into place (however, Duivel can trigger the mechanism at will). Drunken Sailor can be used out of combat as well, allowing for Duivel to pull objects closer to himself or traverse through dangerous situations, like a grappling hook.


Semblance

"Bloodlust"
Duivels semblance is called "Bloodlust", and it effectively allows him to grow stronger as combat progresses. It can be compared to Yang Xiao Longs semblance, but instead of getting stronger from taking hits, Duivel grows stronger from dealing hits. As Duivel fights, he absorbs blood from his enemies through his weapons, causing an increase in muscle growth and adrenaline as he deals damage. He gets faster, stronger and gains massive pain resistance (as observed in his bio-- he didn't even notice he lost his arm until his semblance had fully deactivated). The downside is that his mental condition deteriorates as he absorbs blood, and eventually he begins to attack anyone near him-- friend or foe. He's been known to accidentally kill people this way, just by getting angry.

Notable Attributes and Fighting Style
Duivel did not walk away from his past completely unscathed, at least mentally. He's been known to act like a borderline sociopath, and doesn't quite understand the value of Human (or Faunus!!) lives-- if it means getting them out of his way, he'll kill anyone.

In combat, Duivel can be described as a "berserker". His fighting style relies on recklessly charging in and getting in close-range to his enemies before rending them apart, then moving to the next and growing stronger with each person killed. Even when he's disadvantaged by a ranged foe, he simply uses his hook to reel them in, before rendering them a pile of meat and viscera.

Motivation to be a Huntsman/Huntress
It's unknown, but all he wants is to separate himself from his past, and start a new life...possibly without any crime. Becoming a Hunter seems like a good hobby to distract himself.

NPC or PC?(if you are posting an NPC, please post their CS in this thread!)
PC

Extra
w h o o p s
 

sample_f9e29efc16c3ebadb47d20b1c6a2ea5fde8f37dd.jpg



-Name-
Duivel Jones

Legend/Folklore Motif
Davy Jones, The Flying Dutchman, and other pirate/sea folklore.

Appearance Description
Duivel is a pretty tall guy, standing at about 6'5, and possessing a fit, above-average build-- making him look older than he actually is. He has dark hair, tanned skin, and a single deep, crimson eye; his right eye appears to be completely missing, covered by a jet black eyepatch. A deep, red scar runs across the area where the eye used to be. His entire left arm has been replaced with a cheap prosthetic replacement, a large, gruesome jagged hook appearing where his hand should've been. In most cases, Duivel is seen wearing a dusty old outfit made from random articles of clothing. It's different every time, save for a torn up piece of armor that's always strapped to his left shoulder.

Biography
The world was against Duivel Jones ever since he drew his first breath.

The east coast of Vacuo was a horrid, depraved region, lacking no ruler and only one rule; survival at any cost. In this place, people ate eachother to survive, and crime was the everday norm if it meant surving another day-- or getting money and power from a kingdom of dirt. Due to the lack of available resources in the region, widespread piracy was born across the surrounding oceans of Vacuo. A particular region within the Vacuo-Vale ocean became a dreaded hive of pirates, slavers, and bloodthirsty criminals that tore eachother apart-- and any godforsaken vessel that sailed through there.

And within this black heart of corruption, Duivel Jones was born; the one and only son a notorious pirate Captain operating in the region. His mother? A faceless woman, who gave the Captain his heir and was then left to rot in the depths. Duivel never figured out her name, or what she looked like, or what her favorite color was...but, it didn't matter. His father told him that she was a whore anyway, she'd never love him as much his old man did.

Duivel grew up with criminals; being used as a tool by his father for his own schemes. Sometimes he had to pout and beg to nomads travelling along the coast, just to watch them get disemboweled by his fathers men. Other times, he had to risk death by working in the lower bowels of his fathers ship, polishing the cannons and avoiding a beating by the hands of his fathers drunken men. He'd seen his old man do everything; murder, grand theft, arson, and things too dirty to describe. As Duivel grew, so did his hatred for his father and everything. Of course, Duivel didn't care about the people his dad killed-- no, Duivel hated his father for what he did to him. It was his fault that Duivel became what he is now, and eventually, his hatred reached a peak.

One night, back when Duivel was only 16 years old, he couldn't sleep. He heard strange noises coming from the lower decks, sounds of movement. At first, he thought it was just one of his fathers men rolling around, but his curiousity got the best of him. The boy traveled down into the bowels of the old ship, and there he found them;

Slaves; Faunus slaves, to be precise. A good dozen of them, with ropes around their necks, constraining them to the wooden posts nearby. Most of them were sleeping, some of them looked dead, and others stared blankly at Duivel like he was a ghost. In that moment, something had snapped in the kid. He never really cared that much about Faunus, but for some reason, he got mad. He got really, really, really fucking mad, for no reason at all.

His semblance had revealed itself, just as his father and a good number of his men appeared behind Duivel-- asking him what he was doing with their products. His father told him to go back to bed, but Duivel only stared at his old man...and the magnificent weapon he was holding in his hand. A swift movement, and the chainsword that his father was holding was soon in the hands of the devil.

On that night, 20 men had died, including a Mr. Jones. Everything became a blur, and when Duivel regained consciousness, the ship was painted red. His vision was cut in half, and he couldn't feel his left hand...because it was missing-- his entire left arm was missing, only a red stump remained. The red, pulsing innards of the crew were strewn about the lower deck-- disemboweled corpses hung from the railings, some of them missing their heads. They were completely flayed and mangled, strings of skin and flesh dangling from the bodies, some of them were so cut up, you could see the bone shining underneath the torn muscles.

Mr. Jones was nowhere to be found, but a piece of his armor was the only thing left. It became some kind of twisted trophy for Duivel. Lifeboats were deployed for a son and some slaves, and the masts of the ship were torn apart. The vessel was consigned to the Locker-- no authorities could classify what had happened.

Duivel spent the next three years erasing any trace of his past, including any witnesses that tried to confess to what had happened on that godforsaken ship. It didn't take long to scrub what few records existed about him and his family, and eventually he would resurface...as an aspiring Hunter.

No one will ever know.

Weapon
"Eliza Lee"
latest

Originally the signature weapon of a long-dead pirate, Eliza Lee is a weapon born from cruelty and malicious intent; the staples of criminal engineering. Eliza Lee is a bladed sword-like weapon with a rotating chainsaw blade in-between, that's powered by a motor mounted on the hilt and activated with a trigger on the grip. The weapon makes an angry buzzing sound as the teeth spin around, intensifying into a high pitched scream as they grind into armour...and, eventually, supple flesh.

"Drunken Sailor"
s-l300.jpg

"Drunken Sailor" is the term Duivel uses to describe his prosthetic hook hand. During his three years of "cleanup", Duivel had to acquire a prosthetic replacement for his left arm, and instead of getting a standard prosthetic, he chose to customize it. The hook has a diameter just big enough to hook around the waist of an adult human male, and a propulsion system that allows for Duivel to shoot the hook out as a projectile attack. The hook remains attached to his arm by a metal chain, which can extend out to about 20 meters before triggering its "reload" mechanism, pulling the hook back into place (however, Duivel can trigger the mechanism at will). Drunken Sailor can be used out of combat as well, allowing for Duivel to pull objects closer to himself or traverse through dangerous situations, like a grappling hook.


Semblance

"Bloodlust"
Duivels semblance is called "Bloodlust", and it effectively allows him to grow stronger as combat progresses. It can be compared to Yang Xiao Longs semblance, but instead of getting stronger from taking hits, Duivel grows stronger from dealing hits. As Duivel fights, he absorbs blood from his enemies through his weapons, causing an increase in muscle growth and adrenaline as he deals damage. He gets faster, stronger and gains massive pain resistance (as observed in his bio-- he didn't even notice he lost his arm until his semblance had fully deactivated). The downside is that his mental condition deteriorates as he absorbs blood, and eventually he begins to attack anyone near him-- friend or foe. He's been known to accidentally kill people this way, just by getting angry.

Notable Attributes and Fighting Style
Duivel did not walk away from his past completely unscathed, at least mentally. He's been known to act like a borderline sociopath, and doesn't quite understand the value of Human (or Faunus!!) lives-- if it means getting them out of his way, he'll kill anyone.

In combat, Duivel can be described as a "berserker". His fighting style relies on recklessly charging in and getting in close-range to his enemies before rending them apart, then moving to the next and growing stronger with each person killed. Even when he's disadvantaged by a ranged foe, he simply uses his hook to reel them in, before rendering them a pile of meat and viscera.

Motivation to be a Huntsman/Huntress
It's unknown, but all he wants is to separate himself from his past, and start a new life...possibly without any crime. Becoming a Hunter seems like a good hobby to distract himself.

NPC or PC?(if you are posting an NPC, please post their CS in this thread!)
PC

Extra
w h o o p s
Oh my freaking gosh I love this, 10/10 accepted ahhhh
 
I am so considering this but I've had similar rp's that have sadly faded...I'm so tempted though! >_<
 
I am so considering this but I've had similar rp's that have sadly faded...I'm so tempted though! >_<
I totally understand your concern as I've had similar experiences, so I'll understand if you don't want to join, but you're more than welcome to if you do decide you'd like to give it a shot. ^^
 
Angel-1-1.jpg
Name

David Amadeo
Legend/Folklore Motif
Cupid
Appearance Description

David is a tall short of man standing at about 6'3 inches. He has spiked blond hair and blue eyes that could make you melt upon sight of them. He also got a scar on his chin from a hunting incident when he was young, a grimm scratched him there before his father killed it. He is usually wearing a red shirt along with some red arms and regular pants. He usually wear sneakers.

Biography
David comes from a longer line of Hunter and huntresses who upheld the tradition. Unlike most, it was expected of him to become a Hunter before anything was going to happen. He wasn't too keen on the idea when he was younger. That however was changed rather quickly.

On the eve of his twelfth birthday, his father went off on a hunt and was killed by a Grimm, dying quite nobly. This caused his mother and himself to push harder to become a hunter. He went to a combat school, and he barely passed his exam. He managed to pass it and get into Vallaha. He hopes to learn to be a better hunter in time.
Weapon
Psyche: Psyche is a traditional bow that is brown and white in appearance and has a single string on it. It is known to be very light weight and can be transformed into a light weight hand gun through his semblance. Otherwise, it is just a bow.
Semblance
Love is a Shot:
David's sembalance is activated when he gets extremely angry and changes the weaker his aura gets. When it starts off, it is simply a speed boost when firing with his arrows, as his aura gets weaker, the bow transforms into a revolver and shoots at a rapid pace leaving little in its wake. The thing that makes this semblance unique is that the arrows and bullets exploded in impact.
Notable Attributes and Fighting Style
David likes to fight gracefully and from a safe distance from his enemies. He is not good at hand to hand combat and prefers to work from a distance. He tends to appear as passive during his fights, but the lower his aura gets, the more his style becomes aggressive. He is pretty much helpless without his weapon as he uses it for much of his fighting. He also tends to scope out his targets before his attack.

Reasons to become a Huntsman/ Huntress
He wants to carry on the family legacy, now more than ever.

NPC or PC? Pc

Trivia
- He is very self-conscious on his appearance and does not like to be seen before he grooms himself in the morning.

- His weapon originally belonged to his father.

- He is human.

- He wishes his semblance was flight.

- He's horrible at flirting.
 
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Reactions: Midnight Maiden
I'm mostly curious about how multiple teams will be managed and such but I'll consider making a cs sheet. for once I might actually play a sort of faunus
 
Angel-1-1.jpg
Name

David Amadeo
Legend/Folklore Motif
Cupid
Appearance Description

David is a tall short of man standing at about 6'3 inches. He has spiked blond hair and blue eyes that could make you melt upon sight of them. He also got a scar on his chin from a hunting incident when he was young, a grimm scratched him there before his father killed it. He is usually wearing a red shirt along with some red arms and regular pants. He usually wear sneakers.

Biography
David comes from a longer line of Hunter and huntresses who upheld the tradition. Unlike most, it was expected of him to become a Hunter before anything was going to happen. He wasn't too keen on the idea when he was younger. That however was changed rather quickly.

On the eve of his twelfth birthday, his father went off on a hunt and was killed by a Grimm, dying quite nobly. This caused his mother and himself to push harder to become a hunter. He went to a combat school, and he barely passed his exam. He managed to pass it and get into Vallaha. He hopes to learn to be a better hunter in time.
Weapon
Psyche: Psyche is a traditional bow that is brown and white in appearance and has a single string on it. It is known to be very light weight and can be transformed into a light weight hand gun through his semblance. Otherwise, it is just a bow.
Semblance
Love is a Shot:
David's sembalance is activated when he gets extremely angry and changes the weaker his aura gets. When it starts off, it is simply a speed boost when firing with his arrows, as his aura gets weaker, the bow transforms into a revolver and shoots at a rapid pace leaving little in its wake. The thing that makes this semblance unique is that the arrows and bullets exploded in impact.
Notable Attributes and Fighting Style
David likes to fight gracefully and from a safe distance from his enemies. He is not good at hand to hand combat and prefers to work from a distance. He tends to appear as passive during his fights, but the lower his aura gets, the more his style becomes aggressive. He is pretty much helpless without his weapon as he uses it for much of his fighting. He also tends to scope out his targets before his attack.

Reasons to become a Huntsman/ Huntress
He wants to carry on the family legacy, now more than ever.

NPC or PC? Pc

Trivia
- He is very self-conscious on his appearance and does not like to be seen before he grooms himself in the morning.

- His weapon originally belonged to his father.

- He is human.

- He wishes his semblance was flight.

- He's horrible at flirting.
Good to go.

I'm mostly curious about how multiple teams will be managed and such but I'll consider making a cs sheet. for once I might actually play a sort of faunus
Awesomeness!
 
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Reactions: LuckycoolHawk9
I'm thinking about joining this my self. But I need a bit of time to think about my character, hopefully no one takes my Semblance idea
 
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Reactions: Midnight Maiden

Character Sheet

Picture
Y5lRWPJ.jpg

UDOVf28.jpg



sMhXnwF.jpg

lr3S9eJ.jpg

DFocaXC.jpg

Name
"The name's Aria. Aria Xerno if you really must know"

Legend/Folklore Motif
"They called me Wyvern of the moonlight back home"

Appearance Description
"lets see...I'm 5'9...long tail, scales on various parts of my body, blue and kinda white hair. I let others judge instead of me saying a colour. blue eyes, not a makeup person, Besides that I'm just a casual faunus, loves her clothing and keeps her body healthy whenever possible~"

Biography
"Well where to begin...I grew up in menagerie surrounded by faunus. I was quick to make friends and help out where I could with my neighbors and the local suppliers. Living in such a crowded place gives you a few perks but not without its hitches either I suppose. I was also a kind of rebellious kid too, I stole from time to time, sometimes flawless sometimes not but most see why I did so. Living in a crowded neighborhood is tough! Anyway, I was always curious about outside or civil neighborhood, y'know, the desert full of grimm that wanna rip you face off without a second thought. The routine of being told "don't leave the city border" by my parents soon made me curious as I followed various patrols under the cover of darkness watching for any sorts of intruders or grimm. What I saw in those years of sneaking out fascinated me and horrified me at the same time and shaped me into what I am today I guess. I've seen blood spilt, violence and death all at the hands of those who wanna make the world a little less bearable to live in. I decided to take things into my own hands and get out of the place and I needed a weapon...and training"

"I crafted a weapon design after watching guard techniques and even the grimm believe it or not and soon came with the idea of many different weapon designs but I eventually had to settle on just one which by far was the hardest choice. I trained and crafted myself for a few years before saying my farewells and moving to the mainland where I awaited my acceptance into my new academy and dealing with the faunus problems that some people have..ugh...nobody said being a huntress was gonna be easy I guess"

Weapon
"Oh where are my manners ? Who needs a gun when you have fire brewing in a heavy hammer huh?"
boom_hammer.jpg

Semblance
"Some call it dangerous yet I would beg to differ when it gets them out of harms way now and then"
Iron skin
"When in a pinch I can use the fire stored inside my weapon and even dust sometimes to envelop me and give me a little more added protection. Kinda like a second skin or an extra set of armor to take a few more hits. I've had people scold me for using it and I can see why. It has gone wrong now and then and I've ended up damaging myself more than protecting. needless to say I only use it when the time calls for it. Last thing I want is to be a smoldering corpse or dying one a that"

Notable Attributes and Fighting Style
"I'm a person who can switch roles whenever needed I guess. Whether I need to do some damage or try and protect the team from harm. I can mostly be found up close as I plan out attacks and strategies even in the middle of a fight"

Motivation to be a Huntsman/Huntress
"Without those looking out for others and protecting those we care about, we'd be in a world that's a lot more hectic and cruel. It's up to us to lead the way and try to keep things in balance no matter how hard it may be. It's never easy or rewarding but it's the right thing to do"

NPC or PC?
PC/OC

EXTRA'S
"When the time comes, I like to meet a few people and get to know them. Especially the ladies~ Sorry gent's, that's just how I roll~"

(this took longer than I thought. I may find a voice for her later)​
 
thanks :)

took a while to finalize everything. so what now if I may ask?
Well currently not everyone planning to sign up has, so IC will likely still not be for a couple of days(though I plan to do a week or so long prologue period, which will be sort of a grace period where people can interact and develop a bit but others can still join, basically consisting of the journey to the academy). After that it'll be the buildup to the sort of equivalent of The First Step.
 
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Well currently not everyone planning to sign up has, so IC will likely still not be for a couple of days(though I plan to do a week or so long prologue period, which will be sort of a grace period where people can interact and develop a bit but others can still join, basically consisting of the journey to the academy). After that it'll be the buildup to the sort of equivalent of The First Step.
gotcha, thanks
 
Aaah >.< I'm super excited for this and might possibly be overhyping myself a bit.
 

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Name:

Shizune Shimmer

Legend/Folklore Motif:

Dragon of the Lost Sea

Appearance Description

5'3" and a hundred and fifteen pounds of lazy terror

Biography

There are some who become hunters because they feel a calling to the life. From a young age they see the stories of heroes who hold back the tide of grimm, the sole protectors of the brave but ever in danger souls who lived in the villages outside city walls. Others do it because they feel they must, either to right some particular wrong or because it is a way to use less savory skills in a way that can be truly for the greater good. But others are born to it. Hunting dynasties are not unheard of, and the Shimmer family has been almost entirely huntsmen and huntresses for generations. This was not something that changed for Shizune's father, and so shizune was the fourth of six children, and all but two of them are now hunters or hunters-in-training.

That training started for Shizune at a terrifyingly young age. It is not a iron clad rule that every Shimmer becomes a hunter, but her and all her siblings still got the training before they decided on a path. If they chose a different life, well, the reasoning went that it was far from useless to know how to defend yourself. But if they chose to follow the family tradition, then the extra years could mean the difference between a child coming home a from a hunt victorious, or their weapon returned home with mournful condolences. It was logical, and it was done with the utmost loving and caring intentions. This did not make it any less terrifying for Shizune. She loved her dad, guilelessly so. But from age five onward, any time with him, any games of tag or trip to the movies or whatever else, could suddenly turn into a training session or spar. It wasn't too surprising that she spent as much time away from home as was allowed once she was older. Despite her home life, Shizune was a regular social butterfly more than happy to trade sparring matches and endurance training days for movies, dates, and whatever other fun she and her gaggle of friends and occasional boy-or-girlfriends could get into. But one thing that she enjoyed in particular had a lasting effect on her... anime.

For a while Shizune wasn't sure she was cut out for the huntress life. Her father was so proud of her, and her teachers (now at the age to be attending a combat academy like signal in addition to training at home) seemed to agree that she had a vibrant natural aptitude for bladework, survival, and tracking alike. But despite all that, grimm still terrified her. No matter how skilled any single hunter was, they weren't the silver eyed warriors of legend; there would always be a grimm too tough, a horde too big that could take you down. But while her dad's 'methods' grated on her, she had to admit that she loved the idea of protecting others. If she had the skill and the desire, yet didn't use it out of fear.... What did that say about her

But in most all the animes she watched, it was different, of a sort. The odds that heroes faced there were just as bad or even worse than those on Remnant. Yet almost without fail, they always came through. They always won, in some way or another. Maybe she could be like that. Maybe, if she took the path of not only a warrior and a hunter, but of the Main Character of her own tale...

then maybe Plot Armor would be enough to keep her alive and fight the good fight.


Weapon


Shizune wields a katana called Tebiki. While the blade itself is mundane, the grip and hit are modified to fire rounds that are more akin to large spikes with powerful force, enough to send Shizune flying with the recoil. Some of the spikes are modified with grappling lines that stay attached to allow Shizune to swing and zipline herself around the battlefield, while others are loaded with dust of various types that explode on contact. The weapon is breach loaded, and while years of practice have made each load a smooth and quick afterthought for Shizune, its never going to be a weapon to fire rapidly.

In addition, the sheathe has a built in sharpener and magnetic accelerator, to assist with Shizune's preferred style of combat. It can latch onto Shizune's armor as needed near the belt or to the back. Finally, Shizune's shoes can spike themselves into the ground, so she doesn't sent herself flying across the room every time she fires Tebiki if it isn't the intent.

Semblance

Dragon's breath

Shizune's semblance is essentially that of a wind dragon. With a deep breath, she can expel a mighty torrent of air. A straightforward semblance aided by the sheer amount of force the wind can exert.

Dust augmentable; While normally simple if powerful air, dragon's breath can be charged by loading a dust infused spike into tebiki, similar to how other semblances can be augmented. It changes the blast into the element of the dust. At this point, Shizune has only tepidly used this ability, as during the training session with her father where this was discovered, he had her test it with blue dust and almost ended up choking to death with half frozen lungs.


Notable Attributes and Fighting Style


The art of Iaijutsu:

The shimmer family line has mastered a very specific sword technique; the art of the quickdraw. Initially the repeated motions, focus, and momentum were all that were used for the effect, and it allowed them to strike lightning fast in the opening moments of the fight. With technological advancements like Shizune's magnetic accelerator sheathe, it turns the technique into little more than a flash of steel and a spray of grimm ash, blood, or aura. Shizune very commonly resheathes her blade midfight to make use of this skill, and she's practiced it a lot.

"Begin!" Shizune's father orderes from where he was watches on the side of the sparring ring. twelve year old Shizune lets out a loud "HYA!" as she draws her weapon into a slice in a clean motion. "One! cheers her younger brother from the side

"Again!"
...
...
...
"Again!"

"Hya..." Shizune draws her weapon yet again in a far clumsier swing. "One hundred and six." Says her brother, far less enthused than earlier.
...
...
...
"Again!"

"hngh" Shizune grunts from where she is collapsed on the ground half exhausted, as she draws her sword and moves her arm across the ground. "three hundred and ninety *Yawn* nine" mumbles her brother, half asleep on the bench nearby.

"Just one more my daughter! You're almost done!"

She sobs.

Three year old Shizune, her father guiding her through the beginning of a kata on the living room floor

Little six year old Shizune Shimmer giggles with glee as her father finally catches her as they play tag in the winter. It quickly became a yelp of mild terror as he gives a battle cry and heaves her like a football into the snow bank, jumps into the air, and comes flying down at her. "YOU MUST MOVE FASTER MY DAUGHTER!"

Thirteen year old Shizune, weaving her way through a series of blows from her father's boxing gloves, smile brightening her face as they briefly stopped, till her aura flares as she gets one fist full in the face. "Never let your guard down, my daughter, a grimm is a crafty beast!"

Nine year old Shizune is excited. A camping trip with all her siblings and dad while mother takes a few days off with her friends. The woods are supposedly safe enough, though they are outside the kingdom walls. But her father and the older siblings would keep them safe. She skips back into camp after a quick trip for firewood at her father's request. The camp is not there. All that is left is a note pinned to the tree. It reads 'find us, and you get extra dessert for a month when we get back. Survive and you get it for a week.'

The eldest sister Tero is nearby, a full fledged huntress herself and ready to keep young Shizune safe from errant grimm as she goes about her new lesson.

She also, to Shizune's soon to be terror, has a really convincing beowolf howl.


Overall, Shizune is an incredibly quick and deft swordswoman, and uses Tebiki's recoil and her semblance to move around quickly in a fight.


Motivation to be a Huntsman/Huntress

Laziness and rebelliousness.

Seriously, while any and all academies are no joke, there's no way they can be harder than her father's hellish if effective methods.

But also a genuine desire to help people, which is why she put up with that nonsense past her ninth birthday, when she was allowed to stop her training if she wished and choose her own path

PC

Extra

-Shizune is excellent with a blade, but with a caveat; She hates fighting other humanoids. The Shimmers have always been monster hunters first and bounty hunters second, and much of their training and skillset lives and breathes around killing and debilitating blows. Shizune loathes the idea of killing or maiming someone. She only spars regretfully and almost never at her best, which of course means losing often to her peers in such things. As for actually fighting another human being or faunus for real, even to just incapacitate, the idea of accidentally hurting someone permanently or worse terrifies her and she avoids it at all costs

-Genuinely believes in the power of plot armor

-mild narcolepsy

-Is allowed(ish) to be lazy for the first time in her life and by god is she going to make use of that

-Hey cutie. Yes you. Hi ;)

-May be scared of grimm but fears no bug. Had a pet tarantula she took tea parties with as a kid​
 
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Name:

The Boy would Smile at you and speak in a friendly tone "Hi, My name is Erin Valix"

Erin Valix is is name, don't wear it or your you'll have to buy him a new one

Legend/Folklore Motif

"Well people say I can be pretty mischievous, what can I say other than I love a good prank"

His motif is Loki, The Norse god of mischief. I WAS going to pick Monkey King Son Goku, but there is already a canon character of that.

Appearance Description

Erin would look at you puzzled "Why do you ask, is there something wrong with your vision?"

Yeah he's pretty much the same in terms of appearance of the image given. Only he has blue eyes not grey, he wears light plate armor over his shirt (the shirt it's self having a dragon emblem on the back of it) , and he has a lizard tail.

Biography

"You really want me to tell you my life's story? I don't know where to begin"

Erin never really knew is parents, the both died when he was born. . . His father several days before and his mother giving birth to him. When the people of his nation found out that the Valix family were having a child there were some pretty mix feelings all about the kingdom. Some where happy and joyful in hopes that he has inherited his father's semblance (which he has) and follow in his foot steps to become a famous huntsman, others feared what he could bring to the world because of his seemingly evil power. But despite some people hating him for reasons he didn't even know, Erin still did his best to live a spectacular life. Though out his childhood he would take any chance he got to either pull a prank or tell humorous jokes, and for the most part a lot of them were really funny. Not all of them harmless but seldom did they not make some people smile, perhaps this is just his way of showing that he IS harmless. It wasn't until he was 7 where he was involved with an incident involving a pack of Beowolves when he discovered his semblance, and about his father's campaign as a huntsman. It was there and then that he had decided to up hold his father's dream and purge the world of evil and restore peace to Remnant. With enemies lurking about the kindoms, many of which want to take him in their own forces for his semblance, can he even be close to anything like his father?

Weapon

"It's Called, Dragon Buster. Built it my self"

Dragon buster much like all weapons has two modes. The first is a two-handed great sword, because of it's size and weight it dose needless to say slow him down in terms of speed. But don't think for a second that just because it's heavy that he can't swing it around like it's nothing. What Erin lacks in speed when using his weapon he more than makes up for in power and dexterity. When in sword mode, The Dragon Buster can absorb the impact of projectiles and even in some cases reflect them. This weapon is also great for taking down biologically armored foes, as the blade it's self seems to ignore it. (Ie, if a Grimm is armored, the sword can cut through it)

The Second mode is shoulder mounted rail gun, while making Erin nearly if not completely immobile this mode also has its perks. despite some how being even heavier than in sword mode, uses either dist or aura to fire powerful energy beams. while having rather long reload times due to it's size and the amount of dust it uses it isn't practical for rapid fire, in fact it takes about half an hour to for it to fully charge it's self once a shot has been fired. But what this mode lacks in mobility and reload time it makes up in shear power an surprising accuracy. As mentioned before this sucker can also be charged with the users aura should there be no dust left in supply or int it's reserves, however doing so will easily tire the user our thus is why if Erin has to resort in using aura to fire the rail gun he only dose so once per skirmish. While sword mode is great for close combat with grim and enemy soldiers, rail gun mode is best used for ranged combat with flyers and vehicles.

Semblance

"My Semblance? I don't know what you mean by that. Guess I am going to e the first huntsman without one huh?"

Dark Emulator:

If you could not tell, Erin was lying. His Semblance is probably one of... if not THE most dangerous not to mention terrifying of all. Erin can control grimm with his mind. Big or small it dose not seem to matter, Giests and Seers seem to be immune but anything else is fair game to his semblance. There are however conditions to whether or not it works at all. The first being the size of the grim, bigger grim require him to use up more concentration and sometimes can make him vulnerable if he isn't careful. Smaller grimm on the other hand need less concentration, so much so that he can keep up a conversation and still give orders to the gimm he is controlling. The second factor is the number of grim, yes he can control multiple targets at a time but in combination to their size the number of them there are also comes into play. For example, A pack of Beowolves would be easier to control than a Giant Nevermore... While the latter would be easier than controlling a Trio of Death stalkers. Keep in mind that he can only keep up his control if he has the attention and concentration to maintain it.

Erin dose everything he can to keep his semblance secret, if anyone with evil intentions found out about what he is capable of it could cause a lot of trouble. So much so it is easy to see why some people back in his home nation are afraid of him, not of the person he is now but what he could potentially do and become. Terrorists could force him to send hordes of grimm to hunt down and kill innocent lives just for some petty personal gain for example. However it is also easy to see why his semblance can be used for good with the opposite being true, that being having hum use the grim to take down evil forces or each other. Sadly though, Erin tries to avoid using this power if he can when he's with other people and tries to make it look like he's not doing anything when he is using his semblance. Only when he is alone or with people who know the secret dose he use it more openly. So why dose he keep it secret? To protect everyone around him of course.



Notable Attributes and Fighting Style

"How do I fight when I don't Have a weapon... huh that's a tough one."

When ever he is armed with his weapon he is an obvious bruiser, and when he has grim at his disposal he tries what he can to use them with out anyone knowing about it and to what ever would work best depending on the species. But when he is unarmed and if he has no grimm to back him up, Erin is swift footed martial artist. Skilled in all schools of Kung Fu, he aims to us speed and precision to wear down his foes and then uses the strength he uses to lug Dragon Buster around to deliver the final blow. Though he didn't get that way over night, instead he enrolled at a local dojo when he was young (and not pulling pranks in his spare time) to learn how to fight if trouble ever came knocking on his door step. Needless to say he tries to avoid fighting other humans if he can, but if he is left with no other options... God help you.

Motivation to be a Huntsman/Huntress

"I Guess the short and easy answer is that my Dad did it, and I got inspired"

After seeing just what he can do with his semblance AND learning about how much good his father did for his nation. Erin wanted to not only continue his fathers work but also aid in the efforts in making the world a better place. He likes making people happy just as much as he likes to be happy him self, so in addition to maintaining peace he also wants to spread joy and laughter to the world.

PC

Extra

-His weapon has a on board AI named MAI, which can wirelessly upload it's self to his scroll and various other devices he owns.

-Said AI is my second character, I feel her role would be better suited as so since she is a part of objects Erin commonly has on him

-Erin is ANYTHING shy, he is VERY friendly and loves to meet new people

-Dispite being a prankster, Erin is very smart. Some may even call him a genius.

-Even though he is smart, he can be a bit naive at times.

"Oh one more thing, there is some one I would like to Introduce you to" Erin would draw his sword and hold it blade down in front of him. He then said with a cheery grin "Well come on, say hello". a circular object in the center of the sword's hilt would then glow blue and introduce its self.

Picture

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Name

"Greetings, I am Multi-purpose Artificial Intelligence. You May call me MAI"

So you don't wear your self out, just Call her MAI.

Legend/Folklore Motif

"I was programmed to assist with the utility of the Dragon Buster, along with anything else that may be of use in the field"

Technically nothing, but if I was forced to pick it would be either an Oracle form various myths, Or a Fairy (the ones that asist players in games but far less annoying)

Appearance Description

"I am as you see me"

ummm... you mean besides 1's and 0's

Biography

"I believe we already discussed this"

When Erin was building Dragon Buster, the weapon it self was so complex in design that it was barely functional and sometimes would fail on it's self. So much so that Erin's mentor suggested that he completely scrap the weapon and start over, but Erin insisted on this design and got the idea of creating an Artificial Intelligence to help operate it. and thus MAI was created, they hooked her up to the weapon and Dragon Buster was operating at it's optimal efficiency within days. Since then Erin and MAI have gotten along like good friends should.

Weapon

"I currently am a weapon"

um.... What she said

Semblance

"That exceeds my capabilities"

She is a computer code, and there fore doesn't have one

Notable Attributes and Fighting Style

"I Seldom leave Dragon Buster or Erin when in combat"

Even though she typically stays within Dragon Buster on the battle field, she can still be used in other ways in a fight. For example if Erin were to upload her into a vehicle she could pilot it her self without anyone inside it. Another example would be if Erin were to upload her into a computer terminal she could access it files and wreck all sorts of havoc.

Motivation to be a Huntsman/Huntress

"Erin is the one with the gun, so it seems like I have no choice in the matter"

Yeah kind of obvious she only is here because Dragon Buster wouldn't work all that well otherwise.

PC (I already said why)

Extra

-This Duo was originally planed to have Erin be very much Like Veggeta In DBZ:A and MAI not only being referred to as a male but also being much like Caboose in RvB. But I like what I posted some much more that I scraped this

-Erin Dose own Backups of MAI, don't think she can be destroyed or gotten rid of so easily just because she is a program.

-Although technically 1's and 0's and therefore gender-less, MAI is addressed as a female.

-No, Erin doesn't use her to cheat on anything school related.

-Other Devices MAI is wired too are but are not limited to his scroll, a bracer on his right arm, a portable computer, a computer in his dorm, and an extra slot installed on the Dragon Buster

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I hope this is okay, don't see anything in the rules about it so I'm assuming so. but I'm not the GM so what do I know :)​
 
Now that I'm back from the magic kingdom I'm still definitely gonna join