S
Soulserenity20
Guest
Original poster
-
Welcome, to Theralune. -
Theralune has long been a nation of relative peace. Civil war, rebellion, and crime plague its past, as for any nation, but no great calamities have tarnished its history. However, rumors have been spreading of curious experiments taking place on the northern island of Komiir, home of the ever-tinkering gnomes. They say they've been experimenting with genetic mutations in pokemon, working to create a powerful force to aid in the advancement of Theralune. Unfortunately, the gnomes were not prepared to control what they created and now, word spreads of a mighty beasts ravaging the lands, growing, feeding, and reproducing. It is not yet known what this creature is, but the king of the gnomes has summoned the greatest heroes from across the lands to combine their efforts into tracking it down, and defeating it. There's loot in it for all, but more than that, the threat, if left unmanaged, could mean destruction for all.
In an adventure of pokemon, high fantasy, and table-top feels, you and your team will work together to stop this mutated beast from overrunning the lands. Play as an elf, a dwarf, a human, or a gnome, and venture out into a world filled with pokemon to track down the mutant and talk some sense into the pesky, meddling royal gnome tinkerers. This isn't a gym-based story, nor is it a classic ten-year-old-on-a-journey tale. No, this is a grand, fantasic adventure. Our story begins, in a tavern, as all the best do.
-
Combat is based on a simple level system explained below:
- Common pokemon can level up to level 10.
- Rare pokemon can level up to level 15
- Legendaries can level up to level 20
- Type advantages add +2 levels to any pokemon, for that battle
- Type disadvantages remove -2 levels from any pokemon for that battle
- Easy: Pokemon BELOW your pokemon's level (ex: =/<4, with advantage, =/<6)
- Medium: Pokemon at an EQUAL level to your pokemon's (ex: =5, with advantage =7)
- Hard: Pokemon ONE LEVEL ABOVE your pokemon's. (ex: =/>6, with advantage, =/>8)
- Easy: =/>5 on d20
- Medium: =/> 10 on d20
- Hard: =/>15 on d20
- Facing a level 15 Legendary with a level 10, no advantage.
- For each additional level 10, each pokemon gains 1 extra level
- 1 x lvl 10 + 3 x lvl 10 = +3 levels to each = 4 x lvl 14 pokemon (DOABLE!)
-
At the beginning of the roleplay, each player may bring with them up to two pokemon. All additional pokemon will be kept at home and may be transferred whenever they so choose, but these transferred pokemon are subject to travel time, leaving the player with a one pokemon deficit for the time of the exchange. As they advance as rangers, players maximum party size will increase.
Pokemon have up to three evolutions. Those with only two are considered "common pokemon" and evolve at level 5. Pokemon with three evolutions are considered rare pokemon and they evolve at levels 5 and 10. Legendary pokemon do not evolve.
Common: Max lvl: 10, evolves at lvl 5
Rare: Max lvl: 15, evolves at lvl 5 and lvl 10
Legendary: Max lvl: 20, does not evolve
RANGER ABILITYRanger ability determines the capability of each player as a companion to the pokemon. A ranger with a low ability level won't be trusted or seen as worthy by higher level pokemon. Ranger ability is increased throughout the roleplay via "Ranger Ability Events" which allow the potential of the ranger to increase. If a ranger has a pokemon companion trying to level, the level will be held dormant until the ranger can increase his or her ability. This means that if you cannot increase your ranger ability, you will not lose pokemon levels.
- RA 1 = pkmn 2
- RA 2 = pkmn 4
- RA 3 = pkmn 6
- RA 4 = pkmn 8
- RA 5 = pkmn 10
- RA 6 = pkmn 12
- RA 7 = pkmn 14
- RA 8 = pkmn 16
- RA 9 = pkmn 18
- RA 10 = pkmn 20
[CLICK THE IMAGE]
-
CHARACTER
NAME:
APPEARANCE: (required, image preferred)
AGE:
RACE:
GENDER:
HOMETOWN: (If the hometown is unlabeled, feel free to give it a name and describe it with the guidance of your GMs.)
OCCUPATION:
PERSONALITY IN 5 WORDS:
DESCRIPTIVE PERSONALITY (Optional):
BRIEF HISTORY:
STRENGTHS: (these are part of the character's personality. ex: brave = good. Archer = bad. But skills in the skill section.)
WEAKNESSES: (any and all weaknesses)
SKILLS: (these are learned. Things like kindness, belong under strengths.)
TEAM (Starter pokemon MUST be basics. No legendaries, no rares. This means they may have no more than 2 forms in their evolution chain and must be starting in their basic form.)
+POKEMON ONE+
NAME:
SPECIES:
APPEARANCE: (Optional) (No shinies)
GENDER:
BREED:
LEVEL: (Max 2)
PERSONALITY IN 5 WORDS:
PLACE MET:
+POKEMON TWO+ (Optional at start)
NAME:
SPECIES:
APPEARANCE: (Optional) (No shinies)
GENDER:
BREED:
LEVEL: (Max 2)
PERSONALITY IN 5 WORDS:
PLACE MET:
-
ALSO: Everyone needs to spend 5 skill points. You can spend them on tiers or skills. EX: Swimming: 3 and Acrobatics: 2 = 5 or Acrobatics: 1 Swimming: 1 Riding: 1 Fly: 1 Craft: 1
SKILLS
There are three tiers of skills. Rangers start with 5 spendable perk points and may purchase a either a skill or a skill tier with each. Tier one success rolls are =/<15. Tier two success rolls are =/<10. Tier three success rolls are =/<5.
- Acrobatics: Used for defending against obstacles, avoiding things, doing tricks for gold, etc.
- Appraise: Used for making judgement calls in haggling situations or when looting.
- Bluff: Used for lying, whenever you may feel the need. (GM's may ask for a different roll than the basic tier roll based on the NPC situation.)
- Climb: Used for climbing trees, walls, etc.
- Craft: Used for creating anything from poke poffins to leather working. Please specify one of the following: Tailoring, cooking, carpentry, smithing, potion making, other.
- Diplomacy: When lying doesn't work, you can use your diplomatic skills to navigate tricky situations.
- Pokediplomacy: Because sometimes you have to convince a pokemon, instead of a person.
- Disable Device: Used for disabling traps.
- Disguise: Visual lying, can also be used to disguise one's pokemon.
- Escape Artist: Used for slipping out of ropes, chains, cages, or holds.
- Fly: Used for flying on a pokemon.
- Heal: Used for applying healing processes on oneself or others. Note: Tier one is basic, flesh wounds. Tier two is muscle and bone. Tier three is nervous tissue + rapid healing boost to the first two tiers.
- Intimidate: When lying and talking your way out of things doesn't work, result to bullying to get what you need.
- Knowledge (elemental): Used for expressing wisdoms associated with pokemon elements.
- Knowledge (Dungeoneering): Used for discerning pathways and making judgement calls in dungeons.
- Knowledge (Engineering): Used for sorting out gnomish technology, and other technology.
- Knowledge (Geography): Used for expressing wisdoms regarding the lay of the land, geographical features, etc.
- Knowledge (History): One's understanding of historical events and how they affect the people and places around them.
- Knowledge (Local): Used for expressing one's savviness of the local destination.
- Knowledge (Nature): Used for expressing one's wisdoms of the wilds, including local flora and fauna.
- Knowledge (Nobility): An expression of one's political savviness and the know how of higher living.
- Perception: Used for perceiving changes or oddities in one's environment.
- Perform: Used for acting, dancing, juggling, or any other form of performance.
- Profession:
- Ride: Used for handling and riding mounts.
- Sense Motive: A determination of one's ability to sense motive, are they lying, being diplomatic, or bullying you?
- Sleight of Hand: Cheating, stealing, or maybe a magic trick or two.
- Stealth: Used for sneaking, hiding, and creeping.
- Survival: Used for starting fires, building shelters, and keeping calm when the wilderness threatens to eat you up.
- Swim: Used for swimming.
-
+Don't be an ass. Love each other.
+Do as your GMs say.
+If we sense overpowered characters? We will end them. *evil laughter*
+Maximum two characters
+No, you can't have a shiny, a legendary, a three stage pokemon, or a higher-than-two-levels pokemon at the start
+Posting requirements are one post per week, though we hope for more.
+If you try to rebel and make your char evil and ruin the plot? Your char will die.
+For all town/village creation, you must get the approval from a GM.
+Don't be an ass.
+Have Fun! <3 -
Our Journey Begins in Kondumar, of Feldren. Realm of the humans.
-
"Welcome, welcome, young traveler! What wares have I for sale? Well a bit of this, a bit of that, of course. What else could a gnome sell?"
SHOP OPEN
Secret Key [500G]: "All I can tell you is that it's for a place in Feldren!" The key seems to have a sigil of a rattata on it. What could it be for?
Town Map [20G]: "This is more than your basic town map. This one tells you where everything is. I've taken all the rumors of legendary pokemon and hidden treasure I've heard in my travels and stored it on this map!"
Jade Tokens [150G]: A rare set of three jade tokens, to be used at the Jade Palace in Everia to gain entry to the Sacred Groves. The Sacred Groves are holy gardens with healing herbs galore! It's U-Pick, so bring a basket!
Rare Pokemon Incense [150G]: If you light this incense, its scent will lure rare type pokemon to the area. Be prepared for an encounter! Some are stronger than others.
Glittering Pendant [800G]: The luck instilled in this pendant by a specific legendary, wish-maker pokemon, grants the wearer +2 on any skill check roll. It lasts about 15 rolls.
Characters
Evelyn Saelel
Biron
Judas Augustine
Gaelin Sylvari
Daisuke Kobayashi
Itotia
Krios Nephilim
Kira Saliar
-
This section will be used for keeping track of character levels, experience, inventory, and skills. -
Played by GM Soulserenity20
Character Sheet
EXP: 0/100
Zorua EXP: 0/100
Moves (4): Dig, Shadow Ball, Rest, Protect
Eevee EXP: 0/100
Moves (4): Dig, Quick Attack, Curse, Helping Hand
SKILLS
Survival: 1
Craft - Cooking: 1
Knowledge (Nature): 1
Pokediplomacy: 2
INVENTORY
20S
5 x Rations
5 x Pokefood
2 x Potions
1 x Revive
Traveler's Robes
Oak Staff
-
∴Played by Red Crow
Character Sheet
EXP: 0/100
Skiddo EXP: 0/100
Moves (4): Vine whip, Synthesis, Take down, Horn attack
Munchlax EXP: 0/100
Moves (4): Lick, Screech, Body slam, Natural gift
SKILLS
Climb:1
Craft:1
Pokediplomacy:1
Knowledge (nature):1
survival:1
INVENTORY
Father's axe
Foresting outfit (Caped hood, gloves, boots, leather vest and pants.)
Flint and steel
Drink horn(Shed from Skiddo)
Dagger
Flute
Satchel
Rope
Tome of Tongues: Understand what all pokemon are saying for a full day.
-
Played by GM Mowkie
Character Sheet
EXP: 0/100
Absol EXP: 0/100
Moves (4): Detect, Night Slash, Pursuit, Swords Dance
Eevee EXP: 0/100
Moves (4): Charm, Helping Hand, Refresh, Quick Attack
SKILLS
Diplomacy [1]
Intimidate [1]
Knowledge – History [1]
Sense Motive [1]
Survival [1]
INVENTORY
Simple Clothing [white tunic, black pants & belt, and thick, worn leather boots]
Leather Armor [see here]
Simple Cloak [see here]
King's Army Broadsword [on left hip]
Pouch of Poffins
3 Small Waterskins
5G
-
Played by RestlessComfort
Character Sheet
EXP: 0/100
Pikachu EXP: 0/100
Moves (4): Thunderbolt, Bolt Tackle, Grass Knot, and Agility
Buizel EXP: 0/100
Moves (4): Quick Attack, Ice Beam, Water Gun, Aqua Tail
SKILLS
Pokediplomacy: 1
Craft (smithing): 1
Survival: 1
Perception: 1
Acrobatics: 1
INVENTORY
Golden Elvish Plate Armor
Set of Lockpicks
2 Short Swords
Handmade Longbow
Quiver + 60 arrows
Tinder Box
Flint and Steel
Canteen
Rope
-
Played by Atenthirtyone
Character Sheet
EXP: 0/100
Misreavous EXP: 0/100
Moves (4): Will-o-Wisp, Hex, Thunderwave, Pain Split
Riolu EXP: 0/100
Moves (4): Extreme Speed, Close Combat, Iron Tail, Iron Punch
SKILLS
Acrobatics - 1
Bluff - 1
Sleight of Hand - 2
Stealth - 1
INVENTORY
Traveling Clothes /w a lot of hidden pockets
Dagger
Set of Lockpicks
Backpack
50 feet of Silk Rope
Pocket Sand
Forged Papers of Various Identifications
Smoking Pipe & Tin of Tobacco -
Played by Ailucia
Character Sheet
EXP: 0/100
Tyrogue EXP: 0/100
Moves (4): Foresight, Rock Smash, Brick Break, Strength
Ponyta EXP: 0/100
Moves (4): Flame Wheel, Sunny Day, Agility, Bounce
SKILLS
Acrobatics - 1
Pokediplomacy - 1
Knowledge (Nature) - 1
Survival - 1
Riding - 1
INVENTORY
Short Spear
Shortbow
Quiver + 70 arrows
Skinning Knife
Carving Knife
Tightly woven straw sack
Flint and Tinder
30 feet of hemp rope
2 Throwing Spears
Leaf Stone
-
Played by Requiem
Character Sheet
EXP: 0/100
Murkrow EXP: 0/100
Moves (4): Shadow Claw, Night Slash, Snarl, Steel Wing
Sableye EXP: 0/100
Moves (4): Shadow Claw, Night Slash, Shadow Ball, Poison Jab
SKILLS
Acrobatics: 1
Perception: 1
Stealth: 2
Bluff: 1
INVENTORY
Rope Dart
Twin Swords
Duffelbag
Bottles
Rations
Gambler's Kit
Mysterious Ring
Water Purifier
Pocket Watch
Climbing Claws -
Played by Silver
Character Sheet
EXP: 0/100
Teddiursa EXP: 0/100
Moves (4): Baby Doll Eyes, Scratch, Lick, Fury Swipes
Spritzee EXP: 0/100
Moves (4): Fairy Wind, Sweet Scent, Draining Kiss, Wish
SKILLS
Appraise [1]
Craft- Potion Making [1]
Diplomacy [1]
Engineering [1]
Heal [1]
INVENTORY
An outfit that seems to be a cross between adventuring clothes and lab wear
Travel Potion making kit
A set of tinkering tools
Two first Aid Kits: one human and one Pokemon
Rations, enough for her and each Pokemon for three days
A water skin
3 Bowls
Jar of Honey
Sleeping bag
Field Journal and pen/pencil
Last edited by a moderator: