Pokemon: Heroes of Theralune [OOC]

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Soulserenity20

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LINK TO THE IC
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  • Welcome, to Theralune.


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    Theralune has long been a nation of relative peace. Civil war, rebellion, and crime plague its past, as for any nation, but no great calamities have tarnished its history. However, rumors have been spreading of curious experiments taking place on the northern island of Komiir, home of the ever-tinkering gnomes. They say they’ve been experimenting with genetic mutations in pokemon, working to create a powerful force to aid in the advancement of Theralune. Unfortunately, the gnomes were not prepared to control what they created and now, word spreads of a mighty beasts ravaging the lands, growing, feeding, and reproducing. It is not yet known what this creature is, but the king of the gnomes has summoned the greatest heroes from across the lands to combine their efforts into tracking it down, and defeating it. There’s loot in it for all, but more than that, the threat, if left unmanaged, could mean destruction for all.

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    In an adventure of pokemon, high fantasy, and table-top feels, you and your team will work together to stop this mutated beast from overrunning the lands. Play as an elf, a dwarf, a human, or a gnome, and venture out into a world filled with pokemon to track down the mutant and talk some sense into the pesky, meddling royal gnome tinkerers. This isn't a gym-based story, nor is it a classic ten-year-old-on-a-journey tale. No, this is a grand, fantasic adventure. Our story begins, in a tavern, as all the best do.

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    Combat is based on a simple level system explained below:
    • Common pokemon can level up to level 10.
    • Rare pokemon can level up to level 15
    • Legendaries can level up to level 20
    • Type advantages add +2 levels to any pokemon, for that battle
    • Type disadvantages remove -2 levels from any pokemon for that battle
    Any pokemon can enter into a battle with a pokemon up to 1 level above it, once all calculations have been done. There are three tiers of battle: easy, medium, and hard. This will be explained using a lvl 5 fire type.
    • Easy: Pokemon BELOW your pokemon’s level (ex: =/<4, with advantage, =/<6)
    • Medium: Pokemon at an EQUAL level to your pokemon’s (ex: =5, with advantage =7)
    • Hard: Pokemon ONE LEVEL ABOVE your pokemon’s. (ex: =/>6, with advantage, =/>8)
    In each battle, the difficulty will indicate which roll you need to be successful. Required rolls are as follows:
    • Easy: =/>5 on d20
    • Medium: =/> 10 on d20
    • Hard: =/>15 on d20
    To go after pokemon of higher levels, such as legendaries, you will need to utilize a teamwork method called “Stacking.” This means you utilize numerous pokemon of the same level to gain additional levels for each. For example:
    • Facing a level 15 Legendary with a level 10, no advantage.
      • For each additional level 10, each pokemon gains 1 extra level
      • 1 x lvl 10 + 3 x lvl 10 = +3 levels to each = 4 x lvl 14 pokemon (DOABLE!)
    If numerous players take part in a battle, a loot roll will determine who the pokemon decides to trust. The loot roll will only be preformed by GM’s.

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    At the beginning of the roleplay, each player may bring with them up to two pokemon. All additional pokemon will be kept at home and may be transferred whenever they so choose, but these transferred pokemon are subject to travel time, leaving the player with a one pokemon deficit for the time of the exchange. As they advance as rangers, players maximum party size will increase.

    Pokemon have up to three evolutions. Those with only two are considered “common pokemon” and evolve at level 5. Pokemon with three evolutions are considered rare pokemon and they evolve at levels 5 and 10. Legendary pokemon do not evolve.
    Common: Max lvl: 10, evolves at lvl 5
    Rare: Max lvl: 15, evolves at lvl 5 and lvl 10
    Legendary: Max lvl: 20, does not evolve


    RANGER ABILITY
    Ranger ability determines the capability of each player as a companion to the pokemon. A ranger with a low ability level won’t be trusted or seen as worthy by higher level pokemon. Ranger ability is increased throughout the roleplay via “Ranger Ability Events” which allow the potential of the ranger to increase. If a ranger has a pokemon companion trying to level, the level will be held dormant until the ranger can increase his or her ability. This means that if you cannot increase your ranger ability, you will not lose pokemon levels.
    • RA 1 = pkmn 2
    • RA 2 = pkmn 4
    • RA 3 = pkmn 6
    • RA 4 = pkmn 8
    • RA 5 = pkmn 10
    • RA 6 = pkmn 12
    • RA 7 = pkmn 14
    • RA 8 = pkmn 16
    • RA 9 = pkmn 18
    • RA 10 = pkmn 20
    Each pokemon will begin with FOUR moves in their moveset. At level 5, they gain an additional move, and continue to do so until their peak level, with the exception of gaining two moves at levels 10, 15, and 20.
    [CLICK THE IMAGE]



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    CHARACTER
    NAME:
    APPEARANCE: (required, image preferred)
    AGE:
    RACE:
    GENDER:
    HOMETOWN: (If the hometown is unlabeled, feel free to give it a name and describe it with the guidance of your GMs.)
    OCCUPATION:
    PERSONALITY IN 5 WORDS:
    DESCRIPTIVE PERSONALITY (Optional):
    BRIEF HISTORY:
    STRENGTHS: (these are part of the character's personality. ex: brave = good. Archer = bad. But skills in the skill section.)
    WEAKNESSES: (any and all weaknesses)
    SKILLS: (these are learned. Things like kindness, belong under strengths.)

    TEAM (Starter pokemon MUST be basics. No legendaries, no rares. This means they may have no more than 2 forms in their evolution chain and must be starting in their basic form.)
    +POKEMON ONE+
    NAME:
    SPECIES:
    APPEARANCE: (Optional) (No shinies)
    GENDER:
    BREED:
    LEVEL: (Max 2)
    PERSONALITY IN 5 WORDS:
    PLACE MET:

    +POKEMON TWO+ (Optional at start)

    NAME:
    SPECIES:
    APPEARANCE: (Optional) (No shinies)
    GENDER:
    BREED:
    LEVEL: (Max 2)
    PERSONALITY IN 5 WORDS:
    PLACE MET:


  • ALSO: Everyone needs to spend 5 skill points. You can spend them on tiers or skills. EX: Swimming: 3 and Acrobatics: 2 = 5 or Acrobatics: 1 Swimming: 1 Riding: 1 Fly: 1 Craft: 1

    SKILLS
    There are three tiers of skills. Rangers start with 5 spendable perk points and may purchase a either a skill or a skill tier with each. Tier one success rolls are =/<15. Tier two success rolls are =/<10. Tier three success rolls are =/<5.
    • Acrobatics: Used for defending against obstacles, avoiding things, doing tricks for gold, etc.
    • Appraise: Used for making judgement calls in haggling situations or when looting.
    • Bluff: Used for lying, whenever you may feel the need. (GM’s may ask for a different roll than the basic tier roll based on the NPC situation.)
    • Climb: Used for climbing trees, walls, etc.
    • Craft: Used for creating anything from poke poffins to leather working. Please specify one of the following: Tailoring, cooking, carpentry, smithing, potion making, other.
    • Diplomacy: When lying doesn’t work, you can use your diplomatic skills to navigate tricky situations.
    • Pokediplomacy: Because sometimes you have to convince a pokemon, instead of a person.
    • Disable Device: Used for disabling traps.
    • Disguise: Visual lying, can also be used to disguise one’s pokemon.
    • Escape Artist: Used for slipping out of ropes, chains, cages, or holds.
    • Fly: Used for flying on a pokemon.
    • Heal: Used for applying healing processes on oneself or others. Note: Tier one is basic, flesh wounds. Tier two is muscle and bone. Tier three is nervous tissue + rapid healing boost to the first two tiers.
    • Intimidate: When lying and talking your way out of things doesn’t work, result to bullying to get what you need.
    • Knowledge (elemental): Used for expressing wisdoms associated with pokemon elements.
    • Knowledge (Dungeoneering): Used for discerning pathways and making judgement calls in dungeons.
    • Knowledge (Engineering): Used for sorting out gnomish technology, and other technology.
    • Knowledge (Geography): Used for expressing wisdoms regarding the lay of the land, geographical features, etc.
    • Knowledge (History): One’s understanding of historical events and how they affect the people and places around them.
    • Knowledge (Local): Used for expressing one’s savviness of the local destination.
    • Knowledge (Nature): Used for expressing one’s wisdoms of the wilds, including local flora and fauna.
    • Knowledge (Nobility): An expression of one’s political savviness and the know how of higher living.
    • Perception: Used for perceiving changes or oddities in one’s environment.
    • Perform: Used for acting, dancing, juggling, or any other form of performance.
    • Profession:
    • Ride: Used for handling and riding mounts.
    • Sense Motive: A determination of one’s ability to sense motive, are they lying, being diplomatic, or bullying you?
    • Sleight of Hand: Cheating, stealing, or maybe a magic trick or two.
    • Stealth: Used for sneaking, hiding, and creeping.
    • Survival: Used for starting fires, building shelters, and keeping calm when the wilderness threatens to eat you up.
    • Swim: Used for swimming.

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    +Don't be an ass. Love each other.
    +Do as your GMs say.
    +If we sense overpowered characters? We will end them. *evil laughter*
    +Maximum two characters
    +No, you can't have a shiny, a legendary, a three stage pokemon, or a higher-than-two-levels pokemon at the start
    +Posting requirements are one post per week, though we hope for more.
    +If you try to rebel and make your char evil and ruin the plot? Your char will die.
    +For all town/village creation, you must get the approval from a GM.
    +Don't be an ass.
    +Have Fun! <3​

  • Our Journey Begins in Kondumar, of Feldren. Realm of the humans.
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  • "Welcome, welcome, young traveler! What wares have I for sale? Well a bit of this, a bit of that, of course. What else could a gnome sell?"
    SHOP OPEN
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    Secret Key [500G]: "All I can tell you is that it's for a place in Feldren!" The key seems to have a sigil of a rattata on it. What could it be for?
    Town Map [20G]: "This is more than your basic town map. This one tells you where everything is. I've taken all the rumors of legendary pokemon and hidden treasure I've heard in my travels and stored it on this map!"
    Jade Tokens [150G]: A rare set of three jade tokens, to be used at the Jade Palace in Everia to gain entry to the Sacred Groves. The Sacred Groves are holy gardens with healing herbs galore! It's U-Pick, so bring a basket!
    Rare Pokemon Incense [150G]: If you light this incense, its scent will lure rare type pokemon to the area. Be prepared for an encounter! Some are stronger than others.
    Glittering Pendant [800G]: The luck instilled in this pendant by a specific legendary, wish-maker pokemon, grants the wearer +2 on any skill check roll. It lasts about 15 rolls.​




  • This section will be used for keeping track of character levels, experience, inventory, and skills.

  • Played by GM Soulserenity20
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    Character Sheet
    EXP: 0/100
    Zorua EXP: 0/100
    Moves (4): Dig, Shadow Ball, Rest, Protect
    Eevee EXP: 0/100
    Moves (4): Dig, Quick Attack, Curse, Helping Hand

    SKILLS
    Survival: 1
    Craft - Cooking: 1
    Knowledge (Nature): 1
    Pokediplomacy: 2

    INVENTORY
    20S
    5 x Rations
    5 x Pokefood
    2 x Potions
    1 x Revive
    Traveler's Robes
    Oak Staff


  • ∴Played by Red Crow
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    Character Sheet
    EXP: 0/100
    Skiddo EXP: 0/100
    Moves (4): Vine whip, Synthesis, Take down, Horn attack
    Munchlax EXP: 0/100
    Moves (4): Lick, Screech, Body slam, Natural gift

    SKILLS
    Climb:1
    Craft:1
    Pokediplomacy:1
    Knowledge (nature):1
    survival:1

    INVENTORY
    Father's axe
    Foresting outfit (Caped hood, gloves, boots, leather vest and pants.)
    Flint and steel
    Drink horn(Shed from Skiddo)
    Dagger
    Flute
    Satchel
    Rope
    Tome of Tongues: Understand what all pokemon are saying for a full day.


  • Played by GM Mowkie
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    Character Sheet
    EXP: 0/100
    Absol EXP: 0/100
    Moves (4): Detect, Night Slash, Pursuit, Swords Dance
    Eevee EXP: 0/100
    Moves (4): Charm, Helping Hand, Refresh, Quick Attack

    SKILLS
    Diplomacy [1]
    Intimidate [1]
    Knowledge – History [1]
    Sense Motive [1]
    Survival [1]

    INVENTORY
    Simple Clothing [white tunic, black pants & belt, and thick, worn leather boots]
    Leather Armor [see here]
    Simple Cloak [see here]
    King’s Army Broadsword [on left hip]
    Pouch of Poffins
    3 Small Waterskins
    5G​


  • Played by RestlessComfort
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    Character Sheet
    EXP: 0/100
    Pikachu EXP: 0/100
    Moves (4): Thunderbolt, Bolt Tackle, Grass Knot, and Agility
    Buizel EXP: 0/100
    Moves (4): Quick Attack, Ice Beam, Water Gun, Aqua Tail

    SKILLS
    Pokediplomacy: 1
    Craft (smithing): 1
    Survival: 1
    Perception: 1
    Acrobatics: 1

    INVENTORY
    Golden Elvish Plate Armor
    Set of Lockpicks
    2 Short Swords
    Handmade Longbow
    Quiver + 60 arrows
    Tinder Box
    Flint and Steel
    Canteen
    Rope

  • Played by Atenthirtyone
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    Character Sheet
    EXP: 0/100
    Misreavous EXP: 0/100
    Moves (4): Will-o-Wisp, Hex, Thunderwave, Pain Split
    Riolu EXP: 0/100
    Moves (4): Extreme Speed, Close Combat, Iron Tail, Iron Punch

    SKILLS
    Acrobatics - 1
    Bluff - 1
    Sleight of Hand - 2
    Stealth - 1

    INVENTORY
    Traveling Clothes /w a lot of hidden pockets
    Dagger
    Set of Lockpicks
    Backpack
    50 feet of Silk Rope
    Pocket Sand
    Forged Papers of Various Identifications
    Smoking Pipe & Tin of Tobacco​

  • Played by Ailucia
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    Character Sheet
    EXP: 0/100
    Tyrogue EXP: 0/100
    Moves (4): Foresight, Rock Smash, Brick Break, Strength
    Ponyta EXP: 0/100
    Moves (4): Flame Wheel, Sunny Day, Agility, Bounce

    SKILLS
    Acrobatics - 1
    Pokediplomacy - 1
    Knowledge (Nature) - 1
    Survival - 1
    Riding - 1

    INVENTORY
    Short Spear
    Shortbow
    Quiver + 70 arrows
    Skinning Knife
    Carving Knife
    Tightly woven straw sack
    Flint and Tinder
    30 feet of hemp rope
    2 Throwing Spears
    Leaf Stone


  • Played by Requiem
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    Character Sheet
    EXP: 0/100
    Murkrow EXP: 0/100
    Moves (4): Shadow Claw, Night Slash, Snarl, Steel Wing
    Sableye EXP: 0/100
    Moves (4): Shadow Claw, Night Slash, Shadow Ball, Poison Jab

    SKILLS
    Acrobatics: 1
    Perception: 1
    Stealth: 2
    Bluff: 1

    INVENTORY
    Rope Dart
    Twin Swords
    Duffelbag
    Bottles
    Rations
    Gambler's Kit
    Mysterious Ring
    Water Purifier
    Pocket Watch
    Climbing Claws​

  • Played by Silver
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    Character Sheet
    EXP: 0/100
    Teddiursa EXP: 0/100
    Moves (4): Baby Doll Eyes, Scratch, Lick, Fury Swipes
    Spritzee EXP: 0/100
    Moves (4): Fairy Wind, Sweet Scent, Draining Kiss, Wish

    SKILLS
    Appraise [1]
    Craft- Potion Making [1]
    Diplomacy [1]
    Engineering [1]
    Heal [1]

    INVENTORY
    An outfit that seems to be a cross between adventuring clothes and lab wear
    Travel Potion making kit
    A set of tinkering tools
    Two first Aid Kits: one human and one Pokemon
    Rations, enough for her and each Pokemon for three days
    A water skin
    3 Bowls
    Jar of Honey
    Sleeping bag
    Field Journal and pen/pencil​
 
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Evelyn's will be:

Survival: 1
Stealth: 1
Craft - Cooking: 1
Knowledge (Nature): 1
Pokediplomacy: 1


Now, Evelyn can also use ride and all that, but since this has a tabletop vibe, I might forgo her ability to ride, since she doesn't currently have a rideable pokemon with her. She can heal too, but for now, she has no healing supplies so I'll forgo that.


We, as GM's will hand out some points as the RP progresses, but you will also get 2 for each ranger ability level gained.
 
Hmm, what exactly are the "power levels" so to say of each skill tier? I'm kinda unsure on how focused/spread out my skills should be and that could help me figure it out a bit more.
"Tier one success rolls are =/<15. Tier two success rolls are =/<10. Tier three success rolls are =/<5."
 
I know what you mean roll wise, but fluff-wise, would tier one be considered a novice?
 
Essentially, yes...
 
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Reactions: Soulserenity20
I cant really give you much else. The system is purely for dice and makes the player have to write based on a dice roll here or there. Its super simple and we wanted to keep it that way. Adding fluff makes things much messier.

@Mowkie ? Ideas?
 
For Daisuke:

Items:
Traveling Clothes /w a lot of hidden pockets
Dagger
Set of Lockpicks
Backpack
50 feet of Silk Rope
Pocket Sand
Forged Papers of Various Identifications

Skills:
Acrobatics - 1
Bluff - 1
Sleight of Hand - 2
Stealth - 1

Unless you want me to edit it into the CS.
 
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Reactions: Soulserenity20
I'm assuming the Quiver and Arrow combo act as one item each.

Items:
Short Spear
Shortbow
Quiver + 70 arrows
Skinning Knife
Carving Knife
Tightly woven straw sack
Flint and Tinder
30 feet of hemp rope
2 Throwing Spears

Skills:
Acrobatics - 1
Pokediplomacy - 1
Knowledge (Nature) - 1
Survival - 1
Riding - 1
 
  • Thank You
Reactions: Soulserenity20
The whole idea behind this is for it to be very simple for players to understand. Both Soul and I love dice, but it can get complicated very easily...thus why we're sticking to what we have. No fluff needed. <3

We'll go over these tomorrow. For now, everyone have a good night/day. :3
 
O man, this looks so cool I might join (Provided I don't get overwhelmed and confused by the tabletop elements but since I have played the Warhammer roleplay games I don't think that will be too big of a concern)
 
O man, this looks so cool I might join (Provided I don't get overwhelmed and confused by the tabletop elements but since I have played the Warhammer roleplay games I don't think that will be too big of a concern)
We've made sure the table top is incredibly simple. You'll only ever need to roll a d20 for battles or skill checks :) we have clear guidelines on if you succeed or fail so don't worry. It'll be easy. :)
 
That's part of the character development, finding reasons to stay and go against her own tendencies. There'll be no point that Rae actually leaves the group, it's just her nature to be a bit nomadic and as she becomes attached she start to feel a responsibility towards everyone.

Something I need to elaboate on in the sheet - Scyther is originally 4'11, but I'm sure in the wild sizes differ to small degrees. So He'd just be, say, 5'2, with very slight larger scythes - I wanted this due to his role, not necessarily for an advantage in battle.



I will better word this in her sheet, but I didn't mean she'd mastered anything at all - not too long ago, I read an elaboration on the idea of, or aspiration, for beast mastery and I just failed to indulge here. It was just a term for understanding animals, having a unique patience to better soothe and tame, I'm well aware an eighteen year old wouldn't have mastered much of anything in their life without a set unhindered path, nor would someone physically inept be able to tame a troubled horse though.

Perhaps empathy towards animals would have been the better mentioning. And I did say I wanted to further flesh out her history, there's a tidbit I obviously failed to mention that'd explain why she had any sort of nature bound connection.

Okay? And I'll edit in Noibat's location as well. I was vague with setting as I don't have the best idea of it right now.
Sounds good. Try to get it all edited up this weekend, ideally today, and we'll go over it again :)
 
Lol I like how no one packed anything for their Pokemon.
 
Hey! Only Prince Judas is allowed to be an idiot when it comes to his Pokemon! XD
 
Lol we'll see how this all plays out! I'll have the IC up today
 
Do the pokemon have move sets?

Also, imma have my sheet up today (Well, more like tonight) hopefully since I have a pretty solid character in mind (And for once I didn't take four hours to find a image I like!)
 
IMMA

IMMA
IMMA

THAT WORD XD


And okay ^_^ Well, hmmm. I think we'll limit it to four moves, but as the pokemon grow, they can learn a new move for each level gained. Make it more like a companion from PF or D&D. So four moves to begin with maybe? 'Tis a good question. :)
 
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Nothing to pack for my pokemon! I'm assuming as a horse Ponyta would just graze and Tyrogue's eating what I eat... or I'm eating what Tyrogue eats, and that depends how well the hunt goes.

I should probably invest into s saddle for the Ponyta when I get a chance though, bareback riding is baaaaaad.

A-Also were we supposed to add clothes (and for that matter money) as part of the 10 items to bring?
 
IMMA

IMMA
IMMA

THAT WORD XD


And okay ^_^ Well, hmmm. I think we'll limit it to four moves, but as the pokemon grow, they can learn a new move for each level gained. Make it more like a companion from PF or D&D. So four moves to begin with maybe? 'Tis a good question. :)
Eh. We're pretty theater of the mind in my opinion. No need to conform to a RPG's game mechanics. We're just 'borrowing' the concept of Pocket Monsters.
 
Nothing to pack for my pokemon! I'm assuming as a horse Ponyta would just graze and Tyrogue's eating what I eat... or I'm eating what Tyrogue eats, and that depends how well the hunt goes.

I should probably invest into s saddle for the Ponyta when I get a chance though, bareback riding is baaaaaad.

A-Also were we supposed to add clothes (and for that matter money) as part of the 10 items to bring?
You must have one general attire, or else your char is naked. While a pontya would graze, a tyrogue, being a fighting type and largely a pet, would need some kind of pokemon food to give him all the nutrients he needs. Any "pet" type pokemon needs food. Small birds, small cats/dogs, little humanoids. Otherwise you need to try and gather enough berries to feed them or hunt. Human food rations won't do. You can definitely have your character gather to feed it though :)

Also, yes you'll need a saddle to go long distances :)

And, uhm, I don't think a ponyta will be able to be ridden, tbh. It's only 3 ft tall. And super light. My rule of thumb is that a pokemon must be over 80 lbs to carry someone. Ponyta might have to wait until it evolves into rapidash.

I chose 80 lbs because while pokemon are strong, and while an 80 lb bird would never, IRL, be able to carry another 80 lbs, I had to draw the line somewhere. We can't all run around on 50 lb critters lol.
 
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