Character Sheet:
Name: Courier Six or 'Six' (His real name is currently unknown even to himself.)
Age: Unknown (Early Twenties.)
Appearance:
Head Description: Simple Crew cut hair style (hair color is brown), Hazel colored eyes, No beard, All the usual stuff with a scar on his head (only visible when his hat is taken off... My own little touch added.)
Canon: Fallout New Vegas (A Fallout Character... How original xD...)
Courier
Extra information:
Skills:
Medical Knowledge: Due to the harsh life out in the Mojave Wasteland for so long Six has had to learn about treating wounds of all kinds and the uses of chems. Knowing how to apply all of this has allowed Six to not only save his own life but many others in the process.
Marksman: Six has extreme accuracy with the weapons he uses. His weapons being revolvers and Snipers.
Melee Fighter: When his guns fail him his katana usually doesn't. Six can usually be seen wielding a katana when he can no longer rely on his guns. He's no professional with it but he can usually get the job done.
Stealth: Sometimes a head on engagement isn't a good thing. For these situations Six has practiced and trained himself in the art of stealth. When doing this is when you'll see him using his sniper the most.
Abilities:
Enhanced Strength: Due to his experiences in the Big MT some advanced technology left in his spine has allowed a buff to his strength.
General Resistances: Due to some other actions in Big MT Six also has resistances to poison, getting addicted to Chems, Even some damage resistances. While other limbs can be crippled his head cannot...
Other Information:
Personality: The personality of Six is entirely up to the player so in this case Six is generally a nice person. He likes it when he can help out other people and prefers to try and talk a situation out instead of fighting. That being said Six is utterly ruthless to those who betray him. That being said Six being nice is a cover for his broken down real personality. Six has already lost everything he cared for the most part to the cruel wasteland. He has chosen to help others in the hopes that they don't lose it all like he did.
Addictions: Six has a slight drinking problem but it's something he can set aside if the situation forces him to.
Equipment:
Six is notable seen carrying several weapons and other items of importance.
1x Anti Material Rifle (Think .50 Cal Sniper.)
2x .44 Magnums
1x Katana (sheath included)
5x Med x (Chem to help reduce damage he takes. Only lasts for a small amount of time.)
6x Stimpacks ( Healing Chem.)
3x Psycho (Chem that boosts damage. Also may turn him insane temporarily. Also only lasts for a small amount of time.)
3x Bottle of Whiskey: (In case his drinking withdrawals get too unbearable.)
(I think that's everything I need to note. Please let me know if I missed anything.)