→ Name: Eidos Shira
→ Age: 18
→ Grade: Senior
→ Sex: Female
→ Gender: Female
→ Sexual Orientation: Homosexual
→ Appearance: Shira is relatively small, wears glasses and really just looks like your typical shy nerd. She's around 155cm tall, and thin for her height, and always wears a friendly smile; unless she's casting a complex spell, in which case she scowls (although it's still quite cute)
→ Apparel & Gear: Shira wears quite summery but modest clothes (though she feels this may have been poor judgement, and fears facing a cold environment), that consists of a slightly too large t-shirt and a skirt. She has quite bad foresight, and only brought things she's read about in stories - matches, dry food, a pen knife... and a selection of sewing needles and thread.
→ Element: Gravity
→ Familiar: Shira's 'familiar' takes the form of a handy notepad filled with about as much Physics stuff as you could ever imagine. Since her familiar takes the form of her perception, she can open to a random page and what's on it will be whatever she wants to be on it. For example, she could know the information she's looking for is on page 317, but open it to page 4 and the information on page 4 would be the same as on page 317, until she closed it again, at which point it would change back.
→ Strengths: Shira is highly intelligent. And I mean HIGHLY. She can do incredibly complex calculations in her head in less than a second. She is also very good at looking harmless - which makes her even more dangerous. Shira understands pretty much everything there is to currently understand about the four fundemental forces, and is very diligent - she spent all her spare time working on learning that until she knew it by heart. She also has surprising stamina for someone so small.
→ Weakness: Shira is a little underwhelming when it comes to physical aspects. Despite her good stamina, she's slow and weak. She's also quite a worrier, and often feels like she's dead weight, even though she knows at heart that she can be very useful. She has a tendency to over-analyse things.
→ Ambitions: Shira intends to further the use of magic in engineering; she wants to find a way to create true perpetual motion using gravity manipulation, hoping to create a reliable small-scale fusion reactor that can be used to generate near endless electrical energy.
→ Likes: Shira is fond of most cute things, and has a love for maths. She's generally weaker than others, so she loves to show off when she's in her element.
→ Dislikes: Shira's a little slow, and can't deal with fast-paced things very well. She also hates being ganged up on, because her abilities aren't the best for crowd control unless she has time to set up.
→ Other: (please correct me if I interpreted this wrong). Shira perceives Gravity not as an individual force, but as the product of the curvature of spacetime (which is how quantum physicists see it). Thus, where many other Gravity manipulators modify gravity to have an effect on the environment, Shira can actually modify spacetime directly, resulting in effects that look like gravity. In other words - Shira's gravity is true, organic gravity, rather than artificial gravity.
→ Personal Spells:
(uses in blue, weaknesses/limitations in yellow)
Wormhole - By manipulating local spacetime in such a way that it folds upon itself and links up, Shira can create a wormhole that can be used to
instantly transport something to another location. It may even end up
moving through time too (though for balance purposes of time manipulation, it can
only move forwards or backwards 1 minute, and
if it moves backwards, it can't be in a way that would require previous actions of other characters to change).
Tachyon - Shira negates the effect of spacetime upon an object, allowing it to do seemingly impossible things. (normal causal links are based on time, however, a Tachyon, a theoretical particle that moves faster than Light, has causal links in space instead. In practice, this
allows teleportation, alteration of form, etc.) The object remains in a
Tachyon state for no more than 5 minutes, and the form of a living entity cannot be altered.
Isolation - Shira locks an event's position in space while untangling it's position in time, essentially forcing the event to exist at all points in time, until the effect wears off. The lock is relative to local space (to prevent isolated events from flying off the face of the planet and into space). An Isolated event will exist in a kind of
looped state - when it completes its action, it will go back to the beginning and do it again. (For example, making a fire never burn out until the Isolation wears off after a few
minutes - hours).