K
koolkat4595
Guest
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- BACKGROUND -
[spacer]In a planetary system far way is the collection of 6 planets orbiting their star Balthazar. In the order of Kelmia, Anmos, Morvona, Breque, Tasrano, and far off Ghasam these planets are governed by their gods and goddess. Through their mortal deities, each immortal being rules the planet they themselves created, in an origin tale dating back to the beginning of time. While each planet has had its share in war and peace. However, for the past three centuries, an era of peace has been enjoyed, until now. Through political standoffs and in overcast of animosity and evil, the 6 planets went from peace to warfare. Kelmia and Tasrano are the main combatants in the war. The last planet to stay neutral in the war is Morvona, a lust and rich planet right in the middle of the war-zone. Through the divine power of their goddess, the planet Morvona has become to last safe haven for anyone who does not want to be put on the front lines. The war has been going on for 20 years, resulting in Anmos total destruction of its atmosphere, rendering in uninhabitable. No one has made contact with Ghasam, who's planetary orbit is so far and slow that no one has bothered with the small insignificant planet at the edge of their solar system. Who is really to blame for all these destructions?[spacer]
- SETTING -
[spacer]We start off on Morvona, the last known safe place in the Balthazar star system. In a town called Enila on the continent Selmore. This modest town is about to celebrate its Honeybee Festival, where every shop, vendor, and inns feature items that have to do with honey, bees, or flowers. There is a lot of talk and tense in Morvona about the war. Information from Eulace, the capital of Selmore, travels through Enila about talks of drafts for pending war. What scares the people more is that nothing has been heard from Nahara, the planet's goddess. Even in these turbulent times the honeybee festival still goes on, being the only source of glee in Enila. It is the first night of the three-day festival, where everyone, native and foreign comes together in the town square for the starting ceremony. On Morvana the fashion reflects a very elven Renaissance like feel. [spacer]
- PLOT -
[spacer]You adventurers will in some way shape or form are going to experience the war. Guided by me, the GM, in a loosely formed plot. 80% of the plot will be player driven. The other 20% is the bones of the RP. The character interactions and choices will affect the outcome and experiences in the RP. So far the characters have some way shape or form has made their way or found themselves in Enila on the planet Morvona for the Honeybee festival. Each character does not have to be from Morvona. They can freely be from whatever planet except for Ghasam. If you are interested in originating from Ghasam please Pm me, since the point of no contact with them for the last 20 or so years is in effect. Your character can have equipped mana crystals, though because destructive magic crystals are very expensive and very rare find in the common market these days take that into account. Healing Crystals are now very valuable, but in Morvona where the crystals are abundant, the price is reasonable since they are neutral.
IC THREAD : From the Ashes of War
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- Kelmia
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Kelmia is a smaller-sized planet with mountains and canyons spanning all over the planet. Most of the water available on the planet is below ground. There are caves that lead to underground tunneling systems used by beasts. The three well-known caves are called Clus, Zynn, and Nyish and are known to have precious gems and metals in them. There are only two Major cities, each from opposing sides of the civil war. The rebellion, at the city of Etowah, is largely located underground to the north of the planet. The few loyal subjects of Qamar's deity live in Ashkum which is stationed at the foot of the largest mountain in the south on Kelmia, Ajor peaks, where the temple of Qamar is. This mountain is southeast of the planet. Kelmia's main trade is that of weapons and various gems. It is a military first society, where the now ruling family in Etowah has total control over resources.
*Qamra*
The goddess of Kelmia, and the patron of strength and power. She was the first to be brought into existence by Balthazar. Qamra was very close to her creator, being the only child for eons. Qamra learned from Balthazar how to create planets and moons. She made one of her own, shaping it with mountains and giving it its own moon. Qamra only gave Edarae a moon, due to their bond. However, Hesyn destroyed it out of jealousy, and the ring around Tasrano was made. Qamra is selfish, only wanting Balthazar to pay attention to her. For this reason, Qamra hates Nomio, who was the first to steal her creator's attention. Qamra may be power and mighty, but she is not rational like Nomio. This is reflected in Breque's lack of land mass. Nahara, taking sides with Nomio, resulting in Morvona having no mountains at all. Nahara loved Qamra though, and through the pleas from Edarae, Qamra lends her strength to create humans that were amazingly adaptable. Qamra's people are very resourceful and durable. The royal family is small, but tight net and united. That is until one of the Sons of the last deity divided the people can caused a civil war over the right to rule their own kingdom. Qamra was abandoned by her worshipers, and then the rebellious son declared war against the rest of the planets.
- Anmos
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TBA
*Systarr*
- Morvona
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*Nahara*
- Breque
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*Nomio*
Nomio's deity is currently long dark hair male with a monk upbringing. His is tall, toned, and a man of few words. His weapon of choice is a katana. His granted powers included complete control over water, shape shifting into a sea serpent, and underwater breathing. Breque's royal family is nothing short of a disaster. Not has chaotic has Kelmia's, but very concerning. Nomio's deity has no heir, by choice. His 4 siblings are at odds with who's should be trained in the ways of deity-hood. Nomio accepts none but the best, but no heir has been chosen from the 5 current pool of potential heirs. What is worse, Nomio gave his deity a prophetic dream. The heir has already been chosen.
- Tasrano
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*Edarae*
- Ghasam
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*Morvona and Kelmia are based on planets in the RP Dei Mundi that was run by henri. Thank you so much for inspiring me to create this whole RP.
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- Available Classes -
Fighter- Using mainly traditional weapons (swords, shields, battle axes, etc), focuses on keeping everyone safe in melee battle and in general. Mana crystals can add certain abilities and effects on weapons and their wielders.
Technician- During the rise of metal work in Tasrano and Breque over the last 100 years, a new class of fighter has been born. They use guns, cannons, bombs, and even robots to their advantage. Available power supply being water, steam, and lava shards.
Rouge- Use stealth and shadows, rouges can make deathly assassination attempts and even steal from unfortunate targets with ease. They can pick locks, disarm traps, and heighten senses that match that of a ranger. They have low light and dark sight. Disguise themselves and impersonate targets.
Scientist- While healing crystals are the quickest and most reliable way to heal, there are other means to do the job. Scientists have a deep understanding of chemistry and botany.They are able to make tonics and potions to have all types of effects, including healing. Scientists can also make deadly poisons, cure illnesses, and even make elixirs that work similarly to mana crystals to drink.
- General Gem and mana info -Gems come in two different types. Destructive and healing. Only one type of gem can be effectively used in battle. Anyone, regardless of planetary background, can use all types of tier 1 gems. Tier 1 can be likened to commercial or general use items. These gems can be fastened on objects to give them corresponding elemental or healing effects. Tier 2 and up are for professional and military use. Both healing and destructive have 5 tiers of gems.
As the gem tier raises more mana and skill are needed to properly use them. If too much mana is used, the welder will first get exhausted, then pass out, followed by falling in a coma, finally, if an extreme amount of mana is used, over the limit of the person, death will occur. No amount of healing can bring back long-dead people (just to note if a PC health drops and death occurs medics or a special and rare potion can bring back the PC back to very low health. Medics at a high enough level can only do this once per day.).
Higher tiered gems will be rarer to find and mine, tier 5 gems being heavily regulated and distributed to Royal families and temple uses. Both types of gems cannot be used at the same time due to the amount of dedicated mana needed by the gems at the moment of use. While different elemental gems can be used by one person, depending on the origin planet, that person will have a natural affinity to one type of elemental crystal. Kelmia is
earth, Anmos is fire, Morvona is light, Breque is water, Tasrano is ice, Ghasam is air.
Sub elemental effects are viable. This should be put under specialty in your CS. For example, if you use fire gems, you can have a sub-elemental "power" of controlling lava. No matter if you have sub power or not if you use tier 2 and up you need to come up with "spells" that correspond with the type of gem. The amount is determined by the tier. (E.i tier 4 gets 4 "spells") The number of times you can use each gem in a 24hr period depends also on the tier. Tier 5 is 2, tier 4 is 4, tier 3 is 6, tier 2 is 8, tier 1 is 10.
Objects that are overused will deteriorate over time. Gems that try to be used passed its daily limits will start to crumble and shatter, rendering it unusable. Healing is much more involved than destructive gems. Medics should have an array of tiered light gems, but should not try to bulk up on too many higher tiered gems, since healing requires a bit a life force from the welder as well, more when the gem is higher in tier.
Every gem can be used as is or made into an object for easier use. Jewelry, armor, and weapons are the most popular ways to craft gems into items. Weapons and armor with gem slots on them are the most common way for fighters to use them. Weapons slots can not be easily be changed and requires a rune master to swap out gems. Medic usual have amulets and other jewelry. Non-combat individuals may use armor or jewelry with gems embedded for passive protection.
Power crystals are special gems that can be used without human mana. They take the residual mana in whatever material they are bonded to and give effects corresponding to the type of gem. Power crystals are used for machinery, Robots, traps, locks, and anything else that is meant to react to human contact or work on its own. Only one power crystal can be bonded to a device, and the quality(tier) and use determine the life of the crystal. Replacing these crystals is the same as regular gem swap.
If the gem is actively being used for its effect, a rune must be carved near the gem in the old god's tongue for the desired effect to occur. Runemasters, often researchers with special knowledge in the old god's tongue or members of the royal family, can be contacted to set elaborate traps and effects. Run of the mill effects are common knowledge and could be learned through a rune library in every major city.
Available gems by elementTiers Earth Fire Light (healing) Water Ice Air 1 Axinite Ruby Morganite Tanzaanite Hiddenite Hambergite 2 Emerald Sunstone Kunzite Lapis Lazuli Florite Goshenite 3 Moss opal Amber Rose quartz Amazonite Chrysoberyl Danburite 4 Andalusite Sphalerite Moonstone Topaz Diamond Diaspore 5 Demantoid Garnet Clinohumite Opal Sappire Paraiba Tourmaline Actinolite Available power crystals by typeWater Steam Lava Labradorite Selenite Carnelian Celestitie Smokey Quartz Tiger Eye Blue Lase Agate Leumarian Seeded Crystal Fire Agate Aquamarine Apophyllite Red jasper -
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- No hateful speech or harassment. This is Iwaku community rules in general.
- Any disputes that cannot be settled like mature beings should be brought to me via a three-way PM.
- Posts need to be around a paragraph (5-8 sentences) long. It should include something to reply or react to. This is the best way to keep the IC going. I would claim that I am looking for intermediate leveled posts.
- Do not take control of others characters unless you have permission.
- Keep your starting equipment and crystals realistic to the background and setting of the RP. This means if you are a poor farmer you would not have the latest in armor and Amber gems at the start of the RP. However, evil characters are allowed so you could be a highly skilled thief that raided Kelmia's military artillery some years ago. However, would you be able to settle in Peaceful Morvona while going unnoticed due while using clearly branded and uniquely crafted armor and stolen gems from Kelmia? Just food for thought.
- Creating NPCs does not have to only be the GMs job, and I really have no opposition about it. However, it goes without saying that only the GM would have previously unknown information about world events and important info that drives the story. I will take over your NPC if I feel like they could contribute to the story telling. Of course, if that happens I will shot you a pm letting you know so no one gets offended. Also, if you make an NPC, you're responsible for posting interactions if they arise with other players.
- Very important! When in battle, You will post what you plan for your character to use and where their location is. In the enemy post/turn, I will determine if it's successful. I will be using the dice roll feature on IWAKU to determine damage, hits, and attack damage to players. AS previously stated in the gem section, player characters will not die unless you want them to (through PM). NPCs, however, can be killed if not necessary to the story progression. Unless I feel like a character would have knowledge of the enemy, info will not be disclosed to the players up front. If one would know, I will put the general info as a post header. Battle loot as well as all items bought and stolen IC will be explained by the GM, for the characters to divide amongst themselves.
- I am free to change and add rules as I want. Make sure you check back here every so often.
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