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koolkat4595

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  • - BACKGROUND -

    [spacer]In a planetary system far way is the collection of 6 planets orbiting their star Balthazar. In the order of Kelmia, Anmos, Morvona, Breque, Tasrano, and far off Ghasam these planets are governed by their gods and goddess. Through their mortal deities, each immortal being rules the planet they themselves created, in an origin tale dating back to the beginning of time. While each planet has had its share in war and peace. However, for the past three centuries, an era of peace has been enjoyed, until now. Through political standoffs and in overcast of animosity and evil, the 6 planets went from peace to warfare. Kelmia and Tasrano are the main combatants in the war. The last planet to stay neutral in the war is Morvona, a lust and rich planet right in the middle of the war-zone. Through the divine power of their goddess, the planet Morvona has become to last safe haven for anyone who does not want to be put on the front lines. The war has been going on for 20 years, resulting in Anmos total destruction of its atmosphere, rendering in uninhabitable. No one has made contact with Ghasam, who's planetary orbit is so far and slow that no one has bothered with the small insignificant planet at the edge of their solar system. Who is really to blame for all these destructions?[spacer]

    - SETTING -

    [spacer]We start off on Morvona, the last known safe place in the Balthazar star system. In a town called Enila on the continent Selmore. This modest town is about to celebrate its Honeybee Festival, where every shop, vendor, and inns feature items that have to do with honey, bees, or flowers. There is a lot of talk and tense in Morvona about the war. Information from Eulace, the capital of Selmore, travels through Enila about talks of drafts for pending war. What scares the people more is that nothing has been heard from Nahara, the planet's goddess. Even in these turbulent times the honeybee festival still goes on, being the only source of glee in Enila. It is the first night of the three-day festival, where everyone, native and foreign comes together in the town square for the starting ceremony. On Morvana the fashion reflects a very elven Renaissance like feel. [spacer]

    - PLOT -

    [spacer]You adventurers will in some way shape or form are going to experience the war. Guided by me, the GM, in a loosely formed plot. 80% of the plot will be player driven. The other 20% is the bones of the RP. The character interactions and choices will affect the outcome and experiences in the RP. So far the characters have some way shape or form has made their way or found themselves in Enila on the planet Morvona for the Honeybee festival. Each character does not have to be from Morvona. They can freely be from whatever planet except for Ghasam. If you are interested in originating from Ghasam please Pm me, since the point of no contact with them for the last 20 or so years is in effect. Your character can have equipped mana crystals, though because destructive magic crystals are very expensive and very rare find in the common market these days take that into account. Healing Crystals are now very valuable, but in Morvona where the crystals are abundant, the price is reasonable since they are neutral.

    IC THREAD : From the Ashes of War

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  • Kelmia

    Kelmia is a smaller-sized planet with mountains and canyons spanning all over the planet. Most of the water available on the planet is below ground. There are caves that lead to underground tunneling systems used by beasts. The three well-known caves are called Clus, Zynn, and Nyish and are known to have precious gems and metals in them. There are only two Major cities, each from opposing sides of the civil war. The rebellion, at the city of Etowah, is largely located underground to the north of the planet. The few loyal subjects of Qamar's deity live in Ashkum which is stationed at the foot of the largest mountain in the south on Kelmia, Ajor peaks, where the temple of Qamar is. This mountain is southeast of the planet. Kelmia's main trade is that of weapons and various gems. It is a military first society, where the now ruling family in Etowah has total control over resources.

    *Qamra*

    The goddess of Kelmia, and the patron of strength and power. She was the first to be brought into existence by Balthazar. Qamra was very close to her creator, being the only child for eons. Qamra learned from Balthazar how to create planets and moons. She made one of her own, shaping it with mountains and giving it its own moon. Qamra only gave Edarae a moon, due to their bond. However, Hesyn destroyed it out of jealousy, and the ring around Tasrano was made. Qamra is selfish, only wanting Balthazar to pay attention to her. For this reason, Qamra hates Nomio, who was the first to steal her creator's attention. Qamra may be power and mighty, but she is not rational like Nomio. This is reflected in Breque's lack of land mass. Nahara, taking sides with Nomio, resulting in Morvona having no mountains at all. Nahara loved Qamra though, and through the pleas from Edarae, Qamra lends her strength to create humans that were amazingly adaptable. Qamra's people are very resourceful and durable. The royal family is small, but tight net and united. That is until one of the Sons of the last deity divided the people can caused a civil war over the right to rule their own kingdom. Qamra was abandoned by her worshipers, and then the rebellious son declared war against the rest of the planets.
    Qamra's is shown to be a bronzed skinned woman with long wavy silver hair. Her eyes are icy purple and she has pink holo crystal scales on framing her face. current deity is a teenage boy, son of the previous deity. He is a weak boy in heart, refusing to fight for the unity of his planet. No one on Kelmia has seen him. Only the other deities know of him. It is unclear if he is trained in combat. Usually, Qamra's deities can control earth, create golems freely, and have super strength.


    Anmos

    TBA
    *Systarr*
    Goddess of Anmos, and patron of passion and fury. Systarr was the third being created by Balthazar. From the beginning, Systarr was hot-tempered, chaotic, and unruly. she is a risk taker, disregarding anyone's warning but Balthazar. Systarr, with the guidance of Balthazar, channeled his energy into creating stars and later volcanoes. With Systarr's creation, light was introduced into the universe. Systarr does not like Qamra, for refusing to give her her own planet. In revenge she created a star close to Kelmia, making the planet very hot, dry, and undesirable.
    Balthazar corrected Systarr and taught each god how to create a barrier for their planet, allowing even Kelmia to be habitable for humans in the long run. Systarr did not hesitate to give human passion and conventions. Systarr's own planet reflects her chaotic nature, being riddled with volcanoes and covered in sand. Systarr is depicted as a fair-skinned young woman with flowing red hair and is engulfed in flames. From her hands, there is the fire essence that is Systarr. Her deity is a young woman with blonde hair and a soft face. Systarr's deity was only 7 training in the ways of a rogue when Anmos was destroyed. She is being held captive on Tasrano for the last 10 years. Her status is unknown at this point. She Is unable to tap into her goddess-given power since Anmos's destruction. No one knows why. From records, Systarr's deities are able to control fire and lava, turn into a Fire Cherufe, and cannot be physically burned. All known bloodline of Systarr's deity has been killed.



    Morvona

    Morvona is a lush green planet filled tall and mature forests. There are 2 huge land masses that makes up the continents called Selmore and Avis. Selmore is in the northwest region of Morvona with 5 settlements. Beaches, bays, and gulfs are common. Three huge and dense forests cover the land, giving homes to unique and fantastical beasts. Mines for gems are in every city and town, but the main item of trade is food. Morvona has the highest variety of fruits and veggies of all the planets, each region having unique crops they harvest. Their trade goods are food, various gems, and healing potions. The largest ocean, Brixe, hosts the deity temple that floats high in the sky. The only way to get there is my means of teleportation or sky ship. The temple is on floating land mass with rocky cliffs and separated softly rotating boulders that suggest a mysterious force is keeping the temple in midair. The southern continent Avis is a large mushroom forests with two large cities and very scattered farms. On Morvana there is a sense of peace and happiness in the air since the planet has been protected from the war by their Goddess, Nahara.

    *Nahara*
    The Goddess of Morvona, and the patron of nature and beauty. In her origin story, Nahara was the second to last to be born out of the universe. Created with a warm radiant energy, she was given a planet to call her own by Balthazar and filled it and the other planets with life. She was the creator of Flora and Fauna that are not human. Her love for living creatures convinced the other Gods to come together and create humans, featuring her life giving energy. Nahara is often depicted as a woman with long hair adorned with flowers, in a meadow with light beaming from her with her dragon companion. Heavy chested with life, sometimes even pregnant, with hardly any clothing on and barefooted to reflect a sense of innocence. The Royal blood line of Nahara is a large family, with many lords and dukes. They make up a congress in Morvona's capital city Eulace.
    Her deity is current an eccentric tanned woman who with long brown curly hair, gray eyes, and is a ranger with a cat familiar. Like all deities, the goddess is linked to her, and can even take over their body to communicate at will. All deities of Nahara has an infinity for animals, healing, and can make plants grow at will. They radiant a live giving energy that encourages life to grow just from being in their presences. Temple of Nahara is also the head of the planetary systems orphanages, where devoted Worshippers of Nahara take care of them until they are 16 years old.
    Breque

    A planet mostly dominated by water, Breque is home to the temple of Nomio. The temple is to the right of the vast ocean simply called The ocean of Breque. While the ocean has no unique name, the two island continents are called Azelaglow and Hythos. Hythos, in the south, is a smaller island, with 1 large city called Aphine that gathers the planets timber and the cave of whispers that lead to a vast system of underground cave systems. These cave systems house many of the dangerous animals and beasts on Breque, and even connect to the cave of Moss and Crinn, on Azelaglow. Azelaglow has two mining cities and rocky hills that cover the northern shore completely. Azelaglow and Hythos may be the only land mass on Breque, but the majority of the populous are on the numerous floating cities that deal in trading between the islands, fighting the many sea beasts that plague the ocean, and fish for the majority of the seafood on the market on Breque. Due to the nature of the floating cities, the inhabitants are very advance in water and steam powered technology and metal work in general. Their skills surpass that of Tasrano, who are known for their strong and elaborate lava and steam-powered metal-based technology. Their main trade is for water gems and power crystals, seafood, and machinery.

    *Nomio*
    Nomio is the God of Breque and the patron of water. While Nahara could create life, her creations could not live without Nomio's substance of water. Since the birth of his origin story, Nomio has been calm and rational in his dealings with his siblings and mankind. Being the Secondborn out of the universe, His power controlled the flow of energy and matter. Fitting of him, Breque's ocean is always in movement, without a calm shore in sight. Nomio is depicted as a blue water dragon, sometimes with Nahara as well. Nahara was known to create beasts befitting Nomio's chaotic nature, especially for breque.

    Nomio's deity is currently long dark hair male with a monk upbringing. His is tall, toned, and a man of few words. His weapon of choice is a katana. His granted powers included complete control over water, shape shifting into a sea serpent, and underwater breathing. Breque's royal family is nothing short of a disaster. Not has chaotic has Kelmia's, but very concerning. Nomio's deity has no heir, by choice. His 4 siblings are at odds with who's should be trained in the ways of deity-hood. Nomio accepts none but the best, but no heir has been chosen from the 5 current pool of potential heirs. What is worse, Nomio gave his deity a prophetic dream. The heir has already been chosen.
    Tasrano

    Tasrano is a cold and icy tundra, with mountain covering the northernmost part of the only continent, Veltin. There are two islands on opposite sides of Veltin, the left being the Hollowing island and the right being the island of Despair. The local lore suggests that each island is home to terrifying snow monsters that prey on human flesh. The Capital of Tasrano is Veocaster and is located in the southeast, with the Vlo River passing through it. Veocaster is where most of the royal family lives. The planets prison, located at Drolphia, houses some of the most harden criminals in the planetary system. In the northern part of Veltin is the temple of Edarae. The only way to the temple is through Edarae's pass, a torturous passage that few trek or even survive. The mountains of Veltin are most of the coldest temperatures in the system, second only to Ghasam. Even in that mountain lives dangerous beasts and small settlements alike. Every city is partially underground, aside from Veocaster, where it is just warm enough to not freeze over completely during the long winter. Tasrano is home to some of most extricate metal work. The residence of Tasrano relies heavily on the magma chambers underground for heat, energy, forgery work. Most of the technology on Tasrano is lava and steam crystal powered. Their trade is mainly Various Gems, lava and steam power crystals, technology, and weapons.


    *Edarae*
    The Goddess of Tasrano, and patron of justice and order. Edarae was the fourth birthed into the universe. She was what Qamra and Systarr needed, order. With the help of Nomio and Balthazar, Edarae honed her powers of ice and snow. Her powers of cooling temperatures spread throughout the universe, resulting space to be cold and isolating. Her powers of order keep the planets in orbit and place. Edarae gave her sense of justice to humans.
    On her planet Tasrano the land is cold and flat, with a large expand of mountains Qamra gifted to her, along with what was her moon. Edarae's planetary ring is made up on ice and rock.Edarae is shown to wear flowing clothes adorned with gold, flowing in the air surrounded by icy winds. her eyes glow white with justice, and like her deity has white hair. Her hand protrudes her power over ice and snow. Her deity line is a good sized family, who rule over Tasrano with an iron fist. Edarae's chosen deities are from birth, marked with white hair. The current deity is a young woman with bright blue eyes. She wears her hair down and is very trendy. Her powers include control over ice, transform into a giant snow wolf, and can detect lies. She is not a very good leader, refusing to go by the tradition ways, and is known to disappear for weeks at a time. Her weapon of choice is a double sided war scythe.


    Ghasam
    At this moment Ghasam is widely mysterious to the other planets. Though it is certain that it is very icy and cold, there are no records of their civilizations or settlements. There are no real maps of the planet, and only the deities would have any important information on their god, Hesyn. Other than the origin story, nothing is known about Hesyn or his deity's powers. In his origin story, Hesyn is painted as a cold and cynical god. Being born the last, Hesyn was immature compared to his siblings. Hesyn distant himself, only showing favor to Balthazar, the all powerful force that allowed them to come into existence and gave them their planets. Hesyn has power over chaos and destructive energy. He has been known to create solar storms, meteor showers, and quasars. Hesyn is depicted in available historical texts as a grizzly humanoid being with talons for feet and green skin. often times he is hovering and carrying his bag of "chaotic energy"





    *Morvona and Kelmia are based on planets in the RP Dei Mundi that was run by henri. Thank you so much for inspiring me to create this whole RP.

  • - Available Classes -


    Fighter- Using mainly traditional weapons (swords, shields, battle axes, etc), focuses on keeping everyone safe in melee battle and in general. Mana crystals can add certain abilities and effects on weapons and their wielders.



    Technician- During the rise of metal work in Tasrano and Breque over the last 100 years, a new class of fighter has been born. They use guns, cannons, bombs, and even robots to their advantage. Available power supply being water, steam, and lava shards.



    Medic- These individuals have become irreplaceable during the war, but has been around just as long as the traditional classes. The people of Morvona all have a basic understanding of healing. Across the board, all healing is made possible by the healing crystals found abundantly or scarcely on all planets. Medic can heal serious wounds, and can even bring someone back from the brink of death with enough skill and mana. Medics can also cure corruption at a high enough skill level.


    Rouge- Use stealth and shadows, rouges can make deathly assassination attempts and even steal from unfortunate targets with ease. They can pick locks, disarm traps, and heighten senses that match that of a ranger. They have low light and dark sight. Disguise themselves and impersonate targets.



    Rangers- Bows, crossbows, and animal familiars are a ranger's best friend. Bows and crossbows can be equipped with mana crystals for added effects on arrows, and they have heightened senses that help with tracking and scouting. Animal familiars can be bears, flying animals (except dragons), felines, canines, reptiles, and any animal that can survive on land, and have the capacity to take orders. Rangers can only get a general understand from all animals that they have an affinity with on past situations and events. Affinities are related to your familiar, any questions about it don't be afraid to ask.


    Scientist- While healing crystals are the quickest and most reliable way to heal, there are other means to do the job. Scientists have a deep understanding of chemistry and botany.They are able to make tonics and potions to have all types of effects, including healing. Scientists can also make deadly poisons, cure illnesses, and even make elixirs that work similarly to mana crystals to drink.



    Researcher- They can also double as scholars and diplomats. They handle information gathering, have a greater chance of understanding local lores and languages. Researchers are valuable to have when going to expeditions, dungeons with puzzles for traps, or to discover new things with scientists, rangers, and technicians.


    - General Gem and mana info -

    Gems come in two different types. Destructive and healing. Only one type of gem can be effectively used in battle. Anyone, regardless of planetary background, can use all types of tier 1 gems. Tier 1 can be likened to commercial or general use items. These gems can be fastened on objects to give them corresponding elemental or healing effects. Tier 2 and up are for professional and military use. Both healing and destructive have 5 tiers of gems.

    As the gem tier raises more mana and skill are needed to properly use them. If too much mana is used, the welder will first get exhausted, then pass out, followed by falling in a coma, finally, if an extreme amount of mana is used, over the limit of the person, death will occur. No amount of healing can bring back long-dead people (just to note if a PC health drops and death occurs medics or a special and rare potion can bring back the PC back to very low health. Medics at a high enough level can only do this once per day.).

    Higher tiered gems will be rarer to find and mine, tier 5 gems being heavily regulated and distributed to Royal families and temple uses. Both types of gems cannot be used at the same time due to the amount of dedicated mana needed by the gems at the moment of use. While different elemental gems can be used by one person, depending on the origin planet, that person will have a natural affinity to one type of elemental crystal. Kelmia is
    earth, Anmos is fire, Morvona is light, Breque is water, Tasrano is ice, Ghasam is air.


    Sub elemental effects are viable. This should be put under specialty in your CS. For example, if you use fire gems, you can have a sub-elemental "power" of controlling lava. No matter if you have sub power or not if you use tier 2 and up you need to come up with "spells" that correspond with the type of gem. The amount is determined by the tier. (E.i tier 4 gets 4 "spells") The number of times you can use each gem in a 24hr period depends also on the tier. Tier 5 is 2, tier 4 is 4, tier 3 is 6, tier 2 is 8, tier 1 is 10.

    Objects that are overused will deteriorate over time. Gems that try to be used passed its daily limits will start to crumble and shatter, rendering it unusable. Healing is much more involved than destructive gems. Medics should have an array of tiered light gems, but should not try to bulk up on too many higher tiered gems, since healing requires a bit a life force from the welder as well, more when the gem is higher in tier.

    Every gem can be used as is or made into an object for easier use. Jewelry, armor, and weapons are the most popular ways to craft gems into items. Weapons and armor with gem slots on them are the most common way for fighters to use them. Weapons slots can not be easily be changed and requires a rune master to swap out gems. Medic usual have amulets and other jewelry. Non-combat individuals may use armor or jewelry with gems embedded for passive protection.


    Power crystals are special gems that can be used without human mana. They take the residual mana in whatever material they are bonded to and give effects corresponding to the type of gem. Power crystals are used for machinery, Robots, traps, locks, and anything else that is meant to react to human contact or work on its own. Only one power crystal can be bonded to a device, and the quality(tier) and use determine the life of the crystal. Replacing these crystals is the same as regular gem swap.

    If the gem is actively being used for its effect, a rune must be carved near the gem in the old god's tongue for the desired effect to occur. Runemasters, often researchers with special knowledge in the old god's tongue or members of the royal family, can be contacted to set elaborate traps and effects. Run of the mill effects are common knowledge and could be learned through a rune library in every major city.

    Available gems by element
    Tiers Earth Fire Light (healing) Water Ice Air
    1 Axinite Ruby Morganite Tanzaanite Hiddenite Hambergite
    2 Emerald Sunstone Kunzite Lapis Lazuli Florite Goshenite
    3 Moss opal Amber Rose quartz Amazonite Chrysoberyl Danburite
    4 Andalusite Sphalerite Moonstone Topaz Diamond Diaspore
    5 Demantoid Garnet Clinohumite Opal Sappire Paraiba Tourmaline Actinolite
    Available power crystals by type
    Water Steam Lava
    Labradorite Selenite Carnelian
    Celestitie Smokey Quartz Tiger Eye
    Blue Lase Agate Leumarian Seeded Crystal Fire Agate
    Aquamarine Apophyllite Red jasper
  • [warning=red]
    1. No hateful speech or harassment. This is Iwaku community rules in general.
    2. Any disputes that cannot be settled like mature beings should be brought to me via a three-way PM.
    3. Posts need to be around a paragraph (5-8 sentences) long. It should include something to reply or react to. This is the best way to keep the IC going. I would claim that I am looking for intermediate leveled posts.
    4. Do not take control of others characters unless you have permission.
    5. Keep your starting equipment and crystals realistic to the background and setting of the RP. This means if you are a poor farmer you would not have the latest in armor and Amber gems at the start of the RP. However, evil characters are allowed so you could be a highly skilled thief that raided Kelmia's military artillery some years ago. However, would you be able to settle in Peaceful Morvona while going unnoticed due while using clearly branded and uniquely crafted armor and stolen gems from Kelmia? Just food for thought.
    6. Creating NPCs does not have to only be the GMs job, and I really have no opposition about it. However, it goes without saying that only the GM would have previously unknown information about world events and important info that drives the story. I will take over your NPC if I feel like they could contribute to the story telling. Of course, if that happens I will shot you a pm letting you know so no one gets offended. Also, if you make an NPC, you're responsible for posting interactions if they arise with other players.
    7. Very important! When in battle, You will post what you plan for your character to use and where their location is. In the enemy post/turn, I will determine if it's successful. I will be using the dice roll feature on IWAKU to determine damage, hits, and attack damage to players. AS previously stated in the gem section, player characters will not die unless you want them to (through PM). NPCs, however, can be killed if not necessary to the story progression. Unless I feel like a character would have knowledge of the enemy, info will not be disclosed to the players up front. If one would know, I will put the general info as a post header. Battle loot as well as all items bought and stolen IC will be explained by the GM, for the characters to divide amongst themselves.
    8. I am free to change and add rules as I want. Make sure you check back here every so often.
    [/warning]


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@koolkat4595: heyo, so sorry for the silence, but I regret to say that I'm going to have to drop out of this one. The role play looks amazing and all, but I'm currently in a pinch with summer almost over and school starting again. Same goes for @Princess Misaou, she already started college and wanted me to pass on this message for her.

We apologise! Good luck with this role play, hope it isn't too inconvenient with us gone.
 
  • Thank You
Reactions: koolkat4595
ohh so what this means for us is that we are all set to start. I may make a banner for the ad rotation to see if any others want to join, but we have the basic classes covered and i am working on a medic CS right now. if you want to make another character feel free, but we are all good if not i think.
 
hey guys just wanted to let you guys know that where i live the hurricane is hitting. Wanted to get the IC thread up by the end of the weekend but if my power gets like the others in the area obviously that wont happen. but so far it doesnt look too bad in my specific part of the city....barely...but that liable to change at the drop of a hat. anyways hope you guys are having a great day.
 
ooh and are you guys excited about the clans??? ohhh i wish we had enough people to do them but those are for like long term RPs right? im going go check them out
 
ooh and are you guys excited about the clans??? ohhh i wish we had enough people to do them but those are for like long term RPs right? im going go check them out
Same!
Also, good luck on putting up the IC!
 
Name- Mara Lavellan


Age-27

Appearance- Mara is a curvy woman with long lavender colored hair that is usually worn down with a black circlet. Wears Kelmia styled plated armor most of the time.

Origin planet- Kelmia

Mortal alignment- Chaotic Neutral

Class- Medic

Specialty– Medicinal cooking, forging
  • Moonstone Slave bracelet – Deep wound healing, limb regrowth (requires lost limb for full recovery), human corruption recovery, group heal (up to 3 people including herself)
  • Rose Quartz Armlet - Completely dedicated to enhancing medicinal properties of plants for cooking and potion making (up to 200%), Giving the mind a visual look into corrupted flora and fauna (50 ft radius), and encouraging exponential growth of existing live plants (size of plant determines the amount of application needed)
  • Kunzite ear cuff – dome shield of a 10ft radius, gives light to internal bone breaks and puncture wounds
  • Morganite crystals – minor wound healing
Strengths- skilled doctor, botany, cooking, mountain beast identification

Weaknesses- authority, cruelty, kelmia, loved ones

Group roll- healer, cook

Personality- Mara is a vocal person that loves to make her opinions known. She can be sarcastic, blunt, and even cold to those who irritate her. She does not shy away from speaking except to authority figures, due to her upbringing. Mara is also protective of those she holds dear, even if the number of people are far and few. She is not quick to trust anyone, can keep an observant eye on those that are new around her. She rarely misses a detail, which has helped her become a brilliant doctor.



Background- Mara does not boast about her past, coming from a war torn planet like Kelmia. Mara was the second youngest of 4 children. Her mother was a temple priestess at the Temple of Qamra. Her father, a local blacksmith, was the primary care giver since their mother would have to leave for weeks on end upon request. Mara was born right after the civil war begun. Living with the other loyal worshippers in Ashkum was hard, the mountain was home to fierce beast and harsh weather, but Qamra kept their spirits going. Mara's mother always came with gifts from the temple for the people of Ashkum, mostly food and directions for the followers. The last visit from her mother came unexpectedly. Her mother, along with 2 other preists helped set up underground nurseries for food, and gave them detailed maps of the Ajor Peaks. Mara's mother gave her father gold bars, and each of her siblings her own jewelry. Only Mara did not get jewelry, but a mysterious dagger that her mother told her to keep safe and to think of her. When the planetary war was declared, all hope was lost to them. They had not heard from their mother, the deity, Qamra, or anyone from the Temple for years. Resources was scarce, and with 4 children to feed Mara's father had become desperate to give them more. At the age of 10 Mara and her family moved to Etowah, as her father defected to the rebellion. Mara was picked on. Being called motherless and loyal dog among other things. Most importantly to Mara, she felt like a traitor to her goddess. Her mother had taught her all about Qamra as a child, and now she had mixed feelings for her loving dad, and her now lost mother. Mara never sorted out those feelings, there was too much going on in her daily life to sit down and think. Her two older brother took their sides, joining the Kelmia army. Her younger sister took up arms too, learning to wield a crossbow at the junior academy. Mara could not do it, and instead studied to be a healer. Pouring all her efforts into healing others allowed her to graduate at the top of her class. Unfortunately, her efforts to be separate from the war did not work. She was assigned aid and retrieval missions during combat in space and on enemy planets, and was on the front lines of the war. After horrible events occurred over the years, Mara made the decision to escape the grasps of Kelmia. She is hiding on Morvona.


Gear and weapons- Apothecary backpack, varies dried herbs with healing properties(backpack), Medical journal of the front lines, a Rose Quartz Armlet, a moonstone slave bracelet, a Kunzite right ear cuff, and 3 loose Morganite Gems of varies sizes(backpack), Small dagger.
 
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Reactions: Captain808
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JOKAR
" I just want to see you smile...one last time"
<Name>
unknown

<Age>
29

<Mortal alignment>
Chaotic Evil

<Class>
Rouge

<Personality>
[Cruel]
- Some what of a Narcissist , Jokar is a man with zero empathy . The mix of his brutality along with his twisted desire for his targets suffering shows that mercy is not in Jokars vocabulary. From the depths of the criminal underworld to the vastness of the solar system, it is known that any poor soul unlucky to make it on Jokars list know it is possible to experience hell before death.

[Intelligent] - Though Jokar comes of as a psychopath , He is actually extremely calculating and a competent strategist which explains his assassination track record of people that were thought to be untouchable. Jokar is very knowledgeable in psychology which make it easier to use people's weaknesses and motivations to his advantage.

[Mysterious]- Any information of this notorious Assassin are mostly rumors that have bin spreaded through the solar system from Jokars clients . when hiring Jokar some clients are greeted by a man who looks nothing but professional , others are greeted by a gangster , or a man dressed in monk robes and many diffrent personas of the Jokar.

<Specialty>
[Heighten Senses]
-His skills of being a rouge has granted Jokar senses that can match that of a Ranger.

[Master Assassin]- Jokar has mastered the skills of a rouge and has added Murder to his Specialty making him a highly trained assasin.

[Master of Disguise]- Since no one knows Jokars real identity , it is easy for him to disguise his self as any one.

[Physiological warefare]- With Jokar the battle starts when the first word is spoken . Using his silver tounge , this devil gets in your head and uses what ever he finds, to his advantage.

[friends in High and low places]- It would be lying if i said Jokar had made friends from his clients , (more like people he calls when he needs something knowing they wont decline his request) These friends Provide Jokar with what ever He requests, transportation, weapons, Information .

[Stratagist]- Jokar plans ahead and almost never gets caute off guard.



<strengths>
pleasure from pain, Informative , good with words ,

<weaknesses>
" hmm......."

<Group roll>
Enemy Assassin



<Background>
Nothing is known about the man Jokar. the only thing is that he appeard 5 years ago and quickly made a name for his self as an infamous Assassin who has struck fear into many in the solar system.
( i want to be mysterious!)



<Gear and weapons>
[Hidden Blade]
- A blade which can be discreetly extended or retracted from a mechanism worn on the user's wrist by thrusting it.

[Cane Gun (12 gauge )] - A walking cane with a hidden gun built into it that Jokar occasionally uses.

[ Bombs & Poisons] - Jokar uses a wide variety of bombs and poisons in his line of work .
 
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T_T ive been refreshing constantly when im online for two days and ive yet to see the two banners i made. I just want to see how good they look up in the ad rotation! why iwaku why!!!
 
If this is still accepting I would love to join. Got a busy week for me, so my char will be up next weekend, while I read over everything. Hope that's ok and the banners look amazing, saw both, which is what made me click XD
 
WAAAAAAAAAAAAAA yes!!!!!! SUCCESS!!!! and yes its open until we leave Morvona. feel free to pick whatever gender and class, and dont be afraid to be a bit evil. evil is good. cant want to see your CS. good luck
 
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WAAAAAAAAAAAAAA yes!!!!!! SUCCESS!!!! and yes its open until we leave Morvona. feel free to pick whatever gender and class, and dont be afraid to be a bit evil. evil is good. cant want to see your CS. good luck
Cool, and yes my char will be evil... I love playing the bad guy, since in real life I am the opposite XD so yeah. Will make sure to get my guy up before then^^.
 
+1 for the badguys ! lets light the world on fire *evil smirk*
 
we should wait on @RecentlyInsaneRussian to make his initial post before we post anymore. That is unless you are going to be busy through the weekend. just let us know, since i would like to know where everyone is starting out.
 
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