Well, uh, I suppose an important question is... how exactly does one escape the loop, theoretically?
Well, in Submachine 3, the player escapes the loop by ignoring the last puzzle and instead following the instructions on a note from Murtaugh, which says to find a green leaf somewhere in the level and take it to a statue in (12, -9). This breaks the player free of the loop and spits them out somewhere near the Lab (which is where the 4th game starts). As for other games, the player can just leave at any time using the same teleporter that brought them there. But notes found in locations hint that people who were there before weren't able to do that. Either their teleporter/fuse broke or they just wandered aimlessly until they died.

As for how OUR characters will be able to escape the loop, I had some ideas while doing dishes. Our guys are gonna have to do some stuff in the location they're in, and once they've done everything they need to do in every room, they'll obtain an object and gain access to an area where they can put that object, which will eject them from their Loop like in Sub 3. I'm still currently working the details out right now, but they will be able to escape that way. Sub will help them figure it out (after he finishes having a panic attack from being thrown into a Loop).
 
Well, in Submachine 3, the player escapes the loop by ignoring the last puzzle and instead following the instructions on a note from Murtaugh, which says to find a green leaf somewhere in the level and take it to a statue in (12, -9). This breaks the player free of the loop and spits them out somewhere near the Lab (which is where the 4th game starts). As for other games, the player can just leave at any time using the same teleporter that brought them there. But notes found in locations hint that people who were there before weren't able to do that. Either their teleporter/fuse broke or they just wandered aimlessly until they died.

As for how OUR characters will be able to escape the loop, I had some ideas while doing dishes. Our guys are gonna have to do some stuff in the location they're in, and once they've done everything they need to do in every room, they'll obtain an object and gain access to an area where they can put that object, which will eject them from their Loop like in Sub 3. I'm still currently working the details out right now, but they will be able to escape that way. Sub will help them figure it out (after he finishes having a panic attack from being thrown into a Loop).
And... how long do you expect all of this to last? I'm a bit wary about throwing all these characters into a situation that they'd be stuck in for quite a while -- not only because some players might get bored with it, but also because it could be impossible to remove characters from the scene if someone drops out (or is just inactive for a really long time). Not only that, but keeping a bunch of characters all stuck in one group for too long without being able to change anything up just makes it feel kind of... stale, which I feel has been an issue with the museum group for quite some time.

And speaking of it being impossible to remove characters -- this whole plot thread also leaves us completely dependent on you to keep the thing moving. And while I don't exactly see you dropping out in the near future, there's still the possibility of you just being inactive for a long time (for whatever reason), or even just you losing inspiration for Submachine (even if it's only temporary). If, worst case scenario, you were suddenly without internet access for a long time and had no way of contacting us, how would I free up all of our characters?
 
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And... how long do you expect all of this to last? I'm a bit wary about throwing all these characters into a situation that they'd be stuck in for quite a while -- not only because some players might get bored with it, but also because it could be impossible to remove characters from the scene if someone drops out (or is just inactive for a really long time). Not only that, but keeping a bunch of characters all stuck in one group for too long without being able to change anything up just makes it feel kind of... stale, which I feel has been an issue with the museum group for quite some time.
I'll try to make it so that if we do go through with it, it doesn't take TOO long. I want it to be interesting but I definitely don't want to make it drag on too long. It's gonna be kinda hard considering how long it can take to play a Submachine game, let alone to make and RP one, but I will do my best to shorten whatever I come up with.

You won't have to worry about characters being stuck in there. If someone's character needs to be taken out for whatever reason, it's no problem to just say they stumbled upon a one-use karma portal and ended up in some random place like on a rooftop or at home or in another part of the city. That kinda thing tends to happen in the Subnet a lot....
And speaking of it being impossible to remove characters -- this whole plot thread also leaves us completely dependent on you to keep the thing moving. And while I don't exactly see you dropping out in the near future, there's still the possibility of you just being inactive for a long time (for whatever reason), or even just you losing inspiration for Submachine (even if it's only temporary).
Yeah....I get what you mean. If we do go through with this then I will do my best to stay active and on top of it. I'm too excited about this to let myself slack on it (OwO).
Also, I've gotten over my RP block (thanks to my break, I think), so I shouldn't be going too inactive anymore. At worst, I'd be inactive only a few days at most, not a whole week or two like this past time.
If, worst case scenario, you were suddenly without internet access for a long time and had no way of contacting us, how would I free up all of our characters?
Unless another GOD DAMN HURRICANE HAPPENS IN THE NEAR FUTURE then internet access won't be an issue at all. I have both my computer and my laptop, and I have you added on Facebook, so neither will actually staying in contact.
 
Unless another GOD DAMN HURRICANE HAPPENS IN THE NEAR FUTURE then internet access won't be an issue at all.
Aqua, how often do I have to say this? Never tempt fate like this D:
 
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By the way, how many characters are currently in that group? I know that Submachine, Trigun, Teen Titans, and Bebop are there, and I know that FIFA got left behind and Dandy got separated a while back, but is there anyone else I'm forgetting?
 
I'll try to make it so that if we do go through with it, it doesn't take TOO long. I want it to be interesting but I definitely don't want to make it drag on too long. It's gonna be kinda hard considering how long it can take to play a Submachine game, let alone to make and RP one, but I will do my best to shorten whatever I come up with.
Alright... but I want you to work out exactly what you have planned with me in PM's. RP's can really stretch out how long it takes to do a certain thing...

Unless another GOD DAMN HURRICANE HAPPENS IN THE NEAR FUTURE then internet access won't be an issue at all. I have both my computer and my laptop, and I have you added on Facebook, so neither will actually staying in contact.
>_> That was just supposed to be a hypothetical "if I can't contact you, what then?" sort of situation... like, worst case scenario, there is another hurricane... what then?

It's hard to say what the future will bring, so I want to make sure there's a way to get out of this if, for some reason, you're gone for an extended period of time. And that could include freak accidents, or just sudden life issues coming up that take you away from the site for a while. I don't want to know how likely it is that something like this will happen -- I want to know that we have an exit strategy just in case something does happen.

By the way, how many characters are currently in that group? I know that Submachine, Trigun, Teen Titans, and Bebop are there, and I know that FIFA got left behind and Dandy got separated a while back, but is there anyone else I'm forgetting?
Nope, you've got everyone. Well... except for the goblin, I guess, but this would be a good excuse to separate him from our group, anyway.

Also, FIFA was technically added to the drop-out list a while back, I believe...
 
Alright... but I want you to work out exactly what you have planned with me in PM's. RP's can really stretch out how long it takes to do a certain thing...
I'm still trying to figure it out. I'm currently working on the physical structure of the location, and once that's done I can start to work out what they're gonna have to do to get out.
>_> That was just supposed to be a hypothetical "if I can't contact you, what then?" sort of situation... like, worst case scenario, there is another hurricane... what then?

It's hard to say what the future will bring, so I want to make sure there's a way to get out of this if, for some reason, you're gone for an extended period of time. And that could include freak accidents, or just sudden life issues coming up that take you away from the site for a while. I don't want to know how likely it is that something like this will happen -- I want to know that we have an exit strategy just in case something does happen.
Right.....like I said, if needed, you can just say they stumbled upon a Karma portal somewhere in the rooms, and they ended up in whatever location in the city. That is a thing that happens.
 
ALSO!!!

I've decided how to go about doing this. Sub is definitely going to scan the area to figure out the end coordinates for Exdeath's teleport, deplete the energy in his gem while doing so, attempt to teleport to the coordinates he finds, and end up in a Loop due to inadequate energy for a blind jump. He'll want to go alone at first so he can check the location before bringing everyone over, but if someone in his group wants to go with him as backup, then he'll take them along. So if you want your character to go with him, you can have them offer that. That way it isn't an all-or-nothing situation where EVERYONE in the group has to do the thing.

If no one wants their characters in it, and Sub goes alone, I'll just kinda sorta RP with myself for a little bit, I guess. Cuz I don't want my idea to go to waste even if no one else participates in it.
 
I've decided how to go about doing this. Sub is definitely going to scan the area to figure out the end coordinates for Exdeath's teleport, deplete the energy in his gem while doing so, attempt to teleport to the coordinates he finds, and end up in a Loop due to inadequate energy for a blind jump. He'll want to go alone at first so he can check the location before bringing everyone over, but if someone in his group wants to go with him as backup, then he'll take them along. So if you want your character to go with him, you can have them offer that. That way it isn't an all-or-nothing situation where EVERYONE in the group has to do the thing.
I like this idea!

Except...

If no one wants their characters in it, and Sub goes alone, I'll just kinda sorta RP with myself for a little bit, I guess.
Noooo bad idea. Don't do this. RPing with yourself is never a good idea.

Interaction between players is what fuels an RP. Self-interaction just takes your character out of the activity flow, to the point where they might as well not even be in the RP... it just doesn't affect anyone else.

Soooo we need to make sure someone goes with Submachine, because, yeah... I'm not allowing you to "RP with yourself", especially not for an extended period of time.
 
Noooo bad idea. Don't do this. RPing with yourself is never a good idea.

Interaction between players is what fuels an RP. Self-interaction just takes your character out of the activity flow, to the point where they might as well not even be in the RP... it just doesn't affect anyone else.

Soooo we need to make sure someone goes with Submachine, because, yeah... I'm not allowing you to "RP with yourself", especially not for an extended period of time.
Ah. I see. Okie then (^_^)
 
I've figured out the structure of the Loop location! :D All that's left is to figure out how they're gonna get out of them.....

Kaga I'mma start PMing you tomorrow about this. I think I've worked on this long enough today....
 
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@Takumi I realized something that Pokemon and Sonic do actually have in common:

"Wait wtf this is literally a casino. You can literally gamble on a fucking slot machine. What. Why is this here. I thought this was a kids' game. What the-"
 
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THE JOKES IN THIS EPISODE SJDFKLDSJF....

Sardonyx is the Deadpool of gems and I fucking love it. XD
 
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Imagine Mario and Sonic challenging each other to play the opposite fandom's original game, to see who can do better in enemy territory, so to speak. But then Sonic says that Mario should actually try playing Sonic 2 instead of Sonic 1 -- because he says that Sonic 1 would just be too difficult for Mario to handle. He then laughs to himself as he says that Sonic 1 is just too "Nintendo hard".

And although Mario tries not to let it show, he's actually deeply offended that Sonic would even say such a thing. (That's company appropriation!)







FOR THOSE OF YOU WHO ARE WONDERING HOW WELL THEY WOULD ACTUALLY DO (because this is something I've thought about a lot)

Sonic would breeze through a lot of the early levels fairly quickly, but he'd lose every mushroom almost immediately after obtaining it. The strategy makes a lot of sense for him, however -- instead of being super cautious around enemies in order to stay big, he wouldn't mind giving that up in order to keep his flow going and speed past a few enemies while he's still invincible. I mean, really, imagine him running straight through Bowser to get to that button thingy behind him -- because, so long as he had a mushroom to give up, that's just the easiest way to do it. The problem with this approach, however, is that there aren't nearly as many mushrooms in Mario games as there are rings in Sonic games, so he'll probably lose quite a few lives by speeding through the level too quickly and running straight into a piranha plant as little Mario. Still, I feel like he'd be able to get surprisingly far before running out of lives completely.

Highlights:

"Wait, you know about the warp zone here??"

"Dude everyone knows about the warp zone at the end of world 1-2."

Also, Mario cringing as he watches Sonic basically dive straight into enemies and put almost no thought into the platforming bits (seemingly no thought, anyway).


Meanwhile, on the flip side of things: Mario struggles to make it past the first act of the first zone, because he keeps getting stuck on loop-de-loops and sometimes even struggles just to make it uphill due to the fact that he's not building up enough speed.

"How do you make it through the loops?"

"You go fast."

"....How do I go fast?"

"You just... go fast."

"Which button is run?"

"There is no run button."

"...What?"

And, yes, I have heard actual Sonic fans say these kinds of things. XD


What's interesting about all of this is that, for once in his life, Sonic would actually be at a distinct advantage due to Mario's popularity. Everyone knows how to play Mario. Everyone understands the basics of the gameplay, what sorts of enemies to expect, how to defeat them, and, like I said, everyone knows about the warp zone in world 1-2. The same can't be said about Sonic games. So while Sonic's strategy may be a bit unconventional, he at least knows how to play the game and has a pretty good idea of what to expect, because Mario is so popular that even Sonic is vaguely familiar with it. Mario, meanwhile, would crawl uphill at a snail's pace as he struggles to get a hang of the gameplay basics. He'd probably even go into the game with the assumption that rings function exactly the same as coins -- although hopefully it wouldn't take him too long to figure out what the difference is.






...



WHAT DOES EVERYONE ELSE HERE DAYDREAM ABOUT WHILE THEY'RE IN THE SHOWER?? CUZ THIS IS WHERE MY BRAIN GOES, APPARENTLY.
 
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WHAT DOES EVERYONE ELSE HERE DAYDREAM ABOUT WHILE THEY'RE IN THE SHOWER?? CUZ THIS IS WHERE MY BRAIN GOES, APPARENTLY.
Man, I wonder what those people who leave comments under music videos about "How this video is just me" live. Like, do they go around saying that about everything. Like, "Man this banana is just me, This orange juice is just me." You think when people ask them to describe themselves in interviews they just start playing that song. A man in a business suit just bustin out the "Black Parade",

Dammit man, you're hired!

It does seem rather vain for people to say this when most of the songs they say it to are something about slappin bitches and basically having enough money to full re-enact the ducktales intro. Or other songs, about fighting the power. Why, yes, little anglebeatsx109, I'm sure you too share the experiences of this band.

A lot of times I daydream about the different scenarios a RP can go. Thinking on how the characters would act and such. It's fun to do, cause I know I'll never have the motivation to actually write it down.

and then at some point I think, AH THE WATER IS FREEZING WHY HAVE I DONE THIS TO MYSELF.
 
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Man, I wonder what those people who leave comments under music videos about "How this video is just me" live. Like, do they go around saying that about everything. Like, "Man this banana is just me, This orange juice is just me." You think when people ask them to describe themselves in interviews they just start playing that song. A man in a business suit just bustin out the "Black Parade",
Apparently you've never been on Tumblr.

Otherwise you would be very familiar with the concept of looking at a thing and saying "same" or "me".


A lot of times I daydream about the different scenarios a RP can go. Thinking on how the characters would act and such. It's fun to do, cause I know I'll never have the motivation to actually write it down.
Hah, I'm glad I'm not the only one who does this, at least. XD
 
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Apparently you've never been on Tumblr.

Otherwise you would be very familiar with the concept of looking at a thing and saying "same" or "me".
Oh, I know them all too well.

I just find it, rather amusing when people say things are so "me". Everything, is just so "them" apparently.

I rather not have something apparently be the physically embodiment of the very essence that is me.

That is a one man club, this guy with 8 eight toes.
 
I just find it, rather amusing when people say things are so "me". Everything, is just so "them" apparently.
*shrugs* "Me" and "them" are a state of mind. It is relating to a thing that you see.

I dunno, man, the video explains it a bit better than I can. ...A bit.
 
Name: Sonic the Hedgehog

Gender: Male

Appearance:
fdKCu6w.jpg


Personality: On the surface, Sonic's personality is seemingly identical to that of the canon hedgehog himself — being just as cocky and lowkey edgy as one would expect from cool dude Sonic. Also unsurprisingly, he loves speed and momentum. He takes a go-with-the-flow approach to platforming and battling enemies, meaning that he's much more likely to casually speed through a series of attackers and obstacles rather than stopping to think about how to handle a particular challenge. He also has very little tolerance for anything slow or tedious, and he can quickly grow antsy and impatient when bored.

Sonic will also frequently make fun of himself and engage in self-depreciating humor, somewhat in contrast to the rest of his personality. He's the type of person who could casually talk about how awesome he is one minute, and then send you a picture of a trash can captioned "hey look it's me!" the next. Because of this, it can be hard to tell whether the persona he presents to everyone is true to his real self, or just a parody of it. When he says "gotta go fast", is he being genuine or ironic? Hard to say…

Abilities/Equipment:
  • He's FAST. Claims to be capable of "running around at the speed of sound". I mean, it's probably not literally the speed of sound, but, you know, just let him have this. Point is, the title of "blue blur" didn't come from nowhere.
  • When jumping, he curls into a spikey ball to hit enemies with. How does he achieve this when he's not actually a hedgehog and only his hair is spikey? Who the hell knows — he only ever looks like a blur when he's doing it, anyway.
  • The Spindash — Similarly to when he's jumping, he can also curl into a ball and roll along the ground at high speeds, allowing him to take out enemies as well as roll through tunnels and other tight areas that he'd normally be too tall to run through.
  • Homing Attack — When in the air, Sonic can home in on enemies, curling up and hitting them with precision. This can be used to easily take out a string of enemies, and, under the right conditions, Sonic can also use this technique to bounce himself off of enemies and reach areas that would ordinarily be more difficult (or just slower) to access.
  • Tails's… tails. Capable of spinning his twin tails like a propeller, allowing him to fly or hover for a short while. (Although, he still prefers running and jumping whenever possible. It's just faster.)
  • Knuckles'… knuckles (I'm noticing a theme with the names here, Sega.) In addition to having the literal spiked knuckles that are the character's namesake, Sonic can also use those mitts to easily dig, climb walls, and, of course, throw super-strong punches.
  • Rings — Not really an ability or attack like most other things on this list, but still worth noting. Sonic collects rings. And unlike Mario's silly little coins, Sonic's rings are very important for his defense. When he gets hit with an attack, he drops all his rings. Under ideal conditions, he can quickly scurry around and pick up most of what was lost, but, if he's caught without any rings at all, that's when he's really vulnerable, as he'll then feel the full force of any attack that hits him. So long as he has at least one ring, though, he won't suffer any actual damage.
  • Piko Piko Hammer — Does exactly what you would expect a hammer to do. Sonic doesn't use it very often, though, since his other powers cover just about everything that he could need the hammer for. That being said, it seems that he's still capable of pulling the hammer out of seemingly nowhere whenever he does need it, as if he'd been carrying it with him all the while. So, where exactly does he keep this hammer, you ask? That, my friend, is one of the greatest mysteries in the whole series…
  • Werehog Form — This alternate form is theoretically supposed to give Sonic increased strength and fighting ability, but Sonic certainly sees it as more of a hindrance than anything else. The werehog is unbearably slow, and, by taking away his most iconic abilities, it just makes Sonic feel… plain unlike himself. Sonic doesn't have much control over when he becomes the werehog, as he never transforms into it willingly. It seems that he only ever takes on this form when bad, un-Sonic-like games leave him lamenting what the series has become…
  • Chaos Emeralds — Extremely powerful relics with a variety of uses, such as the "Chaos Control" ability, which allows for the manipulation of space and time, and allowing Sonic to transform into Super Sonic. That being said, Sonic rarely has access to these abilities due to the fact that the Chaos Emeralds tend to scatter themselves after being used.
  • Snowboarding — He can really tear up a mountain with one of them boards, yo.
  • Wii RemoteSometimes, if he swings it just right, this remote can act as a sword, slashing at enemies with an invisible blade. …But only sometimes. The rest of the time, swinging the Wii Remote doesn't seem to do anything at all. And there's often a noticeable delay between Sonic swinging the Wii remote and the blade actually moving. In general, the Wii remote is too unresponsive to be a very reliable weapon.
Home: Sonic's home lies within a nice stretch of land that's very reminiscent of the Green Hill Zone, with lots of slopes, hills, springs, and seemingly pointless loop-de-loops, all colored with bright green grass. This is also the primary place where Sonic's rings spawn, and so running through the hills is a good way to stock up on them. The entrance to the home itself is hidden in the side of a wall, and is accessible only by spindash. This means that Sonic's front door is repeatedly destroyed on a regular basis, but it respawns fairly quickly, so, that all works out.

Quirks:
  • Low-key super insecure about the fact that he hasn't been able to seriously compete with Mario in over a decade (well… outside of Final Destination and the Olympics, that is).
  • Sometimes likes to spell his name with an 'A'.
  • Breakdancing.
  • Chili dogs.
  • If he falls in water, he'll sink to the bottom like a rock -- being not only incapable of swimming but apparently also being incapable of just... floating. He can only walk along the bottom of whatever body of water he's in until he either platforms his way back up or, worst case scenario, runs out of air.
  • Will often sing/hum/mumble bits of various songs from the series' history to himself. This not only includes the songs that are actually adored by the fans, but also the ones that most fans consider to be corny, sappy, or just really out-of-place in their respective contexts.
  • Uses the names "Robotnik" and "Eggman" interchangeably, sometimes even within the same sentence.
 
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