Goetia Name: Galina Raske (Public)
Palace/Birth Name: Sitara Qadir (Private)
Age: 17
Gender: Female
Personality:
Outwardly dispassionate, but inwardly philosophical. The time that others spend talking Sitara spends daydreaming. Her shadowy attire and ever flickering eyes may give the appearance of a master assassin analyzing her surroundings, but that is not the case. She sees everything and absorbs nothing, because unless she is focusing her eyes often move faster than her perception.
Short Biography:
Sitara was the illegitimate child of an important family within the Palace, so she was sold to a Goetian couple for what her parents thought would be a dark experiment. As it turns out, the mages had been trying to start a family but one of them had proven to be infertile, and so they had been seeking an unwanted child to raise as their own. Although Sitara was told the truth of her birth, including her birth name, she didn't know whether her birth family had known she was still alive and after the First Sentence there was no real way for her to find out.
While she was raised by spell-casters, she showed only a limited aptitude for magic. What stunned her family was her speed and agility as a youth. She would often think of other children and people as "too slow," so she was a very impatient child. However, Goetia saw the potential in her for combat, and her parents conceded to let her be trained as a champion. Her masters were disappointed to discover that her prodigious speed and finesse were her only major talents, as years of training failed to give her much in the way of strength and fortitude, and simple personality was often the greatest hindrance to her perception. Still, she took naturally to the blade and loved to dance across the training fields dodging spell and sword.
The greatest blow she ever suffered was the loss of her adoptive parents after the First Sentence, and she has vowed to stand in the way of any other attempt to muster armies in her lifetime.
* * * * *
Galina's hopes for her faction's future were shattered, literally and figuratively, by the destruction of the Madurn Sanctuary. Since then, she's discarded and delusions of her faction ever regaining its relevance in Drisbane. Although Natalya's refusal gave her pause, Galina accepted the offer to become a secret operative as a way to pass the time and continue her mostly aimless training. Over the last six months she has recognized the flaws in her skills, and has even modified her melee range by training to use a glaive, but after seeing the Guardian's "
Blue Bolt" in action she cannot help but continue accelerating in the hope of one day catching up to her incredible speed.
Faction: Goetia
Stats:
Might - 3
Finesse - 9
Fortitude - 3
Health - 1
Speed - 13
Perception - 3
Abilities:
Flash Step: Sitara "blinks" to an unobstructed point on the battlefield within her field of view, moving so quickly that she leaves an afterimage behind her.
Drawbacks: Sitara cannot react at the speed she is moving, so she can only move in a straight line on relatively consistent terrain. This means she cannot appear directly behind an enemy.*
1
Selective Gravity: Sitara can cast a spell that changes the direction in which gravity pulls her, walking on walls or the ceiling as if they were below her. Since she has trained with this ability extensively, vertigo is no longer an issue for her. In addition to manipulating her own gravity, Galina can now manipulate the gravity of people and inanimate objects (up to 200 kg) upon physical contact. The effect begins to weaken as soon as physical contact is broken, ending (maybe) five seconds after she loses contact, but if she holds onto the target the ability can last as long as her normal application.
Drawbacks: (1) The more often she changes gravity the more taxing it is for her. (2) She cannot slow gravity, so if she is too far away from a surface she will suffer the full damage from a fall of whatever distance she moved.
Challenge Fate: (Aiming
really high here) Sitara disputes the results of an action that effects herself, causing a reroll of the dice. If there is no chance of success then a chance, however remote, is created. If she disputes receiving a wound and succeeds, the wound will heal completely and the weapon will rebound from her as if striking armor.
Drawbacks: (1) This can turn out even worse for her. (2) Only an effect can be changed, not an action. For example, if she steps on an unseen pressure plate then disputing her perception would be useless. If it worked, she would have seen the pressure plate then stepped on it anyway. (3) If she receives more than one mortal wound simultaneously she cannot dispute them both, this is an ability which can only be used rarely. (4) If she is killed instantly she cannot activate this ability.
Equipment:
- Dual katar, enchanted to shift and extend into pata.
- Light, lacquered armor.
- Smoke bombs.
- Belt of five throwing knives.*2
Edit 1: Without using the ability twice
Edit 2: Added throwing knives