Which role are you most interested in?

  • Coordinator

    Votes: 1 10.0%
  • Scout

    Votes: 2 20.0%
  • Infiltrator

    Votes: 2 20.0%
  • Doctor

    Votes: 0 0.0%
  • Assassin

    Votes: 3 30.0%
  • Warrior

    Votes: 2 20.0%

  • Total voters
    10
Status
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S

Sarokhor

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IC Thread: CLOSED SIGNUPS - Sanguine Dirge IC
IC Crack Thread: CLOSED SIGNUPS - Sanguine Dirge IC: The Pilgrim's Respite

It was the 1365th year after the death of the Alorran messiah. A man proclaimed to be a messenger from the gods intended to lead humanity to a life beyond the tyranny and corruption of kings and lords. Beyond the oppression of their government and soldiers... Such treason was not tolerated for long and soon enough the messiah was cornered and he sacrificed himself to save his followers. As the messiah walked the holy halls of Skariskall lit ablaze with godly mystical flames, the soldiers of the king were frozen as the man did not burn but instead spoke of forgiving them for their misguided loyalties and sin. In the end the messiah was struck down by Grand King Amaraan, ruler of all of Alor by the authority of the kings and queens of the territories within the region. The king's blade, a symbol of his rightful status as Grand King, plunged itself into the heart of the messiah and the flames reached out, engulfing both men and consuming them until naught was left but the blade, now cursed inflict the same fiery fate upon any who dared to wield the mantle of king of Alor ever again.

The followers of the messiah fled during the outcry and chaos of such a magical event. These men and women were never seen again in the eyes of the public. As far as the governments and kingdoms of the world were considered they fled into exile never to be heard of again. Yet this was far from the case, they had indeed exiled themselves from public view but only to operate as the shadowy hand of the gods to slowly unravel the corruption under the blessing of the messiah's sacrifice. For since that event there has never been another grand king who claimed ownership over the entire region. And with the blades of the Sanguine Dirge nipping at every scrap of corruption and lordship slowly for over a millennium, the world was changing. The people of Timinster have rallied and ousted their governor due to proof of his sinister love of torturing young children for his enjoyment. With the power of an entire city in uproar the governor and all those loyal to him were driven from the city. Whilst they would have fled to the governor's superior: Baron Higram of Dafeld Tower, and asked for assistance they never made it that far. In the forest before the tower the governor and his soldiers were slain and pinned to the trees as a sign that the citizens of Timinster had the support of the now infamous assassins of the Sanguine Dirge. With the previously hidden group coming forth into the public eye their fight was only just beginning


The story will follow the upcoming conflicts across Alor as the Sanguine Dirge continues their bloody deeds in the name of the gods. The finale should be the elimination of all governments and lordships to deliver the region into a collective democracy as per the will of the gods. Plus a secret twist that leads into a final arc



Your character will fill one of these limited roles in the newest assembled group of the Sanguine Dirge:

Coordinator: The group leader responsible for planning out the method in which the group will complete the mission assigned by the grand master. The coordinator is the only one who receives communications with the grand master. Coordinators should be detail oriented, inspiring, and strategic. Yet they also possess the ability to fight yet not at the same level as an assassin or warrior. The coordinator should rarely involve him/herself in combat operations unless necessary and should focus on commanding and guiding the group

Coordinators passively have the ability to send magical messages to the group using animals. The coordinator can also receive feedback given to the animal verbally by group members. This allows the coordinator to change his plan to fit any changes in the situation and any new information gathered by any group member

Slots: 1 (Filled)


Scout: The scout is a long range character who observes the target and the surrounding environment, reporting any relevant information to the Coordinator. The scout is an expert at recognizing weaknesses in defenses, locating traps and hidden areas, and for taking out isolated and vulnerable targets at a distance. They can also of course support warriors by injuring or killing targets that flank or overwhelm him/her. Their close range skills are very poor in comparison to a warrior or assassin but they make up for it with stealth, range, and athleticism to escape

Scouts passively have keen eyesight far beyond a normal person's ability. Able to zoom in and make out details at over a mile away. This is part of the reason they make great archers with enough practice with a bow or other distance weapons

Slots: 2 (2 Reserved)


Infiltrator: The infiltrator is a master of disarming traps, picking locks, and sabotaging various vital structures. An infiltrator ensures the group can enter, conduct the mission, and leave safely with or without finesse. The infiltrator is a close ranged fighter and uses tools and gadgets to accomplish their objectives. They can be stealthy, bold, magic oriented, or charismatic and can be used for close ranged scouting of an interior. The infiltrator can also serve as a spy if they manage to become involved in the inner works of the target's government. This undercover work is the ultimate source of information and sabotaging essential for the long term goal of eliminating the government

Infiltrators passively have the ability to phase through non-living material when focusing very intensely. This is useful for getting themselves inside neigh impregnable structures to more easily sabotage the defenses, scout, and open the way for the rest of the group

Slots: 2 (1 Reserved, 1 Filled)


Doctor: Being an outlaw group the Dirge needs these characters to treat injuries without drawing the attention of the local government. The doctor also serves as a discreet trader with local businesses for supplies. Food, water, medicine, tools, poisons, ect. The doctor can also use his/her expertise and equipment to create medicine, poisons, or other useful mixtures such as acids or explosives with the proper ingredients. The doctor is not so much a fighter as a support character who helps the group to survive after a battle or helps them to escape if things go poorly during a fight. However the doctor can indeed kill as they have enough knowledge to strike a lethal blow to anyone not paying him/her much mind

Doctors passively gain the ability to sense ailments in a person's body allowing them to more swiftly diagnose and treat or worsen the effects. They can also see and identify residue substances on surfaces. This allows a doctor to be a detective of sorts and piece together an idea of what has happened in an area recently

Slots: (Filled)


Assassin: The assassin is the silent stalker and executor of high value or hard to kill targets. The assassin can stay hidden either stealthily or in plan sight by blending in until they are ready to strike. With expert knowledge in vital points, poisons, and armor weaknesses they strike with calm and deadly precision using the element of surprise to kill their targets before they can fight back. Assassins are also great short or medium range fighters but tend to be poorly armored for sustained combat. As such it is a good idea for an assassin to eliminate only essential targets before fleeing or hiding

Assassins passively gain the ability to blend in with their environment when focusing hard enough. This can allow an assassin to be nearly indistinguishable from the bush they are hiding in or simply unremarkable in the group they are moving in

Slots: (Filled)


Warrior: The warrior is a heavily armed and armored close range character who attacks head on to outlast or skillfully defeat a target. Warriors in the dirge are often used as a distraction for more subtle tactics to work without a hitch, though they are also used when subtly is impossible in a situation. Most warriors can fight multiple opponents at once without much trouble due to armor, training, and the blessing of the gods

Warriors passively gain the ability to see 360 around themselves as far as 10 meters. This allows them to better defend themselves from flanking maneuvers or sneaky ranged attacks. It does take a lot of mental focus though

Slots: 2 (Filled)

Character Bios should follow these guidelines:


Name: (First, Last)


Age: (between 10-30)


Race: (human, elf, orc, ect) [Pretty much all fantasy races you can find. Though I've made all races pretty much equal at a base level. Basically it's just for looks and background. Stereotypes still exist but like most stereotypes they aren't very true. For example Orcs are generally viewed as stupid vicious barbarians by common society but in actuality they can be as smart and sophisticated as any other race]


Sub-race: (if more than one or if one is cursed with Vampirism, Lycanthropy, or Spectralism)


Description: (Written and/or picture) [No real life pics, this is fantasy so keep it artsy or anime]


Role: (Role you wish to play. Call a role that has open slots)


Fighting Style: (Primary and secondary weapons and how your character uses them. This isn't Naruto or Bleach or something else with crazy ass flashsteps and explosions all the time... keep it more like Lord of the Rings Style fighting. Same with magic, keep it small but useful and only usable either on a long cooldown or limited uses per day)


Abilities: (Whatever you can think of that makes your character unique. Be very creative but no Godmodding or incredibly variable powers. Example: if you say you have telekinesis, that means you can move things with your mind. Nothing else, no telekinesis blasts, barriers, telepathy, ect) [Characters between 10-19 have 1 ability. 20-30 get 2]


Strengths: (choose two particular things you can think of that your character is good at) [Keep it reasonable, as in your strength cant be to have reflexes fast enough to dodge or block anything from any direction]


Weaknesses: (Choose things that can be used against your character) [These need to be actual hindrances. Not something like "If you shoot my character through the heel with an arrow he becomes killable... Because who the hell is going to think of doing that to somebody unless they know the person's name is Achilles?!]


History: (lengthy description of your character's life before being recruited to the dirge)



Curses:

Vampirism-

Strengths: Greatly increased Speed/Reflexes/Strength, Retractable claws and fangs, Unaging, Night vision, Fatal Injuries do not kill you, Regeneration (at the cost of consumed blood), 2 extra abilities

Weaknesses: Weak to magic, Water burns, Cannot touch Holy or Blessed locations, Sunlight burns, Can frenzy when starving, must drink half their body weight in blood every 24 hours or becomes weakened


Lycanthropy-

Strengths: Animal senses (night vision, scent tracking, sense danger), Increased strength/reflexes in human form, slow regeneration. Wolf form (super regeneration, greatly increased strength/speed/acrobatics, infectious, large teeth and claws, venomous teeth/claws/blood)

Weaknesses: Silver stops regeneration, hunger increased, loss of control in wolf form


Spectralism-

Strengths: Ghost form (can leave one's body and travel through the realm of death to harm or influence the living without physical danger) Restless (no need to sleep), Fasting (no need to eat or drink), Spirit magic

Weaknesses: Holy magic is fatal. Physical body is vulnerable to possession and is physically defenseless when in Ghost Form. Fatal injuries kill your body leaving you trapped in the death realm until you waste away or twist into madness (in short character death means your character becomes a danger to the group rather than just dying off)



My own main character:

Name: Aloette Viscenna
Age: 19
Race: Human
Sub-race: Vampirism

Description: Aloette was inflicted with vampirism at a young age and thus still looks 12 in appearance. Her brown hair stretches just past her shoulders. Her eyes are chocolate brown just like her hair. She is 129cm tall (4 feet tall) with an aristocratic appearance as far as dress and figure goes. When using her vampiric powers or feeding her eyes take on a red hue and her features change a bit. her hair darkening and her skin paling

spoiled_by_randis.jpg

Role: Infiltrator

Fighting Style: Aloette is small thus she uses this to her advantage to make her opponent underestimate her and strike weaknesses with a slim stiletto dagger. Her backup is a small hickory cudgel she uses with her vampiric strength and speed to break bones or render a foe unconscious in a single strike. Her focus on attacking the joints, groin, and throat makes her great at disabling a foe but not a single strike instant killer most of the time

Abilities: Charm (can use magic to subtly control a person with suggestions/commands), Telekinesis (can control objects with her mind), Illusory Copies (can create controllable copies of herself at a distance of up to 20 meters. 5 copies can be created at most and they cannot interact with living or undead targets)

Strengths: 1) Aloette is a skilled manipulator of people, her charisma lets her talk her way into and out of many situations and further helps her infiltration skills... 2) She is deceptive/sneaky. Her size and age lets her move around nearly unnoticed when she is smart and careful about it

Weaknesses: Her stunted age means her range is short in combat and as an infiltrator she can do little politically. Her undercover work can never be as a government official or anything important

History: Aloette's family is actually distant royalty from the lineage of King Tromor, her father being Geovold the baron of Wawold. They left their royalty behind and sought out the dirge when King Tromor's practices of necromancy affected them directly. When a riot grew out of control in Wawold and the king himself had to get involved Geovold was punished for his inability to resolve the situation. King Tromor cursed his only daughter with vampirism. Seeking a cure and revenge for this monstrous betrayal Geovold took his family and sought out the dirge. They were accepted with open arms and the wealth was a great boon to the cause. Aloette showed great promise in the arts of the Infiltrator and soon enough she learned to control her vampiric urges and use its power to further assist her. This will be Aloette's first official group after 7 years of training



Unfortunately the world map is too big a file to upload here... So here is a link to the map on imgur and I will display it with BB code below but you will definitely need to download it either way and zoom in to be able to read city names and such

Region of Alor

oFMc46d.jpg


Currently accepted characters:

Coordinator:
Elyan ag Mórgwnystrad; 25-year-old Human Male played by Sir Basil

Scouts:
Liandra "Scarlet" Bosch; 20-year-old Human Female played by EmperorsChosen
Mali'Maele Taneashira, 21-year-old Halfling Male played by devil's 4DV0C473

Infiltrators:
Aloette Viscenna; 19-year-old Human/Vampire Female played by Sarokhor
Ghegari Don'orah Greygrim; 26-year-old Half-Orc/Half-Elf Female played by -Vesper-

Doctor:
Harmond Blackwell; 30-year-old Human/Werewolf Male played by -Vesper-

Assassins:
Raven Willow Ashdown; 17-year-old Human/Werecat Female played by neobendium
Mygdos Yakomishe; 22-year-old High Elf/Specter Male played by Yzmael
Kiyoko "Kyo' Sanada; 19-year-old Human/Werewolf Female played by RedArmyShogun

Warriors:
Xarl; 34-year-old Human Male played by Hunter of Shadows
Vera Gambriel; 24-Year-Old Human/Vampire Female played by Akashi
Samuel Grayfon; 17-year-old Half-Elf/Specter Male played by BlueFlameNikku
 
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It's alright. xD If you already have a full roster, I understand. ... though, I do have a bit of a flair and interest in villains. For now, I think I'll just keep an eye this thread. I'm still trying to figure out how all the things work on this site still.
If you have any questions regarding the site do not hesitate to ask me <3
 
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[BCOLOR=#000000]Name:[/BCOLOR][BCOLOR=#000000] Liandra "Scarlet" Bosch[/BCOLOR]


[BCOLOR=#000000]Age:[/BCOLOR][BCOLOR=#000000] 20[/BCOLOR]


[BCOLOR=#000000]Race:[/BCOLOR][BCOLOR=#000000] Human[/BCOLOR]

0f27da502fb0b522ba2173b19f0bf491.jpg


[BCOLOR=#000000]Role:[/BCOLOR][BCOLOR=#000000] Scout[/BCOLOR]


[BCOLOR=#000000]Fighting Style:[/BCOLOR][BCOLOR=#000000] Liandra makes use of a bow as her and secondary weapons. The metallic bow acts as a long-range weapon that suits her main proficiency, as well as a melee weapon due to the bladed and jagged front of the bow. Of course, she has her magic, but it wont help her much in close-quarters combat. Scarlet knows no real combat techniques and thus is best made use of in a support role or, as is her part in the team, a scout and most certainly kept out of a melee.[/BCOLOR]

[BCOLOR=#000000]
410ec5ec3b912a6cd1fb198407e1aee5.jpg
[/BCOLOR]


[BCOLOR=#000000]Abilities:[/BCOLOR]
  1. [BCOLOR=#000000][BCOLOR=#000000]Immolation Shot - Liandra possesses the ability to immolate her ammunition before firing, creating her own fire arrows.[/BCOLOR][/BCOLOR]
  2. [BCOLOR=#000000][BCOLOR=#000000]Explosive Sphere - Liandra, in a similar manner to how she immolates her ammunition, can as well condense her flame mana to shortly after explode. Unfortunately, it takes a short time to condense the magic properly and cannot be fired on an arrow, meaning it only goes as far as Liandra can really throw.[/BCOLOR][/BCOLOR]

[BCOLOR=#000000]Strengths:[/BCOLOR][BCOLOR=#000000] Extraordinary marksmanship and great survivability. Trained by who she was taken in by and living in solitude for many years in the wilderness, Liandra has honed her ability with a bow to superb levels. Her experience living alone all those years as well would make her an asset during times in which rest in civilization isn't an option.[/BCOLOR]


[BCOLOR=#000000]Weaknesses:[/BCOLOR][BCOLOR=#000000] Lacking physically, for one. Liandra, while not unfit, isn't the strongest or most durable. Obviously, a scout should be expected to support, and that's what she does well. The moment someone decides she should act the part of the shield or sword—well, it won't end well. Aside from that, Liandra fits in with civilization about as well as a Barbarian does—Well, okay, maybe better than that. However, the woman has spent most of her like suffering under society's caste system and social classes, or away from it completely. While not awkward or unable to socialize, rather she converses well, she should not be expected to agree with or go along with society's laws or the people that live under them.[/BCOLOR]


[BCOLOR=#000000]History:[/BCOLOR][BCOLOR=#000000] Liandra is one of those who was never quite given a "fair shot" at life. Born to a whore in a travelling brothel, the girl never possessed a paternal relationship, nor was it likely that her mother even knew which of the men she opened her legs for it was that knocked her up. While some may find comfort in the fact that she at least had her mother, Liandra would not agree. Sad to say, the girl's mother held more distaste than motherly affection for her. Though she wasn't yet forced or persuaded to join the line of work, she was the scapegoat of blame for a great many things that her mother would find troublesome. One in example would be the weight that she gained during pregnancy which she couldn't seem to get rid of fully. Another would be when she backsasses customers whenever they attempted to speak to her; Liandra, while young, was not so much naive and wasn't the fan of her mother's and her coworkers' professions. While those working in the brothel seemed resigned to their fate, and some appeared to even enjoy it, Liandra questioned why those who didn't care for this type of work were forced into it. Needless to say, the two very rarely saw eye to eye.[/BCOLOR]

[BCOLOR=#000000]Now a couple years past double-digits, the subject matter of how Liandra would further pull her weight came into question. Priorly, she would do menial chores and the like that were needed, but now she was becoming a lady, and so she could pull her weight like the rest. Of course, such a thing was out of the question for her. Then again, her mother didn't seem to much care. Once at the next city, it was decided for her that she would participate in the brothel's work, and so she did the only thing she could and ran away. Unfortunately, Liandra didn't make it very far. The only reason she waited for the city to run was as her chances were better there, or so she thought. But a bad part of time could prove just as problematic as the wilderness. [/BCOLOR]

[BCOLOR=#000000]Being intercepted by a group of bums with intents equaling the brothel's customers, it was a stroke of luck that what happened did and who was passing by was. Struggling against the group, futily, Liandra's aggravation and anger grew. Thoughts of what would follow terrified and infuriated her, as well as the memories of her life thus far, all morbid and pessimistic as a cemetery. And then, it happened. Something in her hand lit and sparked and a small poof of fire exploded in the palms of her tiny hands. Of course, something so menial wasn't enough to actually harm any of her assaulters, but it sure as hell scared the shit out of them. And after the criminals ran off, she was approached by another older man wearing simple clothes, a cloak and carrying a bow, arrows and a sack of wares to sell. Despite Liandra's justifiable attitude, the man asked if she needed money and offered her some work for it, work that didn't involve the distribution of her body. Skeptical, she followed. It was either that or going back—and there was no way in hell that was happening.[/BCOLOR]

[BCOLOR=#000000]The man described himself as but a simple hunter, selling his wares that day in town, which she would help with for payment. This man would in this single day show the girl more kindness and parental attention than she had received in her entire life. After the two finished selling the meat from the animals he had slain, he took the girl around the city. He acquired her a decent meal, clothes that kept her warm. He had even lectured her when she dug into her food or replied to someone without manners. The man treated the girl as if she had worth, and he knew nothing about her. When questioned about why he gave her so much without even so much as a question, he claimed that it was not his place to ask of her past nor circumstances. That was her business and it was her decision alone of if she were to share it. He simply saw someone who looked as if they truly needed help, and he knew what it was like to be one of those people and to have everyone else simply pass you by without a glance. He apparently believed that it was not the sufferer's duty to tell all his tale, but for those who wished to hear it to make themselves reliable and worthy of listening to it. Reluctantly, Liandra told him of her life.[/BCOLOR]

[BCOLOR=#000000]The hunter said nothing in regards to her past. Likely he knew there were no words nor actions he could due to diminish the pain she experienced during those years. Instead, he inquired of her of if she knew what she had done with her hands early that day and of what that meant. The child of course knew nothing about what had occurred. As far as she knew, she just got angry. The hunter saw it as something different, though. He claimed that it meant she was someone of potential. He would leave soon, back to his home, but she was free to join him were she to want to realize that potential and rise further than that which life meant for her to go. [/BCOLOR]

[BCOLOR=#000000]After that day, the two left that city and returned to the hunter's home in the wilderness. He gave her the new name, Scarlet, and took her under his wing as a disciple. The man never quite told her of his story or who he was before, but he certainly was no mere hunter. His proficiency with a bow and ability with magic was far superior than that which the girl had seen. He taught her and raised her, bringing out her latent magical ability. Many years passed, and Scarlet was now a woman with a marksmanship that rivaled her mentor and a magical ability she could actually control. Unfortunately, she would lose the person that raised her to that level.[/BCOLOR]

[BCOLOR=#000000]Her mentor mentioned a duty that he needed to fill, a debt that needed to be paid, almost out of the blue. He didn't explain much of what this debt included, only something about a "Sanguine Dirge". He said that he had taught her what he could, and that she should henceforth carve her own path. His home was hers if she wished, or she could venture out and make use of the skills he cultivated in her however she wished. However, he would not be able to say if they would see each other again. When she asked about what this "Sanguine Dirge" was, he said that she would learn should he fail, then left.[/BCOLOR]

[BCOLOR=#000000]A couple years passed, Scarlet remained in the home she trained in. While her mentor had ventured occasionally to civilization, she was still sick of it and remained in the wild. She was used to the serenity, the solitude. Then finally, a foreign sound, a knock sounded at her door. When she answered it, a young girl was revealed behind it, or at least they looked the part. Her mentor had joined Sanguine Dirge, then perished during an operation. Apparently he had listed her as a suitable replacement, which is why Aloette approached her before anyone else. Now, he had told Scarlet that she was free to carve her own path, so she could have sent the young-looking vampire away and kept to her hermit life. Then again—Society had treated her like trash her whole life, and the one person who acted otherwise was taken trying to alter it. Partly, she accepted out of debt, out of spite and out of an honest wish for things to change.[/BCOLOR]

[BCOLOR=#000000]One thing was for sure; Society was going to pay for its cruelties or change its ways.[/BCOLOR]
 
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And derp, lemme know if anything else needs changing.
 
I believe that means only one scout left and the group will be all and accounted for. Can't wait to get started~
 
*excited flailing of arms*
 
Can't wait to start this roleplay! We have a diverse cast of talents and monstrosity - hopefully I can play Elyan cleverly enough to use you to good effect ! :)
 
Can't wait to start this roleplay! We have a diverse cast of talents and monstrosity - hopefully I can play Elyan cleverly enough to use you to good effect ! :)
I honestly find it funny that some characters don't seem to even care about the messiah or any of those business. Mygdos himself has his own beliefs and wouldn't want to do with any business regarding the human race's religion, lol.
 
I honestly find it funny that some characters don't seem to even care about the messiah or any of those business. Mygdos himself has his own beliefs and wouldn't want to do with any business regarding the human race's religion, lol.

Well, it makes sense! I think that Elyan probably views the Messiah not as an overall Messiah- but a Messiah specific to humankind, and specifically towards his own people, the gwerin. I'm basing a little bit of Elyan's views off of medieval Judaism (which I study). I think that the believing, human community within this world -- or gwerin at least -- see themselves as cohabitants with non-believers, and that the arrival of the Messiah once again honestly has nothing to do with their co-religionists. :P

I'm sort of spitballing here, and I'm interested to see how the religious and political schisms play into the world's structure.
 
I honestly find it funny that some characters don't seem to even care about the messiah or any of those business. Mygdos himself has his own beliefs and wouldn't want to do with any business regarding the human race's religion, lol.
Heh. Yeah the public views the dirge as some community of religious zealots. However in reality there are those involved who just agree with the overall goal of the organization and the message the messiah conveys. Peace through change, change through blood. The only surefire way to make sure that corrupt individuals cannot continue to influence the world is to remove them from it of course. Then again with most of the world no longer worshipping the gods at all, the dirge is also a place that educates about the divine hierarchy for those interested in learning about such ancient and almost forgotten knowledge

Anyway, you will find the upper echelon of leadership are all quite befitting of the term zealot. As their motivations and decisions are based upon the teachings of the gods and the messiah. The Coordinator is really the only one who will be privy to seeing this unfold though so it will be up to him to share his thoughts on the upper leadership or not
 
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Can't wait to start this roleplay! We have a diverse cast of talents and monstrosity - hopefully I can play Elyan cleverly enough to use you to good effect ! :)
Yay! People are excited! I'm glad the concept gets you all pumped up! I myself and looking forward to seeing how the group functions as a unit and how the individuals take to one another. Will it be perfect harmony, or absolute chaos that will end in dismal failure...? UuuuuuUUUUUuuuuu!
 
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Heh. Yeah the public views the dirge as some community of religious zealots. However in reality there are those involved who just agree with the overall goal of the organization and the message the messiah conveys. Peace through change, change through blood. The only surefire way to make sure that corrupt individuals cannot continue to influence the world is to remove them from it of course. Then again with most of the world no longer worshipping the gods at all, the dirge is also a place that educates about the divine hierarchy for those interested in learning about such ancient and almost forgotten knowledge

Anyway, you will find the upper echelon of leadership are all quite befitting of the term zealot. As their motivations and decisions are based upon the teachings of the gods and the messiah. The Coordinator is really the only one who will be privy to seeing this unfold though so it will be up to him to share his thoughts on the upper leadership or not
Just on this subject, Samuel is defiantly going to be a fairly religious character as seen already in his history. He of course has very lack luster religious knowledge so it's mainly gonna be pretty slandered starting off.
 
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Just on this subject, Samuel is defiantly going to be a fairly religious character as seen already in his history. He of course has very lack luster religious knowledge so it's mainly gonna be pretty slandered starting off.

It's okay. Elyan will teach you the ways of the Messiah!
 
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