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Which role are you most interested in?

  • Coordinator

    Votes: 1 10.0%
  • Scout

    Votes: 2 20.0%
  • Infiltrator

    Votes: 2 20.0%
  • Doctor

    Votes: 0 0.0%
  • Assassin

    Votes: 3 30.0%
  • Warrior

    Votes: 2 20.0%

  • Total voters
    10
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Sarokhor

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IC Thread: CLOSED SIGNUPS - Sanguine Dirge IC
IC Crack Thread: CLOSED SIGNUPS - Sanguine Dirge IC: The Pilgrim's Respite

It was the 1365th year after the death of the Alorran messiah. A man proclaimed to be a messenger from the gods intended to lead humanity to a life beyond the tyranny and corruption of kings and lords. Beyond the oppression of their government and soldiers... Such treason was not tolerated for long and soon enough the messiah was cornered and he sacrificed himself to save his followers. As the messiah walked the holy halls of Skariskall lit ablaze with godly mystical flames, the soldiers of the king were frozen as the man did not burn but instead spoke of forgiving them for their misguided loyalties and sin. In the end the messiah was struck down by Grand King Amaraan, ruler of all of Alor by the authority of the kings and queens of the territories within the region. The king's blade, a symbol of his rightful status as Grand King, plunged itself into the heart of the messiah and the flames reached out, engulfing both men and consuming them until naught was left but the blade, now cursed inflict the same fiery fate upon any who dared to wield the mantle of king of Alor ever again.

The followers of the messiah fled during the outcry and chaos of such a magical event. These men and women were never seen again in the eyes of the public. As far as the governments and kingdoms of the world were considered they fled into exile never to be heard of again. Yet this was far from the case, they had indeed exiled themselves from public view but only to operate as the shadowy hand of the gods to slowly unravel the corruption under the blessing of the messiah's sacrifice. For since that event there has never been another grand king who claimed ownership over the entire region. And with the blades of the Sanguine Dirge nipping at every scrap of corruption and lordship slowly for over a millennium, the world was changing. The people of Timinster have rallied and ousted their governor due to proof of his sinister love of torturing young children for his enjoyment. With the power of an entire city in uproar the governor and all those loyal to him were driven from the city. Whilst they would have fled to the governor's superior: Baron Higram of Dafeld Tower, and asked for assistance they never made it that far. In the forest before the tower the governor and his soldiers were slain and pinned to the trees as a sign that the citizens of Timinster had the support of the now infamous assassins of the Sanguine Dirge. With the previously hidden group coming forth into the public eye their fight was only just beginning


The story will follow the upcoming conflicts across Alor as the Sanguine Dirge continues their bloody deeds in the name of the gods. The finale should be the elimination of all governments and lordships to deliver the region into a collective democracy as per the will of the gods. Plus a secret twist that leads into a final arc



Your character will fill one of these limited roles in the newest assembled group of the Sanguine Dirge:

Coordinator: The group leader responsible for planning out the method in which the group will complete the mission assigned by the grand master. The coordinator is the only one who receives communications with the grand master. Coordinators should be detail oriented, inspiring, and strategic. Yet they also possess the ability to fight yet not at the same level as an assassin or warrior. The coordinator should rarely involve him/herself in combat operations unless necessary and should focus on commanding and guiding the group

Coordinators passively have the ability to send magical messages to the group using animals. The coordinator can also receive feedback given to the animal verbally by group members. This allows the coordinator to change his plan to fit any changes in the situation and any new information gathered by any group member

Slots: 1 (Filled)


Scout: The scout is a long range character who observes the target and the surrounding environment, reporting any relevant information to the Coordinator. The scout is an expert at recognizing weaknesses in defenses, locating traps and hidden areas, and for taking out isolated and vulnerable targets at a distance. They can also of course support warriors by injuring or killing targets that flank or overwhelm him/her. Their close range skills are very poor in comparison to a warrior or assassin but they make up for it with stealth, range, and athleticism to escape

Scouts passively have keen eyesight far beyond a normal person's ability. Able to zoom in and make out details at over a mile away. This is part of the reason they make great archers with enough practice with a bow or other distance weapons

Slots: 2 (2 Reserved)


Infiltrator: The infiltrator is a master of disarming traps, picking locks, and sabotaging various vital structures. An infiltrator ensures the group can enter, conduct the mission, and leave safely with or without finesse. The infiltrator is a close ranged fighter and uses tools and gadgets to accomplish their objectives. They can be stealthy, bold, magic oriented, or charismatic and can be used for close ranged scouting of an interior. The infiltrator can also serve as a spy if they manage to become involved in the inner works of the target's government. This undercover work is the ultimate source of information and sabotaging essential for the long term goal of eliminating the government

Infiltrators passively have the ability to phase through non-living material when focusing very intensely. This is useful for getting themselves inside neigh impregnable structures to more easily sabotage the defenses, scout, and open the way for the rest of the group

Slots: 2 (1 Reserved, 1 Filled)


Doctor: Being an outlaw group the Dirge needs these characters to treat injuries without drawing the attention of the local government. The doctor also serves as a discreet trader with local businesses for supplies. Food, water, medicine, tools, poisons, ect. The doctor can also use his/her expertise and equipment to create medicine, poisons, or other useful mixtures such as acids or explosives with the proper ingredients. The doctor is not so much a fighter as a support character who helps the group to survive after a battle or helps them to escape if things go poorly during a fight. However the doctor can indeed kill as they have enough knowledge to strike a lethal blow to anyone not paying him/her much mind

Doctors passively gain the ability to sense ailments in a person's body allowing them to more swiftly diagnose and treat or worsen the effects. They can also see and identify residue substances on surfaces. This allows a doctor to be a detective of sorts and piece together an idea of what has happened in an area recently

Slots: (Filled)


Assassin: The assassin is the silent stalker and executor of high value or hard to kill targets. The assassin can stay hidden either stealthily or in plan sight by blending in until they are ready to strike. With expert knowledge in vital points, poisons, and armor weaknesses they strike with calm and deadly precision using the element of surprise to kill their targets before they can fight back. Assassins are also great short or medium range fighters but tend to be poorly armored for sustained combat. As such it is a good idea for an assassin to eliminate only essential targets before fleeing or hiding

Assassins passively gain the ability to blend in with their environment when focusing hard enough. This can allow an assassin to be nearly indistinguishable from the bush they are hiding in or simply unremarkable in the group they are moving in

Slots: (Filled)


Warrior: The warrior is a heavily armed and armored close range character who attacks head on to outlast or skillfully defeat a target. Warriors in the dirge are often used as a distraction for more subtle tactics to work without a hitch, though they are also used when subtly is impossible in a situation. Most warriors can fight multiple opponents at once without much trouble due to armor, training, and the blessing of the gods

Warriors passively gain the ability to see 360 around themselves as far as 10 meters. This allows them to better defend themselves from flanking maneuvers or sneaky ranged attacks. It does take a lot of mental focus though

Slots: 2 (Filled)

Character Bios should follow these guidelines:


Name: (First, Last)


Age: (between 10-30)


Race: (human, elf, orc, ect) [Pretty much all fantasy races you can find. Though I've made all races pretty much equal at a base level. Basically it's just for looks and background. Stereotypes still exist but like most stereotypes they aren't very true. For example Orcs are generally viewed as stupid vicious barbarians by common society but in actuality they can be as smart and sophisticated as any other race]


Sub-race: (if more than one or if one is cursed with Vampirism, Lycanthropy, or Spectralism)


Description: (Written and/or picture) [No real life pics, this is fantasy so keep it artsy or anime]


Role: (Role you wish to play. Call a role that has open slots)


Fighting Style: (Primary and secondary weapons and how your character uses them. This isn't Naruto or Bleach or something else with crazy ass flashsteps and explosions all the time... keep it more like Lord of the Rings Style fighting. Same with magic, keep it small but useful and only usable either on a long cooldown or limited uses per day)


Abilities: (Whatever you can think of that makes your character unique. Be very creative but no Godmodding or incredibly variable powers. Example: if you say you have telekinesis, that means you can move things with your mind. Nothing else, no telekinesis blasts, barriers, telepathy, ect) [Characters between 10-19 have 1 ability. 20-30 get 2]


Strengths: (choose two particular things you can think of that your character is good at) [Keep it reasonable, as in your strength cant be to have reflexes fast enough to dodge or block anything from any direction]


Weaknesses: (Choose things that can be used against your character) [These need to be actual hindrances. Not something like "If you shoot my character through the heel with an arrow he becomes killable... Because who the hell is going to think of doing that to somebody unless they know the person's name is Achilles?!]


History: (lengthy description of your character's life before being recruited to the dirge)



Curses:

Vampirism-

Strengths: Greatly increased Speed/Reflexes/Strength, Retractable claws and fangs, Unaging, Night vision, Fatal Injuries do not kill you, Regeneration (at the cost of consumed blood), 2 extra abilities

Weaknesses: Weak to magic, Water burns, Cannot touch Holy or Blessed locations, Sunlight burns, Can frenzy when starving, must drink half their body weight in blood every 24 hours or becomes weakened


Lycanthropy-

Strengths: Animal senses (night vision, scent tracking, sense danger), Increased strength/reflexes in human form, slow regeneration. Wolf form (super regeneration, greatly increased strength/speed/acrobatics, infectious, large teeth and claws, venomous teeth/claws/blood)

Weaknesses: Silver stops regeneration, hunger increased, loss of control in wolf form


Spectralism-

Strengths: Ghost form (can leave one's body and travel through the realm of death to harm or influence the living without physical danger) Restless (no need to sleep), Fasting (no need to eat or drink), Spirit magic

Weaknesses: Holy magic is fatal. Physical body is vulnerable to possession and is physically defenseless when in Ghost Form. Fatal injuries kill your body leaving you trapped in the death realm until you waste away or twist into madness (in short character death means your character becomes a danger to the group rather than just dying off)



My own main character:

Name: Aloette Viscenna
Age: 19
Race: Human
Sub-race: Vampirism

Description: Aloette was inflicted with vampirism at a young age and thus still looks 12 in appearance. Her brown hair stretches just past her shoulders. Her eyes are chocolate brown just like her hair. She is 129cm tall (4 feet tall) with an aristocratic appearance as far as dress and figure goes. When using her vampiric powers or feeding her eyes take on a red hue and her features change a bit. her hair darkening and her skin paling

spoiled_by_randis.jpg

Role: Infiltrator

Fighting Style: Aloette is small thus she uses this to her advantage to make her opponent underestimate her and strike weaknesses with a slim stiletto dagger. Her backup is a small hickory cudgel she uses with her vampiric strength and speed to break bones or render a foe unconscious in a single strike. Her focus on attacking the joints, groin, and throat makes her great at disabling a foe but not a single strike instant killer most of the time

Abilities: Charm (can use magic to subtly control a person with suggestions/commands), Telekinesis (can control objects with her mind), Illusory Copies (can create controllable copies of herself at a distance of up to 20 meters. 5 copies can be created at most and they cannot interact with living or undead targets)

Strengths: 1) Aloette is a skilled manipulator of people, her charisma lets her talk her way into and out of many situations and further helps her infiltration skills... 2) She is deceptive/sneaky. Her size and age lets her move around nearly unnoticed when she is smart and careful about it

Weaknesses: Her stunted age means her range is short in combat and as an infiltrator she can do little politically. Her undercover work can never be as a government official or anything important

History: Aloette's family is actually distant royalty from the lineage of King Tromor, her father being Geovold the baron of Wawold. They left their royalty behind and sought out the dirge when King Tromor's practices of necromancy affected them directly. When a riot grew out of control in Wawold and the king himself had to get involved Geovold was punished for his inability to resolve the situation. King Tromor cursed his only daughter with vampirism. Seeking a cure and revenge for this monstrous betrayal Geovold took his family and sought out the dirge. They were accepted with open arms and the wealth was a great boon to the cause. Aloette showed great promise in the arts of the Infiltrator and soon enough she learned to control her vampiric urges and use its power to further assist her. This will be Aloette's first official group after 7 years of training



Unfortunately the world map is too big a file to upload here... So here is a link to the map on imgur and I will display it with BB code below but you will definitely need to download it either way and zoom in to be able to read city names and such

Region of Alor

oFMc46d.jpg


Currently accepted characters:

Coordinator:
Elyan ag Mórgwnystrad; 25-year-old Human Male played by Sir Basil

Scouts:
Liandra "Scarlet" Bosch; 20-year-old Human Female played by EmperorsChosen
Mali'Maele Taneashira, 21-year-old Halfling Male played by devil's 4DV0C473

Infiltrators:
Aloette Viscenna; 19-year-old Human/Vampire Female played by Sarokhor
Ghegari Don'orah Greygrim; 26-year-old Half-Orc/Half-Elf Female played by -Vesper-

Doctor:
Harmond Blackwell; 30-year-old Human/Werewolf Male played by -Vesper-

Assassins:
Raven Willow Ashdown; 17-year-old Human/Werecat Female played by neobendium
Mygdos Yakomishe; 22-year-old High Elf/Specter Male played by Yzmael
Kiyoko "Kyo' Sanada; 19-year-old Human/Werewolf Female played by RedArmyShogun

Warriors:
Xarl; 34-year-old Human Male played by Hunter of Shadows
Vera Gambriel; 24-Year-Old Human/Vampire Female played by Akashi
Samuel Grayfon; 17-year-old Half-Elf/Specter Male played by BlueFlameNikku
 
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My god I just went and looked at something. After my collab post with -Vesper- I looked over the IC posts (not counting Devil's post for this) It has taken 9 days for the interaction between Vera and Elyan (Mygdos being a creeper, waiting) to progress this far, everyone else kinda stuck. The bigger point with the 9 days being that 8 other people (not characters) pretty much have had there hands tied.

Just a suggestion. Can we not? Like not do this again? Not picking on @Akashi or @Sir Basil cause this happens with anyone really but god no this is what kills shit for everyone and makes the RP commit hara-kiri.

[2 cents Side note, this is why I like collab posts for these one on one situations but that's just me.]

Ok, now I apologize for my rant. Now for something funny.

@Akashi is the one being held and @Sir Basil the the one running off screen.
beat-a-motherfucker-with-another-motherfucker.jpg

Ahhh...that's better. ^ ^

Totally agree. I also prefer collabs -- and I do think that would have been a better approach. Unfortunately , that's not what ended up happening but -- live and learn !

I'm about to sit down and start working on my post , so hopefully it will be up within a few hours.
 
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So, I posted. I'm doing my best to resolve things - but I'm desperately trying to figure out a reason why Elyan would believe her. Since I was told not to scrap his IC suspicions, I'm a little stuck personally.

Maybe @Akashi , @Sarokhor and I could get into an RP chat-room and quickly breeze through the next set of interactions, so that it doesn't take 9 days to progress further. I could potentially do as early as tomorrow evening, depending on their schedules. I can never do anything on Saturday, but tomorrow and Sunday are fair game.

If you two suggest a time, I will be there, just let me know! I don't want to leave anybody hanging for much longer -- and I'd personally like to resolve this situation so that we can move onto the major story of this game!
 
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Is there anyway you guys can just do this OOCly and cover his acceptance IC'ly in the skip? Otherwise I highly doubt you'll be retaining everyone.
 
Well, I did kinda say long before the conversation started to have it be off-screened so it won't delay the actual plot. However, now, with @Sir Basil's latest post, I believe we can off-screen the rest. And in the morning, while the actual plot is rolling, Elyan can have a flashback-ish post about the bird coming back or w/e that is planned.
 
*laments the loss of mygdos' post*
 
Is there anyway you guys can just do this OOCly and cover his acceptance IC'ly in the skip? Otherwise I highly doubt you'll be retaining everyone.
Well, I did kinda say long before the conversation started to have it be off-screened so it won't delay the actual plot. However, now, with @Sir Basil's latest post, I believe we can off-screen the rest. And in the morning, while the actual plot is rolling, Elyan can have a flashback-ish post about the bird coming back or w/e that is planned.

Like I was suggesting - we can do a collab or a chat RP session to cover additional details! :) I think we need some advisement from @Sarokhor on how to proceed with this interaction, because I have 0 idea what will happen when Elyan sends the birds to the elders, and what not. Maybe Saro could PM @Akashi and I about what is going to happen with the bird, Akashi can give me the run down on how their character replies, and we can move along ? IDK though, I'm doing my best to wrap up this interaction, so we can move on to the main plot.
 
In all honesty, while maybe less cool, it would have been far better, if it was an official arrest with guards in tow, then just executed him with some farce of a trail on the spot. No need for letter, elders, vampires powers would be unknown, plus no need to question it. But too late for that now.
 
Alright things will move along OOC. I will create a PM between Sir Basil and Akashi to do this at our leisure. Now I can do the GM post that advances it to morning and move the plot along. Isnt likely to be until after work today but at least it will be done. I will also contact Yzmael to see if they are done with the RP...

I will handle such things in this manner from now on when they are dragging on. I honestly didn't expect the length that it did go to, with the pulling Vera aside and not trusting the legitimacy of the letter. All of that is my mistake as an inexperienced GM, my apologies to you all
 
Worst case scenario; we can always replace people who lose interest. It gives the story free casualties without players complaining their character was killed off. :\
 
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I will also contact Yzmael to see if they are done with the RP...
I'm still here... There's just so little I can do as Mygdos other than comment on the subject they are talking about, which wouldn't help advance the story much, in fact, would just deliberate it. Please, I even posted here on the OOC after your post to show I was still around, am I that much of an invisible person?
 
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Well then, I'm waiting.
 
I'll likely make a reply tomorrow, though with the vampires.


Why don't they just take like 20 servants or so, have them each give a bit of blood. No one dies unlike, you know the human cattle in the basement. I mean calling it now, the Messiah is actually a demon and we are the bad guys.
 
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@RedArmyShogun

I explained it before. The vampires cant control themselves when they feed. Their curse and instincts make them completely drain a victim they sink their teeth into

Lol about the messiah being a demon. That's a funny assumption but no one can know for sure. The stories would disagree with that but reality is truly unknown. As for being the bad guys I mean the Sanguine Dirge is set to cause what is known as a Bloody Revolution. Though quite a bit more intense than the French revolution and more religious in nature. Whether or not it simply causes a shift in who the tyrant is, complete anarchy, or the successful forced implementation of Democracy is still unknown
 
I'm still here... There's just so little I can do as Mygdos other than comment on the subject they are talking about, which wouldn't help advance the story much, in fact, would just deliberate it. Please, I even posted here on the OOC after your post to show I was still around, am I that much of an invisible person?

I truly apologize I didn't even see it. Forgive me!
 
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So these Vampires will be a menace to the common people. Who will eventually want them dead,
regardless of who's in power, pity.

Wonder how most of our team members will react to the two vamps having a human lunch line. I doubt they'll all be so understanding.
 
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I truly apologize I didn't even see it. Forgive me!
Also, if you don't mind, Mygdos was there too so I kind of need to know what is happening on their conversation as well, specially the contents of the letter...
 
Honestly while I know by now, this point its mute, or you might ignore it. Those numbers are too damn high, your 19 year old, if she were turned at 12 has killed at most, non battle in the region of FIVE THOUSAND people. Like holy shit. How has humanity not went extinct in this world, do we grow up as fast as gerbils and in as great of numbers?

Even if shes only eaten every other day, that cuts her kill count to the area of 2,500. To 1/4th to 1,250 (keep in mind this is just over SEVEN YEARS). Now take a Vamp that's lived for 70 years (255k-100k kills) or so. Now lets say there is anywhere from a hundred to one thousand vamps...

They would very rightly be hunted to extinction. No one in their right mind would work with or trust a vampire, to hell with religion.

In fact the dirge team members correct course of action would be to stab her in the heart with a wooden stake first chance they got. It doesn't matter how strong she is. FIVE THOUSAND SOLDIERS or slaves is a hell of a lot better of an investment than one human genocide.

And even cities with "thousands" in population could not endure that harvest.

And no other lore, games, movies, or shows, hell even Alucard and Dracula aren't near where these numbers are used. Minus out of pure spite and terror, or indulgence.
 
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Well I do believe that having to drain a body or two every day is a bit too much, even for a vampire. Though, this is only my opinion, but a vampire who only needs to quench their thirst shouldn't have to drain a body whole, and rather just have enough to keep the hunger at bay. Though if one hasn't had a meal for days, drinking fresh blood should make one go out of control, whereas you CAN drain a body.

Or if you're an evil evil vampire, you drain bodies down your path whenever you see fit. Anyhow, these are my two cents on this :P
 
@RedArmyShogun
Your point is taken. I like math and math has convinced me. With all the other things causing death here a body count that high would indeed cause extinction in the world. As such I amend my statement that vampires cannot control themselves while feeding. They can and often do if they are sane in order to preserve the life of the victim for use in the future. However the urge is still rather strong for a starving vampire to completely drain a victim. Plus the amount of blood needed is also amended to a more reasonable amount... Per day an adult vampire must consume the entire blood supply of one adult, a child vampire must drain the entire blood supply of one child. It makes it more manageable in two ways so to balance it out frenzying due to lack of feeding is much more likely now

@Yzmael
I will add you to the conversation so you can see it
 
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Ironically, we are no longer stuck, yet it's still silent in the IC.

@devil's 4DV0C473
Did you still want to do that collab we planned, or would you rather have one of us cover it in a solo post? Or... something else entirely? I've got Ghegari on hold until I know what you wanna do.
 
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