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Name: Booker Dewitt
Age: 37
Career: Former Pinkerton Agent/ Private Detective

History/ Background:
Booker DeWitt is a New Yorker of partial Native American descent[4], who was born on April 19, 1874. At the age of sixteen, he was part of the 7th Cavalry Regiment of the United States Army, and took part in the Wounded Knee Massacre of 1890. At Wounded Knee, a sergeant had accused him of having Native American lineage in front of the men in his unit. To avoid being stigmatized by his comrades, he scalped Native American victims and burned teepees with people still inside. Due to his gruesome actions, other members of his regiment, including Cornelius Slate, gave him the nickname "The White Injun," because of his taking trophies from his victims.

Although he was seen as a hero to his fellow soldiers, Booker felt shame and regret for his part in the massacre. After the battle, Booker, fraught with guilt, attended a river baptism led byPreacher Witting to be reborn as a new man and be absolved of his past actions. However, Booker rejected his baptism at the last second, thinking that his sins could not be washed away by a "dunk in the river."

In January of 1892, Booker became an employee of thePinkerton's National Detective Agency. While working as a Pinkerton, Booker garnered a reputation by ending labor strikes with extreme violence. Around this time, he met a woman named Annabelle Watson, who
SHORTLY
after became pregnant. She died while giving birth to a daughter, Anna. This, coupled with his dismissal from the Agency for excessively violent behavior, sent him into a
DEPRESSION
. He turned to alcohol and
GAMBLING
, which drove him far into debt.

Booker later became a
PRIVATE
investigator, but his debts persisted. In October of 1893, Robert Lutececame to his office, representing Father Comstock. Comstock set forth an agreement to wipe DeWitt of all debt in exchange for DeWitt's daughter. Desperate, DeWitt sold Anna to Lutece and Comstock, but, immediately wrought with guilt, Booker pursued the men to retrieve Anna. Booker arrived as the three were about to
ENTER
a Tear to another dimension with Rosalind Lutece. As the men and the baby entered the Tear, DeWitt struggled with Comstock to get Anna back. Comstock succeeded in pulling her through the Tear but as the Tear closed, the tip of Anna's pinky finger was severed.

Booker fell further into
DEPRESSION
and later branded his right hand with Anna's initials, "A.D." Nearly twenty years later, in 1912, Robert and Rosalind Lutece returned once more,
OPENING
a Tear for Booker to enter. As he entered, he suffered the effects of transfusing into another dimension as Robert Lutece theorized, with his mind creating new memories from his old. Booker confused the sale of his daughter twenty years ago with the task at hand, "Bring us the girl and wipe away the debt." Robert and Rosalind Lutece then took DeWitt to a lighthouse on the coast of Maine

Powers/ Gear: Booker wields a colt magnum revolver (nicknamed the Hand Cannon), he also wields a carbine rifle and the vigors columbia was known for.

Other Info: Sorry bout this coming in so late Atom, no one told me we had to submit of char sheets to a new thread.
 
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I was not notified the game had started. It's my fault however, but in the mean time it gives me a chance to work plot-magic. I'll be applying a second character, and this is one of my more refined character creations.

It's a mixture of Canon and OC, so I'm gonna enjoy how he plays out. My 2nd CS will be along shortly.
 
Alright then. Do note that for a second character to be accepted (as your two characters will have to work alongside each other as a duo), there must be a notable explanation why they'd be working together in that case.

@SPARTAN Bennett
 
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CHARACTER NAME:
Nicki Minaj

AGE:
32
(Yeah, she's that old.)

ATTRIBUTES/POWERS:

Suppa Bass Attak: This ability is produced when Nicki sings her ridiculous lyrics. However, when she raps, the Suppa Bass Attak is widely ranged. Suppa Bass Attak are kisses that she blows towards her enemies.

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Twerk 'n Attak: Butts, butts, butts, butts, butts, butts x10,0000milliontrillionw.e.numberomgaaaaaaaaaaaaa. Let's just say if you're close to her silicon-filled butt, there will be massive earthquakes all over the place.

IQ Termination!: When this ability is used on others, they will be confused for several minutes. If they are hit with this a second time, their bodies will be paralyzed momentarily. Brain cells will be lost, obviously, if her lyrics won't get to them.

ROMAN: This ability is only available when Nicki completes ten twerk-licious booty moves. Roman is another personality of Nicki, and she will become much more aggressive. When the ability is avaliable, any attacks that are produced afterwards have a higher affect no matter if it is a small punch.

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PERSONALITY/HISTORY:
Nicki's personality shifts a lot from bubbly and nice to rude and offensive. She'll do whatever it takes to be on top and prove to others how flawless she is. Those who dare to make fun of her, let's just say she'll rot your brain with her lyrics.
As stated, Nicki has a second personality called Roman who's worse with terminating the IQ's of others as well as talk in a much more rude language. Roman tends to be more aggressive and judgmental when displayed. When aspects of Roman start to appear, be warned because she will pick a fight with anyone.

CANNON:
REAL LIFE CELEB, YO.

OTHER INFO:
Other than she's a ruthless woman with a whole lot of attitude and will probably end up dead or voted off by the first round? Nah.

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_______________________________________________________________________________________

WARNING:
I will provide warnings for any material deemed offensive and/or explicit.
Many of these videos contain language.
Viewer discretion is advised:



OOC: I'm so going to have fun with this. Huehuehue.
I needed to let you know; I searched Teresa Agnes GIFs on google.
One of the results:
http://puu.sh/igG5I/bb36c28198.jpg
MG and Nicki r tekken ovur
 
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Character Name:
Merick Rashaud Bennett/ SPARTAN-B312/ Noble Six

Age:
21

Attributes/Powers:
The Spartan-IIIs are generally highly dedicated and goal-oriented. Much like the Spartan-IIs, they have been trained to consider duty paramount along with an emphasis on the importance of winning. Unlike with their predecessors, however, they had existing motivation upon which their indoctrination and training built as a result of their backgrounds as vengeful war orphans. The Spartans' motivation was a driving factor throughout the program: at least Alpha Company's training began with a test forcing the candidates (some of them only four years old) to perform a nighttime parachute jump to determine the extent of their willingness to participate in the program, and grueling vetting processes were used to pick the 300 trainees to become Spartans out of Alpha and Beta companies' original rosters of 497 and 418 candidates, respectively. This was largely driven by practical concerns: the program was operating on a limited budget and did not have the funding to augment and equip every trainee. It also introduced an additional element of competitiveness to the program, with fireteams fiercely contending for the opportunity to become Spartans. Gamma Company's post-augmentation training also concluded in a competition for top honors pitting the three best-ranked fireteams against one another.

Many of the Spartan-III candidates were very lively and aggressive, to the extent that some initially doubted whether they could be trained into effective soldiers at all. However, the program was ultimately able to drill military discipline and teamwork into the trainees, and several improvements were introduced to the Spartan-IIIs' training over the program's lifespan to further ensure this. As in the SPARTAN-II program, teamwork and camaraderie among the trainees was both encouraged and developed naturally as a consequence of the Spartans' way of upbringing. As a result the bonds among Spartan-III teams run extraordinarily deep; Kurt Ambrose described Spartan-III units as being "more family than fireteam", a sentiment echoed by the Spartan-IIIs themselves.

The Spartan-IIIs' training regimen was designed to be tougher than that of the Spartan-IIs but was in many ways fashioned after that of the preceding program — complete with similar objective-oriented drills, including "Ring the Bell". Many of their training exercises forced the trainees to improvise and think unconventionally, often pitting the Spartans-in-training against superior opponents with no weapons or armor. Like their predecessors, the Spartan-III trainees were given classroom lessons alongside their laborious combat training. They also studied the Spartan-IIs and their tactics, and many of the traditions developed by the Spartan-IIs were passed on to the Spartan-IIIs, including the plethora of gestures and signals they use to communicate silently. As one of the adjustments to the Spartan-IIIs' training over time, Kurt Ambrose placed supreme emphasis on teamwork with Beta Company as he attributed Alpha Company's destruction to the loss of unit cohesion. He also increased the severity of the training to the point of making AI Deep Winter concerned that the constant drills would break the children. However, Kurt was adamant that the hardships were necessary for the Spartans' survival in actual combat. Likewise, SCPO Mendez was assured that the trainees would not break due to their sheer tenacity and drive for success.

The SPARTAN-III program was based out of Camp Currahee on Onyx, with another facility for the further training of the Headhunters on the other side of the planet. The Spartan-IIIs' augmentation procedures were carried out aboard the hospital ship UNSC Hopeful, with entire decks emptied of regular personnel to ensure the program's utmost secrecy.
The CHRYSANTHEMUM bioaugmentation set improved upon the augmentations of the SPARTAN-II program, pioneered by Dr. Catherine Halsey. With advances in technology, the casualty rate for SPARTAN-III candidates was usually 0%, as opposed to the 56% casualty rate of the SPARTAN-IIs. Most of the SPARTAN-IIIs' augmentations were chemically induced instead of surgically implanted like many of the SPARTAN-II enhancements.

The genetic requirements for the SPARTAN-III candidates were loosened from the exceedingly strict criteria of the SPARTAN-II program, although the range of compatible individuals still remained incredibly narrow, with any aberrations from the required genetic set geometrically increasing the failure rate. Colonel James Ackerson, the mastermind of the SPARTAN-III program, requested to have mandatory genetic screening put in place in the Outer Colonies in order to find more genetic matches for his program, but the Office of Naval Intelligence leadership felt this would only provoke the colonists for further aggression against the UNSC. As a result of the more lenient selection criteria, the SPARTAN-III candidate pool was less physically and psychologically consistent, with a higher likelihood of behavioral problems; many of the SPARTAN-III candidates were more lively and predisposed for aggression than their forebears. In contrast to the SPARTAN-IIs who were consistently taller than the average human, the SPARTAN-III candidates were also less uniform in terms of physical stature. However, there were a small number of SPARTAN-III candidates—called "cat 2s" by Kurt Ambrose—who would have met the requirements for the SPARTAN-II program; some of them would later be removed from their mainline companies, given better equipment and assigned to separate special forces units.

While the CHRYSANTHEMUM augmentations still had to be administered at the onset of puberty as the bodies of either prepubescents or adults would reject the chemicals, Colonel Ackerson's age restriction protocol for the SPARTAN-III program was considerably looser than that of the SPARTAN-IIs. The SPARTAN-III candidates' ages upon induction typically ranged from four to six years old, with the nominal ages of some of them (such as Carter-A259) exhibiting more extreme deviation from the standard age range. The schedule of the SPARTAN-III program was also accelerated from that of the SPARTAN-IIs; because the Office of Naval Intelligence wanted to have the Spartans deployed in the field as rapidly as possible, the candidates were augmented at an average age of twelve, whereas the SPARTAN-IIs were fourteen during their augmentations. As puberty had not yet started for the majority of candidates at this time, they were given human growth hormone as well as cartilage, muscle and bone supplements added into their food over several months to artificially induce the onset of puberty. As a result, the candidates had the bodies of near-adult Olympic athletes at an average of only twelve years of age, and it took some time for them to acclimatize to their larger physiques.

8942-LQ99- "carbide ceramic ossification catalyst" drug: Skeletons become virtually unbreakable, allowing survival in harder impacts.
88005-MX77- "fibroid muscular protein complex" drug: Increased density of individual's muscles, greatly enhancing physical strength.
88947-OP24- "retina-inversion stabilizer" drug: Color sharpness is significantly improved upon, and night vision is heightened.
87556-UD61- improve the colloidal neural disunification solution: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%; "Spartan time".

Despite the SPARTAN-IIIs' expendable nature and lower-grade equipment than the SPARTAN-IIs, their enhancements represented a "quantum leap" over the previous program's bioaugmentation set. While most SPARTAN-IIIs were issued with SPI armor as opposed to MJOLNIR for budgetary reasons, the small number that did receive MJOLNIR armor were considered to be on par with the SPARTAN-IIs. Dr. Catherine Halsey noted how SPARTAN-B312's "hyper-lethal" rating was shared by only one other Spartan, and remarked that Jun-A266's skills as a sniper were "unmatched".

During Operation: TORPEDO, Tom-B292, 12 years old at the time and equipped only with SPI armor, engaged a Sangheili armed with a plasma pistol and an energy sword in hand-to-hand combat. The Spartan's enhanced reflexes allowed him to dodge a plasma pistol bolt and sword swing at point blank range. He then proceeded to throw the Elite to the ground and finish it off with his assault rifle. During the battle, Elites and Jackals moved out of cover because they realized that it was suicide to face Spartans in close quarters.

The muscular augmentations provided an individual SPARTAN-III the strength of "three normal soldiers". During Operation: TORPEDO, SPARTAN-IIIs ran at a speed of nearly 30 KPH (around 18 MPH). Spartan-IIIs were also described to have been moving with "speed and reflexes that no Covenant could follow". "They dodged, snapped necks and limbs, and with captured energy swords, they cut through the enemy until the field ran with rivers of gore and blue blood". The Spartans of Team Foxtrot engaged six Kig-Yar in close quarters and left the aliens' bodies "snapped like rag dolls". Approximately 300 Spartan-IIIs faced thousands upon thousands of Covenant, including Covenant air support, and were described to have been winning the battle until 7 Covenant cruisers emerged as reinforcements.

During the Battle of Onyx, one of the SPARTAN-IIIs briefly fought the MJOLNIR-armored Kelly-087. The SPARTAN-III in question was able to momentarily hold their own against Kelly, escaping from her arm lock and twisting her wrist despite wearing only SPI armor. While Kelly was able to quickly defeat the SPARTAN-III afterward with a palm strike, she took note that she would have easily torn her opponent's arm off if he or she were unaugmented.

During the battle on Pegasi Delta, most of Beta Company were roughly twelve years old. The physical abilities of any SPARTAN-IIIs who lived long enough to mature would supposedly have improved significantly as CPO Mendez stated that Spartans only grew stronger and faster as their bodies grew accustomed to their augmentations. While his statement was in reference to the SPARTAN-IIs, it can be assumed to hold true to their successors due to the similar nature of the augmentations

The mutagen 009762-OO, administered only to the Spartans of Gamma Company, makes the Spartans almost completely immune to shock under extreme stress, allowing them to endure injuries and physical pain beyond even a SPARTAN-II; for example, Dante-G188 remained standing momentarily after a number of Needler rounds had blown his chest open, initially not even realizing his grave injuries. As a side effect, the drug suppresses higher brain functions over time; without the regularly administered counteragents, cyclodexione-4 and miso-olanzapine, the Spartan would lose their strategic judgment and become more prone to impulsive, instinct-driven behavior.
]
The MJOLNIR Powered Assault Armor [GEN2] is the second system-wide generation of the MJOLNIR Powered Assault Armor. GEN2 introduces many improvements to the suit's core architecture, specifically tailored for use by the Spartan-IV supersoldiers.

GEN2 was developed by the Materials Group as a response to the SPARTAN-IV project. The armor was designed to compensate for the Spartan-IVs' less extensive physical augmentations in comparison to the previous two generations. As a result, the armor multiplies the strength of its wearer significantly more than the first-generation suits, granting the Spartan-IVs roughly equal strength as their GEN1-equipped predecessors while wearing the suit. The GEN2 suit is also lighter and stronger in construction than the first-generation Mjolnir line, weighing approximately 200 kilograms.

The GEN2 armor incorporates new ad hoc modification systems which allow the armor to use armor abilities, tactical packages, and support upgrades. GEN2 is produced by at least seven manufacturers, both within the military and among private contractors. Production of some GEN1 variants was shifted between corporate entities, while other contracts were transferred from the military to private industries. Like its GEN1 predecessors it is backwards compatible (through hardware and firmware upgrades) with previous armor systems, including the Mark V, the Mark VI, and the MJOLNIR variant of the ODST armor.

While the suit's primary production model bears less significance than in the previous Mjolnir generations due to GEN2's more distributed design philosophy, the Materials Group's Warrior variant is officially considered the mainline model of the GEN2 armor. Another prevalent model is the Recruit variant, which is issued to all Spartan-IVs upon induction.

The armor system is built to support a variety of attachments and equipment which allow it to utilize armor abilities. Some of them have been reverse-engineered from Covenant and Forerunner technology. Following the development of the GEN2 Mjolnir in the wake of the Human-Covenant War, the external components of the original Mark VI armor were reproduced as a variant of the new generation. The GEN2 Mark VI incorporates slight modifications to accommodate the different base architecture of the GEN2 system.

Personality/History:
//SECURITY BREACHED! DATA FILE DOWNLOADING

Canon:
Halo/OC

Other Info:
*
Instead of dying from his wounds, Rashaud entered a death-like state and was recovered by a spectating squad of ONI Agents. Recovering the Spartan, they escaped Reach on board a Prowler.
*Rashaud spent several months recovering in a coma and conveniently awoke at the end of the Human-Covenant War in time for discharge. However, instead he was approached by Jun-A266 and offered a position in the new formed SPARTAN-IV program. Within this time, ONI fabricated his death and legacy.
*Scientists were unable to disable Rashaud's Spartan-III enhancements when prepping him for the SPARTAN-IV Augmentations, making him significantly stronger than before; notably on par with some of the most experienced Spartan-IIs.
*Leader of Fireteam Crimson
*Six was later recruited by the Coalition when Chief met him amidst a battle. Upon explaining the situation, Rashaud took leave from the UNSC in secret with help from ONI to help the War Effort against the Arch Demon. Alongside Chief, Rashaud organizes the troops and fleets when Chief is not available. While also fighting alongside him when needed.

WARNING!! THERE IS A HORRIBLE PICTURE OF ME IN THIS OC!!!
 
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*comes back from trip*

Whelp that's 40 some pages I missed. And I tried to check and see if it was up once when I had wifi. Man you guys move fast in a day when I can't do anything LOL.

*plans to catch up isn't sure if can before a new round or what not*
 
@SPARTAN Bennett @Raven

Feel free to post whenever you can. The 'prologue' will be ending today around 4 - 5 PM EST.

I'll add the OC once ASAP.
 
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Well in that case I'll make a post replying to both the prologue and the first round. Make my life easier to jump in. And I'm sure by then I'll figure out where Stitch and Jake's group is.

*who is the leader Jake or Stitch LOL hasn't decided*

@Atomyk Thanks for sharing the time for the round I'm glad to know I haven't missed as much as I thought. :)
 
Everything moved so fast for the sisters, it was like chaos. After everything was done and settled, they realized that they clearly where not where they were meant to go, this wasn't the universe the arch demon was hiding in. Phoebe looked at the ruined new York with awe in her eyes, while Piper and Prue was looking at the half standing buildings that still seemed to tower over them.

@Klutzy Ninja Kitty @Hospes

(Sorry for the shitty post, I had a extremely long post written out before we moved and the site decided not to save it.)
Cody, you've posted to the wrong thread :(

@TheColourlessRainbow
 
i was gonna say something ... But I got lazy and didn't. Sorry.
 
Replacing Vader and reprising his role from Murder Tale II: Eden and the Forgotten People...


  • R2_TCG_by_Foti.jpg

    R2-D2
    R2-Series Astromech Droid
    Hero of the Rebellion


    "Beep boop bleep."
    - R2-D2

  • artoos_lonely_journey.jpg

    Info Panel

    "An extremely well put-together little droid."
    - Captain Panaka, referring to R2-D2

    Age:
    Around 32 years old

    Gender:
    Male

    Equipment:
    Known features:
    ArtooBlueprints-SWBTUC.jpg


    Attributes/Powers:
    Posses a numerous amount of resourceful tools, utilities, and gadgets
    Brilliant technician
    Excellent splicer
    Gifted pilot

  • R2D2.png

    R2D2_FreakingOut_zps5a4fbed5.gif

    Personality & History

    "Now don't you forget this! Why I should stick my neck out for you is far beyond my capacity! "
    - C-3PO, to R2-D2

    Personality:
    R2-D2, possibly due to his memory never being erased or reprogrammed, has more personality than average droids. R2 is very loyal and courageous, and though he's not designed for combat, he is most certainly not afraid to fight when the situation demands it. When forced into combat R2 holds his own by using his wide variety of mechanical features to serve as weapons, such as using oil to blind his opponents or make them slip, shocking them with his shock prod, tying them up in a cable or simply bashing into them.

    Bio:
    A quirky little astromech droid, R2 has been through thick and thin with C-3PO, working with him through the Clone Wars and Galactic Civil War, both of which lasted a combined total of at least twenty years.

  • tumblr_static_tumblr_lz24cwqzgx1qgzqnco1_500.gif


    Same R2-D2 from Eden and Coalition HQ.


All information used came from the Star Wars wiki, Wookieepedia.
 
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In a duo with R2-D2...


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    The Twelfth Doctor
    Renegade Time Lord
    A Good Man?



    "Am I a good man?"
    - The Doctor

  • Twelfth-Doctor-Death-in-Heaven-the-twelfth-doctor-37783950-500-278.gif

    Info Panel

    "Listen."
    - The Doctor

    Age:
    Over 2,000 years old

    Gender:
    Male

    Equipment:
    Sonic Screwdriver
    Psychic Paper
    Jelly Babies
    A spoon

    Attributes/Powers:

    Extremely high intelligence.
    Time Lord telepathy and physiology
    Fluent in many Terran and extraterrestrial languages
    Master of Venusian Akido

  • tumblr_ndizufuVkW1rkgihao4_500.gif

    Personality & History

    "I am... an idiot!"
    - The Doctor

    Personality:
    A sarcastic man armed with a dry, acerbic wit, a brutal honesty and a lot of internalized anger, the Twelfth Doctor is dark and, at times, manipulative. He is perfectly comfortable with placing his companions in danger if it means appeasing his curiosity, often leaving them out of the details in his plans, or using them to distract attention away from himself. However, if he believes the situation is too dangerous for them, the Doctor would send his companions to the safety of the TARDIS while staring down the threat alone.

    Despite coming across as uncaring, with a disregard for social niceties, he would fight to protect those in his care, and he would react with devastation if harm befell them. However, for the most part, this Doctor is far more detached than his predecessors and occasionally callous.

    While he describing himself as having "sophistication and timeless sartorial elegance" restored, the Twelfth Doctor is definitely not above acting childish.

    The Twelfth Doctor shows even less restraint than his predecessor, and he will get frank and physical with his enemies. However, he has a conflicted sense of morality and struggles with his inner darkness. While he sometimes voices preconceptions about the nature of others, he often questions his own judgment afterward.

    Indeed, behind his cold exterior is a man who is extremely self-reflective, to the point where he questions whether he is still a good man. This Doctor is well aware of the fact that he often finds himself in situations that force him to make terrible decisions and believes he's overbearing, manipulative and consciously aware of his own intelligence. Eventually, he came to the conclusion that he is neither a good or bad man, but rather just an idiot "passing through".

    Though he retains a respect for humanity, the Twelfth Doctor will insult humans for being slow minded and violent. Nonetheless, he tolerates the company of those who could engage him intellectually and claims to respect humanity enough to allow it to determine its own future without any interference from him.

    This Doctor expresses a strong dislike for soldiers because of their hidebound nature and he is easily annoyed by swashbucklers who do not take things seriously. He also claims to dislike liver, karaoke, mime, babysitters, bantering and salutes.

    Much like his seventh and war incarnations, the Twelfth Doctor is heavily inclined to err toward a greater good and willing to allow a few inevitable deaths if it means saving the majority. Through this attitude, he acts like a pragmatist that will not hesitate to abandon someone whose fate is already sealed, nor mourn for an ally until his objective has been reached. However, the Doctor is still willing to save people if their deaths were not an immediate inevitability.

    Also like his previous incarnations, he relies on his companions to keep him from succumbing to his darker nature, but, unlike his predecessors, the Twelfth Doctor actively praises them for it.

    In stark contrast to his previous incarnations, the Twelfth Doctor is more willingly to leave a situation if he believes he has nothing to contribute.

    By his own testament, the Twelfth Doctor does not tolerate fools, nor does he tolerate poor manners, even when held at gunpoint, and he believes that one should make requests politely, as well as avoid bad language.

    He runs hot and cold, usually erring on the cold side of his emotions, trying to remain low-key and collected. However, his attempts to refrain from profanity and anger with such an irritable personality are especially difficult, causing the hotter side to manifest in different ways. He bottles much of his anger inside his mind, and due to being an inward-looking person who is quite mired in thought, he has problems laying bad thoughts to rest.

    Despite his grumpy nature, this Doctor gets along well with children.

    Bio:
    Over here.

  • DoctorWho.gif


    Same Twelfth Doctor from the Coalition HQ and future incarnation of the Tenth Doctor from Eden and the Forgotten People.


All information used came from the Doctor Who wiki, TARDIS Data Core.
 
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After the events of Eden, the Doctor and R2 kept in contact. The Doctor receiving assistance from R2 when he needed it over the years.