- Invitation Status
- Writing Levels
- Give-No-Fucks
- Adept
- Adaptable
- Preferred Character Gender
- No Preferences
- Genres
- Horror, Modern, Modern Fantasy, Multiverse/Panfandom, Mystery, Paranormal, Scifi, Survival
Gazebo > Mysterious Building
Erin & Daisy
The name Vox Populi lingered in Erin's thoughts, the woman ultimately curious as to what this movement of Daisy's was. If Erin remembered her Latin phrases correctly, they were a self-proclaimed "voice of the people". A movement for the people... the voice of the people... it didn't take a huge mental leap to come to the conclusion that Daisy Fitzroy was in the business of bucking the establishment, whatever that may be to her. Perhaps that was just the kind of person Erin needed in this game if she wanted any hope of sticking it to whatever sick bastard had placed them all here.
"I'm just... me," Erin said a bit lamely as they coasted down the hill. "Not a leader. Not anybody." Not that she felt she needed to compensate, but if Daisy was just putting that out there, Erin figured she'd inform her of her relative lack of notoriety. Perhaps Daisy's Vox Populi was why she was here, but Erin... Erin figured she'd been placed into this game for more practical reasons. She was here to be a competitor, there was no doubt about that. She should have been taking pride in that, especially now that this other woman seemed to be looking to her for inspiration, but something about her probable skill at this game set her at unease. If she was not who she was, if she had not faced with an overwhelming betrayal like she had been, would she be here at all?
Once they had reached the base of the hill, Erin took a small glance back toward the gazebo, the thought of ensuring they couldn't tracked nagging at her. A real competitor would do it-- after all, in a game where only one was to live, how could she even begin to trust others to not track her and Daisy down with malicious intent? Even if she covered their tracks as they circled the island, to leave the gazebo in the state it was would give even the most amateur of trackers a good idea where they were heading. She had to decide quickly, before more time was wasted. "Let's just..." She licked her lips, her mouth going dry at the thoughts tumbling around in her head. Maybe it was best just to leave it, to allow herself to be sloppy. To let it be so would be a refusal to play in a way, wouldn't it?
"... Let's just go."
***
Erin had led the way through the brush with ease, slowing herself only long enough to keep Daisy close to her. As it turned out, getting across the island in under an hour had turned out to be an underestimation of their speed. With Erin not bothering to cover their tracks, it had only taken about forty minutes to reach the monolith that was the mysterious building. It stood in the middle of the woods like a sore thumb, looking like a more unnatural sight than even the crashed helicopter had been. Its grey concrete walls were a bore to look at; it was a pitiful sight compared to the dazzling garden Erin and Daisy had just left behind.
Erin gestured for her new ally to lay low, rubbing up next to a tree and peering through the bush to spy on the windows on the building. Not a soul. Turning her gaze upward, she saw no one lurking on the roof either-- it would be all too easy for someone with long-range weaponry to camp out up there. After a few more tense moments of steady watching, the coast seemed entirely clear to Erin, though she was not about to assume they were alone. "Stay," she whispered, her eyes focusing now on the western entrance to the building. The red metal doors looked heavy, no doubt creating a racket once they were opened, and there didn't appear to be another entrance aside from the twin metal doors on the building's opposite side. Considering their options... it seemed best to perform a stakeout for the time being.
Assuming Daisy understood without verbal direction on her part, Erin pulled out her crossbow and positioned herself facing the building's exit. For the survivalist, it was time to wait.
@Krieg @Archwar @ResistingTheEnlightened @Mighty Roman @Crow
---
Gazebo
The gazebo was deserted by the time Nathan and Scooby arrived, though a keen eye would be able to find remains of food on the grass. Foot steps down the hill would trace a line in a Southwest direction. The only real notable location in that direction was on the other side of the island-- the mysterious building marked on the map. Aside from that, a few locations were visible from the hilltop... the crashed helicopter, of course, as well as the caves you originally left behind. A port was visible in the distance, as well as a lone warehouse and a lighthouse further beyond that.
@Ramboing @LuckycoolHawk9
---
Crashed Helicopter
The trek across the island would have taken about an hour, but The Survivor would have found little resistance if he was careful.
The Survivor would find that the helicopter has largely been stripped clean, but that didn't mean it was totally useless. Broken electronics and a few scraps of metal could be salvaged from the wreckage, though there were few who could make much use of it all.
@DapperDogman
Erin & Daisy
The name Vox Populi lingered in Erin's thoughts, the woman ultimately curious as to what this movement of Daisy's was. If Erin remembered her Latin phrases correctly, they were a self-proclaimed "voice of the people". A movement for the people... the voice of the people... it didn't take a huge mental leap to come to the conclusion that Daisy Fitzroy was in the business of bucking the establishment, whatever that may be to her. Perhaps that was just the kind of person Erin needed in this game if she wanted any hope of sticking it to whatever sick bastard had placed them all here.
"I'm just... me," Erin said a bit lamely as they coasted down the hill. "Not a leader. Not anybody." Not that she felt she needed to compensate, but if Daisy was just putting that out there, Erin figured she'd inform her of her relative lack of notoriety. Perhaps Daisy's Vox Populi was why she was here, but Erin... Erin figured she'd been placed into this game for more practical reasons. She was here to be a competitor, there was no doubt about that. She should have been taking pride in that, especially now that this other woman seemed to be looking to her for inspiration, but something about her probable skill at this game set her at unease. If she was not who she was, if she had not faced with an overwhelming betrayal like she had been, would she be here at all?
Once they had reached the base of the hill, Erin took a small glance back toward the gazebo, the thought of ensuring they couldn't tracked nagging at her. A real competitor would do it-- after all, in a game where only one was to live, how could she even begin to trust others to not track her and Daisy down with malicious intent? Even if she covered their tracks as they circled the island, to leave the gazebo in the state it was would give even the most amateur of trackers a good idea where they were heading. She had to decide quickly, before more time was wasted. "Let's just..." She licked her lips, her mouth going dry at the thoughts tumbling around in her head. Maybe it was best just to leave it, to allow herself to be sloppy. To let it be so would be a refusal to play in a way, wouldn't it?
"... Let's just go."
***
Erin had led the way through the brush with ease, slowing herself only long enough to keep Daisy close to her. As it turned out, getting across the island in under an hour had turned out to be an underestimation of their speed. With Erin not bothering to cover their tracks, it had only taken about forty minutes to reach the monolith that was the mysterious building. It stood in the middle of the woods like a sore thumb, looking like a more unnatural sight than even the crashed helicopter had been. Its grey concrete walls were a bore to look at; it was a pitiful sight compared to the dazzling garden Erin and Daisy had just left behind.
Erin gestured for her new ally to lay low, rubbing up next to a tree and peering through the bush to spy on the windows on the building. Not a soul. Turning her gaze upward, she saw no one lurking on the roof either-- it would be all too easy for someone with long-range weaponry to camp out up there. After a few more tense moments of steady watching, the coast seemed entirely clear to Erin, though she was not about to assume they were alone. "Stay," she whispered, her eyes focusing now on the western entrance to the building. The red metal doors looked heavy, no doubt creating a racket once they were opened, and there didn't appear to be another entrance aside from the twin metal doors on the building's opposite side. Considering their options... it seemed best to perform a stakeout for the time being.
Assuming Daisy understood without verbal direction on her part, Erin pulled out her crossbow and positioned herself facing the building's exit. For the survivalist, it was time to wait.
@Krieg @Archwar @ResistingTheEnlightened @Mighty Roman @Crow
---
Gazebo
The gazebo was deserted by the time Nathan and Scooby arrived, though a keen eye would be able to find remains of food on the grass. Foot steps down the hill would trace a line in a Southwest direction. The only real notable location in that direction was on the other side of the island-- the mysterious building marked on the map. Aside from that, a few locations were visible from the hilltop... the crashed helicopter, of course, as well as the caves you originally left behind. A port was visible in the distance, as well as a lone warehouse and a lighthouse further beyond that.
@Ramboing @LuckycoolHawk9
---
Crashed Helicopter
The trek across the island would have taken about an hour, but The Survivor would have found little resistance if he was careful.
The Survivor would find that the helicopter has largely been stripped clean, but that didn't mean it was totally useless. Broken electronics and a few scraps of metal could be salvaged from the wreckage, though there were few who could make much use of it all.
@DapperDogman