- Genres
- Fantasy, Scifi, Future, Past/Medeival, Realistic role plays not centered around romance.
Name: Hearth hold
Continent: Ericus
Geography: Three low peaks surrounded by low hills that fade into plains on three sides, with a protected harbor on the last side. The central craftsmen workshops and forge are off limits to outsiders, but the inside market welcomes most visitors and being so close to Mayvis and Melvinnia trade is the life blood of the city. One of the two major dwarven citites.
Location: Just south of Mayvis right along the close in the bay near the second small island.
Name: Whistling roost
Continent: Forea
Geography: These cliffs are deadly even for seasoned explorers, it doesn't help when the residents of the cliffs can be rather territorial. In the heart of it all is the roost itself, carved into the rock of a sheer cliff the lowest entrance into this city is over fifty feet off the ground and entrances mark the stone some three hundred feet off the floor. Each entrance is marked with a small wooden balcony that is heavily decorated with rope, string, and chimes. An almost constant breeze blows through the ravine and the hundreds chimes and other hanging things creates the impression that some monstrous creature is softly whistling. Now the entrances themselves are narrow, some just barely two feet tall, but the interior is wide and spacious, and more often then not filled with people.
Location: North west corner of Forea a bit off the coast.
Continent: Ericus
Geography: In the steady rolling hills this hold rises like a mountain. Built from a deep red stone it is a citadel surrounded by a flourishing town. Built atop deep running mines the dwarves that call this place home have flourished for a long time by mining and selling the iron and other metals they refine.
Location: Situated towards the center of the triangle formed by Counsel Mountain, Gruff Town, and Featherleaf Woods, although leaning a bit more towards the northwest.
Continent: Ericus
Geography: Three low peaks surrounded by low hills that fade into plains on three sides, with a protected harbor on the last side. The central craftsmen workshops and forge are off limits to outsiders, but the inside market welcomes most visitors and being so close to Mayvis and Melvinnia trade is the life blood of the city. One of the two major dwarven citites.
Location: Just south of Mayvis right along the close in the bay near the second small island.
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Name: Whistling roost
Continent: Forea
Geography: These cliffs are deadly even for seasoned explorers, it doesn't help when the residents of the cliffs can be rather territorial. In the heart of it all is the roost itself, carved into the rock of a sheer cliff the lowest entrance into this city is over fifty feet off the ground and entrances mark the stone some three hundred feet off the floor. Each entrance is marked with a small wooden balcony that is heavily decorated with rope, string, and chimes. An almost constant breeze blows through the ravine and the hundreds chimes and other hanging things creates the impression that some monstrous creature is softly whistling. Now the entrances themselves are narrow, some just barely two feet tall, but the interior is wide and spacious, and more often then not filled with people.
Location: North west corner of Forea a bit off the coast.
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Name: Telfen Hold
Continent: Ericus
Geography: In the steady rolling hills this hold rises like a mountain. Built from a deep red stone it is a citadel surrounded by a flourishing town. Built atop deep running mines the dwarves that call this place home have flourished for a long time by mining and selling the iron and other metals they refine.
Location: Situated towards the center of the triangle formed by Counsel Mountain, Gruff Town, and Featherleaf Woods, although leaning a bit more towards the northwest.