Aristede
-General-
Age
36
Race
Human(Dwarven ancestry)
Appearance/Traits
Black hair, ponytail, rough beard, gray eyes, 5 '3", on the stockier side.
Slight dwarvish accent, if you listen close.
-Abilities-
Strengths
Experienced hunter and guide, high endurance
Weaknesses
Unable to use mana, limited combat experience
-Equipment-
Weapons
Composite horsebow, hunting knife, dwarven short spear(See below)
Dwarven Weaponry(Short Spear)
Family legend claims the spear grants supernatural luck,
survivability, and ingenuity to those who wield it.
Perhaps it's simply in the blood?
Armor, Clothing
Fur-lined robes, dark blue wool cloak,light steel armor(Greaved boots, light gauntlets, light mail)
-Backstory/Personality-
Personality
Aristede mostly keeps to himself, though he does talk about his various
interests and areas of expertise, (sometimes along with some dry wit), given a drink.
He is part dwarf, after all. He talks vaguely, if at all. about his time as a guide up in
southern Arriavar - a time he has many regrets about.
He clearly fights like a survivor, not a trained warrior. He takes advantage
of any opportunity that presents itself, buying enough time to get the upper hand.
Background
When rumors of undead monsters began circulating among the cities and villages
of Arriavar, it was a great boon to guides, trackers, and mercenaries like Aristede. Families and
refugees alike would hire such people to guide them through the southern tundra to safety.
It became profitable(if not particularly safe or comfortable)work, particularly when
paid to protect wealthier families and merchants willing to pay generous coin.
And some of those merchants dealt in people. Occasionally, slaver caravans enlisted
his group's assistance making their way up and down the southern coast. They were often as
much hired to protect the merchants from their cargo as to protect the cargo itself.
Once, they were even forced to put down a slave rebellion. Out of 100 souls, only six
were lost in the ensuing fight. The slaver captains were generous to their guides.
After several years, Aristede left his fellow guides. Since then, he's been headed east,
taking whatever work has come his way. Encounters with bandits and bad weather have thus lead him to
our group of adventurers...