H
Hellis
Guest
Original poster
AcceptedMiso of the Dry WastesAge: 23
Appearance:Miso is of average size for an Ethian, but is short by most other races' standards. Her body is lithe and quick, and her skin is tanned and rough from years of battling under the sun. Her hair is cut to a medium length, and is a strange combination of grey and faded red. Her eyes are wide and sharp, a light, pale yellow that reflects brightly in the dark. Miso's ears are tall and flick often, and mostly involuntarily. She wears simple clothes that cover her body most of the time, as she is used to heats much greater than what she encounters in other parts of the world.
Race: Ethian
Nation: Ethia
Familiar: Dholholholholh (Dhol)
Weapon: Grhl, a long-handled light blue spear of simplistic, yet elegant design.
Magical Abilities
Creeping Ice
Miso can concentrate for a moment before conjuring a sheet of ice that slowly covers everything it moves across. The initial area of this is not very large, but the longer she concentrates the larger the area becomes. This ice is thick, slick, and difficult to navigate - Miso can move about it unhindered, however. After it is conjured, it melts as ice normally would.
Piercing Storm
Miso can summon a small, immobile snowstorm around herself, limiting visibility and pelting her enemies with bits of frozen snow. The storm does limit her own visibility, but she does not get struck with hard snow, as it just melts against her, allowing her to move freely.
Personality
Miso is a kind and steady soul, always happy to give advice when requested and is amicable to most people she meets. She is, however, highly competitive, and is willing to take on any challenge at any time - the reasoning being that even if she's not good at the contest, she'll still learn something from it. She has rare exceptions where she will become irrationally angry if someone is from a combative tribe or does something that insults her morals, but for the most part she can let things go.
In combat Miso is a fast thinker and an opponent that is difficult to pin down - she prefers it this way, being able to be quick on her feet and not be weighed down by heavy armor is more important to her than other protections. She uses misdirection through her abilities, movement, and familiar to conceal her presence and strike before her opponents can react.
Backstory
Miso was born as the 7th daughter, and 13th child of a wealthy tribe leader that controls a large oasis in the Ethian Desert. It's hospitable and strategic location is key to the tribe's success in the constant fighting that takes place on the continent, and all of the tribes folk go through intensive combat training to keep it that way. Miso herself was born in a time of conflict, and as such had a sword and spear in her hands practically since birth.
She often found herself on the frontlines of conflict, even as a teenager, and was never exactly sure why. Her brothers and sisters, and even her father participated in combat, but certainly she was too young for this? Why would they be constantly sending her out before she was even 16? Soon, she learned of her family's secret - a deadly disease had taken over her father, and soon he would be dead. A tradition of the family was to give the rulership of the tribe to the first child who survived 99 battles, and given his grave condition, he needed a successor as soon as possible.
With this in mind, Miso began to push herself to be the best warrior in the tribe. She had already lost multiple siblings that seemed to be great candidates, and if someone became wounded on the battlefield, they would be left out of many possible battles to take part in. She focused on agility over strength, not getting hit so that she could survive, pick up the pieces, and get back to the fight as soon as possible. While she was capable with a blade, the spear's reach and safety called to her, and soon she was known as one of the swiftest warriors with a polearm.
It was when her reputation reached her family that she was given a special weapon - one that had belonged to her great great uncle, and had not been used in decades. She was the best candidate to reach the goal of survival, and the gift of the ancient spear Grhl would give her the edge to reach that goal.
And then her father died. She was 17, on the eve of her 80th battle when it happened. With the tribe's future uncertain, it seemed as though her eldest surviving brother would take the helm - though the rest of the tribe was unconvinced that he would be the correct choice, given his inability to complete the test. Many of the tribespeople supported a powerful warrior who had been through hundreds of battles with warring tribes. So many, in fact, that when they raided Miso's family's tent, her and her siblings were immediately overwhelmed.
In this time of stress, she was finally able to summon the guardian of Grhl, the enormous ice worm that had been bound to the spear. Dholholholholh, Miso, and two of her siblings were able to hold off the mob while her mother and other siblings escaped, scattering across the continent. Miso and one of her other siblings survived that night, and agreed that they should go their own ways - with no tribe, they were more likely to get by if they were alone. Miso wanted to hone her fighting skills, and having heard of the institution that could teach her to utilize her magical artifact to its fullest extent, she decided to head in that direction. Of her family, her mother, 4 brothers and 5 sisters remain. She is not sure where they are.
It took her a few years of training and raising money to make it to the academy, and when she did she managed to pass the exam with little difficulty. In her 3rd year, she has lost most of her bitterness towards the incident with her family, and has chosen to try and become a happier, more amicable person. Still, she burns with the desire to prove herself, to prove that she could have been a great warrior and could have led her tribe.
Misc Possession and Information
- Cutlass: Useful for close combat, though Miso is less skilled with this blade.
- Buckler: A dented light steel shield that Miso uses to parry strikes.
- Cloth Armor: While Miso relies almost entirely on her nimbleness to keep her safe in combat, she does wear light cloth armor - not enough to stop most blade strikes, but might slow down an attack enough that it doesn't do major damage.
- Charms: Various charms and gems from her old tribe. Though they give her no special ability, she wears them to retain the memory of what she once was a part of, as well as her family.
Familiar
Name
Dholholholholh
Element
Ice
Appearence
Dhol is a large white worm, around the size of a horse. He has a single, terrifying eye in the center of his eye, and mandibles filled with rows of sharp teeth that could crush armor with little effort. His body extends out behind him about a dozen feet, and he moves with an unnatural grace, his armored plating clicking and slithering organically alongside his body.
Personality
Dhol acts very regal and even-tempered most of the time - he often acts as though he is judging others or giving them stern looks with his single red eye, enjoying intimidating people that do not know him. However, underneath that he is actually extremely easy-going and amicable, and the appearance of nobility is only for strangers and enemies. He cannot speak beyond making low hissing noises, but can understand speech. In combat, he burrows through the ground, especially if there is ice and snow, to get a good flanking position on his enemies before violently engaging on them, wishing to protect his partner by removing the threats entirely.
Abilities:
Lay Waste
Dhol can unleash a cone of freezing breath from within his maw, delivering subzero temperatures along with a blizzard of snow to all caught in it. This does minor damage but severely hinders its victims.
Cold Blooded
Dhole's entire body is freezing, and that is exacerbated when he is enraged or in combat - so much so that if he is in combat and someone touches him, they will get severe frostbite. This can also hamper and slow those he is very close to.