etiquette help

  1. Hana

    A Clash of Roleplaying Styles

    Rehash of 'A Conflict of Styles' Sometimes in a roleplay, we will encounter a partner or another player who has a different or uncommon style. Everyone has their own writing or playing style, even if we can all share similarities and preferences. From things such as preferring to write in...
  2. Hana

    One x One Roleplaying Primer

    One x One Roleplaying Primer by Hana One of the most active parts of the site would be the One on Ones IC section. One x One, or 1x1 roleplaying, is one of the most popular forms of RP. There are a number of advantages to this form of roleplaying that makes it so popular, and along with those...
  3. Hana

    Roleplaying: An Introduction

    Roleplaying: An Introduction by Hana Targeted for beginners to help them get started This is a basic guide meant to help introduce newcomers and beginners to forum roleplaying. It does not encompass everything there is to know about roleplaying, only to give an understanding at its most basic...
  4. Minibit

    One x One Roleplaying for Newbies

    "I wanna try a One x One, but I've only ever done groups!" NEVER FEAR, MINI IS HERE! So you want to try a One x One! Excellent! They're a lot of fun! Many players choose a one x one because: They can move faster! It's easier to get character development done! They tend to be more...
  5. K

    How and when to enforce strict GM rules

    Weaving epic stories together, engaging in silly OOC banter and making new friends; all great things that stem from from the roleplaying experience. Being a social experience is what makes roleplaying so great. Unfortunately sometimes, conflict arises between roleplayers. This can quickly turn...
  6. K

    Creating Roleplay Opportunities & Progressing Plot

    Creating opportunities for your roleplay partners is an essential part of roleplaying. If you would like a roleplay to progress, and/or you are simply roleplaying for yourself while you wait for someone to interact with you, you're doing it wrong. Waiting for plot progression and other...
  7. Jorick

    Dropping Roleplays Politely

    I saw a request in the Request Workshops and Exercises thread from back in March of 2012 asking for a workshop on how to let a partner or GM know you have to drop a roleplay, and as far as I can see it has not yet been fulfilled. Hopefully there are still people out there who can make use of...
  8. fatalrendezvous

    Acting for other characters (aka "hijacking")

    "Hijacking" is the act of controlling other characters in a roleplay that weren't created by you or that aren't typically played by you. This can be a subject of controversy among roleplayers, so I would like to talk a bit about hijacking, its merits and downfalls, as well as ways to make sure...
  9. Jorick

    Collaborative Posts

    There was an outstanding request in the Request Workshops and Exercises thread from about a year ago for a workshop on how to collaborate with roleplay partners and groups. I've done a lot of collaborating in my day, so I figured I might as well share what I know. What is a Collaborated Post...
  10. Minibit

    Meta Knowledge (or '"Sensing" things')

    An uncanny number of roleplay characters seem to possess a sixth sense which allows them knowledge of things they should be clueless about. When ESP is a thing in the roleplay, or when there are subtle clues that the character could feasibly pick up on unconsciously which would make them feel...
  11. Brovo

    A Deconstruction of Posts: The Action-Reaction wheel, and more!

    This is one of the most common errors I've seen players make as a GM, across multiple forums and mediums. So let me teach to you the importance and nuances of actions, starting with the action-reaction wheel. The Action-Reaction wheel is a fairly simple concept: Player A commits to an action...
  12. A

    Reasons Why No One Likes Roleplaying With You

    So, yeah. I'm not the greatest teacher in the world, but there are some things that just can't be held in for long. Things like this have been covered a thousand times, but it seems like there's always someone out there who just can't get it through their thick skulls. I would like to warn you...
  13. S

    5 Bad Character Personalities (and what makes them bad)

    Sometimes, it's more than appearances and Sue-worthy backgrounds that bother me about a character. But when it comes to bad personalities, figuring out why a character rubs you the wrong way can be a bit more difficult. My expectation is that, as you're reading through these, you might remember...
  14. Minibit

    Keeping Roleplays Alive

    Most roleplayers and GMs have experienced the death of a roleplay, and it sucks. There's lots of causes for roleplay death, and most times it's inevitable. However there are things both GMs and players can do to prolong the life of their roleplays! This guide assumes you want a roleplay that...
  15. Minibit

    Transitioning from Tabletop and Chat RPGs to Forum

    Roleplaying is roleplaying, right? Very much so! And because of this, it's usually quite simple for someone to transition between chat, forum, and tabletop roleplays. However, each form has their own nuances that may be foreign to someone new to this method, so here's some particulars about...
  16. Godmodding and Metagaming.

    Godmodding is a term used for those that create a character that is portrayed as skilled sometimes to the point that they are virtually indestructible and incredibly good at everything they do despite their skillset listed on their character sheet. Anyone who utilizes skills that are not listed...
  17. Minibit

    3 Reasons Why Many Roleplay Romances are Unhealthy

    Crowding I've touched on this in a couple of past workshops (Flirting and Romantic Plot Candies), but a super-common problem in roleplay romance is that once they're in a relationship, the two characters never give each other any space! It is common when infatuated (the fuzzy warm feeling...
  18. The Rules of Roleplay Fighting and Dumbed-Down Examples

    Turn-based Textual Combat (TB, T1, para), is dependent upon the honesty and integrity of players, as well as their ability to out maneuver their opponents whilst thinking laterally, following a logical course of progression. By this, each player is the sole judge of their character and what...
  19. L

    Defusing the Tension: Roleplayer's Irks and Q's

    Every roleplayer has issues dealing with arguments about post size, writing style, or some other issue, and the problem escalates when we tend to lose our cool. So, how must we deal with these problems? First I’d advise if you are getting so worked up that your heart rate is up to the point...
  20. E

    Character Knowledge vs. Player Knowledge

    This is a topic which is mentioned briefly in many other articles here but not dealt with directly. Given that this is one of the first things we teach new members to my various roleplaying groups I thought I would post about it here. Put simply, this is a problem with immersion. One way to...