LESSON Godmodding and Metagaming.

Discussion in 'ROLEPLAY MECHANICS' started by ยcɧɨɧą sąsųkҽ, Mar 17, 2014.

  1. Godmodding is a term used for those that create a character that is portrayed as skilled sometimes to the point that they are virtually indestructible and incredibly good at everything they do despite their skillset listed on their character sheet. Anyone who utilizes skills that are not listed on their character's information is considered a Godmodder. While Godmodding has a whole host of definitions, but is distinctly different from Metagaming.

    Godmodding is also a term used to refer to a character that describes an outcome of their own actions against another character, without said character knowing that the opposition is doing the aformentioned post. As an example, If Sladelius swings his katana to cleave off Blair's head, he cannot just connect a blow to sever;, it's perfectly acceptable for Sladelius to swing to kill, so long as Blair is given a post to respond and at least try to dodge. In a situation where it is impossible for Blair to dodge, such as sitting in a chair or he is laying prone on the ground unconscious, it can also be considered Godmodding for Blair to miraculously get away in a convenient and out of context way, without using the correct power or means.

    A further use of Godmodding is when a character takes too many actions in one round of combat. Some people love to write great detailed in-depth posts, but one has to remember that doing actions takes time. This is especially true with magic and powers. So if it's our badboy character Sladelius' turn to post again, and he casts two fireballs, throws up a forcefield, and creates a sword from thin air all out of his awesome Kinesis Manipulation, odds are he’s not going to have time for all of that at once. A fireball or two is fine, but some things take concentration and preperation posts have a tendency to take long periods of time, depending on the technique utilised.

    Metagaming is simply defined as the use of out of character knowledge in an in character situation. A character played by a metagamer does not act in a way that reflects the character's experiences and back-story.

    Metagaming most commonly occurs when a person utilizes knowledge, usually a skill or some news relevant to the scenario, in which they do not have in blogs or other displayed source. Sladelius knows how to tie a killer knot thus Blair can too! Where’d he learn how to tie knots? When? Show me the lore or skill? If you don’t have it, you don’t know it unless its considered in-character common knowledge. Now this is a mild example, a tiny whoops, but the use of Metagaming gets vast and ridiculous fast.
    #1 ยcɧɨɧą sąsųkҽ, Mar 17, 2014
    Last edited by a moderator: May 26, 2016
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  2. I would like to add that this particular type of godmodding has a more specific name. Powerplay. Powerplay, as sladelius talked about above, is when a character controls or ignores the actions or potential actions of another character. In the case above, Sladelius is ignoring the fact that Blair could still potentially interact with the swing of the katana.
  3. Indeed, but Blair is not armed, therefore he has no ability to protect himself.
  4. True, but perhaps Blair has a hidden weapon, ally, item. Even in the most hopeless situations, it is considered powerplay to assume the character cannot avoid an attack.
  5. I would know, since I fought him. He doesn't use weapons, and I don't powerplay. I used a logical, simple ezplanation. Merely a misconception.
  6. explanation*

    I'll just copy/paste what I wrote up in Roleplay Help.
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