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  1. Absyinthe

    LESSON Willows' Roleplay Perks Guide #3: Knowledge & Ability Points

    {slide=left | The Main Concept} Welcome back to Willows Roleplay Perks Guide! This lesson is going to explain all about Knowledge & Ability points and how you can use them in your own roleplays. In my experience, I have used this system to introduce information and/or skills to the characters...
  2. Absyinthe

    LESSON Willows' Roleplay Perks Guide #2: Classes

    - When spicing up your roleplay, you can add classes for the characters to be aligned to. In my experience with classes, I have made them have duties that correspond within the roleplay plot. For example, in my group roleplay A Planet to Colonize: Floranota, I have six classes that can wield the...
  3. Absyinthe

    LESSON Willow's Roleplay Perks Guide #1: Experience & Leveling Systems

    {slide=center | Introduction To Roleplay Perks} Welcome to a continuous series of workshops that center around how to spice up your forum role-play with various perks. In today's workshop, we will be discussing about using experience points and leveling systems and how you can easily...
  4. Jorick

    LESSON Using Dice in a Forum Roleplay

    Introductory Things As the title indicates, this workshop is all about using a dice system for a roleplay, specifically for play-by-post roleplays. They work a little differently than tabletop RPGs, so the dice system you use shouldn't necessarily be identical to what you'd find in Dungeons &...
  5. Hellis

    Vehicle Build System.

    So, I am CO-Gming a Mad Max style post apoc setting. And While the Actual GM work on the world building, I decided to put together a frame work for making a car (As they are integral to the Road Warrior style of rp it will be) The system is very basic and consist of Point Buy. You expend...
  6. Astaroth

    RESOURCE Dice Roleplay 101

    You may have noticed certain threads tagged with the following: dice - This roleplay uses dice or random number generation to determine the outcome of certain events. As the wiki defines, roleplays tagged with "dice" use physical/computer-generated dice or randomly generated numbers to...
  7. The Rules of Roleplay Fighting and Dumbed-Down Examples

    Turn-based Textual Combat (TB, T1, para), is dependent upon the honesty and integrity of players, as well as their ability to out maneuver their opponents whilst thinking laterally, following a logical course of progression. By this, each player is the sole judge of their character and what...