I'm going to list the given stats for a freeloota plus my planned changes or asking for suggestions.
ork Freebooter profile
Ws Bs s T ag int per Wp Fel
45 20 50 45 30 26 30 28 22
Possible 35 on ag, 25 on int? some other formula..
Movement: 3/6/9/18 Wounds: 16
Skills: Awareness (Per), Barter (Fel), Intimidate (S).
Barter replace with silent move?
Talents:
Basic Weapon Training (Primitive, SP),
Bulging Biceps,
Common Lore (Ork),
Crushing Blow,
Furious Assault,
Hardy,
Heavy Weapon Training (SP),
Iron Jaw,
Melee Weapon Training (Chain, Primitive, Power),
Pistol Weapon Training (Primitive, SP),
Speak Language (Ork, Low Gothic),
True Grit.
Traits:
Brutal Charge,
Mob Rule†,
exchange for Unnatural Characteristic, given Kommandos work in small groups or alone, and unlike most orks can read, and use tactics. Bonus to ag or a few minor points to int?
Resistance (Cold, Heat,
Radiation),
Sturdy,
Unnatural Toughness (x2).
Armour: Looted armour (Body 5, Head 4, Arms 2, Legs 2).
Weapons:
Chain axe (1d10+9 R; Pen 2 Tearing),
1d5 frag grenades,
shoota (60m; S/3/10; 1d10+4 I; Pen 0; Clip 30; Reload Full; Inaccurate, Unreliable).
Possible
Shoota with Slugga? 20m S/3/– 1d10+4 I 0 18
Chain axe with choppa? 1d10+1 R Pen 2, unbalanced.
Gear:
2d10 ork teeth ("Teef "),
shiny bitz,
scavenged machine components and trophies,
3 spare clips for the shoota, (or slugga)
respirator,
crude hand vox.
Possible
Exchange Scavanged machine for cloak and paint, respirator possiblly for preysense GoGGles or some other peice of "kommandos kit". Possible addition of a box << >>