P
Protagonist
Guest
Original poster
This is the place where PCs will sign up and we can discuss things OOCly.
Campaign Overview:
A deadly Warp-storm killed everything organic on the Interex Valhalla, except one man who was in Cryostasis-Apollo Torque. When he awoke from cyrostasis, he found his whole crew dead and he was not where he used to be. Over 10,000 years had passed, and the galaxy was radically changed, and his home government of Interex has been long destroyed and forgotten by the Imperium.
Gone now is the power of technology and science; for much has been forgotten never to be re-learned.
Gone is the promise of hope and understanding, for in the grimdarkness of the 41st millenium, there is only war, and the laughter of bloodthirsty gods.
And so, he has exiled himself to the Koronous expanse, where he will do what he needs to survive.
Signing up and Rules:
You'll need a copy of Rogue Trader to play this. I can email a copy to you, no problem, though.
Also, if you want to play a Tau character, here's the Tau guide:
http://wh40klib.ru/rpg/Rogue Trader/Tau Character Guide.pdf
(since the ship will be Archeotech, it'll probably have some technology similar to Tau. For example, drones)
Your characters will be people on board Apollo's ship. They can be either:
1. Humans he's managed to hire or recruit; possibly outcasts from society or other such things.
2. Xenos he's managed to recruit. Unlike the Imperium, this Rogue Trader has almost no xenophobia. So, more or less, all xenos are welcome. In fact, here's a book that contains a lot of xeno builds:
http://wh40klib.ru/rpg/Rogue Trader/The Koronus Bestiary.pdf
(I'm thinking it'd be cool perhaps if someone signed on as an Eldar Harlequin? Since they intereact with other races anyways).
3. Androids aboard his ship who managed to survive the warp storm. (They'll have the same stats as Battle Servitors)
4. Agents of the Imperium or the Tau (or maybe the Eldar) who are on his ship for whatever reason. Maybe they just got lost and need to hitch a ride on something, maybe their faction wants them there. Just don't be torching everything you consider mildly heretical.
It's fine to port a character from other rulebooks (such as dark heresy) though probably not Black Crusade, since Apollo likes Chaos about as much as the Inquisition does.
Anyways, there should be a character sheet in the book itself. I'm going to use the "Allocate Points" method of character creation.
A Galileo-class starship. She has an on-board AI known as Kara. She's a bit sarcastic, to say the least, and is generally unimpressed by humanity-especially now that humanity is a totalitarian dystopia. However, at least in the recesses of her mind she likes having a crew around.
Even in its own time, it was a technological marvel, but unfortunately was severely damaged by a warp storm. As such, some of its most advanced systems have been replaced or powered off.
Its interior is white, silver, and sterile. However, it's also clearly new-something rare for the 41st millenium. In addition, its life-sustainer is a miracle-the air is noticeably sweet. The hallways are patrolled by drones, and under constant surveillance. There's rumors that there might be cameras in the quarters, but these rumors are false...right?
There's screens in every room, which usually quietly play speeches given by Captain Apollo-to a long-time crewmember, these speeches are basically white noise. Between speeches, classical music plays. There's nothing from stopping a crewmember from turning of a screen if they find it annoying (they are, however, set to automatically re-activate after a few hours). At least weekly, they put a movie on the screens-the crew votes on a movie. Particularly popular are the Ciaphas Cain movies.
Crewmembers have some degree of freedom of speech as well as religion, so long as they do not associate with the forces of Kaos. Worship of Kaos may result in being shot out an airlock. However, worship of the God-Emperor, the Omnissiah, Gork and Mork, among other various non-Kaos gods is totally acceptable.
Speaking of things that are acceptable, Xenos are welcome on-board the ship, so long as they follow the rules that everyone else does. The Rogue Trader is a little skeptical of the more violent species, but there is at least one Ork on board the ship.
Speed: 7 (-1 Resolute)
Manoeuvrability: +18
Detection: +12
Hull Integrity: 36
Armour: 19
Turret Rating: 1
Space: 42
SP: 30
Weapon Capacity: Dorsal 2
Complications:
Resolute, Reliquary of Mars
Components:
-Interex Plasma Drive (+45 power, 6 space, 3 SP)
-Combat Bridge (1 space, 1 power)
-Interex Life Sustainer (2 power, 2 space, 2 sp)
-Mars Pattern Macrocannons (4 power, 2 space, 1 sp)
-Security Androids (1 power, 1 space, 1 sp)
-Tenebro Maze (1 power, 1 space, 1 SP)
-Librarium Vault (1 power, 1 space, 1 SP)
-Barracks (2 power, 4 space, 2 SP)
-Munitorium (3 power, 4 space, 2 SP)
-Extended Supply Vaults (1 power, 4 space, 2 SP)
-Compartmentalized Cargo Hold (2 power, 5 space, 1 sp)
-Voidsmen Quarters
[[Er, ignore the second die roll. I threw that one on accident]]
Campaign Overview:
A deadly Warp-storm killed everything organic on the Interex Valhalla, except one man who was in Cryostasis-Apollo Torque. When he awoke from cyrostasis, he found his whole crew dead and he was not where he used to be. Over 10,000 years had passed, and the galaxy was radically changed, and his home government of Interex has been long destroyed and forgotten by the Imperium.
Gone now is the power of technology and science; for much has been forgotten never to be re-learned.
Gone is the promise of hope and understanding, for in the grimdarkness of the 41st millenium, there is only war, and the laughter of bloodthirsty gods.
And so, he has exiled himself to the Koronous expanse, where he will do what he needs to survive.
Signing up and Rules:
You'll need a copy of Rogue Trader to play this. I can email a copy to you, no problem, though.
Also, if you want to play a Tau character, here's the Tau guide:
http://wh40klib.ru/rpg/Rogue Trader/Tau Character Guide.pdf
(since the ship will be Archeotech, it'll probably have some technology similar to Tau. For example, drones)
Your characters will be people on board Apollo's ship. They can be either:
1. Humans he's managed to hire or recruit; possibly outcasts from society or other such things.
2. Xenos he's managed to recruit. Unlike the Imperium, this Rogue Trader has almost no xenophobia. So, more or less, all xenos are welcome. In fact, here's a book that contains a lot of xeno builds:
http://wh40klib.ru/rpg/Rogue Trader/The Koronus Bestiary.pdf
(I'm thinking it'd be cool perhaps if someone signed on as an Eldar Harlequin? Since they intereact with other races anyways).
3. Androids aboard his ship who managed to survive the warp storm. (They'll have the same stats as Battle Servitors)
4. Agents of the Imperium or the Tau (or maybe the Eldar) who are on his ship for whatever reason. Maybe they just got lost and need to hitch a ride on something, maybe their faction wants them there. Just don't be torching everything you consider mildly heretical.
It's fine to port a character from other rulebooks (such as dark heresy) though probably not Black Crusade, since Apollo likes Chaos about as much as the Inquisition does.
Anyways, there should be a character sheet in the book itself. I'm going to use the "Allocate Points" method of character creation.
Name: Apollo Torque
Species/Class: Human Rogue Trader
Appearance:
In armor:
(Minus the shield)
Out of armor:
Stats:
BS: 35
WS: 35
Strength: 35
Agility: 35
Toughness: 27
Intelligence: 41
Perception: 35
Willpower: 35
Fellowship: 50
Wounds: 10
Insanity: 3
Fate: 3
Origin:
Hive World
Savant (Logic)
Duty-Bound (Duty to Humanity)
Dark Voyage
Pride
Talents:
Air of Authority, Pistol Weapon Training (Universal), Melee Weapon Training (Universal).
Skills:
Command (Fel), Commerce (Fel), Charm (Fel), Evaluate (Int), Literacy (Int), Scholastic Lore (Astromancy) (Int), Speak Language (High Gothic, Low Gothic) (Int), Basic Logic (Int), Forbidden Lore (Archeotech +10), Speak Hive Dialect
Starting Equipment:
Best Craftsmanship Archeotech laspistol, common craftsmanship power sword, Best Craftsmanship enforcer light carapace, Drone Controller
Bio:
Apollo Torque was born on planet Keplar in the 31st millenium, on the Interex equivalent of a Hive World. He did well in school, and was considered something of a geek. The crime rate was pretty high, and he decided he wanted more adventure in life. So, he joined the Interex navy as an engineer.
Then, one day, the Imperium showed up to preform its Great Crusade.
Interex and the Imperium came into a short conflict, and Apollo was injured in a fight against the Luna Wolves. He lived, though, and was carried off and put in cryostasis while he recovered.
Then, the ship carrying him, the Valhalla, was caught in one of those annoying warp storms that killed every organic being on his ship save him-and transported the ship to the grim darkness of the 41st millenium. After realizing what had happened, he exiled himself to the Koronus expanse. He considers his ship to be a little miniature Interex all to himself.
He's a staunch individualist, who believes the highest good is rational self-interest. He rejects the Imperium's xenophobia and it's theocratic elements (though he does have respect for non-chaos religions). He's rather fascinated with the Tau, even though (or perhaps because of) their different philosophies.
Starting XP:
5000
XP Spending:
Pilot (Space Craft)
Ambidextrous
Scholastic Lore (Philosophy)
Dodge
Apollo's Drone: K'ara
Stats:
BS: 22
WS: 22
Strength: 30
Agility: 40
Toughness: 45
Intelligence: 15
Perception: 35
Willpower: 30
Fellowship: 8
Skills
Awareness (Per), Dodge (Ag) +10
Talents
Fearless, Guardian
Weapons:
Flamer
Species/Class: Human Rogue Trader
Appearance:
In armor:
(Minus the shield)
Out of armor:
Stats:
BS: 35
WS: 35
Strength: 35
Agility: 35
Toughness: 27
Intelligence: 41
Perception: 35
Willpower: 35
Fellowship: 50
Wounds: 10
Insanity: 3
Fate: 3
Origin:
Hive World
Savant (Logic)
Duty-Bound (Duty to Humanity)
Dark Voyage
Pride
Talents:
Air of Authority, Pistol Weapon Training (Universal), Melee Weapon Training (Universal).
Skills:
Command (Fel), Commerce (Fel), Charm (Fel), Evaluate (Int), Literacy (Int), Scholastic Lore (Astromancy) (Int), Speak Language (High Gothic, Low Gothic) (Int), Basic Logic (Int), Forbidden Lore (Archeotech +10), Speak Hive Dialect
Starting Equipment:
Best Craftsmanship Archeotech laspistol, common craftsmanship power sword, Best Craftsmanship enforcer light carapace, Drone Controller
Bio:
Apollo Torque was born on planet Keplar in the 31st millenium, on the Interex equivalent of a Hive World. He did well in school, and was considered something of a geek. The crime rate was pretty high, and he decided he wanted more adventure in life. So, he joined the Interex navy as an engineer.
Then, one day, the Imperium showed up to preform its Great Crusade.
Interex and the Imperium came into a short conflict, and Apollo was injured in a fight against the Luna Wolves. He lived, though, and was carried off and put in cryostasis while he recovered.
Then, the ship carrying him, the Valhalla, was caught in one of those annoying warp storms that killed every organic being on his ship save him-and transported the ship to the grim darkness of the 41st millenium. After realizing what had happened, he exiled himself to the Koronus expanse. He considers his ship to be a little miniature Interex all to himself.
He's a staunch individualist, who believes the highest good is rational self-interest. He rejects the Imperium's xenophobia and it's theocratic elements (though he does have respect for non-chaos religions). He's rather fascinated with the Tau, even though (or perhaps because of) their different philosophies.
Starting XP:
5000
XP Spending:
Pilot (Space Craft)
Ambidextrous
Scholastic Lore (Philosophy)
Dodge
Apollo's Drone: K'ara
Stats:
BS: 22
WS: 22
Strength: 30
Agility: 40
Toughness: 45
Intelligence: 15
Perception: 35
Willpower: 30
Fellowship: 8
Skills
Awareness (Per), Dodge (Ag) +10
Talents
Fearless, Guardian
Weapons:
Flamer
Name:
Species/Class:
Appearance:
Stats:
Origin:
Talents:
Skills:
Starting Equipment:
Bio:
Species/Class:
Appearance:
Stats:
Origin:
Talents:
Skills:
Starting Equipment:
Bio:
A Galileo-class starship. She has an on-board AI known as Kara. She's a bit sarcastic, to say the least, and is generally unimpressed by humanity-especially now that humanity is a totalitarian dystopia. However, at least in the recesses of her mind she likes having a crew around.
Even in its own time, it was a technological marvel, but unfortunately was severely damaged by a warp storm. As such, some of its most advanced systems have been replaced or powered off.
Its interior is white, silver, and sterile. However, it's also clearly new-something rare for the 41st millenium. In addition, its life-sustainer is a miracle-the air is noticeably sweet. The hallways are patrolled by drones, and under constant surveillance. There's rumors that there might be cameras in the quarters, but these rumors are false...right?
There's screens in every room, which usually quietly play speeches given by Captain Apollo-to a long-time crewmember, these speeches are basically white noise. Between speeches, classical music plays. There's nothing from stopping a crewmember from turning of a screen if they find it annoying (they are, however, set to automatically re-activate after a few hours). At least weekly, they put a movie on the screens-the crew votes on a movie. Particularly popular are the Ciaphas Cain movies.
Crewmembers have some degree of freedom of speech as well as religion, so long as they do not associate with the forces of Kaos. Worship of Kaos may result in being shot out an airlock. However, worship of the God-Emperor, the Omnissiah, Gork and Mork, among other various non-Kaos gods is totally acceptable.
Speaking of things that are acceptable, Xenos are welcome on-board the ship, so long as they follow the rules that everyone else does. The Rogue Trader is a little skeptical of the more violent species, but there is at least one Ork on board the ship.
Speed: 7 (-1 Resolute)
Manoeuvrability: +18
Detection: +12
Hull Integrity: 36
Armour: 19
Turret Rating: 1
Space: 42
SP: 30
Weapon Capacity: Dorsal 2
Complications:
Resolute, Reliquary of Mars
Components:
-Interex Plasma Drive (+45 power, 6 space, 3 SP)
-Combat Bridge (1 space, 1 power)
-Interex Life Sustainer (2 power, 2 space, 2 sp)
-Mars Pattern Macrocannons (4 power, 2 space, 1 sp)
-Security Androids (1 power, 1 space, 1 sp)
-Tenebro Maze (1 power, 1 space, 1 SP)
-Librarium Vault (1 power, 1 space, 1 SP)
-Barracks (2 power, 4 space, 2 SP)
-Munitorium (3 power, 4 space, 2 SP)
-Extended Supply Vaults (1 power, 4 space, 2 SP)
-Compartmentalized Cargo Hold (2 power, 5 space, 1 sp)
-Voidsmen Quarters
Apollo Torque: Rogue Trader
Tycho Merax: Explorator
Throatslitta: Ork Kommando
Shas: Tau Fire Warrior
Shandra: Human Arch-Militiant Sniper
Tycho Merax: Explorator
Throatslitta: Ork Kommando
Shas: Tau Fire Warrior
Shandra: Human Arch-Militiant Sniper
[[Er, ignore the second die roll. I threw that one on accident]]
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