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MaryGold

terrified to be known, desperate to be understood
Original poster
STAFF MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
  2. One post per week
  3. Slow As Molasses
Writing Levels
  1. Intermediate
  2. Adept
  3. Adaptable
Genres
romance. angst. drama. modern. fantasy. supernatural. adventure. crime. period pieces.

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[btn=mode]IC[/btn]

Overview

Supernatural creatures do exist, living amongst and with the human race. Of course, not all of them are civil and even the ones who are 'cause trouble unintentionally. They are a danger.

And that's where the organization comes in. A secret agency , named Dusk, the government created to deal with and solve supernatural problems. They are like hunters, but they don't only hunt, they protect.

These people are better than any hunter/huntress. They have been specially recruited and trained for the job. And most of all, they are unique humans who have been genetically modified with supernatural blood injected in them.

With these powers, they are dubbed as DuskChasers for those who fear them and DuskGuardians for those who seek their protection, but to anyone and everyone they are called Vessels. The only catch for these people is that they are government property.

------------------------------------
The story will be centered around our eight protagonists as they build relationships, dreams, and complete missions.





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    [BCOLOR=#808080]Dusk[/BCOLOR]; The secret organization that was founded in the mid-1980's. It was created by the government to deal with any problems and or troubles having to do with supernatural creatures. Whether those problems include taking the bad ones down or protecting the good ones. Because after all, they are still considered citizens in the US.

    Their capital division lies outside the city of New York in a secluded area, not easy to find. The institute appears more like a large campus, but to anyone who might come by it, it's disguised as a unique military base. Not only is a workplace, but a home to the field agents, the vessels.

    ----------------

    [BCOLOR=#808080]Vessels[/BCOLOR]; The field agents who have been genetically modified with supernatural/mythic creature blood. Because of this, they have not only possess the inhuman abilities of the beast but their weaknesses as well.

    Though, this is the least of their problems. These people were specially recruited at a young(around 10 and up), specifically chosen from broken families,harsh standards and lives they can never go back to. And most of the time, they pick out those who've had an encounter with the supernaturals.

    Once they've recruited these people and modified them, they are no longer their own, but government property. With this reason, among others, they live in the base, train in the base, study in the base and more.

    To keep them in check whenever they disobey protocol they are 'disciplined'. Though, if they are unwilling to be punished for their actions, they have a second option and all it includes is the press of a button and intense pain for the disobedient Vessel. But it's rare to ever see this happen.

    Each Vessel has a tattoo that can be found on their body, it symbolizes the creature of the blood the held within them, along with their agent number(The smaller the number, the stronger they are.). The marking isn't only to be recognized, though, whenever the beast that they contain the blood of is in the vicinity, it burns, warning the agent of their presence.Or even if the creature was there once upon a time ago it.

    Lastly, they also gain code names. No, not the titles they are given by the folks they protect or hunt such as DuskGuardians or DuskChasers. These names are given to them by the agency based on their skills, powers, creature blood or even something memorable they had once done.

    --------------
    [BCOLOR=#808080]Office Agents[/BCOLOR]; These agents work within in the base, whether it be a doctor, technician, scientist, engineer, supervisor or more. However, unlike the Vessels, they are not superhumans. They're normal human beings, recruited in normal standards.

    Yet, most of these people do all of the behind-the-scene work and help support the Vessels with their missions or just help them in general. They still have been hired because of their high IQs, their intelligence. They are geniuses. And the ones in the high positions have superiority over the Vessels.
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    The Captain
    His name is James Mulligan, but to everyone else he's just the captain of the capitol division. He can be seen as a rough man in appearance, but in reality, he's a warm person who knows when to show tough love. He knows just about everyone on a personal level.(FC: Paul Blackthorne)


    The Dock
    Margarette Brielle, she's the head doctor of the medical division and like the captain, she knows every Vessel as well. The main reason being because she sees over their health. Nonetheless, she is a harsh woman that strictly follows rules and regulations. (FC: Ruth Negga)


    Kooky Doctor
    Peter Alexandria is known as the kook doctor. He is a young genius who was recruited at a young age. And he has quite the fascination with supernaturals. Because of this, he always hangs around the Vessels.(FC: Devon Bostick)

    -----------------------------------------------------------------------------------------------------------------------------------------

    Besides having to work around supernaturals, there is another issue. Hunters/Huntresses.

    There are many types of this particular people. Most hunters/huntresses ride solo or with a group of two and more.

    Most of them hunt for the good of the human race, it is only natural that most of them would be human. Though, there are some hunters who aren't human at all, that are full blood supernatural. Which brings us to another type of hunters. Hunters who are supernatural bounty hunters. It's as exactly as it sounds.

    Lastly, there is the worst kind of hunters. Those who poach and sell supernaturals. They are the biggest threat.

    But none of these groups of hunters have legal backup nor approval. So they have a more difficult time doing their jobs than the Vessels.

    Unfortunately, Vessels run into many of these hunters/huntresses very often. And all three groups do not care for the Vessels in the least.
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    [BCOLOR=#808080]The Seniors[/BCOLOR]
    They've been apart of Dusk longer and have been in and out of the field before. They have experience, more skill and have more flexibility with their powers. Lastly, they're a bit known among the supernatural/mythic community.


    [BCOLOR=#808080]The Freshmen[/BCOLOR]
    Fresh out of the academy. They do have control over their abilities but have yet to really test the limits and explore it. They've never been out of the field before, so the only experience, skill, and knowledge they have are from studying, training and simulations.

    Kennelly "Scout" Colt Reserved by @Mysty
    Justin Tyrell Jones Reserved by @J u s t i n ✖ A h o l i c
    Kaiden Rose Dean Reserved by @Misguided†Ghost
    Jesse Alexander Ramsey-Jordan Reserved by @lxngdon
    Ashley Reid Reserved by @CrystalTears


    -------------------------------------------


    [BCOLOR=#808080]The Team[/BCOLOR]
    The team lead and the second-in-command will be paired
    And the remaining seniors will be randomly paired off with a freshman


    ____________ + ____________
    ____________ +_____________
    ____________ +_____________
    ____________ +_____________

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    1.Treat everyone the way you'd like to be treated.If I have to spell it out, please be kind and respectful to one another. No one likes a douche.

    2. Respect the GMs. This is my idea and what I say goes, I'll have many things to do to keep the story going interesting. Of course, I will ask you guys for permission with things that include your character. This should not be a problem.

    3. Use the CS that I provided. I don't mind if you add more details that you want to put in, so as long as you fill out all that I handed you.

    4. I don't want more members of one sex over the other. I'll only make an exception if some want to do a same sex couple,if that's case, tell me. So, when you reserve your character, state it's gender along with whether they're a Senior or Freshmen.

    5. Romance is encouraged, but that should not be the only relationship built around your character. Friendships, rivalry, frenemies are all there too.

    6. Pre-planned couples are allowed, just let me know beforehand. And don't make it an insta-love. Give it some time,that goes for all couples,planned or not.

    7. If things get hot and heavy, take it to PMs or fade to black. I don't want any of that on the roleplay thread, thankyouverymuch. And I don't think it's necessary to add 'keep within your age group'.

    8. Gain permission before you maim someone's character. I don't want any problems. No godmodding or Mary/Gary sues either.

    9. Posting minimum is two small paragraphs, but it would be greatly preferred, and recommended, if you wrote more than that. I understand if you're stumped, but that shouldn't be if things go along smoothly.

    10. If you read the rules type at the top of your character sheet "Team 13" as a header in any color and font you like.

    11. You have to post at least twice a week. I know we're all busy, but I want to keep this roleplay going and alive. If you don't think you can do it,you can leave now and not in the middle of it. There are others who would like to join so you don't have to feel bad.

    12. I'll give your CS a 'Cookie' if it's approved.

    13. If you have an idea for an episode/arc, PM me! If you have an idea for anything just Pm. And if you have a question, ask! Don't stay confused.

    14. Lastly, this roleplay will include things such as violence, explicit language(mainly cussing), and other non-child friendly topics.

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    Gif/Picture
    (Realistic only, nothing cartoon, anime or digital art.)

    "Character Quote"

    NAME
    (First and last. Middle is optional)

    AGE
    (18 - 24 for Freshmen| 21 - 28 for Seniors)

    GENDER
    (Male or female?}

    CLASSIFICATION
    (Freshmen or Senior)

    SEXUALITY
    (Hetero? Homo? Bi? Pan? Demi?}

    ETHNICITY
    (American? Asian? European? Half and half? Quarters?)

    BIRTHDATE
    (Month and day)

    BIRTHPLACE
    (Where were he/she from originally?)

    -------------

    APPEARANCE
    (Height - Weight - Hair - Eyes - Scars/Markings - Piercings)

    TATTOO
    (The tattoo is a must. It should symbolize of the creature blood within them and their agent number underneath it.)

    DRESS
    (Her/his choice of style,including what they wear when out on a mission)

    --------------

    PERSONALITY
    (You should write at least a paragraph and highlight his/her's main traits.)

    LIKES
    (Self-explanatory}

    DISLIKES
    (Self-explanatory)

    HOBBIES
    (What he/she likes to do in her/his spare time.)

    HABITS
    (He/she's tendencies and practices.)

    FEARS
    (What is she/he afraid of?)

    INSECURITIES
    (What is she/he not confident in or on?)

    --------------

    BLOOD
    (What creature blood is within them? Vampire? Werewolf? Faerie? Mermaid?)

    CODENAME
    ( The codename can be based on their creature blood, powers, skills, personality or something memorable they've done.)

    AGENTNUMBER
    (The smaller the number the stronger they are.)

    POWERS/ABILITIES
    (Their powers should depend on the creature blood within them. If the GMS feel it's too OP,you'll have to edit it. )

    WEAKNESSES/LIMITATIONS
    (This should also depend on the creature blood. And there should be a weakness for each power whether it be a physical, emotional or mental weakness. There's so such thing as too many weaknesses here,so if you want to add extra go on ahead.)

    TALENTS/SKILLS
    (What he/she is good at and specializes in)

    ----------------

    HISTORY
    (How he/she got to this point.)

    RELATIONSHIPS
    (He/she's connection and opinion of everyone else.Discuss it with the peeps and agree to something)

    EXTRA
    (I don't know,anything else you want to add?)

    THEME SONG
    (Get a song you think fits your character.)

    ------------------------------------------------------------------------------------------------------------------------
    So, that's it. I suggest you put it in tabs or scroll, but you can do whatever you like, add a div and whatever you want. Don't forget to delete the parentheses directions I added.

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    Warehouse Challenge
    Two teams. Thirteen and Eleven, battling out in challenges using wit, skill and power. They'll meet at the abandon warehouse little ways from the base and get to see who is better now that they have grown eve stronger since the last time they've fought with one another. And with their new team members.

    It will be an opportunity to use and test their abilities. And they'll be a prize, the winning team gets to have one wish granted by the losing team.

    May the best team win!

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  • Love
Reactions: Justin
My Dysfunctional Nerdy Bad Boy Sweetheart will be up tomorrow... yeah just way till you see how this goes XD
 
Can we have some sort of relationship between he and Bianca? PPLEAASEEE
Of course! Tbh I can't tell if they'd be friends or they'd hate each other, since she's so kickass and he's so.. not. xD
 
Will work on my charrie tonight and meet my beautiful FC!
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"I'm what's left of the witches you forgot to burn."
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KENELLY "SCOUT" COLT


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    → AGE ?
    Eighteen years.

    → GENDER ?
    Male.

    → CLASSIFICATION ?
    Freshman.

    → SEXUALITY ?
    Bisexual, but leans more towards guys.

    → ETHNICITY ?
    American/French-Canadian.

    → BIRTHDATE ?
    August 6th.

    → BIRTHPLACE ?
    Boston, Massachusetts.
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    → HEIGHT ?
    Scout's not strikingly tall, standing at about 5'5".

    → WEIGHT ?
    His frame is lithe, not petite, but far from built, weighing in at about 125 lbs.

    → HAIR ?
    His hair is a shade of dirty blond, and never fails to be messy. It's texture is curly, wavy, and overall just wild. He rarely bothers to get a brush through it because he always breaks them.

    → EYES ?
    Scout has been told he has puppy dog eyes, a shade of warm brown, but they sometimes appeal a hazel, golden color in the right lighting.

    → SKIN ?
    Scout is just slightly tanned, with an assortment of freckles on his face and shoulders; although they're not noticeably prominant unless you're close.

    → SCARS & MARKINGS ?
    He has various scars across his body from past experiences, and training incidents. His most prominent, however, is a thin, long scar that goes up his abdomen. When he's on the hunt, he wars skull face paint. Who knows why.

    → PIERCINGS ?
    None.

    → TATTOO ?
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    → DRESS ?
    Scout always dresses lazy, but always manages to pull it off. Skinny jeans and hoodies, sweatpants and t-shirts, if it's comfortable, Scout will wear it; whether or not it actually matches is a whole other question. When out on a mission, he's much the same; but often chooses to wear black skinny jeans, a black hoodie, a pair of boots, and face paint. It's "kind of his thing."
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    → PERSONALITY ?
    In short, Scout is not a very serious person. He's very playful, he likes to have fun with things, and he has no problem jumping into someone's personal space to get on their nerves. It's what he does best, he likes to act painfully oblivious just to piss people off. Snarky and witty, Scout's mouth never stops running - like, ever. The boy is always talking, laughing, so very animated in everything he does that you just want to slap him upside the head and tell him to sit the fuck down, ironic, considering he looks like he'd be very sluggish. This works as both an advantage and a disadvantage for him, his inability to hold still for long makes him insufferable on stake outs, but when there's action? That boy can go. Don't let appearances full you with Scout, he may act stupid and oblivious, but in reality, he's extremely smart and quick minded, another one of his strengths. He's often underestimated. Scout is quick to jump to conclusions, quick to panic, an overall very emotional person, but once you give him a moment to come back down to Earth, he will. Stubborn, tell him to not to do something, he'll go out of his way to do it - a sense of adventure that could get him killed. Confident, but not cocky, snarky, but not unbearable, an idiot, yet not truly; you have to get to know Scout before you draw a true conclusion on his character. Because what seems like an idiotic slacker with a motor mouth is actually the guy who could kill you with a paper clip and a toothbrush.

    → LIKES ?
    + Sugar. (I wouldn't suggest actually giving him some.)
    + Caffeine. (Again, for the love of God, no.)
    + Any sort of long ranged weapons.
    + Art.
    + Upbeat music.
    + Those who can take a joke.
    + Green eyes.
    + Flirting, although he's god awful at it.
    + Animals.
    + Nature.


    → DISLIKES ?
    - His real name, he'll kill you if you use it.
    - Mentioning Peyton.
    - Gore, or unnecessary death.
    - "Know it all"s, those who think they can boss everyone else around.
    - The cold.
    - Big crowds of people.
    - Being underestimated.
    - Large bodies of water.
    - Anything that would harm a witch, such as fire, water, etc.


    → HOBBIES ?
    - Reading and art.
    - He enjoys running, like track, but when he's actually forced to do it he'll groan as obnoxiously as possible.
    - Getting on people's nerves.
    - Making blanket forts and then using said forts to hide from responsibility.


    → HABITS ?
    - He cannot sit still, he has to always be tapping something, moving something, always.
    - Bites his lip when he's nervous or thinking.
    - Paces when he's worried.


    → FEARS ?
    - Loosing those he has left.
    - Opening up.
    - Death.


    → INSECURITIES ?
    - His real name.
    - Being underestimated.
    - Feeling stupid/weak.


    [/dash]
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    → BLOOD ?
    Witch.

    → CODE NAME ?
    Wicked.

    → AGENT NUMBER ?
    10.

    → POWERS/ABILITIES ?
    Scout's abilities are mostly mental, and do not effect his strength.
    - Procognition: Scout can tell when events will happen before they actually happen, but it's mostly gut feelings or intuition. He rarely sees actual events fold out before him, but rather, he can sense it just before it happens. (Such as catching a glass just before it hits the ground; this also makes him agile and swift, since he can see the enemy's moves beforehand.)
    - Telekineses; He has yet to fully control this, and it's largely tied to his emotions rather than sheer will. (Mirrors can crack when he's angry, candles can go out when he's upset, however, it's never much more powerful than this.)
    - Hexes: In a broad sense, he can use his ability to fuck people over. Hallucinate, mess with their dreams, drive them crazy. The stronger the person is mentally, the harder it is to do so. (Scout doesn't like using this anyways.)


    → WEAKNESSES/LIMITATIONS ?
    - Horrible migraines: Of course, with this much mental activity, it's bound to leave Scout curled up on the floor trying to tear his hair out.
    - Terrible pain tolerance: So much as a cut can slow Scout down, his pain tolerance is down right shitty.
    - Hallucinations: He sometimes sees visions from the witch he had gotten the blood from, he sees her in his reflection for a moment, he hears her memories, her voice, gets images of her life. He gets weird senses of deja vu. The visions can be so intense, he'll pass out.
    - Lack of physical strength: To put it simply, when face to face in a real fight, Scout will get his ass kicked.


    → TALENTS/SKILLS ?
    - Anything mental.
    - Mind games.
    - Flexible.

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    → HISTORY ?
    It's no shocker that Scout came from a shitty life, like everyone. He doesn't dwell on it, in fact, to him, his history is just "whatever." He likes to compare it to old, cheesy child hood stories. Scout's life was relatively okay, until he was about seven. Both his parents, on the way home to pick him and his sister up from a friend's after a night out, passed away in an accident. Scout didn't quite understand it at the time, other than his babysitter's crying, and all he wanted was his parents, that he wanted his sister to stop crying. Why was everyone crying? He didn't know.
    Unfortunately for Scout, his only living family was his father's bitch of a sister, who had an awful heroin addiction; so obviously, they were not placed in her care. They were sent to an orphanage, ironically, a Catholic one, with strict religious teachings. Scout grew up lonely, often separated from his sister in an attempt to 'separate the sexes', growing into a shy, nervous boy under the care of the orphanage. Taught to hold his tongue, to only speak when spoken to, he was an easy target for bullying and an easier target for abuse from the other boys. Pushed around, beaten for his share of food, called everything from 'loser' to 'faggot', Scout learned to accept this as life. Until his sister was to be adopted, and they would loose one another forever.
    Peyton was the one to devise a plan to escape, and they had nearly been caught, but eventually ran into the night, hand in hand, away from the orphanage, away from the thought of life without each other. They were extremely close; after all, they were they had left of their family.
    For awhile, they were homeless, staying in Youth shelters across the state, sleeping on park benches, getting by just barely. It was when Scout was thirteen that they were approached the organization. A warm bed? Appetizing food? A roof over their heads? They needed no more persuasion, coming to the organization quite willingly.
    For awhile, everything was well. Both he and his sister were injected with the blood, he with wiccan, she with werewolf. They didn't mind, they were just happy to not be hungry for once. While Scout's body took the foreign blood naturally, Peyton's didn't. At first, she was fine, in fact, she was showing amazing potential, but not for long. She grew sicker and sicker with each passing day, and Scout was forced to watch his only remaining family wither away before his eyes. It was worse than his parents.
    She had passed when he was fourteen, she, sixteen, and he has been determined to fight his way through training to make her proud. Since then, he had grown out of his shell; he's told that he resembles her more and more as the days go by.


    → RELATIONSHIPS ?
    Open to anything!

    → EXTRA ?
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    - Peyton Colt, the badass big sister that never got a chance. She was injected with werewolf blood, although her body rejected it after a month.
    - He has a slight Boston accent.


    → THEME SONG ?
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Oh yeah my guy and this one are either going to be best friends, worst enemies or something all together different XD. A Dragon and A Witch lol. He'll be up by tonight^^.
 
  • Like
Reactions: Mysty
And I think we're going in order of reserves so I guess my Freshman is
Agent Seven?
FC: Lucien Laviscount
Blood: Dragon
Age: Nineteen
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  • Like
Reactions: MaryGold


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ΦTEAM 13's LEADERΦ
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"I think I'm losing what little humanity I have left."
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    NAME
    Edith "Edie" Seraphine-Myra MontBlanc


    AGE
    20


    GENDER
    Female


    CLASSIFICATION
    Senior


    SEXUALITY
    Demisexual Demiromantic


    ETHNICITY
    50%French
    25%Italian
    25% American



    BIRTHDATE
    December 14th


    BIRTHPLACE
    Versailles, France
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    APPEARANCE
    She is a small petite girl.

    HEIGHT
    5'1


    WEIGHT
    99lbs


    HAIR
    Edith has dark brown hair, though it looks ink black in different lighting and perspectives. It's only a little wavy and long passing her shoulder blades.


    EYES
    Almond shaped and hazel; sometimes they appear brown and sometimes they appear green.


    SCARS/MARKINGS
    Scars? Oh, most definitely, though most of them are in places that she covers. But, she does not have much because of her powers. And then there's her sugar skull painting, if you'd ask her,she'd tell you why she puts it on.(But she'd doubt you'd understand)

    PIERCINGS
    None

    TATTOO
    An arrow going through the moon and sun. It's placed on her right wrist.
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    DRESS
    Edith does not have a style perse, but she has good taste in clothing. She wears just about anything stylish or pretty though she does love dresses and skirts. She wears dark color to vibrant colors. When she goes on missions, she still dresses nicely, just more flexible.
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    PERSONALITY
    Edith is, well, Edith is strange. There isn't any nicer way to put it. She seems to be solemn all the time and earnest, but that isn't really who she is. She's a person with depth and lacks proper social skills. When communicating with others she's far from even being mediocre at it, she's terrible at it. It has to do with her straightforward and open way of talking. She's always speaking her mind, whether it be nice, mean or plain weird. She can't but be so honest, though sometimes it is just her saying whatever she likes. By now, it should be obvious she's not very good at lying or secret keeping. Even if she tries to keep one she'll probably indirectly blurt it. Though, if she really, like really tries, she can do it. Because with her witch blood , there should be a little deception in her. And she does know how to be sarcastic and is naturally teasing, so she's a bit witty. She just likes to take and say things as it is. She likes to be literal.

    Yes, she's very quirky, having weird tendencies and weird thoughts. But her terrible social skills do not end there. She can read other's feelings rather easily, practically she can see right through them and with her big mouth, it's not a happy experience for other people. But she's rather open with her own feelings too, so she doesn't see the big deal. She means well, after all, she's such a warm-hearted empathetic person.

    One thing people don't know about her is that she's a closet dork. It's kind of charming and cute actually. Her one secret she can keep, or believes it's a secret when it's really not, she's pretty clueless for someone who can read other so well. The young woman is easily humored and loves to participate in nerdy and dorky activities. And just a romantic, but she knows what life is like. With being a romantic, comes a strong sense of justice.

    But do not take her lightly, because she is number 1 and team lead for a reason. She is a tenacious, confident, stubborn, bold, intelligent and daring leader and person. And don't you forget it. She can seriously think through the craziest and panic making situations, and manage to be so calm and collective. It looks as if she's not afraid of a thing and just so full of determination.

    Edith is a dangerous person and though she may be nurturing and compassionate and sweetheart in all generality toward her team and people she likes, she's a vaguely different person when using her powers. She's a bit unstable, dreamy, and dangerous to those who pose a threat. Almost a different person. But she knows where to cross the line between mercy and cruelty. She doesn't like violence,she's very sensitive and empathetic after all, but will use it when necessary.



    LIKES
    Scented candles & Scented oils
    Plants, animals, insects, nature in general
    Poems & books & Cute/cool quotes
    Cliches, cheesy/corny stuff
    Music & Art(Paintings mostly & a lot of old songs or old sounding)
    Helping others
    Dancing(Though she's completely uncoordinated)
    Jokes(Especially bad ones)
    Long distance weapons(Throwing knives, and guns in particular)



    DISLIKES
    Seeing others in pain
    Unnecessary violence
    Poaching hunters
    Talking behind other's back(Just say it to their face, even if it hurts)
    Hurting others
    Being avoided
    Bullies
    Her weaknesses



    HOBBIES
    Reading & Writing
    Painting& Paper Crafts & Lego art
    Playing piano
    Making bad jokes(Terrible jokes)



    HABITS
    Stating the obvious(Captain obvious)
    Talking to herself(She has to help herself sometimes.)
    Skipping meals(you'd have to remind her or sometimes force her to eat)
    Singing/humming to herself or sometimes to other things(Like inanimate objects)
    Reading people's mind unconsciously (She doesn't mean too,but...)



    FEARS
    It isn't very evident, but she's afraid of many things
    People(Mainly normal humans. She has a hard time communicating.)
    Pain(It hurts even more so when you feel others pain)
    Hurting those she cares about
    Losing herself(Control over herself)
    Fire/The heat


    INSECURITIES
    Almost everything about herself
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    BLOOD
    Witch



    CODENAME
    Hex


    AGENTNUMBER
    1


    POWERS/ABILITIES
    Enchantment/Illusions - It's all just mind games. With her telepathy, manipulation, hallucinations, all of it,she's nothing short of it. Once she's got a grip on a person, it's over for them. She can manipulate your emotions to, put you in a trance, do what she bids you too. And her hallucinations are so real, it could drive a person insane.

    Telekinesis - Her telekinesis is the main reason she doesn't use physical weapons. She can manipulate and control objects/matter.(Though, she does not like to use this power on living beings)

    Divination – With this, yes she can predict things before they happen, or see some things from the past and what's happening in the presence. So, she has incredible reflexes, it's practically instinct. But, it's information gathering, so she can summon and communicate with spirits/ghost for the help, in some cases she even allows it to possess her.



    WEAKNESSES/LIMITATIONS
    Losing herself- When she uses her powers, particularly her enchantment and illusions, she's like a different person. She's dreamy sounding, spaces out almost completely and even talks differently.

    Focus - Her divination and enchantment/illusions, take a heavy amount of focus and a strong mind. So, she's not all there when using them, someone would have to watch her back.

    Close-Combat – She's a distance fighter, I mind fighter. She's not the best at fighting up close. She could take small guys, but anything more,she's done for.

    Emotional pain - She's weakened by emotional pain because of her own feelings. When reading their feelings, she can change it, but if she can sympathize(which is often) her feelings become linked with that person.

    Holding back – She's always holding back, even when being cruel, she's always holding. She doesn't truly want to hurt anyone.

    Fire/the heat - It's naturally a witches weakness, but it also trudges up painful memories with Edith. So not only will she be weakened but she'll break down.


    TALENTS/SKILLS
    She's a master with her abilities
    Intelligent/Strategic
    Throwing knives
    Piano & Singing
    Art
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    HISTORY
    From the very beginning, Edith's existence in the organization has caused controversy among the staff and even the Vessels. But, that's farther ahead, starting from the beginning would be best.


    She was born the third and last daughter of the MontBlanc family. Her parents neglected her, abused her, but her sisters loved and cared for her. Though, they always had to go to school, leaving her alone for long periods of times.

    Edith only remembers bits and pieces of her past. That's all she know's because she lost her memories. In fact,she doesn't remember her parent's names nor her sisters, and barely remembers their faces. However, she does remember her old house perfectly. And does know how her family passed away.

    The house burnt down, she doesn't remember how, but she does remember being in it when it happened, and rescued by a fireman. She hit her head when trying to escape by herself before, and that's why she lost her memories, though, it's strongly suspected that she's purposely repressing them because of the intense pain.

    Her memories are a mess, a haze, she sometimes has memories that don't make any sense at all. That just doesn't fit, of other people she has never met before.

    What she does remember was joining Dusk, at the youngest age yet. She was seven when they took her in, it was problematic because they didn't like taking in children younger than ten. But she was personally picked up by Captain Mulligan himself.

    So, they proceeded with the usual plan; blood procedure and then training. At first, it looked as if she was dying, but that changed overnight. It was weird for them, but they went with the flow. She progressed vastly, really fast. Her powers developed greatly and she graduated earlier than anyone else.
    .
    Because of this, there were many who thought to be too dangerous, too inhuman. And her having witch blood didn't help as well. She was isolated from the beginning because of her young age, but she became feared because of her progress and weirdness. No one truly wanted to join her team, especially when she was the youngest team lead ever, she became one at the age sixteen. Even to this day, people are scared of her.


    RELATIONSHIPS
    Open
    (PM me)


    EXTRA
    She sleepwalks.



    THEME SONG
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Okay, it only took about forever , but it's done. She's done.*wipes away sweat*
 
@MaryGold since they're already going to be partners, I feel like Bianca will be super protective of Edith.

Random person: she's so weird

Bianca: *pulls out machine gun* YOU FUCKIN WOT M8
 
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Reactions: MaryGold
@MaryGold since they're already going to be partners, I feel like Bianca will be super protective of Edith.

Random person: she's so weird

Bianca: *pulls out machine gun* YOU FUCKIN WOT M8
Omg, yes! XD Edie will totally rely on her more than anyone else.
 
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-slowly joins the Edie protection squad-
 
-also joins the Edie protection squad-
 
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