R
Rainjay
Guest
Original poster
It's only been a few months since Marlene was killed while trying to find a cure to the infection. The immune child, Ellie, escaped with her protector, leaving a massacre in their wake. Most personnel, including the some of the top scientists left in the country, were killed or left in dire conditions. Our facilities in Salt Lake City are unguarded and at risk, with much of the equipment damaged. Most importantly though is the loss of this potential vaccine, and the setback of all of our work. We lost of all of this, simply due to the actions of one man.
This cannot be allowed to happen again.
While we're given up hopes of retrieving the girl, we do have a glimmering ray of hope on our horizon. We've made contact with the other side, and this offers us a great deal of promise, if we can only manage to get there. As a group and family we have to work towards this goal most fervently. We are the last light for humanity.
This cannot be allowed to happen again.
While we're given up hopes of retrieving the girl, we do have a glimmering ray of hope on our horizon. We've made contact with the other side, and this offers us a great deal of promise, if we can only manage to get there. As a group and family we have to work towards this goal most fervently. We are the last light for humanity.
This is a closed group roleplay, invitation only. We do have an interest check up and there's one spot left (we are only accepting five players, at least for now). You can head over there to message me if you're interested, but please keep in mind:
* This is a long term, casual roleplay. Posting won't be rapidfire and the group is kept small so that nobody will be left behind.
* I expect at least two well written paragraphs per post. I'd prefer more, but don't push yourself. Quality over quantity.
* I also expect dynamic characters. You might need to play side characters. I am only the GM in organizational purposes; I won't play all the characters and make all the story.
Other than that, there are no particular rules. Just work as a group and have fun :)
CHARACTER SHEETS:
These will be pretty basic but feel free to add whatever information you'd like. You can also withhold information that isn't astericked. Your most basic skeleton has 5 fields in it.
Keep in mind that everyone so far is a Firefly member. You can give your character rank (the leader is spoken for, but scientist, soldier, etc. are options. Will include some stuff about this in lore) and they don't have to love being a Firefly, but everyone is one. You can make a character outside of the Fireflies after things get going, but this is to help keep everyone together.
Outside of being in the Fireflies, your character can be whoever you want. Parent, teenager, older person, scientist, ex-military, ex-FEDRA, spy for FEDRA, whichever. You can also have multiple characters.
Name: *
Age: *
Gender: *
Hometown:
Appearance: * (image if you'd like)
Personality: (only really required if you plan on having pre-existing relationships, or you can say a few words so we don't all have badass loner figures)
Family:
Strengths/Weaknesses: (if you want to name a couple thats cool)
Inventory: * (see below)
Background:
INVENTORY:
This is actually pretty straightforward. Just list some things your character has on them (a knife, a water bottle, dogtags, anything you think is notable). This is a survival roleplay, so keeping track of who has what is important (but not vital. Don't worry about it). I don't think many of us will start with a ton of guns and armor without reason, though, so try to keep things reasonable. Once we get out of the Firefly fort, we'll have all the loot to ourselves.
Some super simple background information for those new to the series. You can find all of this on the Wiki.
THE INFECTED:
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{slide=General|center}The infected are those infected by the Ophiocordyceps Unilateralis a fungus that will consume the hosts brain and take control (seen only previously in ants). The host will then go through four different stages of infection: Runner, Stalker, Clicker, and Bloater; each stage is more dangerous than the last. The infection is also spread directly through contact with an Infected or via their corpse - that is, the infectious spores created by the Cordyceps and released from the host's body upon death. Spore development is the last stage in the life cycle of the Infected. This lifeless carcass serves as a breeding ground for the fungus to spread throughout the environment. When an Infected feels it is close to death, it will find dark, moist corners to die in. While this may be the end of the line for the host, the fungus will live on.
In order for the fungus to infect a host body, the host must first be alive. Dead victims who come into contact with the infection do not undergo transformation.
The infected are vulnerable to fire.{/slide}
{slide=Runners|center}A few days after infection.
Runners are the first and weakest stage of the Infected who have just recently entered their transformation. Since the eyes are first targeted by the fungus, Runners have poor eyesight, but maintain many human instincts. For example, their moans are still human, just like their overall appearance. A way to tell them apart from normal survivors is their glowing red eyes. Their body language is sluggish while they are passive, suggesting they are resisting the fungus's influence. Sometimes they do not attack at all, even when non-infected individuals are right in front of them. These non-aggressive runners will only attack if attacked first or when an object is thrown at or near them, thus losing control. Much like sneezing, the urge to attack after such interactions happens involuntarily and unwillingly by the host. Runners are confirmed to be able to attack in packs flailing their arms trying to trample the survivor.
{slide=Stalkers|center}A week or two after infection.
Stalkers have the vision and speed of Runners, with the ferocity of Clickers. The most notable physical traits that define the Stalkers are the distinct croaking noises they make, the beginning of fungal growths on the head and face with only one eye left, the development of pseudo echolocation, and their discretion upon spotting a victim at distance. They will strafe and take cover, eventually closing in on the victim, hence the name "Stalker". Up close, Stalkers are very aggressive and will charge directly at the victim. They have the strength of a fit human.
{slide=Clickers|center}
Clickers are the third and most distinctly recognized stage of the Infected. They have had prolonged exposure to the fungus, and now possess strength that significantly surpasses the average human. This makes them deadlier, but at the price of being completely blind due to fungal infection overtaking their face. However, Clickers are able to maneuver through areas by utilizing echolocation, which produces noticeable clicking/screeching noises to locate sources of sound.
Clickers appear less human than Runners and Stalkers, with faces that are completely skewed and scarred by fungus developed from their infected brains. The fungal plates have apparently adapted to keep the host/pathogen alive and able to spread, as a direct shot to the face with a powerful weapon such as a revolver will more often than not just break off a chunk of the mold, leaving the Clicker's brain unharmed but exposing the victim's face and rendering them able to see once again. Clickers are dangerous and much more aggressive than Runners, and like Stalkers; they no longer resist the fungus because their humanity has been completely eliminated.
They are stronger and more intelligent than the others, and will actually examine their surroundings quite thoroughly for survivors after they are provoked.
When provoked, a Clicker will immediately enter into a "berserk mode," aggressively flailing its arms and 'roaring'. At this point, if a survivor has been "spotted" by a Clicker, the Clicker will attack head-on and will not flinch when shot, unless the survivor is using high-powered rounds.
{slide=Bloaters|center}Bloaters are the fourth, final, and most dangerous stage of infection. Bloaters take the longest to develop, making them the rarest of the infected. They are covered in thick fungus that effectively doubles as armor plate. Due to this protective covering, they can withstand multiple hits from weapons such as the Shotgun and Hunting Rifle, and even hatchets and machetes making them extremely tough to eliminate. Bloaters are extremely aggressive, but are rather slow-moving causing them to be more predictable than other infected. Like Clickers, Bloaters 'see' using echolocation to locate and trap a survivor. Because the fungus has completely deformed their face and blinded them, their echolocation is a lot less refined than the Clickers.
They are extremely strong and can kill with a single hit, so it is best to simply avoid them or stay very far away. Be careful, though, because they also throw sacks of Mycotoxin, a poisonous fungus.
{slide=Dead|center}
Even after an infected individual has died, the fungus will continue to grow. It grows in to big fungal plants around the body so much as only a few inches but can cover large areas. By this point, the corpse becomes skeletal and brittle, and the fungus sticks the body to whatever surface it is on. The fungus will begin to emit spores from the body which will infect anyone that breathes them. To combat this, most survivors carry gas masks, although if the person is immune to the infection they have no need for one.
They are commonly found in places that are underground or wet such as sewers and basements.
{/slide}
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FACTIONS:
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{slide=Fireflies|center}The Fireflies are a revolutionary militia group. Their goal is the return of all branches of US government in the wake of military oppression, although they are also the only known group actively working towards a cure. After the death of Marlene, their leader, the group is suffering heavy losses in their battles against FEDRA, though are hanging on by the barest of slivers.
The group was founded after the infection broke out and the country went into martial law and set up various quarantine zones. They have stages attacks in several of those zones and have 'liberated' some, although the aftermath never usually went well; the civilians are often just as scared of the Fireflies as they are of FEDRA.
The group is well trained and armed, though they often in attempts to keep a low profile dress light.{/slide}
{slide=FEDRA|center}The Federal Disaster Response Agency (FE.D.R.A.) is one of the last remnants of the pre-outbreak United States government, alongside the Department of Defense and possibly the Center for Disease Control. They took control of the armed forces and declared martial law after the outbreak. {/slide}
{slide=Hunters|center}The Hunters are hostile survivors, sometimes the remnants of quarantine zones (Pittsburgh is one such zone), sometimes groups who have either left zones or have never been in a zone. They tend to shoot and kill any 'trespassers' or visitors to their self proclaimed territory in order to steal gear and food. In some cases, these hunter groups can be cannibals. The groups can be very large or quite small, and can contain women and children.
I have grouped hunters, bandits, and cannibals from the game into one category for ease of use.{/slide}
{slide=Survivors|center}There are friendly survivor groups across the country that have made enclosed settlements for themselves and live in general peace. There are also survivors who live on their own or with a small group; some travel, some do not. Many groups will settle in out of the way places--a water treatment facility, a sewer, a hotel in an empty stretch of highway. Some will claim entire cities as their own and will heavily fortify them and lay traps for newcomers.
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MISCELLANEOUS:
Zones: There is a zone is just about every major city, though some have been disbanded/destroyed (some by the influence of the Fireflies). Many are militaristic, requiring the youth to enter into training and giving out strict rations. Here you can find a list of known zones (but feel free to make some up).
Tech: The tech hasn't gotten any better since 2013, although a detector has been made to determine if a person, with a simple scan, has been infected or not. Those who are immune and have been bitten/infected will be detected as being infected.
Time: It's been 21.5 years since the outbreak.
Supporting Cast:
Zoë Summers - Current Firefly leader - 30-40 y/o
Patrick Davis - Deceased Firefly
Barry Tumberman - Head Firefly Engineer - Old
Lauren Wright - Little sister to Erik and Caitlyn - 15
Abby - Traveling companion to Scott and Jane - ???
Addison Summers - ??? - ???
Tracy - ??? - ???
[spoili]
[/spoili]
None of these images are owned by me or the other roleplayers in this group.
Patrick Davis - Deceased Firefly
Barry Tumberman - Head Firefly Engineer - Old
Lauren Wright - Little sister to Erik and Caitlyn - 15
Abby - Traveling companion to Scott and Jane - ???
Addison Summers - ??? - ???
Tracy - ??? - ???
[spoili]
[/spoili]
None of these images are owned by me or the other roleplayers in this group.
Inventory:
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{slide=Alysson|open}A satchel that contains books, ammo, random junk
A handgun
Two knives
Gas mask
Journal
Coat
{/slide}
{slide=Caitlyn}A hunting rifle, 17 bullets, modified scope
A 10 inch hunting knife & sheath around her belt
Gloves
Leather jacket
Canteen
Self-assembled first aid kit (bandages, disinfectant, suture kit)
Extra socks
{/slide}
{slide=Colton}
Compound Bow and Quiver (x27 arrows)
Trench Knife
Worn Green Rucksack
Hip Holster w/10mm Handgun (x3 extra mags in rucksack pocket)
Canteen (either hooked to his waist or in his pack)
Homemade Sewing Kit (various size needles, patches, and thread, for fixing up clothing or people)
Insulated Hooded Jacket (he likes to keep the rare pack of smokes and matches or lighter in the pockets)
Lockpick Set
Wears hiking boots, cargo pants, t-shirt, and finger-less gloves
Extra long-sleeved shirts, socks, thermal pants (for layering during cold weather)
Firefly Dog Tags of Patrick Davis
{/slide}
{slide=Enrique}
A Beaver Creek Skinner fastened to his Tac Vest
Colt .45
Fire axe
Large military rucksack
Canteen
Some extra rags
{/slide}
{slide=Erik}
Hiker's backpack
Pistol, 23 bullets
Gloves, hat, scarf
Jacket
Large plastic water bottle
Iodine solution
Thin blanket
String
Small switchblade
{/slide}
{slide=Jane}
A backpack not too unlike her father's
A metal canteen, 1 quart
Thermos
Sleeping bag, strapped to the pack
Carpenter's hammer with grip tape wrapped around the handle
Medical gauze, two rolls
Pack of band-aids, half-used
{/slide}
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{slide=Jon}
Portable ceramic water filter
1 Roll of heavy duty duct tape
125 yard spool of moss green 80lb strength trip wire
1 blade sharpening kit
1 magnesium, flint, and iron firestarter
1 bedroll (above backpack)
2 sets of spare socks
Pocket bible
14 loose shells of 20 gauge #3 buck
2 cans of Spam
2 well-worn toothbrushes
1 navigational compass
3 extra hunting rifle magazines (12 rounds)
2 spare rounds
Loose sand
2-Quart Insulated Canteen
Spring-loaded shotgun shell holder (holds 8 shells)
Surplus gas mask on quick-detach clasp attached to belt
{/slide}
{slide=Scott}
A ragged, torn backpack; not a survivalist's backpack, just a sturdy one meant for students and textbooks
A metal canteen, 1 quart
Thermos
Survival knife, serrated blade, about 5" in length
.357 revolver, 13 bullets
Nail board
{/slide}
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We can use this for OOC and CS sheets.
I encourage everyone to try and make character relationships. People will probably know each other.
Name: Caitlyn Wright
Age: 28
Gender: Female
Hometown: Dallas
Personality: An outspoken, active character, Cait has a presence and demands to be heard, getting involved and taking incentive wherever she can. She is quite the proud individual and has few regrets. Her heart is her leader (second only to her head); while she is quite compassionate and passionate both, she is still rooted in logic like her brother, levelheaded (usually) and controlled.
Family: Lauren Wright (15 y/o sister), Erik Grayson Wright (32 y/o brother)
Strengths/Weaknesses: She's damn good with a rifle.
Inventory:
- A hunting rifle, 17 bullets, modified scope
- A 10 inch hunting knife & sheath around her belt
- Gloves
- Leather jacket, woolen interior
- Canteen
- Self-assembled first aid kit (bandages, disinfectant, suture kit)
- An extra pair of socks
Caitlyn and her brother grew up being trained to be soldiers, though the former was restless and despised the world around her. It was she who convinced her brother to flee with her to the Fireflies after a staged attack on their Zone. The pair brought their youngest sister (their parents had died from illness some time ago) and fled to Corpus Christi where they joined the rebel group. Cait is quite close to the current replacement 'leader' of the Fireflies, even though the two have a love-hate relationship.
Name: Erik Grayson WrightAge: 32
Gender: Male
Hometown: Dallas
Personality: Erik has a fairly straightforward view on life: it's a dog eat dog world. He's sometimes brash and quick to act and assume, though he does it in defense of his siblings and company. Naturally he is a rather untrusting individual. He feels comfortable in a fight and in the wilderness, planning his next course of action. Deep down, though, he's a friendly dude, good for a couple of beers and a laugh--if you can catch him in the right place at the right time, anyway.
Family: Lauren Wright (15 y/o, sister), Caitlyn Wright (28 y/o, sister)
Strengths/Weaknesses: He tends to put himself in harms way (with good intentions).
Inventory:
- A hikers backpack
- A pistol, 23 bullets
- Gloves, hat & scarf
- Jacket
- Large plastic water bottle
- Iodine solution
- Thin blanket
- String
- A small switchblade
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