The Grimm Wars(A Fable/Folklore/Disney inspired ad

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Oh! I'm interested as well! >.< For some reason I didn't see this was an interest check, uh... So yeah xD
 
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Name: Lady Willamette Sherlock Scott Holmes

Health(All characters begin with base 5): 5

Fable(If any. Essentially, asking what Fable or mythos are you drawing inspiration from): Sir Arthur Conan Doyle's Sherlock Holmes stories, and subsequent adaptations

Profession: Consulting Detective

Strength(Strength of arms and bodily power): +2

Spirit(Willpower and magical effectiveness): +4

Intellect(Skills that require a nimble mind and quick thinking, or that of a scholar): +5

Charisma(Force of presence, to inspire or to damn): +3

Bio:
"Somnium. The city of dreams. Tales of its advancements in areas both industrial and magical were well-documented everywhere from the nearest homestead to the most distant kingdom, its towering clockwork structures a marvel to behold and various guilds perennially on the cutting edge of their fields. Knowledge was openly taught to anyone who had the aptitude for it, and if there was one thing travelers could agree upon it was that the sight of the city at night-- Whether from near or afar-- was one not easily forgotten.

It was appropriate, therefore, that such a city be the birthplace of two of the most inherently gifted minds the world would ever know.

First, it should be noted that the husband and wife the two in question were born to could only be considered wholly unremarkable by all counts. Among those of Somnium's lesser nobles who were slowly being phased out with the pseudo-meritocracy brought about by the ever-expanding guilds, Baron and Baroness Holmes held no resentment toward the newly-crowned king or queen for this declining relevance as some of the other blue-blooded gentry did. No, they were a mellow couple: Content to simply live a plateaued life in their small manor and watch the world change around them.

Things took a curious spin. Be it by stupid luck, extreme enthusiasm or by some absurd notion of predetermination, when the time came for Mr. and Mrs. Holmes to procreate... Lightning struck. Twice. Not literally, or these would've made for an embarrassingly short set of memoirs; The lightning was, rather, of the genetic sort. For reasons unascertainable, something about the Holmes children was almost immediately, markedly different. When first-born Mycroft spoke his first word at merely four months, they knew their son was special. When he was forming full sentences and engaging in conversation by one year, they realized he was different. When at four he was reading books his parents themselves kept only for display, they began to speculate about the true scope of his brilliance. And when, at age seven, he correctly inferred that his mother was carrying an infant girl despite the doctors' certainty in the contrary, they were elated.

By all counts having expected a boy, Mr. and Mrs. Holmes decided to simply substitute the given name they had prepared as the child's middle name and carry on. Sherlock, as she would ironically come to prefer being called, followed a similar path of growth to that of her elder brother in her early years, digesting knowledge at an unearthly rate and putting each and every one of her peers to shame. It was in this, perhaps, that she and her sibling began to differ. Mycroft learned quickly that demonstrating his vastly superior knowledge in front of the other children would earn him nothing save scorn and ire, and adjusted his own mannerisms to suit. It took little effort for him to blend in with them smoothly, saving himself the trouble of dealing with their jealousy and masquerading as simply another sheep in the flock. He was the sort who'd have gladly allowed himself to be considered wrong rather than make the effort in proving himself right.

It was a stance the younger Holmes could hardly stomach hearing, never mind enacting. She gladly let her intellect take the field in everything she did, and when the grudgeful and insipid lot Mycroft ingratiated himself with inevitably began to alienate her for her trouble, she welcomed it. She found a great many of them bland, utterly lacking in interesting qualities of any sort and hardly worth the effort to please. To anyone who ever took umbrage at her brilliance or spited it, the solution she presented was very clear to even the numbest of minds among them: Catch up.

As they matured, the differences between the two siblings became more and more profound. Where Mycroft would upon conclusion of a book or study discuss its meaning and merit, Sherlock would more likely deconstruct it in great detail and point out where it went wrong. Mycroft found Somnium's guilds and teachings greatly beneficial, while Sherlock thought them underwhelmingly rudimentary and scant in the stimulation she found herself craving. Both became acquainted with the etiquette and proceedings of courtly conduct, and while Mycroft navigated them with ease and efficiency, Sherlock rejected them entirely on account of how godforsakenly boring they all were.

It took thirty years, but Mycroft's adaptive grace carried him all the way to a highly secretive position in her majesty's court. Sherlock, herself in her early twenties, remained something of a pariah, skirting the outside of noble circles and multiple fields of education alike. She had few friends, though some were able to tolerate her acerbic wit and unconventional intellect well enough in adulthood. It was during an encounter with one such acquaintance's father that Holmes first thought more of her aptitude for deduction than as a hobby, correctly revealing a facet of the man's past that surprised him and left him uncomfortable. His subsequent death and further unraveling the string led to her uncovering an embezzlement plot that had lain dormant for years, as well as the fate of the long-missing ship Gloria Scott.

It was here that she found the excitement she had long sought. Crime. Mystery. It challenged her like nothing else had, satisfied her mental faculties like nothing else could. Small wonder, then, that she chose to pursue it as a career in full. What she'd learned from her academic pursuits could just as easily be applied to investigation as it could any number of the guild positions she frankly overqualified for. The prospect of less substantial wealth and status meant nothing to her; she wanted no part of the queen's agents or the city guard. You didn't waste good metal on nails, particularly the blunt sort. Unfortunately, she knew from the beginning that among Somnium's numerous branches the type of position she was looking for simply didn't exist. There wasn't even a term for it.

So she invented one. "Consulting detective" suited it aptly, a self-employed independent investigator whom clients came to directly when civil servants were of no use (which was always). Her leaving her family manor behind to settle in an inexpensive loft with an overly doting landlady no doubt came as a surprise, to Holmes' parents and brother alike, but they were willing to humor the burgeoning detective.

Looking back, I truly believe none of them ever thought I'd make anything of it."


-SH.​
 
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Name: Captain Jane Watson of the Somnium Field Medicine and Alchemy Corps

Health(All characters begin with base 5): 5

Fable: Sherlock Holmes

Profession: Doctor, Alchemist, Soldier

Strength(Strength of arms and bodily power) +5

Spirit(Willpower and magical effectiveness) +3

Intellect(Skills that require a nimble mind and quick thinking, or that of a scholar) +4

Charisma(Force of presence, to inspire or to damn) +2

Bio: Jane Watson was born and raised in the heart of Somnium's capital to a relatively well to do family. Her mother ran an apothecary and surgery that catered to the noble families that made their home there, and her father was a sergeant in the Somnium military. While they were never rich themselves, they certainly lived comfortably. Jane herself was a bright and inquisitive tomboy who took to her school work and mother's lessons with a zeal that would have made it quite obvious that she intended to follow in mom's profession... at least, if it wasn't for all the fights. While Jane liked to consider herself rather level headed even at a young age, she was never one to stand by when someone else was being bullied or picked on, and more than one of her school mates learned the hard way that she'd been watching her father train just as often as she hit the books. And that the school's ruffly uniforms were hiding some serious biceps. She loved her dad's stories. Every time he came home from his station, he'd regale her with tales of pitched battles and the heroic valor of his fellow soldiers and leaders. Perhaps it was the fact that they were edited for her young ears that she became so enamored with the life of a soldier and the heroics seemingly intertwined with it.

Despite that, she still went on to university to study medicine. As much fun and excitement she might have gleaned out of beating the snot out of snobs and bullies, there were other ways to save people besides violence. A desire for puzzle solving and critical thinking that just couldn't be found in sword work and fist fights was still just as present in her teens as it was when she was a child, and she studied long and hard to learn the ins and outs of the complex and intertwined systems that made the human body function. What sort of wounds could be treated with magic and potions, and what ones were better off being left to the mundane and physical techniques the science guild was always improving upon. She acclimated well to university life (Some of her friends would say too well), enjoying the mental stress, the occasional fencing tournaments, and if she was being honest with herself, the occasional drunken nonsense of a party that in any world or time only students of a certain age could achieve. It was here that Jane discovered alchemy, the amalgam of formulas, chemistry, and magic that created the strange, wonderful, and sometimes disgusting concoctions called extracts and mutagens. It was a science she took to almost instantly, delighted to have something that could be used so swiftly and potently given what she aimed to do with her life when she graduated. When that day did come, it was not to a peaceful life in one of the guilds or with her own practice that she availed herself to. Instead, she signed up for the Somnium military, and was assigned to the ranks of the Somnium Field Medicine and Alchemy Corps.

Jane served her country well for those few short years, distinguishing herself both in combat and field alchemy to save the lives of her fellow soldiers in the border skirmishes with the underdark slavers that plied their vile trade near the town she had been stationed. She learned how to apply her alchemical skills to more than just healing potions and draughts, and found out how different a bout with a training instructor was from a battle to the death with a drider. She took her first life and the guilt that came with it, but fought through it to become stronger than before, hardened and prepared to spend her life standing against the forces of the deep and dark that were ever present even in these times of peace

But one fateful night, that all changed. When Jane looked back on it later, it was clear they should have been more prepared. The attacks had started to increase from once every few months to three in that month alone, only to cease entirely for the month after. Her superiors had assumed that the drow had given up and moved on to easier prey for their hunting parties, and it was an attitude that slowly wormed down the ranks like a toxin. Watches started to become more lax, and training days ended with less sweat and more roughhousing and gambling. Which all made it that much worse when the drow proved her superiors very, very wrong. The 'raiding party' that hit that night was more akin to a small army. It seemed the Matrons had tired of human stubbornness, and intended to teach Somnium a violent and painful lesson; stopping the drow from taking what they wanted, where they wanted, would only end in destruction and debauchery. Sword and spell clashed together in a violent chorus, a bloodbath that clearly favored the darker forces that had caught their foes unaware and were bolstered by the inhuman monsters peppering their ranks. Yet Jane fought valiantly and with everything she had despite that. viscious and explosive concoctions were hurled from her belt one moment, and the next a carefully applied salve would stop her fellow soldier from bleeding out. More than one drow met their end on the edge of her sword, and for a moment in time it started to look as if this was the sort of performance that would go down in legend, a bloody and brave dance that only came about in stories. A soldier genuinely turning the tide of an impossible fight by themselves.

That was when the crossbow bolt hit.

It was an errant shot not even meant for her, but it dug deep and far into her shoulder. The wicked and barbed head burrowed into bone and was coated with the poison drow favored. She'd seen the affects herself many a time, and with a frustrated snarl turned to fall back as far as she could before the sleep overtook her. In her dazed retreat another bolt found her back, and when she finally reached safety well behind their lines she collapsed to the ground with a quiet whimper. Her night of battle did not go down in stories and rumor, because those sort of things only happened when you won; the drow ravaged the town and razed it to cinders. By the time reinforcements from the capitol finally arrived to bolster the regiment, all that was left to find were corpses and ashes, any living survivors dragged screaming and terrified into the dark below.

That was months ago, during which Jane was sent back home to Somnium in an effort to speed her recovery. The wounds were gone, but something else in that dark and blood drenched night had affected her mind. Her leg refused to believe it didn't still have the limp the poison had given it, and the occasional tremor still rushed through her body. She was forced to return home to her parents, temporarily discharged. It drove her mad. After years of combat and excitement, being stuck in her mother's office was almost hell for Jane. Stuck treating mundane and boring illnesses and wounds borne of clumsiness rather than violence most oft, she finally begged her superiors to allow her to return to active duty. Eventually they relented, as unhappy with the loss of an effective soldier as Jane was with being benched, and assigned Jane to join the accompaniment that would be going with the Somnium nobility to Arendelle. A supposedly simple and easy job to ease her back into it, though they warned that if her seemingly still present injuries continued to flare up, she would be removed from duty.

Permanently this time​
 
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Ok, I got a lot of players now. More then I expected tbh, lol. For those with characters and those who expressed interest, I'll be putting up the IC thread on June 10th, Friday.


Plenty of time to put up a CS if you're still interested or discuss concepts or integrate character backstory such as the case here with Ronan and Alex. Happy creating.

Heheheheehehehehe.


@The Tactician @Forrest @Gummi Bunnies @DapperDogman @Crow @T.O.M. @C.T. @OrlandoBloomers @Schnee Corp Lawyer @Michale CS @Hospes @CCC Kouhai @york @Indolent
 
anybody want to have had their PC run across Guts?
 
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>Backstory inadequacy activate

And I'd be open to any character interaction. And I'd also be fine with none. So whatever, really.
 
Well, if you want to tag along with a royal procession that's guarding the heir of her kingdom, Dame Kel is opened to interaction, Forrest. Haskel could probably tag in with them based on the fact that he's an inquisitor and has some influence, so it would be fine if he joined as an important figure needing guard and meeting Kel that way. Plus, fellow Paladins :D
 
Woooo, I'm pretty alright with that idea.

I suppose he could be representing the Cathedral abroad, and travels with the royal procession both as a convenience and out of a sorta sense of honor. Protectin' an heir is a big deal.
 
Spooky ghost is just going to wander around and shit. lel

If anybody wants to have some early interaction with Haraise, I'll be fine with it. ^^'
 
>Backstory inadequacy activate

And I'd be open to any character interaction. And I'd also be fine with none. So whatever, really.
we adapated canon characters with a lot to work with so don't feel bad we cheated :T
 

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Name: Lady Keladry, Royal Scion of House Cardomas

Health: 5

Fable: Myrcella Baratheon

Profession: Princess and Heir Apparent to the Throne and House of Cardomas

Strength: +1

Spirit: +2

Intellect: +3


Charisma: +4

Bio: Compared to her guardian, Lady Keladry serves as a complete reversal. She was perfectly content to avoid the field of battle, instead focused upon intellectual education and social etiquette as she sought to make connections among the nobility of the court of her father, Alfred. However, just as Kel did not seek to isolate herself among the social courts that her friend frequented and made time for other endeavors, the young lady sought to always make time for her companion. It seems to many among the nobility that whether or not the princess proves a worthy successor to Alfred, it will always remain a fact that the paladin will remain close by her ear, worshiping words of devote advice and acting as her right hand when force becomes necessary in her dealings.

As the first opportunity to test her abilities, her father has sent the young Keladry along with a small retinue including Kel to attend the tourney in Arendelle as a diplomatic gesture of respect and peace. The duo are expected to prove their kingdom to be one of great prestige, earning respect both among the foreign lords and various warriors attending the tourney.
 

Name: Oracoah Cinol

Health: 5

Fable: Fae

Profession: Ace Nuisance

Strength: 1

Spirit: 4

Intellect: 2

Charisma: 3

Bio: You know of fables, stories of yore with colourful characters and fantastical settings. The tale of a knight rescuing a princess from the confines of a stony citadel beset by an ancient drake, the story of the prince that roused a maiden from deep slumber, the quest bequeathed upon an unknowing boy young in his years pursuant to plucking a sword from the stone, and more. You know even lesser characters surrounding those important to such tales, like the seven squat miners all the willing to aid a hapless young woman or the faithful friend that sees your journey through to its end with boundless support. How about the story of an entity that arguably does not pass muster as to fit a story as apropos, one that goes unheard purely out of the reason of lack of intrigue? Never once touched upon in your stories, never given much thought. Not even a stray thought, such likely actively barred deep within the folds of one's mind. Such an entity is an incredibly tiny thing, tinier than dwarves, even than great beetles, one regarded as no different from another like her, acting within the commonly accepted norms that surround her kind.

I'm being quite literal in my reference when I say tiny; I refer to the fae. One in particular.

First, home. Home is where the heart is, as the saying goes, and hers dwells within the heart of a gnarled forest immense in its depth and expanse. Thick are its canopies and brushes such that it seems nary a living creature dwells inside. Not that, if any were in their right mind, insomuch as a wild creature could be of course, they would want to. Thus was it, upon its discovery, aptly named the Gnarled Groves. The shadows come alive even under the sun poised on high at its zenith, its brilliant glare deftly ignored as they frolick among one another, ducking under branches and roots and leaves. There are worn paths that cross the outskirts of the forest, with more lost to the encroaching wilderness. Why, you might ask. My fair reader, if the preceding description wasn't enough to entice some figment of your imagination, read on! Read on! Travelers returning from adventures and expeditions and trading routes oft bear tales of befuddling disbelief. Smoggish will'o'the'wisps and cats of warped proportions and protrusions cross their paths, striking terror deep within their hearts. Scores of terrible noises, so they say yet can't articulate sufficiently to portray, accompany the monstrosities' appearances. It is said the frequency of visits of such creatures peak in the dead of night, where the only purchase of vision is by the torch's glow and it is there at its edge they linger, swirling eyes of malevolence giving form to these shapes as reported. Suffice it to say, the ways that passed through the Groves were traveled only out of necessity or without choice or reason.

Such were the games of the fae and the refuge they called home lied directly at the Groves' center where stood its eldest denizens, overlooking all else yet linked by the same thick canopy of emerald. To the outsider looking in, at its edge, and from above, it seemed to pertain to no beauty what with stifling flora that flourished every inch of the place. That wasn't so here. Here was spacious, impossibly so, and rife with an ostentatious menagerie of colorful flowers and fruiting trees and bizarre growths that could only be attributed to magic's presence. There too were creatures of the mundane sort that lived here, stags with their minuscule harems, the croaking advent of bulbous toads displaying proudly their newly gained warts, a veritable mix of creepies and crawlies, and more. This was the venerable paradise of the tiny fae, its inhabitants that were born of this place and that remained of this place. Like most paradises, it too was vulnerable and the dark woods beyond stood as stalwart guardians with a helping hand from its natives. I shan't bore you with the details nor shall I insult your intelligence, the fae were natural tricksters and it was their tricks compounded with the Groves' presence deterred unwanted visitors, magical or not.

The little colony of the fae live simple lives, content with plying their natural talents for their own amusement and exploring their domain. The change of seasons sees a change in the fae; for every bud that breaks in spring therein lives within a fae cozy in the comforts of its temporary home, come summer they flit and fro beneath the canopy akin to swarms of black flies plaguing a farmer's homestead, follows fall and all scatter under the colorful leaves they claim for their own for bedding, and in winter they rest alongside the hibernating toads and frogs in reprieve from their duty to the forest. Truly, none might find a better, more picturesque definition of contentment than these little creatures within the forested cloisters they call home.

Well... save for one. It is here I finally reach the crux of my little exposition.

There are the rare few that, with perhaps more sense than most... or rather less sense, find themselves dissatisfied. The burgeoning, subconscious want to flicker their light in places unbeknownst to they. To travel. Oft times they are shunned and oft times they find themselves with reason to depart home, to chase that sensation within into the world unknown. Such a fae within this little community has become something of a rogue, found wanting of typical faeish tendencies, branded queer among her own kin.

Her name is Oracoah Cinol.

And the Faes of the Gnarled Groves have unwittingly unleashed a blight upon the unsuspecting world.
 
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Every single one of you will get faery dust in your eyes for the rest of the rp.
 
Every single one of you will get faery dust in your eyes for the rest of the rp.
Do you really want to risk trying to fly into Kel's helmet because she will not hesitate to smack a fly? :|
 
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