R
Ringmaster
Guest
Born of cold and winter air
And mountain rain combining
This icy force both foul and fair
Has a frozen heart worth mining
So cut through the heart, cold and clear
Strike for love and strike for fear
See the beauty, sharp and sheer
Split the ice apart!
And break the frozen heart
-Arendelle worker song
Even as Corona is the seat of the Summer Court of the Fae in influence and roots, so too is Arendelle home to that of the Winter-Smith and his retainers. Its people are hardy, used to the deep-set winters where it is said the Winter Queen returns home in such times. Here, worship of the Winter-Smith prevails above all. All-Father and husband to the Queen of Winter, who vanishes and returns on the darkest days of the years. Her line and his can be traced through the royal family itself and it is said that occasionally, one arises with power over the domains of Winter itself in the royal line.
In terms of natural resources, Arendelle naturally boasts considerable stock in the ice trade. They are also a sea-faring people, seeking out places where the whales are plentiful for bone and oil. Lumber is cut, according to ancient traditions to respect the mystical half of this old kingdom and beneath the earth, coal is harvested with the same working ethic that characterizes these people.
Other exports are reflective of their mindset and stance. Scrimshaw works from caribou horn and whale tooth and bone are plentiful, the patient work one reflective of the long winter nights and the Arendelle thought process. Furs are of course, sought after and their cold-weather jackets are a testament to long trial and error, in a land so intense with such unforgiving cold as it can muster.
Beyond its cities and villages however, dangers creep from the shadows and threaten the lands.
The wolves of Arendelle are a savage breed. Hardy, massive abominations and cunning. Legend has it that when the White Witch fell, some of her talking wolves fled to Arendelle for sanctuary. Seeing a land that so resembled their own, they mated with the local wolves and the result was these creatures. However their origin, nevertheless it is clear that there is some base intelligence in these creatures not found elsewhere, perhaps save in the lands where tales of the Ring of Power are whispered.
Other dangers for the unprepared are those of the Fae themselves. Some are helpful and friendly, such as the rock trolls; Sons of the Earth who hear her whispers and impart her wisdom to those around them. Others though connected to the Winter-Smith are nevertheless, dangerous to meet. And some should be avoided at all costs!
The Unseelie presence is strong, in particular during the winter months. They delight in cruelty for its sake and despise the elven presence for how often they prevent them from preying on humans. More savage breeds of trolls also exist, emerging from their caverns by night to pillage and raid, always leaving before dawn to their holes. But the greatest danger of these lands, lie in the stories of a race borne of the dark side of winter.
Heralded always by the worst blizzards, old men and women whisper in the sunlight of a race as merciless as the cold. Like the Unseelie, their sport is in the hunt and to hear their horn by night is a terrifying thing to those who know what lies out there. Gaunt and twisted, they are ice incarnate and can be seen by the glow of their eyes in darkest night. They are known by many names, but to avoid their attention they call them simply "White Walkers." Though it has been years since they had been seen stalking Arendelle soil, nevertheless their influence can be felt in the way how no one dares emerges when the blizzards are strong and the howls of the winds sounds almost like a hunting horn....
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The Synopsis
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In a world you might have seen in your dreams, there exists a continent. The Homelands of all our stories and day-dreams, come to life alongside each other. Here, the legend of Arthur and Cair Paravel inspire the knights of today as they quest across the lands. To the furthest east, the Gates of Mordor smolder quietly as the dark force behind its walls bides its time. In the darkest woods, the Big Bad Wolf prowls and the skies are rife with creatures of fantasy beyond compare. Dragons and wizards, fairies and stories...These are the Homelands.
The home, of the Grimm War.
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The Setup
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Arendelle.
Home of the Snow Queen and a hardy race borne of winters bite and caress. To every realm, an open invitation has been sent to attend a tourney of knights. Corona, Port Habe, Calormen and its neighbor Agrabah across the seas...Almost all have been invited and many are coming yet. It is a time to renew old friendships and make new ones, a time for what was once an insular kingdom to fling open its doors and invite everyone within. A grand day, a wondrous day...
An opportunity to those who seek to see it burn....
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Fairy tales, Fables, Folklore and more. That is the world of the Grimm Wars. Character sheets are as follows.
Name:
Health(All characters begin with base 5): 5
Fable(If any. Essentially, asking what Fable or mythos are you drawing inspiration from):
Profession:
Strength(Strength of arms and bodily power)
Spirit(Willpower and magical effectiveness)
Intellect(Skills that require a nimble mind and quick thinking, or that of a scholar)
Charisma(Force of presence, to inspire or to damn)
Bio:
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Example PC
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Name:
Health(All characters begin with base 5): 5
Fable(If any. Essentially, asking what Fable or mythos are you drawing inspiration from): Cinderella
Profession: Prince, magister(scientist)
Strength(Strength of arms and bodily power): +1
Spirit(Willpower and magical effectiveness): +2
Intellect(Skills that require a nimble mind and quick thinking, or that of a scholar): +4
Charisma(Force of presence, to inspire or to damn): +3
Bio: Youngest of three siblings of the fae-touched kingdom of Somnium, Severus was born utterly lacking in most martial skills. Like his mother, he was a dreamer though for other things entirely. Where boys his age engaged in roughhousing, he'd spent hours observing the wings of a butterfly in flight. Where most played at soldiers, he was content to remain indoors, books scattered heedlessly where he placed them in an attempt to capture their knowledge for his own. Magic was well and good, and he had the mind for it certainly but that was never enough. 'Why' was his trademark and it became a nominal sight to see the youngest visiting the pigeon coops or falconer roosts in order to examine with permission, the wings of both as he grew older.
There is a whole world of knowledge just lying out there to be discovered.
Severus intends to be the one who does so first.
He has one older brother in line for the throne, Salazar and a sister named Synthia. Other notables include Queen Ella his mother and a fairy godmother.
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In terms of stats, you get a sliding scale of 4-1. Simply choose which you'd rather have for whatever trait and you're good. You use these in 1d20 rolls against set roll difficulties for challenges, when called for.
Have fun.
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