- Posting Speed
- 1-3 posts per week
- One post per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Preferred Character Gender
- Male
- Female
Background
Alduin is defeated and the few remaining dragon have scattered to the wind. As if mirroring this, the civil war that has raged across Skyrim moves into it final phase. With the fall of Riften the Imperial war machine now turns hungrily on Windhelm. Through their spy network rumours have reached has reached the Stormcloak high command of a Thalmor weapon being made in Skyrim that will let them win the next Great War. In the dark hours following the fall of Riften a desperate plot was hatched to take control of the only thing that could save the rebellion.
Canon:
Alduin is defeated and the few remaining dragon have scattered to the wind. As if mirroring this, the civil war that has raged across Skyrim moves into it final phase. With the fall of Riften the Imperial war machine now turns hungrily on Windhelm. Through their spy network rumours have reached has reached the Stormcloak high command of a Thalmor weapon being made in Skyrim that will let them win the next Great War. In the dark hours following the fall of Riften a desperate plot was hatched to take control of the only thing that could save the rebellion.
Canon:
- Summerset Wolf takes place on 4E 202, 7th of First Seed
- The fall of Riften ended three weeks or so before the start of the story
- The Dragon Crisis ended a couple of months prior to the present.
- The Dragon born has traveled to Solstiem to address the Mirak threat
- The Blades have been resurrected under the command of Delphine, however the resurrection is very much in its infancy
- Emperor Titus Mede II was assassinated by the Dark Brotherhood
- The Falkreath Sanctuary was destroyed after the death of Titus Mede II. The remaining members have regrouped in Dawnstar.
- The Companions of Jorrvaskr are operational but somewhat subdued by the loss of Harbinger Whitemane.
- The Thieves Guild of Skyrim is alive, but are mostly inactive as the members take stock of the new state of their home city.
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IC: The Summerset Wolf
Roster
- Applo: Tor Gunnarsdotter
- Caligari: Ennoc The Gravesinger
- Derelict_lilyflower: Logan ey Ravensbourne
- Dunruffle: Vruk Grognak
- Cerulean: Brollius Umbione
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- All of Iwaku's standard rules
- Be respectful towards everyone OOC
- No God Modding/metagaming
- A minimum of 1 post a week
- If your character is getting into anything libertineesk with another character take it into a separate message or thread. Allusions to what happened is fine but lets keep the main thread
cleanacceptably grubby - The GM has the final say on all content in this RP
- The GM reserve the right to change the rules at any time
- Have fun!
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I'd just like to extend my thanks to the following people
- Peligrino for the inspiration
- Dervish for letting me use his OoC sheet and format
- Munchkin for putting up with a veritable avalche of messages from me, thanks for not setting me on fire with your mind.
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Name: Character's name and any alias they may go by
Race: (Altmer, Argonian, Bosmer, Breton, Dunmer, Imperial, Khajiit, Nord, Orsimer, or Redguard.)
Age: Going to put a minimum character age of 18
Appearance: A detailed description and preferably a picture of your character. The more details given about your character the more the rest of us have to work with. No animae if you please
Profession: How did your character make a living before they were imprisoned?
Family Origins: Where is you characters family from, where were they raised, if they are from a noble family or hold and titles. Things like this are going to shape you character's opinions and views on the world and how other characters might react to you.
Character Background: Who is your character, how did they come to be a prisoner in the dungeons. You don't need to go nuts here but a couple of well written paragraphs would be nice so that the rest of us can get a feel for your character as well as your writing.
Personality: A brief exploration of you characters personality: quirks, flaws and other idiosyncrasies.
Equipment: What weapons and armour that you character has. Remember there is a trade of between having too much and being over encumbered and not having enough and lacking things when you need them. Also include things like lock picks, food, smithing materials, scolls, potions etc. Remember everything weighs something and to keep track of your usage.
Skills: Choose your skills from the in game skills. You are able to choose seven skills. As it stands everyone has 3 skills they are somewhat proficient at, 3 skills they are proficient at and 1 skill they are highly proficient at. If you want you can sacrifice a skill to gain an additional higher ranked skill. For example two somewhat proficient skills can be given up in exchange for an extra proficient skill and likewise two proficient skills in exchange for a highly proficient skill. This also goes the other way with a better skill level being sacrificed to become a lower skill level.
*Mage skill: When it comes to magic skill levels correspond with the spells that your character can cast. Somewhat proficient allow for Novice level spells, proficient skill allows for apprentice and adept and highly proficient skills allow for expert level skills. When it comes to spells please just the ones found in the vanilla game. Additionally if you character has any mage skills they will have access to a basic healing spell that works on both themselves and others.
Relationships: List friends, family or other people of note to your character. It can be very brief but a description of the relationship would be appreciated and a location of the NPC (if your character would know).
Fighting Style: Explain how your character approaches combat as this will help the group come to decisions as to how we approach combat. Remember your character skills and background will have some bearing here.
Font Colour: For example this colour will be used for Important NPCs.
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