Background Alduin is defeated and the few remaining dragon have scattered to the wind. As if mirroring this, the civil war that has raged across Skyrim moves into it final phase. With the fall of Riften the Imperial war machine now turns hungrily on Windhelm. Through their spy network rumours have reached has reached the Stormcloak high command of a Thalmor weapon being made in Skyrim that will let them win the next Great War. In the dark hours following the fall of Riften a desperate plot was hatched to take control of the only thing that could save the rebellion. Canon: Summerset Wolf takes place on 4E 202, 7th of First Seed The fall of Riften ended three weeks or so before the start of the story The Dragon Crisis ended a couple of months prior to the present. The Dragon born has traveled to Solstiem to address the Mirak threat The Blades have been resurrected under the command of Delphine, however the resurrection is very much in its infancy Emperor Titus Mede II was assassinated by the Dark Brotherhood The Falkreath Sanctuary was destroyed after the death of Titus Mede II. The remaining members have regrouped in Dawnstar. The Companions of Jorrvaskr are operational but somewhat subdued by the loss of Harbinger Whitemane. The Thieves Guild of Skyrim is alive, but are mostly inactive as the members take stock of the new state of their home city. IC & Roster Characters Inventory & Equipment Magic Injury & Healing Rules Thanks Character Sheet IC: The Summerset Wolf Roster Applo: Tor Gunnarsdotter Caligari: Ennoc The Gravesinger Derelict_lilyflower: Logan ey Ravensbourne Dunruffle: Vruk Grognak Cerulean: Brollius Umbione This story begins as all good Elder Scrolls games do, with are would be heroes festering away as prisoners, more specifically prisoners in Windhelm dungeons. How you character came to be there, the life they lived, the choices and mistakes they made are up to you. Have fun creating a character and their back story but do keep in mind believability. No one is perfect, everyone has flaws and weakness. These are just as important as their strengths and quirks in creating a fun and compelling character which in turn leads to a fun and compelling story. Nirn seems to have gravity so everything has a weight. Keep in mind that the average real world solider carries around 45kg so you aren’t going to be lumping it round the world three set of armour, five different swords, hundreds of arrows and a small pharmacy of potions. We aren’t going to keep a list of everyone’s inventory but players who do seem to holding on to excessive amounts of stuff may find that the thieves of Skyrim are rather persistent in helping their character lighten their load. When it comes to how effective your equipment is, it is going to be a mixture of your character’s skills and what your equipment is made of. While obviously attacking someone in full daedric armour with an iron dagger probably isn’t a going to go well, a skilled character might be able to slightly level the odds. When you are working out what equipment your character has do feel able to use non game but lore friendly items, the immersive weapons and armour mod wikis are a good source of inspiration. Finally while we won’t be keeping track of your inventory, it is asked that you do. If your character has five potions, make sure they top up before they use a sixth. Unlike the various hero in the video games, normal inhabitants of Tamriel don’t learn spells instantly just by looking at the book and a mage capable of conjuring multiple fireballs has probably spent a good amount of time studying and practicing. That being said a capable magic user is going to be just a dangerous if not more so than other skilled combatants with even glancing blows from spells capable of inflicting serious harm. Mostly mages with such skill are long term members of the College of Winterhold although it is entirely possible that there are some wandering the expanses of Skyrim. If your character is a mage remember that magicka, like stamina will deplete so they aren’t going to be casting hundreds of fireballs (other spells are available) every fight. In this RP our characters are going to be exposed to violence and players are going to be held to a standard of semi-realism. Even skilled combatants are unlikely to come out of combat totally unscathed in a fight. Where they are outmatched they may well come out with severe and lasting injuries or mental trauma from the experience that will affect your character going forward. So now lets talk healing. Spells and potions aren’t going to heal wounds instantly but rather they will promote and speed up healing from weeks to days or hours. This means that basic first aid and infection control are just as important as potions and spells when it comes to recovering from wounds, and if ignored the wounds could well get worse. All of Iwaku's standard rules Be respectful towards everyone OOC No God Modding/metagaming A minimum of 1 post a week If your character is getting into anything libertineesk with another character take it into a separate message or thread. Allusions to what happened is fine but lets keep the main thread clean acceptably grubby The GM has the final say on all content in this RP The GM reserve the right to change the rules at any time Have fun! I'd just like to extend my thanks to the following people Peligrino for the inspiration Dervish for letting me use his OoC sheet and format Munchkin for putting up with a veritable avalche of messages from me, thanks for not setting me on fire with your mind. Name: Character's name and any alias they may go by Race: (Altmer, Argonian, Bosmer, Breton, Dunmer, Imperial, Khajiit, Nord, Orsimer, or Redguard.) Age: Going to put a minimum character age of 18 Appearance: A detailed description and preferably a picture of your character. The more details given about your character the more the rest of us have to work with. No animae if you please Profession: How did your character make a living before they were imprisoned? Family Origins: Where is you characters family from, where were they raised, if they are from a noble family or hold and titles. Things like this are going to shape you character’s opinions and views on the world and how other characters might react to you. Character Background: Who is your character, how did they come to be a prisoner in the dungeons. You don’t need to go nuts here but a couple of well written paragraphs would be nice so that the rest of us can get a feel for your character as well as your writing. Personality: A brief exploration of you characters personality: quirks, flaws and other idiosyncrasies. Equipment: What weapons and armour that you character has. Remember there is a trade of between having too much and being over encumbered and not having enough and lacking things when you need them. Also include things like lock picks, food, smithing materials, scolls, potions etc. Remember everything weighs something and to keep track of your usage. Skills: Choose your skills from the in game skills. You are able to choose seven skills. As it stands everyone has 3 skills they are somewhat proficient at, 3 skills they are proficient at and 1 skill they are highly proficient at. If you want you can sacrifice a skill to gain an additional higher ranked skill. For example two somewhat proficient skills can be given up in exchange for an extra proficient skill and likewise two proficient skills in exchange for a highly proficient skill. This also goes the other way with a better skill level being sacrificed to become a lower skill level. *Mage skill: When it comes to magic skill levels correspond with the spells that your character can cast. Somewhat proficient allow for Novice level spells, proficient skill allows for apprentice and adept and highly proficient skills allow for expert level skills. When it comes to spells please just the ones found in the vanilla game. Additionally if you character has any mage skills they will have access to a basic healing spell that works on both themselves and others. Relationships: List friends, family or other people of note to your character. It can be very brief but a description of the relationship would be appreciated and a location of the NPC (if your character would know). Fighting Style: Explain how your character approaches combat as this will help the group come to decisions as to how we approach combat. Remember your character skills and background will have some bearing here. Font Colour: For example this colour will be used for Important NPCs.