Holy cow.
Alright, I'll try to answer these as best as I can. Everyone can throw in their two cents because I
definitely didn't do this all on my own.
It's like a group project. And I'm certain I might have some things messed up.
On an unrelated note, these are quite nice questions.
- What genre are you aiming for?
From everything that follows this question, I assume that you mean anime-wise? Roleplay-wise, this would fit into the Modern Fantasy + Action & Adventure genres with a lot of other unnamed elements sprinkled amongst it. For anime, I do believe that it would mostly be Shounen as well with, possibly, things like Drama, and Romance (questionable). Major Character Deaths weren't something that crossed my mind as I was thinking about all of this, actually, but I'm not terribly against it? I mean, I can see near-death experiences being a thing, so why not Major Character Deaths. On the other hand, I definitely thought that NPC deaths would happen often. I'm glad you brought up the effects of their consequences because I think that, as we roleplay, people would tend to forget about Earth and what's happening to it. If we had all of their actions have a drastic (or even small) change to their own world, it would cause us as players to think more about what to have our characters do (or....have the characters think more. You get it). I also like your way of stripping the titles of "good" and "evil". It is definitely something that we can incorporate (amongst many other ways) into the roleplay. This way, our heroes won't really be heroes to everyone, which makes things more interesting.
- What level of realism are we trying to obtain?
When it comes to the magic in this roleplay, our characters pretty much have nothing. The only source of "magic" that they have is that they have human familiars that are able to change into weapons. The familiars transformation is activated by magic, but our characters will be lost on how to do so in the early stages of the roleplay. Not only that, but they'd also be lost on how to even
use a weapon. Since we're on this topic, I think that I should bring in the opportunity to make characters that are
of Errotria (or the Alternate World), which would allow people to have natural magic that they would be highly skilled with since they've had it all of their lives. Now, when it comes to
this, any limitations would be up to the player, but are required. With how I'm imagining Errotria, elemental magic would fit what I have in mind for the different realm. But I also think that things like Enhanced Senses, Physical Strength, etc. should be allowed as well.
- To what degree will skills be transferable to this Alternate World?
Here's the thing about this. Initially,
@Karakui had in mind that our characters were regular school kids who didn't really do anything extracurricular, thus leading them to be bored all of the time and wanting a change in their lives (or at least one wanted a change). So, when it comes to skills being transferable, it's quite hard to decide. I like the idea of Errotria being pretty much like Earth, except they have magic. I'll have to go with someone who is really strong and skilled in Earth is only as skilled as one of Errotria's newbie soldiers, which would mean that Errotria is very powerful and I can get behind this idea.
- How free are we to determine our ability?
You're preeeeeetty free, depending on your character. If you're one of the "heroes/heroines", then you won't get much, if any, freedom when it comes to that. For those set of characters, they won't be getting any magic of their own. They'll just have their familiars and that's about it, I believe. I mean, maybe we could talk about them learning a bit of witchcraft later on...? To add onto their combat skills. The group could all start out as combat fighters, but slowly divulge into their own thing, which would bring something new (hopefully helpful) to the group, I guess. Uh, for the people of Errotria, as I stated before I'm leaning towards mostly elemental powers with other things that deals with physical or senses.
- How weak will our characters start?
Super weak, in regards of the "heroes/heroines". I expect them to grow a lot, though. In more of mental and emotional strength than anything else. Physical strength is a given, I think, since they'll need to go through quite some training in order to get the hang of their familiars and all. There really isn't any untapped potential when it comes the humans. They just happen to get caught up in the mess and learning a few things along the way. It's not like it was their destiny, or anything. I think the same for the people of Errotria. I don't really see any hidden potential in any character of this roleplay, but that's just me.
Ah, I hope this answered your questions a
little bit. I'm pretty sure that others will answer them in their own understanding as well, so hopefully that'll give you more of a perspective of how this roleplay was imagined.